DCS Summer Sale 2025 | MiG-29A Preview | Virtual Weapons Academy
Summer Sale 2025
Up to half price savings
[p][img src="https://clan.akamai.steamstatic.com/images/4471395/60a951912190668e0fe1165ec4f597cda93aa31f.png"][/p][p]It’s time to expand your logbook with new aircraft and experience new regions across the globe to fly and fight over! For a limited time, most DCS modules and campaigns have received significant discounts: warbirds, front-line jets, attack helicopters, terrains, and campaigns alike![/p][p]The DCS Summer Sale will be on Steam until the 10th of July at 18:00 GMT. [/p][p]SHOP NOW[/p][p][/p]
MiG-29A Fulcrum
Public Preview [img src="https://clan.akamai.steamstatic.com/images/4471395/b65f357f19800de6a73495862f88dbbb87f89798.png"]
[p]This year we’re taking the upcoming DCS: MiG-29A Fulcrum on the road! Head to the FlightSimExpo 2025 on the 27th to the 29th of June 2025 at the Rhode Island Convention Center and make your first stop at the WINWING booth. You’ll be able to check out a pre-release build of the Fulcrum![/p][p]The aircraft will be paired with WINWING’s new grip that is meticulously modelled from our high-resolution 3-D scans of the real MiG-29A. The demo will focus on the current flight-model build and standard avionics, giving you a first impression of how the Fulcrum is shaping up. Several advanced systems such as the updated HMS, SPO-15 RWR, and engine-model upgrades are still deep in development, and not all features will be present in the show build.[/p][p]We look forward to sharing our progress and gathering your feedback in person! Please take advantage of the -30% pre-purchase discount on DCS: MiG-29A Fulcrum before it's gone. [/p][p] [/p]
Virtual Weapons Academy
Join now
[p][img src="https://clan.akamai.steamstatic.com/images/4471395/6cf443475bc8e61a526431f203da4c4a054fe7ea.png"][TAG-50][/p][p]The Virtual Weapons Academy team consists of dedicated and passionate aviation enthusiasts that wish to instruct new members of the DCS community. While their namesake is the USAF's Weapons Academy, they teach most DCS aircraft. Their training will build your knowledge from fundamentals to weapons employment. They are also working on adding more advanced and niche topics like LSO, CATCC, livery creation, and mission editing. From naval to rotary wing, redfor, NATO, and USAF aircraft they have multiple 24-7 training servers within DCS 1v1 and group training from instructors. For more fun join the Virtual Weapons Academy discord.[/p][p]Thank you again for your passion, [/p][p]Yours sincerely, [/p][p]Eagle Dynamics[/p]
[p]Fly it in early access [/p][p][img src="https://clan.akamai.steamstatic.com/images/4471395/1a37ac5a19acce0cf832b985eb7a623b52662ceb.png"][/p][p]The early-access Corsair features a highly detailed and realistic cockpit and external model that are rendered entirely with PBR textures. The featured -1D version includes a Mk.8 Mod.1 fixed gunsight and even the ASM-N-2 Bat glide bomb. Flight modelling simulates the aircraft’s unique characteristics that made it a deadly opponent to Japanese forces in 1944 and quite a challenge to operate from an aircraft carrier. The Corsair's powerful engine and massive prop torque provides exceptional speed and climb that leant towards its slashing attack tactics against slower and less capable aircraft. [/p][p]Along with the Corsair release, an Essex-class aircraft carrier, Japanese coastal guns and ground vehicles will be available for free as part of the Core update.[/p][p]Other assets are being created such as the F6F Hellcat and many United States and Imperial Japanese air, ground, and naval units. Please see: Pacific Theatre of Operations | CH-47F Development Progress | Lunar Sale Final Hours - Official Newsletters - ED Forums. For this scenario, we are creating an extensive and accurate set of units that match the time and location. This will allow you to recreate the Battle for the Mariana Islands and the Battle of the Philippine Sea.[/p][p][dynamiclink href="https://store.steampowered.com/app/411940/DCS_F4U1D_Corsair/"]TheDCS: F4U-1D Corsair is available now for only $47.99 during the early access phase. Please note that once the module is released, the price will increase to $59.99.[/p][p]BUY NOW[/p][p][/p]
DCS Update
[p]Development Progress[/p][p][img src="https://clan.akamai.steamstatic.com/images/4471395/a28fab6c573fbaa9c9ac3921fb51ff3ea3de2cbf.png"][TAG-40][/p][p]This week’s update is headlined by the free DCS: Marianas WWII map and the long-awaited DCS: F4U-1D Corsair. This update has also squashed several stability and performance bugs, improved AI behaviour, overhauled several missile flight models, and pushed a healthy list of quality-of-life fixes to the Quick Action Generator, Mission Editor, and Voice Chat.[/p][p][dynamiclink href="https://store.steampowered.com/app/3796360/DCS_Marianas_WWII/"]Marianas WWII [/p][p]A free map of the Mariana islands that includes Guam, Saipan, Tinian, Rota, and Pagan. Based on period maps and photos of the islands in the summer of 1944, they are characterized by hastily bulldozed runways, cane fields, volcanic ridges and villages under Imperial Japanese control. [/p][p]DOWNLOAD NOW[/p][p]DCS Core Texture streaming now uses less RAM and disk I/O; Mission-Editor templates and resource-manager copy functions are now working correctly; WWII ground units received proper radar returns; SAM logic prioritises targets more sensibly; Buk and Kub missiles received improved aerodynamics, while the R-27 series of air-to-air missiles now deliver more accurate velocities. The Quick Mission Generator received several improvements such as fixing era/country mismatches, restoring missing aircraft and adjusting altitude and airspeeds. Voice-chat mode selection and mid-transmission slot-switch crashes have also been fixed.[/p][p]Eagle Dynamics Modules F/A-18C received more accurate AIM-7 FLOOD and AIM-9 uncage logic, and the flashlight behaviour has been fixed. Work continues on the new Terrain Avoidance radar mode and the ability to set surveillance MSI surveillance tracks as an L&S and DT2.[/p][p]F-16C Viper saw AGM-65 seeker fixes, INS/GPS drift corrections, HMCS symbology tweaks, and a long list of HAD and CMDS improvements, while the new AN/ASP-33 pod moved into extended testing.[/p][p]Although our hope and intention was to release this new targeting pod for the Viper by the end of Quarter 2 of 2025, it requires a bit more time in testing to ensure a quality release that will include new features such as Multi-Target Tracking (MTT), Picture-in-Picture that combines the infrared and TV cameras, Extended Range (XR) functions, and more. The planned release is for summer 2025.[/p][p]CH-47F receives a major CDU/MFD feature drop including hover-mode HSD, full fuel-and-power pages, data search, progress pages, plus keyboard entry options and pedal-trim fixes.[/p][p]Miscellaneous: the Su-25T instant-actions were added for the Iraq map; the F-86F jettison sound bug is silenced; and the Black Shark 3 enjoys ABRIS accuracy tweaks.[/p][p]Third-Party Additions Orbx – Kola adds six new arctic bases, colour-corrected summer textures, runway-data fixes and an optimisation sweep.[/p][p]Deka – JF-17 introduces TWS-EXP radar mode and radar-page HPT fixes.[/p][p]New Campaigns and Improvements The F-4E Northern Defenders Campaign by Flying Cyking and the P-47D Wolfpack II Overlord Campaign by Reflected Simulations are also now available. Along with the improvements included in last week's update, more campaign improvements will follow later in June.[/p][p][/p]
FlightSimExpo 2025
[p]Come hang out with us![/p][p][img src="https://clan.akamai.steamstatic.com/images/4471395/e1c878df60ab130473e0813419b919a71049417c.png"][TAG-108]From the 27th to the 29th of June at the Rhode Island Convention Center in Providence, we’ll be at FlightSimExpo 2025 showcasing two state-of-the-art cockpits equipped with the latest WINWING hardware and ready for you to jump in and experience DCS.[/p][p]We're also excited to share that Grinnelli Designs will be at the show with their own booth, showcasing the highly anticipated DCS: F-100D Super Sabre; a legendary Cold War-era jet.[/p][p]FlightSimExpo 2025 will also host several of our partners, including Orbx, Tobii, PIMAX, and many more. This show offers an exciting glimpse into the future of flight simulation. Come and say hello, try the latest gear, and join our community![/p][p]Thank you again for your passion and support,[/p][p]Yours sincerely,[/p][p]Eagle Dynamics[/p]
2.9.17.11733 Update
New Addition
[p]DCS: Mariana Islands World War II map. [/p][p]DCS: F-4U Corsair Early Access release. [/p][p]DCS: F-4E - Northern Defenders 'Phantoms Rising' Campaign. [/p][p]DCS: P-47D Wolfpack II: Overlord Campaign. [dynamiclink href="https://store.steampowered.com/app/3795640/DCS_P47D_Wolfpack_II_Overlord_Campaign/"][TAG-10][dynamiclink href="https://store.steampowered.com/app/3795640/DCS_P47D_Wolfpack_II_Overlord_Campaign/"][/p][p]NOTE: This is the first stage of building the Summer 1944 Mariana Islands scenario that will offer both the free new map and the Corsair, Essex-class aircraft carrier, and several Japanese ground units. In parallel, other assets are being created like the F6F Hellcat and many United States and Imperial Japanese air, ground, and naval units. Please see: Pacific Theatre of Operations | CH-47F Development Progress | Lunar Sale Final Hours - Page 3 - Official Newsletters - ED Forums For this scenario, we are creating an extensive and accurate set of units that match the time and location to recreate the Battle for the Mariana Islands and the Battle of the Philippine Sea.[/p][p] [/p]
DCS Core
[p]CTD. Crash during plane landing if the aircraft carrier is deactivated - fixed.[/p]
[p]CTD. Terrain Engine: sometimes crashes when switching map in Mission Editor - fixed[/p]
[p]ME. The template is not placed through Edit - Add template - fixed.[/p]
[p]ME. Resource manager. 'Copy to' in airfield resource manager does not copy all settings - fixed[/p]
[p]ME. Units are replaced after a coalition change when they are switched from neutral to red or blue - fixed ([/p]
[p]Fixed: UI "Open DTC" button for Dynamic Spawns in unit loadout screen - added "Open DTC" button to dynamic slots.[/p]
[p]Fixed: SEARCH only radars must be set to the default CMDS program of NONE.[/p]
DCS: F/A-18C by Eagle Dynamics
[p]Fixed: AIM-7 FLOOD option disappears after momentary track loss.[/p]
[p]Fixed: Randomly can't uncage AIM-9.[/p]
[p]Fixed: Flash light options stop working after engine start.[/p]
[p] [/p][p]The FCR Terrain avoidance (TA) mode is under active development and testing.[/p][p]This Terrain avoidance (TA) mode is planned for release in summer 2025.[/p][p] [/p][p]NOTE: Multi-Sensor Integration (MSI) of surveillance-only tracks that can be set as the L&S and DT2 is in testing and is planned for the following update.[/p]
DCS: F-16C Viper by Eaglе Dynamics
[p]Fixed: Default azimuth is set to A1 instead of A6.[/p]
[p]Fixed: Pressing MSL STEP with different AGM-65 variants on each wing creates erroneous seeker behavior.[/p]
[p]Fixed: Erroneous TD Box and TGP movement if TGP is SOI when returning pre-designate.[/p]
[p]Fixed: HAD Threat Class numbers disappear when selected.[/p]
[p]Fixed: AGM-65 Handoff Status indicators on TGP and WPN MFD formats removed erroneously.[/p]
[p]Fixed: Navigation continues to work even after the INS is turned off.[/p]
[p]Fixed: INS drift is not GPS corrected and INS drift adds up to more than 1000 ft over time.[/p]
[p]Fixed: TPOD, AGR and ILS mark twitching when switching the SOI while moving the sensor.[/p]
[p]Fixed: AA TD Symbology is missing in the HMCS.[/p]
[p]Fixed: AOA bracket is showing the wrong angles.[/p]
[p]Fixed: HMD A-A TGP TD arrow stuck after un-designation.[/p]
[p]Fixed: HAD Page mode cycle only works with handoff.[/p]
[p] [/p][p]NOTE: AN/ASP-33 Advanced Targeting Pod (ATP) Update: Although our hope and intention was to release this new targeting pod for the Viper by the end of Quarter 2 of 2025, it requires a bit more time in testing to ensure a quality release that will include new features like Multi-Target Tracking (MTT), Picture-in-Picture that combines the infrared and TV cameras, Extended Range (XR) functions, and more. This targeting pod is planned for release in summer 2025.[/p][p] [/p]
DCS: AH-64D by Eagle Dynamics
[p]Fixed: Logic for removal of TADS from crewmember's ACQ list.[/p]
[p]Fixed: BOOST button cannot be manually enabled.[/p]
[p] [/p][p]NOTE: Other remaining features are in development like The FCR Terrain Profile Mode (TPM) mode and all new George as CPG commands to allow much more extensive and realistic operation. Both are planned for release in summer 2025.[/p][p] [/p]
DCS: CH-47F by Eagle Dynamics
[p]MFD updates:[/p]
[p]Implemented HSD Hover display mode (HSDH):[/p]
[p]The mode is functional in both FULL and HALF display formats.[/p]
[p]Hover ACP in HSDH mode is displayed for the following flight plan leg types: HOV, STP, LND via L6 bezel key.[/p]
[p]Hover ACP can be set (overridden) to the current helicopter position via L8 key.[/p]
[p]Hover display scale can be changed via L7 bezel key.[/p]
[p]Implemented FPLN FUEL & POWER page.[/p]
[p]Implemented LEG DATA page (some data fields are work in progress).[/p]
[p]In NRT mode on the HSI, the aircraft symbol now correctly rotates according to the helicopter’s current heading.[/p]
[p]In NRT mode the Heading Box now reflects the current heading value.[/p]
[p]The heading displayed values range is now \[1, 360] (was \[0, 359]).[/p]
[p]Added range rings to HSD in HALF display format.[/p]
[p]Fixed incorrect behavior of CDU FPLN DATA 1 page for STP and LND FPPs.[/p]
[p]Implemented default leg params assignment for STP and LND FPPs.[/p]
[p]Added TQ AVL/REQ values for Engine Instrument/Power Train Page.[/p]
[p]CDU updates:[/p]
[p]Implemented Data Search functionality:[/p]
[p]Implemented the following CDU pages:[/p]
[p]DATA SEARCH MENU[/p]
[p]CLOSEST DATA[/p]
[p]DATA[/p]
[p]Implemented data search for the following ACP types:[/p]
[p]Airports[/p]
[p]Navaids[/p]
[p]Fixes[/p]
[p]User and Target ACPs[/p]
[p]Markpoints[/p]
[p]Implemented the data search process using RPID/UDID[/p]
[p]Implemented the DUPLICATE CDU page[/p]
[p]Updated CDU pages:[/p]
[p]INAV page[/p]
[p]EGI1/2 pages,[/p]
[p]INU1/2 pages,[/p]
[p]GPSs page (work in progress) [/p]
[p]EGI1/2 POSITION UPDATE[/p]
[p]INU1/2 POSITION UPDATE[/p]
[p]START PAGE 2/2 (INAV modes added)[/p]
[p]Added CDU pages:[/p]
[p]PROGRESS 1/3, 2/3, 3/3 subpages (available via INDEX 2/2 page)[/p]
[p]MODEL AIRCRAFT subpage[/p]
[p]MSN 1/2, MSN 2/2 pages[/p]
[p]MSN SETUP page[/p]
[p]MSN SELECT PAGE[/p]
[p]Maintenance Page 1/2, 2/2 (work in progress)[/p]
[p]IFF 1/2, 2/2 pages[/p]
[p]Group of LRU ACFT MNGMT SYS pages [/p]
[p]Displays the CDU# STATUS[/p]
[p]Displays the MFD# STATUS[/p]
[p]LRU MGMT SYSTEM (work in progress)[/p]
[p]Other CDU improvements:[/p]
[p]Updated the loading logic for flight plans and waypoints[/p]
[p]Made minor adjustments to device mode behavior for FPLN CDU pages[/p]
[p]Fixed: Anti-torque pedal trim is not respecting Special options[/p]
[p]Fixed: Marianas map is offset in the MFD[/p]
[p]Added: Keyboard input option for MFDs.[/p]
[p]Added: Keyboard input option for CDUs.[/p]
[p] [/p]
DCS: Mi-24P Hind by Eagle Dynamics
[p]ASP-17V sight showing impact correction for S-24 rockets in AUTO mode - changed to realistic behavior to show correction as if it would be an S-8 rocket even if S-24 is used.[/p]
[p]DISS-15 control panel rolling counter inaccurate animation and stencil placement - fixed. [/p]
[p] [/p]
DCS: Mi-8 Magnificent Eight by Eagle Dynamics
[p]DISS-15 control panel rolling counter inaccurate animation and stencil placement - fixed[/p]
[p]F2 view, the entire crew is stuck in looking down animation - fixed.[/p]
[p]Fixed: Radio Channel Select AFT \[CN DN] and FWD \[CN UP] are reversed in the key bindings. [/p]
[p]Fixed: MPD and VSI freeze at Midnight.[/p]
[p]Fixed:Comm Page - ADD/DELETE stuck in loop if page changed while input.[/p]
[p]Fixed: NVG Intensity Increase/Decrease very slow. [/p]
[p] [/p]
DCS: F-86F by Eagle Dynamics
[p]Fixed: Jettison sound bug.[/p]
[p] [/p]
DCS: L-39 Albatros by Eagle Dynamics
[p]Added Instant Action Missions for Iraq map[/p]
[p] [/p]
DCS: Black Shark 3 by Eagle Dynamics
[p]Fixed non-localized hint in cockpit[/p]
[p]ABRIS. SNS accuracy low - improved[/p]
[p]SAI drift is too high - improved[/p]
[p] [/p]
DCS Mirage F1 by Aerges
[p]General:[/p]
[p]F1BE rear seat standby horizon cage/uncage commands were added to autostart/autostop macros.[/p]
[p]F1BE rear seat 'Oxygen warning cut-off switch' was added to autostart/autostop macros.[/p]
[p]Fixed artifact when canopy is opened mid-air.[/p]
[p]Weapons:[/p]
[p]Now "Cannon 300-600m and missile lock/unlock button" release (return back to 30 degrees scan) will not break R550 target lock. To break lock the button should be pressed again.[/p]
[p]Fixed some types of payload that were restoring when jettisoned with 'Unlimited Weapons' option enabled.[/p]
[p]Reduced Sidewinder and Magic missiles launch preparation times, when those are launched unarmed (jettisoned for example).[/p]
[p]Systems:[/p]
[p]Both radio channels selectors now have a delay before repetitive action is started, when those are activated by the corresponding 'clockwise' and 'counterclockwise' input commands.[/p]
[p]Improved Optical Sight font readability, removed font artifacts at lower zooms.[/p]
[p] [/p]
DCS: C-101 Aviojet by AvioDev
[p]Fixed not working 4 stations ripple launches.[/p]
[p]Airspeed indicator reference bug now has unrestricted 360 degrees rotation.[/p]
[p]The standby horizon is now remaining caged when pulling the knob and turning it fully clockwise.[/p]
[p]Fixed the problem with the rear cockpit throttle being not properly animated.[/p]
[p]RIP mode logic was updated - bombs are dropped now one by one, not in pairs.[/p]
[p]A/A missiles are jettisoned now by performing inert launch (previously they were dropped like a bomb).[/p]
[p]Emergency jettison is performed by pairs now - outboard, inboard, center stations, with 300 ms time intervals.[/p]
[p]Reduced Sidewinder and Magic missiles launch preparation times, when those are launched unarmed (jettisoned for example).[/p]
[p] [/p]
DCS: JF-17 by Deka Ironwork Simulations
[p]Added. AA Radar TWS EXP mode (HOTAS S2 right or MFCD L2 OSB to enter)[/p]
[p]Fixed. HPT info not displayed on radar page if in RWS-DTT mode.[/p]
[p]Mission. Resaved mission files to fix fuze issue for laser weapons[/p]
[p]Fixed: F10 runway text updated on Kitilla airport[/p]
[p]Fixed: Runway heading information correct at Alta airport[/p]
[p]Fixed: Minor terrain glitches around the map addressed[/p]
[p]Fixed: Parking Number duplication[/p]
[p]Fixed: Spelling error on Evenes terminal corrected[/p]
[p]Fixed: Fixed errors on Monchegorsk and Alakourtti callsigns[/p]
[p]
[/p]
Campaigns
[p]DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations[/p]
[p]Mission 01 - "Pig-2 Attack" repeats during the attack. Easily fixed.[/p]
[p] [/p][p]DCS: AV-8B Kerman Campaign by Ground Pounder Sims[/p]
[p]Mission 6 - Minor adjustments to FARP Romeo.[/p]
[p] [/p][p]DCS: F/A-18C Operation Cerberus North Campaign by Ground Pounder Sims[/p]
[p]Mission 13,14,15,16 - Various minor updates and fixes.[/p]
[p] [/p][p]DCS: F/A-18C The Rampagers by Baltic Dragon[/p]
[p]Mission 11 created failsafe for SA-8 missile launch [/p]
[p]Mission 12 updated failsafe for bank vault destruction[/p]
[p] [/p]
DCS: F4U-1D By Magnitude 3 - Known issues
[p]Engine oil temperature dynamics WIP[/p]
[p]Engine cooling dynamics implemented, but WIP[/p]
[p]Rocket box switch cover clickable region very small[/p]
[p]Hook clipping through ground and carrier[/p]
[p]Starter switch accessible without cover open[/p]
[p]Pilot body twists when turning left[/p]
[p]Pilot falls through cockpit when ejecting on ground[/p]
[p]Cockpit reflections WIP[/p]
[p]USS Essex - 127mm Guns have no firing sounds[/p]
[p] [/p]
Kola Development Report | Bat Bomb Progress | F4U-1D on Finals
[p]DCS: Kola – One Year of Development[/p][p]A Year of Crafting the Battlefield[/p][p][img src="https://clan.akamai.steamstatic.com/images/4471395/de20cb89fb352fac21b93ec34d701258a68fe3a4.png"][/p][p]One year on, the DCS: Kola map continues to expand as a dynamic and strategically significant theatre within DCS. Developed by Orbx, a leading scenery developer, this map spans over 1.35 million square kilometers of Arctic and sub-Arctic terrain covering northern Norway, Sweden, Finland, and Russia’s Murmansk and Karelia regions.
Since release, the map has received substantial improvements; adding new airfields, infrastructure, visual improvements, and performance enhancements that have shaped it into the detailed and responsive environment it is today. Built for large-scale operations, the map blends complex infrastructure with fjords, tundra, forests, and mountainous zones layered with historical and modern-day military relevance. With more than 20 functional airfields, detailed ports, and key industrial zones already in place, Kola supports a wide variety of tactical scenarios.[/p][p][img src="https://clan.akamai.steamstatic.com/images/4471395/31f5cca600dc4dcca07d807f38de0350e07c9299.png"][/p][p]End of Early Access – 22 July 2025 The Kola map will exit Early Access on 22 July 2025. This marks the formal end of the initial launch phase, but not the end of development. Orbx remains committed to ongoing improvements, with new content and technical updates already planned.[/p][p]“The development of the Kola map is not ending with Early Access. We are committed to adding content and updating the map in line with the platform technical innovations. Orbx started to work on the map over three years ago and this has been a great project for us. We have learned much about DCS and will use that knowledge together with our passion for creating terrain and sceneries to enhance this map even further.”[/p][p] — Anna Cicognani, CEO, Orbx[/p][p]What’s Been Delivered 1.35 million km² of land and sea coverage 20+ airfields with surrounding infrastructure and navigation Custom ports, radar sites, urban centres, and military facilities Free and payware missions available via Orbx and ED stores Significant VRAM and performance optimisations[/p][p]Scheduled New Content for June 2025 Release: Kilpyavr (XLMW) Luostari (XLML) Koshka Yavr (XLMY) Kalevala (ULPK) Poduzhemye (XLPU) Afrikanda (XLMF)[/p][p]Coming Over the Next 3-6 Months: Airfields & surrounding infrastructure ESPG, ESNG, ENKA, ENVR, and EFRU Enhanced ground textures for low-level flight Continued VRAM and rendering performance updates[/p][p]Why Kola Matters The Kola region has long served as a critical military frontier — home to Russia’s Northern Fleet and dense Cold War-era infrastructure, now bordering NATO-aligned airspace. Its geographic and strategic role continues to evolve, making it a compelling setting for both historical and modern scenarios.[/p][p]Drive what’s next Tell Orbx what you think they should work on next by leaving your comments and voting on others’ here: Suggestions for DCS: Kola Map by Orbx. [/p][p]DCS: Kola remains in active development, with more content and improvements on the way throughout 2025.[/p][p] [/p]
ASM-N-2 Bat
America's First Radar-Guided Bomb
[p][img src="https://clan.akamai.steamstatic.com/images/4471395/a609d2b54f357fd3bc616e642f17b2345e76ca83.png"][/p][p]The release of the ASM-N-2 Bat in DCS marks a significant advancement in World War II combat simulation by introducing the first operational radar-guided glide bomb to the battlefield. This weapon enhances the strategic depth and historical authenticity of late-war scenarios, allowing players to engage enemy ships from stand-off distances with unprecedented precision for the era. Its inclusion showcases evolving aerial strike capabilities and provides a unique tactical option for pilots flying U.S. Navy aircraft, emphasizing the technological innovation that began to reshape air warfare in the closing stages of WWII.
Development and Design The Bat’s origins trace back to 1941, when RCA proposed a television-guided anti-shipping weapon called Dragon, where an operator would steer the bomb using a live TV feed from its nose. The National Bureau of Standards (NBS), later part of the Army Research Laboratory, was tasked with designing the airframe, building on the same guidable ordnance frame used in the earlier, abandoned Project Pigeon. By 1942, the concept evolved into the Pelican, a semi-active radar-guided bomb for anti-submarine warfare. In mid-1943, the design shifted again to incorporate an active radar homing system from Western Electric, paired with a 1,000-pound (454 kg) AN-M65 general-purpose bomb, the same ordnance used in the USAAF’s Azon guided munition.[/p][p]The final Bat design, officially designated SWOD (Special Weapons Ordnance Device) Mark 9, was a technological marvel for its time:[/p][p]The Bat featured a plywood frame, constructed by the Rudolph Wurlitzer Organ Co., known for its expertise in bending plywood for organs and jukeboxes. Its 12-foot-long, 10-foot-wide structure was gyrostabilized with a Bendix Aviation autopilot, using elevons (combined ailerons and elevators) for steering. Small wind-driven generators powered the controllable tail elevator, linked to an S-band radar homing device in the nose. [/p][p]The Bat carried a 1,000-pound general-purpose bomb, optimized for anti-shipping strikes but adaptable for land targets like bridges.[/p]
Corsairs over the Marianas in 1944
[p][img src="https://clan.akamai.steamstatic.com/images/4471395/a778986339ad86c5a9d45f08cfad87a2de4f6a87.png"][/p][p]June 1944. Dawn slides across the Pacific and glints off the blue-black wings of the brand-new F4U-1D Corsair as she taxis onto the deck of USS Essex. Below, a seething amphibious armada is already closing in on Saipan’s coral beaches. Flight-lead Lieutenant “Duke” Klein pulls his canopy shut, opens the cowl flaps, and spools the mighty R-2800 to life. The gull-winged fighter shudders like a thoroughbred straining against the blocks. One last magneto check, a green flag from the deck officer, and the Bent-Wing Bird is hurled into the humid morning sky.[/p][p]That take-off sequence is exactly what you’ll feel in DCS with the DCS: F4U-1D Corsair by Magnitude 3 LLC. The module is confidently approaching finals with our recent tests showing promising results for an early access launch. Stay tuned![/p][p]Thank you again for your passion and support,[/p][p]Yours sincerely, [/p][p]Eagle Dynamics[/p]
[p][img src="https://clan.akamai.steamstatic.com/images/4471395/22aa34268beef59181e4df26921e48921a70ede0.png"][/p][p]A-10C II Operation Agile Spear receives a full campaign diet: compressed voice-overs, lighter briefing art, and wholesale replacement of legacy AI flights cut mission load-times dramatically. Three sorties: 03, 05, 08 are brand-new builds with revised strike packages, smarter enemies, and reworked scoring, while every mission gains fresh chatter and cleaner radio logic. Watch out for the surprise on Mission 15’s short final. [/p][p]UH-1H Peacekeeper Lebanon fixes its opening ferry flight by restoring the correct Almirante Lynch NDB, ensuring a smooth coastal hop. [/p][p]F/A-18C Inherent Resolve patches Mission 1’s stuck debrief, adds a TGP and extra ordnance, and fine-tunes Delta Flight re-joins; Mission 3 is now a hot-start armed-recce with optional Hard/Immortal modes, refreshed target sets and working audio cues. [/p][p]In the most recent update, you can also find that Reflected Simulations’ Tomcat and Phantom sagas have received quality-of-life passes. Fear the Bones and Speed & Angels now compute carrier wind-over-deck precisely, adopt Tomcatter 87’s new S-3 skins, and boost radio-signal strength. Both MiG Killers and Red Flag 81-2 integrate the latest Jester logic for snappier calls and smarter bars.[/p][p][/p]
Marianas WWII
Development Progress
[p][img src="https://clan.akamai.steamstatic.com/images/4471395/d96438d58855ecbad06be0f8d28fb41c4dbd2760.png"][/p][p]Over the past quarter, we finalized the core terrain mesh, completed eleven wartime airfields based on survey data, and replaced modern infrastructure with heritage structures, including barracks, cane presses, and Shinto shrines. Vegetation density was recalibrated to 1940s agricultural patterns, and new shader compiling has shaved nearly 20% off GPU load in over-island dogfights. The free Marianas 1944 map is now feature-complete and internal testing is nearing completion.[/p][p][/p][p]Currently, our artists are fine-tuning areas such as Ushi Point on Tinian and the Orote Peninsula based on 1944 field recordings, images, and footage. We are also working on mission content. [/p][p]Looking ahead, our next milestone is to lock the build and provide a release candidate to our internal and Closed Beta testers. We will then conduct large-scale multiplayer stress tests and deliver the map into Early Access. Stay tuned![/p][p][/p]
DCS Dogfighters
Community Shoutout
[p][img src="https://clan.akamai.steamstatic.com/images/4471395/66b5278767ef3405e3a17dad7ed92a03d0716d41.png"][/p][p]Founded by competitive pilots who wanted a friendly place to sharpen their skills, the server now hosts 1-v-1 and 2-v-2 BFM meet-ups, rotating brackets, coaching clinics, and real-time tactics chalk-talks led by former military aviators and top-ranked PvP aces. Dedicated training servers run 24/7 on Caucasus, Sinai, and Cold War Germany, with quick-rearm scripts and automatic scoring so you can dive straight back into the fight.[/p][p]Drop by for your first rate-fight in an F/A-18C or perfecting high-yo-yo timing in the F-4E, you’ll find mentors, rivals, and wingmen eager to help you push your envelope. There’s even a monthly Ace of Aces ladder where bragging rights and occasional module giveaways are on the line. Join the DCS Dogfighter Discord furball.[/p][p]Thank you again for your passion and support, [/p][p]Yours sincerely, [/p][p][/p][p]Eagle Dynamics[/p]
DCS 2.9.16.10973
DCS Core
Issue with high CPU performance load even in main menu - Fixed
All Missions. Major weight reduction program - reduced file size of voiceovers and briefing/intel images, etc. to reduce overall campaign size and (hopefully) decrease loading times and the possibility of crashes. Added more than several hundred new voice overs as well as almost all of the AI aircraft have been replaced to take better advantage of updated core AI logic over the last several years.
Mission 0. Added new voices for Pig-3 & 4 & Kobuleti Tower. Fixed radio chatter. New Follow Me truck. Changed Wizards Mission Briefing.
Mission 01. New Mission Briefing, New Takeoff Briefing. Fixed radio chatter. Several new voices. Replaced E-2 with E-3. Added additional opposing forces.
Mission 02. New Mission Briefing, new Takeoff Briefing, adjusted scoring. New radio chatter. Added additional opposing forces.
Mission 03. Almost completely rebuilt. Updated Mission Briefing, New Takeoff Briefing. Updated Briefing slides. New/updated Ai aircraft. New radio chatter. Changed scoring criteria.
Mission 04. New Takeoff Briefing, Changed all AI aircraft, New Radio Chatter, New Medevac with new voiceovers. Updated Bad Guys.
Mission 05. Almost Completely Rebuilt, New Takeoff Briefing, Updated/changed all AI aircraft in strike package, New flight plans, Fixed the helicopter problem. Modified attack profile at airfield. New voiceovers.
Mission 06. Rebuilt AI aircraft in strike package, updated Mission Briefing, new Takeoff Briefing. Fixed radio chatter. Updated scoring criteria. Updated opposing force.
Mission 07. Rebuilt all AI aircraft in RedFor and BlueFor, updated Mission Briefing, new Takeoff Briefing. Fixed radio chatter. Completely rebuilt scoring criteria. Updated opposing force.
Mission 08. Completely rebuilt from scratch. Fixed radio chatter, Adjusted RedFor attack criteria. New Takeoff Briefing, Several new voiceovers. Completely rebuilt scoring criteria. New rescue helos and flight plans.
Mission 09. New Takeoff Briefing, Added voiceovers. Adjusted scoring criteria. Fixed lasing problem. Fixed radio chatter. Adjusted flightplans. Recreated Pig Flight, it's waypoints, and attack orders.
Mission 10. Modified and updated Mission Briefing, Added voiceovers. Fixed lasing problem. Fixed radio chatter. Adjusted flightplan. Adjusted scoring criteria. Recreated Pig Flight, it's waypoints, and attack orders.
Mission 11. Almost complete remake of this mission, Updated Mission Briefing, Added voiceovers. Fixed radio chatter. Major change to the flightplan. Adjusted scoring criteria. Recreated Pig Flight, it's waypoints, and attack orders.
Mission 12. New Mission Briefing, Fixed Radio Chatter, Adjusted scoring, Added voiceovers. Recreated Pig Flight, it's waypoints, and attack orders.
Mission 13. Updated Flightplan, Fixed radio chatter, adjusted scoring criteria. Recreated Pig Flight, it's waypoints, and attack orders. Several new voiceovers added.
Mission 14. Updated Flightplan. Recreated Pig Flight, it's waypoints, and attack orders. Fixed radio chatter. New scoring criteria. Added ability to proceed to next/last mission.
Mission 15. Updated Flightplan. Adjusted altitudes on final approach. Updated/added background chatter. Updated fuel load on all aircraft. Added new voices for Pig-3 & 4 & Kobuleti Tower. Added a surprise at the end :>)
DCS: UH-1H Peacekeeper Lebanon Campaign by Flying Cyking
Mission 1. Fixed bug on mission progression not working. Fixed some audio not working. Improved Ai low level route. Improved player orders. Loadout changed. Added more rockets and TGP. Made Delta (FAF Mirages) easier to formate/RV. Made wingman less likely to crash at lake during low level ingress. Made convoy easier destroyed 55% damage, mission complete. Adjusted score ratings. Tidied map, hid units. Updated Kneeboards.
Mission 3. Armed Recce. Dozens of mission improvements. Improved target sets. Improved mission progression/orders. Made Hot Start. Improved audio not working in parts. Added HARD MODE/IMMORTAL MODE. Updated Kneeboards.
Updated DOCS folder. Removed Old mission brief PDFS.
DCS: F-14A Fear the Bones Campaign by Reflected Simulations
DCS Hotfix | F4U-1D Development Report | DCS 4 Disabilities
DCS Hotfix
Development Progress
Quick fixes based on your feedback This hotfix aims to resolve several issues that came to light following the last DCS update. Also, we have included a couple fixes for issues found earlier but we could squeeze in this hotfix with everything else. We have written a quick fix for high CPU load that occurs on the main menu and was observed and reported by the community after the last update. We have also included Quick Action Generator changes such as a "Random" skill level to Al and a fix for missions not regenerated even when the "regenerate" button is pressed.
We solved a couple more long-standing issues and added them to this update; problems with track replays not saving properly and an infantry disembarkment issue when a mission is running on a dedicated server. Finally, issues with the multiplayer scoreboard not updating properly has also been resolved.
F4U-1D Corsair
Development Progress
Since 2017, Magnitude 3 LLC has dedicated immense effort to bring this iconic World War II fighter to DCS. It played a pivotal role in the Pacific Theater of Operations (PTO), and it became a symbol of aerial prowess thanks to its speed, climb rate, and toughness. It even had a smaller role in the European Theater of Operations.
Developing this module has proven more challenging than the Magnitude team anticipated. The Corsair's unusual design was revolutionary for its time, and its flight dynamics are complex. The combination of a powerful engine and huge propeller; its distinctive gull wings; large flaps; and its robust landing gear that also acted as an airbrake created a challenge in airflow dynamics and handling characteristics.
We Solved It “While perfection is an elusive goal, we do not claim our Flight Model (FM) to be flawless; we acknowledge that there is always room for further refinement and improvements. However, the current FM has been thoroughly validated and closely mirrors the real aircraft's behavior, surpassing the realism of any previous Corsair FM developed for flight simulators.” - Magnitude 3 LLC
It Only Gets Better “Currently, we have a few remaining items on our development list for the module. For example, the implementation of the "Bat Bomb" (ASM-N-2 Bat), for which the initial implementation is complete. Further work will ensure its seamless integration into the DCS environment.” - Magnitude 3 LLC
Key Features in Early Access:
High-quality external 3D model
Fully clickable cockpit with 6 Degrees of Freedom (6DoF) and the latest visual effects
Flight Dynamics based on official reports, CFD research, and pilot feedback
Engine and propeller control systems
Fuel system and optional external tanks
Electrical system
Hydraulic and pneumatic systems
Radio-navigation systems
Structure-based damage model
Carrier-capable aircraft
Manual in English (PDF format)
Early Access Weapons:
6 x 0.50-inch (12.7 mm) M2 Browning machine guns
8 x 5-inch (12.7 cm) High-Velocity Aircraft Rockets (HVAR)
External fuel tanks and bombs up to 4,000 lb (1,800 kg)
To enhance the Corsair experience, Magnitude 3 LLC will include an Essex-class aircraft carrier. This ship class was a pivotal PTO component of U.S. naval power, and it was one of the most numerous capital ship classes of the 20th century. Of the 24 Essex-class carriers built, none were lost to enemy action, although several sustained significant battle damage. These carriers were veritable fortresses at sea that could carry approximately 90 aircraft on their armored hull and decks. It was also equipped with numerous weapons. In our version of the Essex, you will get:
4 x 127mm single cannons
4 x 127mm twin cannons
17 x 40mm Bofors guns
20 x 20mm twin Oerlikon guns
50 x 20mm single Oerlikon guns
Magnitude 3 will also introduce eight Imperial Japanese ground units that includes trucks, anti-aircraft artillery, and tanks. These will be a fantastic addition to the upcoming, free, Mariana Islands World War II map.
The AI Corsair, Essex-class aircraft carrier, and Imperial Japanese ground units will be available for all DCS players to ensure singleplayer and multiplayer compatibility.
“As we near this significant milestone, we wish to convey our deepest appreciation for your remarkable support and enduring patience throughout these dedicated years. This project, without question, represents the longest and most demanding endeavor we have pursued within the DCS environment.” – Magnitude 3 LLC
DCS x PIMAX
Interview
Pimax and Eagle Dynamics senior producer Matt “Wags” Wagner discusses how virtual reality is reshaping flight simulation, what goes into bringing DCS aircraft to life in VR, and their thoughts on the history, current state, and future of VR in DCS. Watch the full interview.
DCS 4 Disabilities
Community Highlight
Among the many squadrons that fill the DCS virtual skies, few are as remarkable as DCS 4 Disabilities. This volunteer-run group began with a single wish: To make the cockpit feel welcoming to aviators whose bodies ask a little more patience from them. Their Discord has become a place where veterans with chronic pain, pilots who can fly only short stints, and newcomers who need adapted controls, trade tips, swap mission files, and share laughs. Today, we want to share one of their brightest stories.
Lars, callsign Yoda, is a Swiss law student with severely restricted upper-body movement. For months he relied on a friend to act as his co-pilot and wear a head-tracker while he managed radios, weapons, and checklists. But the dream of looking around his cockpit never faded. When VR proved impractical, the group’s search led to Tobii eye-tracking. With it, Yoda’s gaze now translates into fluid head motion, freeing him to scan for bandits and lean into the turn as any other virtual fighter pilot.
DCS 4 Disabilities is gathering footage of Yoda’s setup for a forthcoming YouTube series to inspire and spread awareness about accessibility in DCS. What began as a handful of determined fliers is fast becoming a beacon for accessible simulation.
One of the main barriers for new DCS pilots is creating gameplay content. Although the Mission Editor is very powerful, it can be complex and time-consuming to learn. To mitigate this, the QAG offers a convenient and quick way to generate simple missions based on a few, simple selections. It allows players to experiment with all DCS aircraft, across all eras and maps, over a variety of mission types.
Quick Action Generator Key Features
Rapid and simple content generation compared to the Mission Editor.
Capability to construct missions based on all your DCS aircraft and maps with a high degree of mission customization.
Supports World War II era to modern day.
Scale missions from just a couple of aircraft to multiple flights and ground force groups.
Aircraft, ground units, and ships can be sorted into groups based on their historical era.
Manually select enemy and allied aircraft and set them as targets and supporting flights.
Option to modify and select aircraft loadouts.
Ability to change and select aircraft liveries.
User Interface built upon the F10 map to facilitate unit placements.
Optimised AI behavior for all difficulty levels.
Adjust the location and orientation of forces on the QAG map.
Option to add and remove air, land, and sea targets:
Configuring up to 4 (four) aircraft in a flight.
Set distance, altitude, and loadout options.
Add escort flights for appropriate Missions.
Add air defenses to protect targets.
Add or remove wingmen and set their skill level.
On first launch the generator loads the last map and aircraft used.
Formations assignments for flights of up to four units, both allied and enemy.
The QAG adds a new capability for DCS that is aimed at both new DCS players to generate unlimited content, but also provide a tool for veteran players to test new tactics, try out new sensors and weapons, and practice before entering a match. We look forward to your valuable feedback.
DCS Update
Development Progress
DCS Core We continue to improve mission loading and performance in both 2D and VR thanks to improved asset loading from memory. Several visual issues have been addressed. DLSS has been updated to version 310.2.1.0, and voice-chat client-server architecture was improved for better connection stability. Aircraft Al behaviour got updated for tankers to be able to fly at lower speeds and tweaks for cases where formation losing leader or wingmen, and JTAC messages now include a wider range of weapons. Please read the full changelog.
Data Transfer Cartridge The DTC interface received an update that fixes crashes tied to custom CMDS files, track-replay corruption, and mismatched countermeasure parameters. Default profiles now load reliably, COMM presets respect guard frequencies, the tool now sits beneath other UI layers, and it can be closed with the Esc. key.
Eagle Dynamics Modules This update saw F/A-18C SA and AUTO EW-page options corrected, TWS HOTAS azimuth selection quirks have been fixed, and adjustments were made to the HMD cross for wide-angle VR users. F-16C improvements include a number of radar adjustments, saving targeting pod contrast when leaving the TGP page, and several CMDS and COMM fixes. AH-64D saw fixes to FUEL CHECK alignment, FCR stowage, HMD cue projections, and auxiliary tanks. The CH-47F benefited from cold-weather engine tuning, reduced IR signatures, corrected rotor parking and new liveries for Spain, Iran, South Korea and Canada. The F-5E beacon lights now illuminate correctly.
Third-Party Modules JF-17 Thunder received radar logic improvements, refreshed MFCD HPT data, and progress on the new TWS EXP mode. The Cold War Germany Map received improved power-lines, corrected taxiways, refined icon placement, and radio/beacon frequencies and model error fixes. Additionally, helipads are now tree-free and route/resource optimisations have been made to improve frame-time consistency across the battlefield.
1v1 Gun only Showdown
VIRPIL Controls BFM Cup
This 1v1 BFM Cup is hosted by VIRPIL Controls, along with support from the DCS Dogfighters and the Virtual Pilot communities. This is your chance to prove your aerial combat mastery in intense, 1v1, guns only, dogfights.
Champion: FLNKR Grip or €300 code + DCS module of your choice
Runner-up: €150 code + DCS module
Third Place: €75 code + DCS module
The tournament will take place over multiple stages, with events held on weekends. Their schedule will be announced after the registration period. Please stay tuned for more details.
Thank you again for your passion and support,
Yours sincerely,
Eagle Dynamics
DCS Update
DCS Core
AI Ground. Added GD-20 lift truck and SD-10/PL-8/PL-5 payloads that can be attached/detached for transport. AI Aircraft. Tankers will use flaps to keep slow speed to make slower speeds for tanking possible. AI Aircraft. Formation leader destruction/loss affecting formation bombing mission even if next in charge AI takes over leader position - fixed. AI AIrcraft. C-130 wing vortex trail effect position not matching - fixed ([REPORTED]C130 wing tip vortex contrail bug - Object Bugs - ED Forums) AI Aircraft. Fixed a collision between helicopters on landing if one of the wingmen was lost during the mission. Weapon. Fixed YJ-83K model for H-6J. Voice overs added to support JTAC communications with player and name more types of weapons properly. ME. Copying AH64 in mission editor does not copy preset names - fixed (Copying AH64 in mission editor does not copy preset names - Mission Editor Bugs - ED Forums) VR. When in VR, the bottom of the GUI window could sometimes be visible - fixed. Terrain Engine: Reduced RAM working set consumption when loading terrain. Terrain Engine: Optimized reading terrain files from disk (especially on SSD). Terrain Engine: Small objects disappear when near the edge of the screen - fixed. Terrain Engine: Some objects darken at far distance - fixed. Render system. DLSS updated to version 310.2.1.0. Voice chat. Client-server architecture was improved for better connection stability
DCS: Data Transfer Cartridge (DTC) by Eagle Dynamics
Fixed: Crash when F/A-18 CMDS set to AUTO after using custom DTC CMDS threat tables. Fixed: Using the DTC and saving a track replay breaks the replay - fixed sending messages for track saving. Fixed: DTC Import button is unavailable before New DTC file was created. Fixed: UHF channels loaded into comms via DTC are locked on FM. Fixed: Check differences between F/A-18C and F-16C for CMDS values: corrected Burst Interval for F16 from 2 symbols after decimal to 3 symbols after decimal corrected step for Burst Interval for F16 corrected Interval for F18 from 1 symbol after decimal to 2 symbols after decimal corrected step for Interval for F18 Fixed: F-18 "Guard Receive enable" not honoured. - fixed not loading the guard option with manual loading COMM partition in the MUMI page. Fixed: Default DTC loading selection issues. Fixed: ADD DTC in RU (Добавить DTC) - doesn't fit in string. Fixed: Table duplicates units with new files created. Fixed: DTC file not saving aural warning setting. Fixed: Move the DTC interface layer below the message history layer, role selection, options, etc. in simulation. added DTC closing by ESC fixed ESC for multiplayer Fixed: F/A-18 Semi-Automatic mode logic errors using custom DTC CMDS threat tables. Fixed error of incorrect loading of DTC data in CMDS F18 Configured CMDS operation Fixed: DTC menu displays data from the previous mission. Fixed: Old F-4E in tooltips.
DCS: F/A-18C by Eagle Dynamics
Fixed: EW page is missing page options in S/A and AUTO modes. Fixed: Possible to select wrong TWS azimuth scan setting using HOTAS. Fixed: Strange radar azimuth with 1Look RAID. Fixed: HMD cross disappears with a large FOV - fixed the visibility with large FOV.
DCS: F-16C Viper by Eaglе Dynamics
Fixed: DTE category labels should clear after loading. Fixed: Crash on avionics. Fixed: TGP contrast setting resets when paging or changing mode - Fixed, HSD removed as Video-Format for SBC. Fixed: TGP Contrast going dark switching from FCR. Fixed: RWS & VSR breaks if you try to lock a false target with VSR and go into DF mode. Fixed: Target beyond gimbal limit in ACM mode antenna becomes stuck in azimuth. Fixed: MSL mode appears on HUD before switching to DGFT. Fixed: HMD cross disappears with a large FOV - fixed the visibility with large FOV. Fixed: CMS aft in semi-active mode dispenses CM. Fixed: DTC AUTO programs: added Salvo Quantity checking added NONE threshold logic Fixed: CMS aft in semi-active mode dispenses "bypass" program fixed logic for SEMI mode as it already is for AUTO based on thresholds fixed not starting next CMDS program in AUTO mode for F16 and F18 Fixed: Guard Monitor for F-16 changed wrong COMM 1 default state to "BOTH" apply BOTH init state to all start conditions Fixed: AUTO and SEMI programs may not be selected if the name has "\".
DCS: AH-64D by Eagle Dynamics
Fixed: FUEL CHECK data fields misaligned for certain time values. Fixed: SEND button on TSD>POINT sub-page not functional. Fixed: FCR STOW on FCR>UTIL sub-page does not work. Fixed: AUX GALLONS EXT> button is not functioning. Fixed: IGN ORIDE should not cause changes to fuel crossfeed or engage boost pump. Fixed: C-Scope symbology projection in HMD with NVS off. Fixed: Crossfeed and boost behavior during engine start.
DCS: CH-47F by Eagle Dynamics
Fixed: Engine behaviour in cold conditions Fixed: Internal FLIR textures Fixed: Reduced IR emission Fixed: Parked position of rotors Added: Liveries for Spain, Iran, South Korea and Royal Canadian Air Force Added: Collective position added to the Controls indicator
DCS: F-5E by Eagle Dynamics
Fixed: Beacon only flashing from the side] - added flood lights for beacon.
DCS: JF-17 by Deka Ironwork Simulations
Fixed. Radar antenna scan center not follows TDC under SAM mode. Updated. HPT info on MFCD radar page. WIP. TWS EXP mode
DCS Mirage F1 by Aerges
General: Module options are taken from the server mission now only for F1BE in multiplayer, and when it has 'Solo Flight' option disabled. In all other cases the options are read from local settings. Added shortcut for ‘Ready for pre-contact’ radio message to tanker. Systems: Fixed IFF panel being non-clickable in multiplayer missions. Navigation and formation lights should now be correctly visible on other clients in multiplayer. Fixed external animations that were stopped once the pilot ejected. It was especially noticeable with navigation lights in 'flash' operating mode. Other affected animations are landing and refueling lights (F1EE). Fixed inoperative 'Light and panel lighting rheostat Axis' input command. Fixed left wing fuel tank requiring unrealistically high Gs to rip off. Fixed F1 CE/BE IDN wide arrow moving to the last known TACAN position, when IDN is switched to VT mode, even with TACAN signal being invalid. Weapons: Fixed bug that prevented radar missile launch in auto mode. R550 pylon fire safety flap now, once retracted, doesn’t extend anymore when IAS drops below 150 kts. Fixed Sidewinder audio being not heard, when only the left wingtip pylon had a missile loaded. AIM-9B and AIM-9P missiles now can be launched only when g load is less than 6G. R550 missile launch can be activated now with intermittent track (i.e. with chopped lock tone). The missile will be actually launched once the steady track was established. R550 intermittent to steady track transition time now depends on the target off boresight angle at the moment when it was detected. Implemented R550 missile 30 degrees wide scan. The currently existing 5 degrees narrow scan (boresight scan) is enabled while "Cannon 300-600m and missile lock/unlock button" is held pressed. R550 and SW missiles can be locked now and missile audio can be heard with Master Arm in OFF. In these conditions the missiles can't be launched, and the missiles status will not be displayed on the Optical Sight. R550, SW, and R530 IR missiles will not be displayed as ready on the Optical Sight, before their gyros spin up is complete. R550 missiles will not be emergency jettisoned until the pylons safety flaps are in (once IAS is greater than 150 kts). Sidewinder missiles seekers instantaneous FOV and maximum track rates were updated. 3D model: Added missing F1BE rear canopy locking hook.
DCS: C-101 Aviojet by AvioDev
Maximum movement speed of roll/pitch steering bars was limited. C-101CC: now when Flight Director VOR APP is engaged 'VOR APP ARM' light will be lit instead of 'APP ARM'. C-101CC: when VOR/ILS station signal is lost with one of NAV, APP, VOR APP modes in ARM, NAV/APP/VOR APP ARM light will cease, but HDG mode will stay engaged. C-101CC: when VOR/ILS station signal is lost with one of NAV, APP, VOR APP modes in CAP, the mode will not cease, but instead will switch to 'ARM'. Updated flight manual: sight line depression can be manually set up to a mechanical limitation of 299 mrad, though the displayed limitation is 199 mrad. Sidewinder missiles seekers instantaneous FOV and maximum track rates were updated.
DCS: Cold War Germany by Ugra Media
added straight wires on poles added AAW point marks on the map fixed errors in airfields taxiways fixed incorrect arrangement of icons and names on the map fixed errors in airfield frequencies fixed errors in 3d models removed trees on helipads H_GDR_34, H_FRG_46, H_FRG_51 optimized build of ground unit routes optimized use of module resources
Campaigns
DCS: F/A-18C Operation Cerberus North Campaign by Ground Pounder Sims
Mission 9 to 12. Various minor updates and fixes.
DCS: F-4E Red Flag 81-2 Campaign by Reflected Simulations
Red Flag Mission 5 and Mission 5 Kneeboard.pdf. There were fix some typos. All missions: documentation fixes Mission 2: Jester now selects the appropriate waypoint after push
DCS: F/A-18C Operation Green Line by Badger633
All Missions: Data Transfer Cartridge note typo fixed.
DCS: F/A-18C Rise of the Persian Lion 2 by Badger633
·All Missions: Data Transfer Cartridge note typo fixed.
DCS: F/A-18C Rise of the Persian Lion by Badger633
Mission 13 EZ refuel version: Tanker name typo fixed. Mission 8 all versions: ABE Tacan name fixed.
DCS: F/A-18C Serpent’s Head 2 by Badger633
Mission 8 all versions: Blue marker smoke reintroduced.
DCS: F-14A Zone 5 Campaign by Reflected Simulations
All missions: A2A Yardstick added All missions: Jester will automatically select A2A Yardstick when appropriate
DCS: F-14B Speed & Angels Campaign by Reflected Simulations
All missions: A2A Yardstick added All missions: Jester will automatically select A2A Yardstick when appropriate
DCS: Spitfire IX The Big Show Campaign by Reflected Simulations
Mission 2: scripting improvements
DCS: F-16C Raven One: Dominant Fury by Baltic Dragon
Mission 4: fixed issue with wrong pop-up message after intercepting the main target, which may cause mission to hang; updated designer's notes to avoid possible problems on deck during takeoff Mission 5: updated designer's notes with instructions on what to do if there are trouble with taxi directors before departure.
DCS: F/A-18C The Rampagers Campaign by Baltic Dragon
Minor updates to kneeboards in all missions and checklist pdf Mission 03 fixed typo in mission briefing and briefing pdf Mission 12 minor adjustments to orbiting and strike criteria Mission 14 fixed issue with 307 and 309 not starting up