- Leveling up player account will now displays all unlocked content. - Deathmatch - Fixed Nav mesh in all maps. - Ruptures and Curses will no longer be duplicated subsequent days. - Health Bars for Rupture events were not appearing on clients. - Selecting "New Random Character" after sacrificing a character will only give characters without a class. - Cleaver from The Butcher was skipping while traveling on clients. - Opening the travel menu in Shadwell will now show the Necronomicon first. - Account level has been added to the F1 score menu in Campaign. - Weather will now smoothly transition states when moving in and out of buildings. - Weather will now smoothly transition to 'intense' settings when an event is triggered. - Hard mode Is now unlocked by completing 7 days in normal difficulty. - Ambient sound levels adjusted in Deathmatch maps. - Map cleanup and enhancement - Northside City. - Map cleanup and enhancement - Emerald Ruins. - Map cleanup and enhancement - Artic Penitentiary - Survival Talent tree was displaying incorrectly.
A Special Thanks to Sckiz1 for helping with testing, and bug collection. - twitch.tv/sckiz1
Phantom Update A104 - Content Update
-New Content: - New Bootup Loading (Reduces Future Loading) - Buildable barriers in Shadwell can be purchased. - Buildable defense platforms in Shadwell can be purchased. - Shadwell Portal use Indicators - Before Night wave, portals used for the invasion will be highlighted. - New Level Prison! - New Level Ruins! - New Tutorial Level! - New Dialogue for Game events. - Major Modifications to The Catacombs (Level). - Major Modifications for Shallowstone Graveyard (Level). - Major Modifications for Northside City (Level). - 4 New Rupture events. - New Hard Mode. (Randomizes all objective locations) - New Creature scaling. This is now tied with the beacon's Light. - Beacon will only emit light when an event or scan is triggered. - New Loading screens tooltips. - Beacon carrier is now notified when Beacon is ready to scan. - Increase in responsiveness for all combat. Demons now react instantly when shot. - Scanning will now make the following objectives appear on the compass: Curse Altars, Event Ruptures, Loot Caches, Ammo Piles, and Cages. - Creature projectiles can now harm other creatures. - Destructible Door system has been reworked, twice. - Desert eagle, 44 magnum, SKS and SVD have had their damage increased. - Dealing damage to Creatures will now play a 2d sound. - Killing Creatures will now play a 2d sound. - Damned heads can now be shot off. - Brightness increased. - Brightness slider added to options menu. - Grenades now deal damage to the owner (not teammates). Self damage reduced by 50%, and has a damage limit. - Spitters no longer get pushed back by melee attacks. - Overhaul of all talents - All values modified. - Overhaul of all account level unlocks. - New Survival Talent: Reduced melee stamina usage. - New Survival Talent: Increase ammo belt capacity for each ammo type. - Purchasable Talent containers will no longer drop talents that have not yet been unlocked. - Purchasable Orb Module containers will no longer drop orb modules that have not yet been unlocked. - Updated Perk Menu. - Campaign waiting room has music, and a map update. - On screen notification for completion of Curse Altar and Ruptures. - All Rupture creatures now have a health bar. - Mouse Wheel will now cycle between weapons. - Cash pickup now shows recently collected cash separately. - Cash is now shared by the whole team. - Sacrifice Timer in Shadwell will now select 'Random Character' when time expires. - When Ammo belt is empty, player can now hold reload to move ammo from backpack to ammo belt automatically. - When ammo belt is empty, holding the reload button will move ammo from backpack to ammo belt automatically. - New Prompt notifying the player that the flashlight can be recharged by holding the flashlight button. - New Defensive barriers can be purchased in Shadwell to block the Invasion. - New Defensive structures can be purchased in Shadwell yard. - Shadwell Orbs will retain their Modules if the Orb is not attacked during an invasion. - New Sprinting arm positions. - Health and armor pickups are now shared between all players. - Creatures will now be able to properly jump onto higher surfaces.
-Bug Fixes: - Center for wandering creatures was not updating properly. - Host was unable to see which clients had completed loading, when entering a new level. - Old tutorial system has been disabled by default. - Creatures no longer have a max aggro range. (Will now attack player if aggro from far away) - Game version information in the Campaign join menu now shows proper game version information. - Hosted games will only be made visible when the host is ready to accept players. - Shadwell Orbs showing modules that were not equipped. - Lowered volume levels of -Leveling up account, -Clever impact, -Character Level up. - Shadwell Orb's repair button was not functioning. - Gunfire replication has been greatly improved. - Shadwell Orb tooltips now update when clicked, updating cost and health. - Fixed bullet impact sounds and particles for creatures with armor. - Fixed bullet impacts in Shadwell map. - Item sorting priority order. - Volume levels of all weapons firing adjusted. - Collision fixes for objects in Graveyard map. - Unable to click back into the game (rare). - After loading into map "Waiting for players to load" screen would not close (rare). - Skeleton Footman - Blue shield was not being destroyed by bullets. - Scaling difficulty will now increase Hounds rate of 'Enraged'. - Multiple AI were unable to see the player when not 'Enraged'. - Door Replication issues for clients. - Door collision will be turned off when open. - Clients will now properly see the cost of loot containers that require money to open. - Weather system activating weather effects when indoors. (Fixed) - Shop was not displaying weapon tiers on clients. - Active weapons on clients will now properly show weapon type. - Equipped weapons now have a detailed hover over. - Night wave was not ending, due to untracked creatures. - Spawning Corruption patch for Spitters was not appearing on clients. - Reload sounds for AK47 were being played as 2d sounds. - Purchased Talent containers were sometimes not dropping talent pickups. - Purchased Orb containers were sometimes not dropping Orb Modules. - Already opened loot caches will no longer be highlighted by the beacon. - Flickering fog - This should no longer be occurring (difficult to replicate). - Fixed map transfer for dead players. - Fixed attack particles and sounds for Skeleton Archers. - Fixed Pickup Information for Weapon and Survival Talents. - Hounds are now pushed back by Shadwell Push module. - Pressing Tab when the backpack is open will always close the backpack. - Game over screen was being presented when all players were in a ‘fallen’ state, but were able to self revive. - Map vote is now accepted with a majority vote.
A0.91 - April 2nd 2021
A0.91 Changes - Orb Modules can now be unlocked, allowing them to drop from chests. - Orb Modules can be installed in Shadwell Orbs, giving them defensive abilities. - All doors can now be destroyed by creatures. - Weather has been implemented. - (Coop) Addition of HUD character portraits, with health bars. - Portal system in Shadwell has been re-worked. Player travel status is now visible, and players can now vote for the next map. - Loot caches will now be restocked every day. - Addition of 'Connecting to Game' prompt when attempting to connect to a game. - HUD Perk notifications have been changed to a minimal set up. - By request of tester Terrahawk - Damage number can now be toggled on/off in options menu. - Level 1 Perks can now be seen at level 0 (from the game start). - Account level and progression can now be seen from the main menu. - Players now have a HUD marker to direct them towards the beacon. - Improvement to all Necronomicon images.
Bug Fixes: - Black screen when first loading DoP has been replaced with a loading screen. - Can no longer access inventory or perk window when in loading screen. - Creatures were not spawning from curse altars in specific maps. (fixed) - 'Use on pickup' items could not be picked up with a full backpack. (fixed) - Assigning a key already in use will notify the player 'key already in use'. - Key drops were limited to 1 per container. (fixed) - Location verification for all Loot cache, teleportation orb, curse altar, rupture crystals in all levels. - All levels have had ‘floating objects’ fixed. - Zombies spawned by Zombie Slavers will now chase the player.
Known Bugs: - Zombies will sometimes continue to attack destroyed doors. - Hounds are causing an FPS drop/stutter. - HUD marker for location of downed teammate is not properly positioned. - Loading screen Fobber is appearing as a grey image.
A0.87 Changes - All character classes are now fully implemented. - Player Account Level will now increase when characters are sacrificed. - Player Account Level unlock system will now properly unlock Playable characters classes, and talents upgrades. - Opening the talent tree (default ‘T’) will show what talents are available, and which have been collected. - Fat zombies have been replaced with better models and effects. - Extra information about character classes can now be seen in the F1 scorecard - ‘Shovels’ for character revival, have been replaced with ‘Soul Shards’. - Using a soul shard will give a random character. - Using soul shard now has the possibility of giving the player a character with a class. - Statue interaction menu has been updated.
Bug Fix: - Fat zombies will now properly spawn as wandering creatures. - Game no longer ends if player dies while soul shards or extra characters are still available. If all players die, they will be able to revive using a soul shard or alternate available character. - Zombie sounds are now audible. - Level optimizations for Dungeon, City, Farmland, Graveyard and Hospital. - When transferring to a new map the client may lose their inventory. (currently under investigation) - Fix Implemented.
Known bugs: - Creature grenades (deathmatch) will cause performance issues for the computer hosting the game.
Upcoming patch information: - Shadwell Orb module and upgrade system is almost Completed. - More balance changes. - New map – Abandoned Military Compound has been delayed, but Prison has been put as the higher priority.
Long Term Goals: - Modules for Beacon, giving new bonuses. - Mini Levels – New segregated mini levels with a reward at the end. - UI refinement. - AI Optimizations. - Shadwell Gas system.
Update 3 - February 8th 2021
Hello everyone!
The update is finally ready! In order to access this build, please set you Days of purgatory to Beta/experimental. (in steam, right click days of purgatory -> properties -> Beta -> Experimental)
A0.86 Changes:
- (New) Account level system to unlock content. - 28 new playable character models.
- Playable character Class system – (System is not fully implement) - 7 New classes: Torchbearer, Doctor, Police Officer, Athlete, Engineer, Explosive expert, Sergeant. - Each class has a unique passive and active.
- Down system. - Players now have the chance to resuscitate down teammates.
- Death system overhaul. - In coop games, Dead Players are now able to revive. This can either be done by picking from a new character from their character list (which will reset their XP), or using a shovel to resurrect their dead character (without a loss to XP - limited uses).
- Day Timer – Changed to a Timer system that increments demon difficulty as time goes on. - Complete overhaul of post Shadwell night waves sacrifice system. - Balance of Demon spawning. - New Map – City. - Map overhaul - Dungeon.
High priority bug: - When transferring to a new map the client may lose their inventory. Known Large bugs: - Creature grenades (deathmatch) will cause performance issues for the computer hosting the game.
Upcoming patch information: - Completion of class system. - More balance changes. - New map – Abandoned Military Compound. - Items listed in the Long terms goals. (currently undecided)
Long Term Goals: - Conversion of Talent tree to a collectable pickup system. - Modules for Beacon, giving new bonuses. - Shadwell Orb Defense systems – Orbs can be enhanced with bonuses allowing for manual or automated defenses. - Mini Levels – New segregated mini levels with a reward at the end.
-GG
Update 2 - February 2nd 2021
Hello everyone!
There was an update planed for the 18th of January that we had to postpone due to some issues with our new models.
These issues have been resolved, and so the next upcoming update will be much larger!
Upcoming patch information:
Daytime Changes! Daytime exploration has been changed to a timer (instead of a countdown) that scales the difficulty of the game the longer players remain. Players now have the choice of when they will return to Shadwell.
Persistent account level! Account level has been integrated into DoP. Leveling up your account will allow you to unlock new content for future playthroughs. The account level is intended to be persistent, but it may be reset as more unlockable content is added.
New characters! (Unlockable Content) Characters will now have classes. Each class will have a unique passive and a unique active. Not all class passives/actives will be included in this update, but the characters will still be accessible.
End of night wave menus! The entire end of night wave set up has been redone, including a new character selection menu.
Downed teammates! When a player reaches 0 health, they will no longer die immediately. Teammate will have the opportunity to resuscitate them. If they the resuscitation fails, the player will be presented with their new revival options.
New Map! The City Map will also be included.
-GG
Update 1 - January 11th 2021
Hello everyone!
This is a small update to keep players in the loop of what short term goals will be monopolizing our attention.
1 - Bugfix: connection/inventory bug that is affecting clients when transitioning between maps. 2 - Preparation of characters for the character Class update. 3 - Account Level up system. 4 - Creation of the new character sacrifice system, and end of night menus. 5 - Preparation of 2 new maps. City and Dungeon. 6 - Ammo Pickups. (addition of ammo pile) 7 - Melee Swing will no longer affect reload times.
City will be included in our update that is coming out on Monday the 18th of Jan. Dungeon does not yet have a release date.