Added free pack of high fidelity 3D models. Assets free of charge: B-1B, B-52H, S-3B (and tanker), SA-10 (S-300 SAM), M1A2, M1A2C SEP v3, MRAP MaxxPro, Centurion C-RAM.
DCS-core Added a new Spotting Dots option which is replacing the “improved spotting dots” option. Improved spotting dots functionality which makes spotting dots independent from zoom FOV will be active all the time now. With new “Spotting Dot” setting you will be able to set: OFF - to switch spotting dots off completely AUTO - automatic spotting dot size calculation based on monitor or VR hardware parameters (how it worked before) 1 pixel size spotting dots 2 pixel size spotting dots Also this setting is added to the mission editor and can be enforced through mission. Spotting dots. Quad views peripheral render target spotting dot size forced to size 1 if dots are on Sound. New mortar and cannon sounds and shells sonic boom sound added AI Aircraft. if an AI AV-8B is set to takeoff from ground or takes off from a FARP, they will vertically climb to ~1000ft and then stop, immediately nose over, and crash - fixed AI Aircraft. AI incorrect half loop maneuver calculation for the attack ending in ground collision - fixed AI Aircraft. MQ-1A/RQ-1A Predator. Corrupt damage model - fixed AI Aircraft. Aircraft AI can spot ground and air units through dense fog - fixed AI Aircraft. Adjusted KC135 to maintain 25 degrees angle of bank for every turn AI Aircraft. Helicopter AI calculate evasive maneuvers above water using sea floor and not water level altitude which ends up in crashes into water sometime - fixed AI Aircraft. When AI helicopter has "Ground Escort" task set, it stops using flares for IR missile defense - fixed AI Aircraft. Caucasus. Adler airfield. The AI wingman stands in line behind the parked lead aircraft and stops - fixed AI Aircraft. AI pilots look left when taking off from Supercarrier - fixed. AI Ships. Submarine water trail visible when submerged - fixed. (https://forum.dcs.world/topic/357886-298538-submarine-u-boat-issues/) AI Ground. Sounds from some vehicles fade over time - fixed Weapons. SA-2. V-750 missile. Decreased G-limit from 17 to 6. Weapons. SA-3, 5V27 missile. Decreased G-limit from 16 to 6. Decreased counter-countermeasures level. Change liquid motor smoke tail to solid fuel. Decreased size of motor smoke plume. Weapons. SA-5, 5V28 missile. Slightly decreased G-limit from 12 to 10. Slightly decreased counter-countermeasures level. Decreased second stage smoke transparency. Weapons. Kh-25 and Kh-29 missile family. Total autopilot and seeker upgrade. Weapons. AGM-88. Adjusted motor smoke. Added param of transparency of motor smoke depends on temperature (altitude). Weapons. AIM-9 family. Smoke transparency tuning. Weapons. Sea Dart SAM. Fuze parameters adjusted. Weapons. AIs interceptors will be able to intercept cruise missiles. Weapons. SM SAM. First SM missile goes to zenit without guidance to target - fixed. Weapons. Improved BLG-66 Belouga bomblets release sequence Weapons. Added new loadout definitions for AUF2 double point pylons with different bombs (Mirage F1 usage) Weapons. Now Air-to-Air IR missiles take into account the transparency and density of fog when calculating the visibility range of a target. Weapons. AIM-120. Changed coefficient of guidance system to increase agility to counter of the high-G roll maneuver. Graphics. IR marker beam visible in daytime TV display - fixed. ME. Added trigger "Smoke Marker Stop" and "Smoke Marker on Unit Stop” for the coloured target marking smoke. ME. Added trigger functionality to allow individual drawings to be shown or hidden ME. Improved advanced waypoint action for unload more than one cargo ability ME. Cargo without the flag OBJECT CANNOT BE CARGO is still in the ALL CARGO radio menu - Fixed. (https://forum.dcs.world/topic/361923-cargo-without-the-flag-object-cannot-be-cargo-is-still-in-the-all-cargo-radio-menu-mi-8mtv2/) ME. Multi-select tool. impossible to rotate any units when loading into a mission with units already placed, or loading in templates - fixed Scripting API. Experimental fix for server crash after world.removeJunk being used (hosters please test, we are looking for feedback)
DCS: F-16C Viper by Eagle Dynamics Improved HUD Limited Refresh Rate (made airspeed, altitude and acceleration update rates fixed at a set refresh rate. As such, faster rates of change will result in skipped values. The acceleration updates are slightly faster than velocity and acceleration). Improvement - Specific excess power. Based on user feedback, the difference in energy loss in the FM and E-M diagrams of instantaneous turn rates was noted. On the left edge (high angles of attack AoA >15 and low speeds below M<0.7), excessive energy loss (airspeed loss) was confirmed. On the right edge of the E-M diagram (M>0.7 and angles of attack AoA<15), there was noticeably insufficient energy loss. The left edge has been corrected, and energy loss has been reduced (closer to the reference points). Work on the right edge continues and will be resolved in a later update. Fixed: Impossible to enter a deep stall. Fixed: Excessive YAW With Roll Inputs in Landing Config. Fixed: FCR entering STT deletes all trackfiles. Fixed: RWS STT returns to search after TMS aft instead of SAM. Fixed: ACM Bore does not lock targets beyond 10nm even with longer range selected. Fixed: FCR TWS target altitude differently rounded between bugged and system targets. Fixed: FCR trackfile information (aspect/speed/etc) are shown as all zeroes when first designating a track file. Fixed: FCR Has a chance to drop track completely when commanding STT on TWS Bugged target. Fixed: Aiming marks recalculate position way too fast. Results in CCIP mark flicker. Fixed: External fuel transfer when AIR SOURCE in RAM. Fixed: A-G Radar image goes sideways when the scanning zone limit is reached. Fixed: AGM-65 VIS next maverick after firing no longer space stabilized/slaved to SPI. Fixed: When radar antenna comes to maximum angle of deflection ground surface render starts its movement within MFD screen. Fixed: FCR does not remember submode after emergency jettison or master mode change Revised/Updated F-16C Early Access Guide New Navigation chapter New Tactical Employment chapter Revised Radio Communications chapter Revised Datalink chapter (work-in-progess) Revised Appendix A - Added more checklists, added checklist index, and added hyperlinks on all checklist pages to return back to main index. Other updates/revisions: Hands-On Controls functions/commands DED pages Autopilot RWR and CMDS Modes
DCS: F/A-18C by Eagle Dynamics Fixed crash on weapons avionics. Added Gray Scale on MAP Ground Radar. Fixed: Texture FPU_8A_VMFA251 not found. Fixed: When user creates waypoint names in the editor blank waypoint will use another waypoints name. Fixed: Hot start aircraft sets INS to NAV instead of IFA.
DCS: AH-64D by Eagle Dynamics Improvement of the flight model and SCAS. Improvement. The characteristic of the increase in the thrust of the main rotor has been refined in the speed range of 0-10 m/s (the helicopter's behavior at the moment of nose tilt to accelerate and when hovering after deceleration will become more realistic). Improvement. There was overly sensitive yaw control. The sensitivity of the control in the heading channel has been significantly reduced. Now the increase in angular velocity with a 1-inch pedal movement has been reduced by about 25%, which is beneficial for improving the comfort of control. Improvement. There was overly sensitive pitch control. The main rotor rotation characteristics in roll and pitch have been adjusted, which has slightly reduced the control sensitivity in the roll and pitch channels. The VRS (vortex-ring state) phenomenon of the Main rotor. Additional game notification about the VRS phenomenon. The player has been given the option to turn on sound and visual notifications about the onset of the phenomenon and its progress. Enabling/disabling is carried out in the SPECIAL tab in the module settings. The conditions for the occurrence of the VRS phenomenon on the Main rotor have been reworked. Now the Main rotor "entry" into the VRS phenomenon takes a little longer than before. In addition, the critical vertical descent speed that leads to the appearance of VRS is no longer a "strict" value, which increases the realism of “entering” in VRS mode. During an autorotation landing with the engines running, the helicopter could previously have been in the VRS phenomenon. Fixed Animation of the Main rotor cone tilt disappeared. There was no reaction of the rotor cone to the deflection of the helicopter cyclic stick - Fixed Helicopter SCAS. When hovering with Position Hold enabled, a slight drift would sometimes occur - Fixed Independent deactivation of roll and pitch channel in ATT-hold mode. For ATT-Hold mode, separate disabling has been added in the roll and pitch channels if the disabling conditions have occurred only in one of the channels (previously, both channels were disabled if the disabling conditions occurred only for roll, for example). Displayed on the controls indicator. The efficiency of the SCAS response has been increased when controlling the pilot and in the ATT-Hold (Position, Velocity, Attitude) mode family: 1) when controlling the pilot the SCAS "blurs" the increase in angular velocity from the cyclic stick and pedals, thereby giving the pilot a little more time for piloting accuracy, which increases piloting comfort; 2) in the ATT-Hold mode family the SCAS reacts more sensitively to changes, trying to compensate for the deviation from the specified mode/parameter in the "bud". Helicopter SCAS - known issues When turning ON or OFF the Position-Hold mode, several damped oscillations in roll and/or pitch may occur Added AI George interface enhancements for color-blind players. May be selected in the SPECIAL tab in the module settings. Modify the George-as-CPG interface. Fixed: Graphic glitch with cockpit displays when George finds targets during new Area search. Fixed: Enroute "Distance to Point" value calculated very wrong. Fixed: FIRE MSLS and LASE # TRGT message errors. Fixed: TADS camera clips through model. Fixed; George AI sees the target through the fog.
DCS: Mi-24P Hind by Eagle Dynamics Petrovich AI. Added support for the new fog system so Petrovich AI wouldn’t see through it. Rockets can be fired when the fire control switch is off - Fixed. (https://forum.dcs.world/topic/365237-rockets-can-be-fired-when-fire-control-switch-is-off/) ASP-17 Pilot sight brightness adjustment done (Sight reticle brightness - Bugs and Problems - ED Forums)
DCS: UH-1H Huey by Eagle Dynamics Created and implemented distant engine and main and tail rotors sounds. Adjusted sound radius.
DCS: Mi-8MTV2 Magnificent Eight by Eagle Dynamics Added information about radio channels and frequencies to the kneeboard
DCS: CH-47F by Eagle Dynamics Added. Trimmer options Added. Trimming with HAT on stick Added. Windshield wipers Fixed. Wipers knob park position isn’t spring loaded Fixed. Cyclic position for air start Fixed. LCT indicator scale Fixed. Ground crew fail to repair engines Fixed. LCT schedule corrected Fixed. IR strobe pattern for MP Fixed. Ramp visualisation Improved. DASH tweaks Improved. Crew animation become faster when switching seats Improved. Further work on CDU pages
DCS: P-47D Thunderbolt by Eagle Dynamics Fixed. Engine degraded with WEP usage
DCS: FW-190A-8 by Eagle Dynamics Fixed. Cockpit glass
DCS: Supercarrier by Eagle Dynamics Fixed: Dynamic Spawn - Spawn on other players. Fixed: Animation sticking after client exits. Fixed: "Waiting for ATC Status" Message displayed in campaigns. Fixed: IFLOS Lights showing backwards. Fixed: Client doesn't get taxiing permission ("Awaiting requested crew member"). Fixed: No directors - Cat crew only launch 1st aircraft. Fixed: AI carrier taxiing decreased dt, smooth break and pilot view correction. Fixed: Taxi crew stuck in multiplayer with Awaiting crew 1 idle message. Fixed: Wheel chock wont be placed when teleport to hangar (F/A-18C, F-14A/B). Fixed: Velocity limit option works if turned OFF. Fixed: Deck Crew Problems AI F-14s. Fixed: AI on sixpack can't taxi. Fixed: Yellow shirt director repeats 'stop' gesture. Fixed: The director teleports after assigning a player to the next one, apparently teleporting to his initial point. Fixed: Frequent change of commands by the director (Stop - Come forward) when taxi on the deck.
Known issues: Forced option 'disable deck crew' don't work - in order to create a mission with the deck crew disabled, you need to disable it in the general options..
DCS: F-5E3 Remastered Added animation of shaking elements in the cockpit. Added wingtip shake at high AOA. Added LERX vapor trails. Fixed: RWR Button Dimmer doesn't work as expected. Fixed: Cannot open and close the service hatch panels. Fixed: Incorrect theme loading picture if another theme is applied. Fixed: Static aircraft parking lot.
DCS: OH-58D Kiowa Warrior by Polychop Simulations Fixed CTD when using VOIP PTT Fixed: Inputs for: Joystick inputs for Autostart / Autoshutdown Radio hats and animations Floodlight, position lights and blower switches WPN/ASE, LMC, ACK/REC switches Fixed: Multicrew flares Fixed: Multicrew target points
DCS: SA-342 Gazelle by Polychop Simulations Fixed: Minigun axis limits Fixed: Duplicate HOT and Mistral missile definitions removed
DCS: MB-339A/PAN by IndiaFoxtEcho Visual Simulations Missing missing update of the previous DCS patch: Fixed: Stand-by ADI not caged when mission starts cold & dark Fixed: hundreds rotary of GunSight mills needs 9 clicks to go from 0 to 1 Improved: Flight Director bars visibility
DCS: JF-17 by Deka Ironwork Simulations Fixed: some tiny bugs of radar/datalink contact fusion
DCS Mirage F1 by Aerges Systems: Automatic firing of radar guided missiles is fixed. Fixed 'Nose wheel steering high sensitivity button' not popping out after nose wheel gear lift off, when autostart was performed before. Changed F1CE/BE IDN logic in TE mode - the wide needle will stay at the last valid position instead of going to 0, when a TACAN station is not received. Corrected bug in which, with additional vector selected and no TACAN signal, the wide needle always pointed to the West. Radio: Fixed an issue with radios that were not tuning to Easy Comms frequency, if attempted to do this while being in AR (OFF) mode (but with electric bus power being available). A radio will not be attempted to be autotuned in Easy Comms if it is not currently provided with electric bus power. F1BE: Only TRAP-136 can be used now for Easy Comms frequency autotune from the rear seat. F1BE: With Easy Comms option enabled, TRAP-136 priority is automatically switched to the seat from which the radio dialog was activated. F1BE: Now the other seat radio panel is not affected by Easy Comms autotune. I.e., when TRAP-136 communication is activated from the rear seat, the forward seat panel frequency/mode is not changed, and vice versa. General: Added several Single and Quick Start Afghanistan map missions (Mirage F1 CE, EE and BE). Added Iraq Quick Start and Single missions. Fixed texture of Mirage F1EE weapons panel integral light. Fixed the issue with several weapons appearing rotated 90º on their pylons.
DCS: C-101 Aviojet by AvioDev A radio will not be attempted to be autotuned in Easy Comms if it is not currently provided with electric power. Now, in Easy Comms, always a radio of the current seat is used for frequency autotune. Accordingly, the radio priority is automatically switched to that seat. Custom (defined in the module) Belouga BLG66 bombs were replaced by DCS standard ones. Improved textures of CBL200, as well as of AN-M3 and DEFA-553 gun pods. Fixed the issue with several weapons appearing rotated 90º on their pylons.
DCS: South Atlantic by RAZBAM Simulations New: Introduction of Winter Textures with emphasis on providing Ultra-High detail around the Falklands Island High-detail custom normal maps for the entire Falkland Islands New Normal maps across Argentina / Chile Improved: Further enhancements to ground vegetation, delivering a more realistic look and feel across the entire map NOTE: June is the summer hemispheres winter and as the default date for the South Atlantic map is June the default will be winter
DCS: Kola map by Orbx New: Added Bardufoss Airfield Added Kattila Airfield Improved: Added TACAN at Andoya airfield Added towns next to new airfields Enhancement to the terrain visual quality from lowish level First pass optimization for some blocks
Winter Sale | MiG-29 Fulcrum | Merry Christmas
Winter Sale
Up to 50% discount
Now is the time to expand your hangar and sharpen your combat skills with new aircraft, terrains, and campaigns! Until the 6th of January 15:00 GMT enjoy deep discounts on a wide range of our most popular modules! The DCS Steam Edition Winter Sale is also now on until the 2nd of January at 18:00 GMT. Enjoy!
MiG-29A Fulcrum
Development Progress
The primary MiG-29A development efforts are focused on the design of the external model and cockpit, avionics, and general aircraft systems.
The DCS: MiG-29A is our first cockpit based on photogrammetry. The cockpit reference aircraft is located in Aircraft Museum Kosice, and we greatly appreciate their generous assistance. The textures and geometry of the new cockpit have been reworked from scratch, using new technologies that include high-polygon models for baking-in normal maps. This new technique gives us many opportunities, whilst also presenting challenges.
We generated a huge number of photos and videos of the aircraft, and we completely reworked the external model as well. Based on reference photos, videos, and diagrams, we were able to include an exceptional level of detail for items like rivets, screws, and panel joints. The new normal map shows the structure of the aircraft skin materials, and the texture resolution was increased 400%.
A lot of work is being done on avionics, including the Optical Laser System (OLS), which is an important component of the MiG-29. Its main elements are the InfraRed Search and Track (IRST) system and a laser range finder. Most of the air-to-air targeting modes are nearly complete.
The gun sight of a 4th generation fighter is never a simple task, but during the development of the MiG-29 we have developed a complex simulation of both the tracked-target mode and the non-tracked, “funnel” mode. The gun sights have been significantly redesigned for a much more accurate simulation. A new mode has been added for engaging visually invisible aerial targets with the gun. Weapon employment modes when engaging ground targets with rockets and guns at fixed and moving targets in the presence of wind are in active development. We still have to develop the basic bombing modes.
We have recreated the Fire Control Radar (FCR) architecture and the main modes.
After primary work on the OLS and FCR is complete, we will model the interaction between the OLS and the FCR.
The SPO-15LM radar warning receiver, also known as Product L006LM, has been completely rewritten for DCS: MiG-29A Fulcrum. The new SPO-15 uses the same physics-based approach as the SPO-10, but with greater attention being paid to its second iteration of directivity patterns for transmitting and receiving antennas. The latter being of particularly high importance to Soviet RWR designs due to the independent processing of an output from each azimuth sector antenna. Additionally, the database has been expanded, with each radar having a unique signature in terms of signal properties and with the properties themselves covering additional details.
Thanks to these improvements, the new SPO-15 can be modelled to closely emulate the algorithms used in the real system, and it simulates many of its real-life quirks and limitations. Pilots will find themselves having to pay attention to these limitations to utilize its full potential. These include, but are not limited to, non-linear range indications that will properly display the signal power, blinding by high power radars, and many cases of incorrect threat type determination due to limited resolution with which the signal parameters are measured. The depth and accuracy of the simulations will make it possible to say that the new implementation of SPO-15 in DCS will be the most realistic and detailed in the world of PC simulators.
A Mission Editor data programming panel is being developed for the navigation system. This will allow you to program the flight before the start of the mission and use this program in flight during the simulation. We are developing the MiG-29A INS and its interaction with the navigation system. Special attention is being made to the modes of ground INS alignment and its accuracy in flight. This will be affected by the mode of the alignment and the presence or absence of radio correction from the programmed beacon.
Work remains on the Identify Friend or Foe (IFF) system, but we'll release the core functionality of IFF at early access launch, and then continue to work on more advanced IFF features. Aircraft systems are being added and refined to a deep level of functionality. This includes a new hydraulic system, procedures and physics of starting and shutting down engines, expansion and reconfiguration of automatic control systems, new modes are being introduced, and transients are being improved.
Merry Christmas
Happy holidays!
In the spirit of the upcoming Christmas holiday, we wish you calm winds, clear horizons, and treasured moments with friends and loved ones. May your hangars be full, your aircraft finely tuned, and your upcoming sorties filled with excitement and discovery. Merry Christmas and happy holidays to you and your loved ones.
Thank you again for your passion and support,
Yours sincerely,
Eagle Dynamics
Iraq Launch | Afghanistan East Progress | Winter Sale has started
Iraq
Out Now
The early access launch of DCS: Iraq covers Central and Northern Iraq. This map uses our latest map technology with improved normal mapping, better vegetation, and many interesting Points of Interest (POI) to provide a highly-realistic and engaging feeling of flight. Work will continue in the early access period to include improved roads, the inclusion of H2, H3, Al-Kut and Mosul airfields, more POIs, and tuning of view distances and airfields. Further expansions will grant you access to the Iraq Southern region, Kuwait, Bahrain, Qatar, Saudi Arabia.
Just like other DCS maps, we offer the DCS: Iraq as a complete map that will be updated throughout the early access period. However, if you are only interested in a particular region or on a budget, you can decide to simply purchase the northern Iraq region in high-detail. The choice is yours.
DCS: Iraq ($59.99 early access price with 20% off). This is the ultimate package, combining North and South Iraq plus a large neighbouring areas for a complete experience. https://store.steampowered.com/app/3248960/DCS_Iraq/
DCS: South Iraq ($39.99): Immerse yourself in the oil fields, marshlands, and Gulf War theaters. This region is not currently available for purchase and will be coming in Q2 2025 or earlier.
DCS Update
Development Progress
Despite this week’s update being intermediate in nature, provided primarily for the launch of DCS: Iraq map, we and our 3rd party partners were able to include some valuable additional items into the build:
DCS - Core Several core engine fixes to improve stability and gameplay. The resource managers now synchronize dynamically changed warehouse resources for new clients. In VR, controllers no longer disappear after selecting the VR settings tab.
DCS: CH-47F by Eagle Dynamics A critical fix addresses engine shutdown issues when a second crew member joins a hot-started helicopter, ensuring smoother multi-crew operations. Work continues on new autopilot functions.
DCS: Supercarrier by Eagle Dynamics Player attempts to land without clearance no longer trigger unwanted flare launches from the carrier, removing an immersion-breaking behavior. We strongly recommend contacting ATC first and following landing instructions to avoid deck crew instruction issues.
DCS Mirage F1 by Aerges Multiple avionics and systems improvements enhance realism and reliability. Navigation, formation, and landing lights are now more accurate, along with radar rendering fixes and improved radio behavior. The Belouga BLG66 bomb and other payload options have been standardized. Various cockpit animations, indicator flags, and instrument behaviors have been corrected, leading to a more authentic flight experience.
DCS: C-101 Aviojet by AvioDev The visual quality of several bomb models, including BLG66 and BR-series bombs, has been improved for better overall realism.
Campaigns Campaign improvements include added subtitles to radio communications, updated AI to the latest standards, corrected mission behaviors, and refined briefing instructions. These changes enhance narrative clarity, mission flow, and the overall player experience in several Huey and F-16C campaigns.
For a detailed list of all the changes, please read the full changelog.
East Afghanistan
Development Update Report
We are committed to delivering the Afghanistan East project into Early Access in the nearest future, and to ensuring that it meets the expected quality standards.
Our primary focus is currently centered on creating essential airfields and ensuring they operate seamlessly. We are also carefully refining and enriching the areas surrounding these sites to minimize any need for later adjustments after the initial release.
Beyond the airfields, we are enhancing existing models and introducing new, unique ones to more closely reflect the local real-world environment. This includes the addition of various infrastructure elements such as fuel stations, administrative buildings, and cultural or religious landmarks.
Simultaneously, we are developing a detailed, non-destructive road network across Afghanistan. We are also significantly expanding the map’s overall data, incorporating an unprecedented number of settlements, agricultural areas, and industrial zones. This surpasses any previous DCS map in terms of scope and density.
On the technical front, we are improving ground textures and employing new algorithms to create more detailed normal maps. These refinements will bring greater visual depth and realism to the terrain.
As we prepare to release the second part of the Afghanistan map, the entire project will benefit from an expanded main map area, albeit at a lower fidelity, to support aircraft carrier operations, catering to you, our most dedicated enthusiasts.
Optimization efforts are ongoing, and we appreciate your understanding during the Early Access phase. Many planned features for the Afghanistan theater remain in development and will be introduced in future updates during the polishing stage. Completing all planned elements of the Afghanistan project represents a significant undertaking, both in terms of workload and time.
Winter Sale
Holiday Savings!
The holiday season is here, and it’s the perfect time to expand your hangar! The DCS Winter Sale 2024 has officially begun, bringing you incredible savings on your favourite modules, campaigns, and terrains. Winter Sale video and enjoy!
DCS - Core JTAC. Error when copying remarks from JTAC (during fog) - fixed. Resource manager. Warehouse resources dynamically changed by SetItem() don't synchronized for a new client - fixed. VR. VR controllers disappear after selecting VR tab in settings - fixed.
DCS: CH-47F by Eagle Dynamics Fixed. Engines cease operation when a second crew member takes a seat in the hot helicopter.
DCS: Supercarrier by Eagle Dynamics Flares are launched when a player disrupts air traffic control and attempts to land without permission - Disabled.
DCS Mirage F1 by Aerges Systems: FON light now briefly turns on when starting the engine. F1BE: fixed rear cockpit Standby Horizon indicator initialization with 'Solo Flight' option enabled. F1EE: Fixed nonoperating lights of the Barax control panel. F1BE rear seat 'fuselage tanks selected' light on the fuel quantity gauge was made operational. F1BE. Fixed bug with some lights staying lit at the rear seat without electric power being available. Fixed navigation and formation lights not working in multiplayer for flyable aircraft. Adjusted power on/off dynamics of navigation/formation lights. Adjusted visual look of the landing/taxi light cones. Fixed search light (police light) cone direction - 45º for single seater and and 22º for two seater. Fixed blank radar screen, when '(C+M or SW) R' mode is enabled, and radar modes other than 'HA', 'IC' or 'TEL'/'BZP' are selected. Now the radar will stay in 'IC' mode with '(C+M or SW) R' enabled. F1BE: Fixed radar render in multimonitor configuration. The radar now correctly sets the 'emission active' flag (it is used by AI for emission detection). Radio and navigation: Fixed not operating test function in TRAP-136 ('Green') radio. Fixed a bug with inability to communicate with a radio station via TRAP-137B, when the attempted frequency is the same as of the preset channel 20. Fixed IDN TACAN flag not showing when TACAN signal is lost. Fixed IDN VOR flag not showing when signal is lost. Fixed IDN TACAN distance showing a non-zero value under the flag when TACAN distance is not available. IDN TACAN bearing now stays at the last known value, when the TACAN station is not received. Input: Fixed not working Monitoring Light 'push' (light test) and 'rotate' (light brightness) actions of the old IFF panel variant. The lights brightness potentiometers of both IFF panels versions are initialized at maximum brightness now (previously was 0). F1BE TRAP-137B ('Red') front seat radio can't be reached from the rear seat anymore. Both radios preset channels animation is now in sync with the corresponding channel selectors animation. Manual gravity drop thumbwheel animation was fixed. Manual gravity drop thumbwheel animation is now accelerated with time when it is set by 'Decrease/Increase' input commands. Fixed 'TACAN mode selector Clockwise/Counterclockwise' commands not reacting on input when the selector has reached OFF or A/A position. F1EE Navigational Indicator 'Additional vector bearing/distance adjustment' switch results now in accelerated bearing/distance change when it is held pressed. Textures and 3D models: Fixed landing gear wheels animation of the single seater. General: Replaced custom Belouga BLG66 bombs by DCS standard ones. Added Belouga BLG66 bomb to AUF-2 bomb rack. F1 C-200 (AI) can now carry the BARAX pod. AI now uses bottom strobe and orange tail navigation lights (white tail light will be never though visible as AI uses only steady nav lights pattern). AI now sets formation light brightness according to the current day of time. Improved taxi, takeoff and climb training mission: Forced realistic comms, added instruction to press U + V pushbutton, IFF mode 4 forced not installed and modified several trigger messages. Updated Flight Manual - F1EE IDN description and table. Minor visual fixes in the module Special Options menu. Fixed F1BE Solo Flight checkbox position in ME UI.
DCS: C-101 Aviojet by AvioDev Improved textures of the following bombs: BLG66 BR-250 BR-500 BIN-200
Campaigns DCS: UH-1H The Huey Last Show Campaign by SorelRo Subtitles added to all radio communications and crew chat F-4E updated to the latest F-4E AI Time compression stop during the voice communication Other AI updates
DCS: F-16C The Gamblers Campaign by Baltic Dragon Mission 01: fixed issue with flight lead diverting and not landing at H4. Mission 03: added a note to prevent players from using GBU in certain scenarios which could lead to mission stalling. Mission 06: updated the skin for Jordanian F-16s
F-5E Remastered | DCS Update Highlights | Virtual International Air Festival
F-5E Remastered
Now available
We have finally released the DCS: F-5E Remastered! For those of you who already own the original F-5E, you may upgrade for only $9.99 for a 3 month limited timeframe, bringing this module up to our latest standards. Thereafter, the upgrade price will be $14.99 with the full module priced at $59.99. Please note that there is no obligation to upgrade, and your existing F-5E module will not be affected.
New features of the upgrade include:
All new and highly detailed external model and new cockpit rebuilt from scratch
Three different helmets with 4 separate liveries
New and highly detailed pilot model, great for virtual reality
Detailed gun bays with removable panel
New ramp covers for parked aircraft
New liveries along with a new and more detailed texture template:
Standard neutral grey
Swiss Air Force, 2 tone grey
Austrian Air Force 2, Staffel
Norwegian Air Force 338 sqn 215
“MiG-28” Topgun black
Aggressor Navy blue camouflage VFC-13
Aggressor desert camouflage VFC-13
New liveries coming soon:
Vietnam 1970s
Islamic Republic of Iran Air Force
Imperial Iranian Air Force
Swiss Air Force demo team
Aggressor forest camouflage
The original DCS: F-5E product is now no longer available for purchase and the new Remastered version is available at full price of $59.99. Please note that existing DCS: F-5E and DCS: F-5E Remastered owners will receive many improvements and fixes in the latest DCS update.
Eagle Dynamics Eshop Upgrade Option for Existing DCS: F-5E Owners If you already own the DCS: F-5E module, this upgrade is a remaster of your current aircraft:
Installing the remaster replaces your existing module without creating a new aircraft entry in DCS. All your F-5E mission content will be carried over.
Simply purchase the DCS: F-5E Remastered update to enjoy all the latest enhancements.
DCS Steam Edition Upgrade Option for Existing DCS: F-5E Owners If you already own the original Steam Edition of DCS: F-5E module, this upgrade is a remaster of your current aircraft: Purchase the DCS: F-5E Remastered DLC for just $9.99 to receive the latest version.
Watch the trailer and rediscover the thrill of flying this iconic fighter!
https://www.youtube.com/watch?v=LGmNejAUvjM
DCS 2.9.10.3948
Development Progress
DCS Core game improvements include the addition of the new fog and dust technology, the Mission Editor multi-select tool, fixes to weapons guidance, both air and ground AI behavior improvements, and map tools, along with object draw distance and contrails improvements. Individual aircraft modules including the F-16C Viper, F/A-18C, and AH-64D have received substantial updates that address radar inconsistencies, weapon deployment errors, avionics errors, and more. The update also features new functionality and fixes for the F-5E, CH-47F, and other aircraft, along with refined training missions, enhanced synchronization in multiplayer, and improved performance.
Significant updates to our premium modules especially the Supercarrier’s new deck crew logic that includes compatibility with the F-14 Tomcat. The OH-58D Kiowa Warrior and JF-17 Thunder saw optimization in avionics and systems, while the F-4E Phantom II and MB-339A/PAN received fixes for multi crew synchronisation issues and improved flight instrument visibility. The update also includes new Afghan map instant-action missions for the Kiowa Warrior, bolstering its versatility and appeal.
For a complete list of updates, Please read the changelog.
VIAF 2024
Virtual International Air Festival, 20th year
From today till Sunday, hang out and win prizes including Thrustmaster hardware and Eagle Dynamics modules. You’ll also learn more about the upcoming DCS: F-100D in an interview with Grinelli Designs, and be able to ask questions to a real-life fighter and aerobatic team pilot. Don’t forget to vote for your favorite teams and give them a chance to win a trophy! Do all of this and even more while celebrating our community’s 20th anniversary.
Come and see us in Payerne, Switzerland, this weekend to have a go on our new flight-sim rig provided by Next Level Racing, Thrustmaster, and Pimax! This is a great opportunity to experience DCS as never before in the fantastic Clin D’Ailes museum, which holds a unique legacy.
The VIAF starts tonight at 18:30 GMT and continues through the weekend. The entire airshow will be streamed live on the VIAF’s Twitch channel. Please take a look at the schedule here. We look forward to seeing you there!
Yours sincerely,
Eagle Dynamics
DCS 2.9.10.3948 Update
New fog technology with both automatic and manual generation. Read about this advanced technology in our Volumetric Weather White Paper, check this DCS Mission Editor Improvements video and enjoy a cinematic demonstration in the DCS Ascending video. This update also adds DCS: F-5E Remastered optional update.
Graphics. Added new fog and dust effects compatible with volumetric clouds. Currently fog affects AI ground vehicles and AI aircraft detection logic - they won't detect targets if fog thickness doesn't allow that. Weapon seekers, sensors and helicopters George AI and Petrovich AI detection fog support are in progress and will come in next updates.
Graphics. Improve Ambient Occlusion effect.
Graphics. Increased rendering distance of contrails
Graphics. New “Volumetric Lights” setting added
ME. Added multi-selection tool that allows to group together units, objects, trigger zones, and drawings into a larger group that can be controlled as a whole using ‘click and drag’.
ME. GUI Error when trying to open a Naval group window for a country that does not have a ship available for a certain year - Fixed.
Weapons. YJ-62 updated scheme for booster drop animation - Fixed.
Weapons. AIM-120 defeat with a barrel roll maneuver - mostly fixed. Tweak of glint filter.
Weapons. Corrected Harpoon launch from La Combattante corvette.
ATC not approving takeoff the first time - Fixed.
View. Draw distance of dead static helicopter objects too low - Fixed.
AI aircraft. A-10A refuses to use AIM-9 - Fixed.
AI aircraft. A-50 can't be refueled by Il-78 tanker - Fixed.
AI aircraft. AI formation settings do not adhere to when AI is part of “Player” group - Fixed.
AI aircraft. AI target detection tuning after reports of AI not seeing obvious targets - Fixed.
AI aircraft. AI being less aggressive in dogfights and hitting the ground in some cases (additional tuning for WW2 planes dogfight). Tuning for behavior was done, maneuver kill is still possible against AI though.
GUI. The "Airfield" filter does not take into account coalition ownership when listing available airfields - Fixed.
GUI. Some weapons in the resource list on the F10 map have exclamation marks instead of title - Fixed.
GUI. Connect by domain name or IPV6 in multiplayer results in slot menu bug - Fixed.
GUI. “trigger.action.markupToAll” graphical errors with polygons.
AI ground. Trees not blocking Line of Sight in some cases - Fixed.
AI ground. Player controlled vehicles can reach excessive speeds on slopes - Fixed.
AI ground. JTAC is not active after first designated target destruction - Fixed.
Missions. Replaced old F-14 AI with new ones in old missions and campaigns.
Warehouse updates. Send create and update messages one by one to overcome message size limits. Fix for warehouse updates desync.
Manual. DCS manual edits and additions:
Added more triggers information
Updated historical mode section
Use of the new Deck Personnel
Known fog issues: - Fog disappear if camera placed accurately at the fog border level - Blinking pixels at the edge of objects geometry that are intersecting with fog
DCS: F-16C Viper by Eagle Dynamics
Fixed. EXP FOV command on HSD will cause a silent crash.
Fixed. Maverick Boresight using an aircraft causes drifts/offset.
Fixed. CCIP Time Delay Cue - premature release.
Fixed. HAD sometimes requires TMS up twice to designate emitters.
Fixed. TMS Right Long rotates through radar modes incorrectly.
Fixed. RWS targets can start flickering with a large amount of targets on display.
Fixed. RWS Attempting Dual-Target-Track while trying to target false track causes Auto RWS to not work and centers scan volume erroneously.
Fixed. RWS false target altitude indication can become stuck on screen when changing master mode while hovering over target.
Fixed. FLCS Pure roll inputs cause abnormal pitch up and G.
Fixed. HTS is unable to lock emitters when HAD and WPN POS pages are both open.
Fixed. High drag bombs released in CCIP Ripple have an incorrect interval.
Fixed. FCR mode saving still needs refining.
Fixed. RWS DTT has overlapping and differently rounded altitude indications for the currently bugged target.
DCS: F/A-18C by Eagle Dynamics
Fixed. GS REQ breaks when TOT is set for the next day.
Fixed. AGR with radar off bug.
Fixed. Trackfile HAFUs not showing at the top border of the radar region when outside of current range scale.
Fixed. Track files generated in SCAN RAID are not designatable.
Fixed. Markpoint altitude is being saved in meters.
Fixed. Radar has trouble establishing STT from AACQ/TWS lock during high G turns.
DCS: AH-64D by Eagle Dynamics
Fixed. SKR LIMIT message appearing when missile not in track mode.
Fixed. Acceleration Cue format logic regression.
Fixed. Alternate Sensor Bearing on Pilot's FLT page is not following CPG TADS.
Fixed. Performance page is not updating data after jettisoning.
Fixed. Some MPD pages lack a solid black text background with video underlay.
Fixed. Alternate Sensor Bearing symbol correction on FLT page.
Known issues that we will try to fix in the next update:
The new deck crew and dynamic slots are under development and may not work correctly in some cases.
Some deck crew functionality may work incorrectly in case of changing slot while crew operations are in progress.
DCS: F-5E by Eagle Dynamics
Added GBU-12 to centerline, GBU-16 to inner and centerline, and GBU-10 to centerline loading options.
Fixed. Holding dogfight/resume or ACQ switch does not minimize range gate.
Fixed. Sight cage does not align the radar antenna to ARL.
Fixed. Mk-82 Snakeye should not have high-drag surfaces when safed.
Fixed. Gunsmoke does not follow the airframe/canopy.
Fixed. ADI adjustment./corrections.
Fixed. Gunsight Depression Axis.
Fixed. Mirrors display a distorted picture (fish eye).
Fixed. Wingtip launcher rails are fragile when exposed to rapid G-onset.
Fixed. F-5E Air-to-Air Missile Employment in MSL mode training mission.
Fixed. Rapid aft control input caution.
Fixed. Issues with the FAST ERECT button in the cockpit and the overall performance of artificial horizon.
Fixed. Pitch/Roll gyro issues.
DCS: CH-47F by Eagle Dynamics
Fixed. ETA to point calculated by half.
Fixed. Copilot’s animations on AI controlled helicopters.
Fixed. Incorrect behavior of “MARK”, “SP” and “-” buttons on CDU.
Fixed. Rotor artefact in certain blade pitch angles
Improved. Synchronisation of MFD screens and buttons.
Implemented loading, display and addition of Fix Points to the flight plan
Implemented display of FPP based on airfields/navaids with corresponding symbols
DCS: Mi-24P Hind by Eagle Dynamics
Fixed. Rocket burst length incorrect behaviour when using 4 rocket pods
Fixed. Multicrew gun shooting delay
Improved. Petrovich AI algorithm to determine dangerous pilot maneuvers for the ATGM aim sight was improved. Algorithm parameters depth was improved and new conditions added (especially for the case when maneuvers are done while Petrovich AI guiding ATGM). Petrovich is still humanized though and won’t be ideal, so remember to give command “observe off” after you are done with ATGM attack and starting quick maneuvering.
DCS: Fw-190 D9 by Eagle Dynamics
Fixed. Altimeter stops measuring above 10 km.
DCS: Mosquito FB VI by Eagle Dynamics
Added. The radiomenu command “Bomb after me” forces the player's AI wingman to drop bombs right after the player.
DCS: Yak-52 by Eagle Dynamics
Fixed. Plexiglass separation wall missing in external view.
Fixed. Missing nose wheel tyre texture.
DCS: Su-25T free module by Eagle Dynamics
Updated EN, RU manuals:
Added aircraft NAV database list for Caucasus’ and Marianas’ airfields with additional info about the RWYs equipped with PRMG type of ILS supported by this aircraft.
Improved and refined texting
Removed Easy Flight Mode section
Updated navigation lesson with new run-time pictures and highlights. Tweaked others.
DCS: JF-17 by Deka Ironwork Simulations
Fixed. AA Radar page should show HPT’s aspect angle not bearing
Fixed. QNH can only be set by DTC. Knob used to tune QFE.
Fixed. HSD didn’t show jamming target even it’s burned through by allies and shared from datalink
Updated. HSD shows navigation information under all master modes (declutter to remove)
Updated. HSD rolls back to older version contact filter to match version of other MFCD pages (see below OSB R3)
Updated. HSD OSB functionalities.
R3: cycle between [A, A+G, A+S] for air, air+ground and air+sea contact filters
D5: declutter button
DCS: OH-58D Kiowa Warrior by Polychop Simulations
Fixed: IDM not displaying wingmen as recipients
Fixed: Can no longer store positions from IDM messages when no positions selected to be stored
Fixed: CTD on receiving BDA with Air Mission EOM
Fixed: LMC trying to stabilise with 0 range
Fixed: Vox (used for SRS intercom volume in game) now starts at 75%
Fixed: Airbag circuit breaker now starts OUT
Fixed: Issues with DTC loading waypoints/control points/target points
Fixed: L2MUM page bug when using WPN/ASE switch
Fixed: SA symbology being visible in HSD-
Fixed: ODA display to Direct Point
Fixed: Display conditions for NVGs, Visor and Mask
Fixed: Collective clickables no longer accessible when collective is hidden
Fixed: CI state now syncs correctly on join
Fixed: Various issues for MMS, LMC, Laser and MFD states on join in progress
Fixed: Disabled MMS resolution changes until render issue can be resolved by ED
Fixed: Hellfire VSD page now displays manual laser codes correctly
Fixed: Radios correctly named in ME
Fixed: airbags not synced for the rest of clients
Fixed: CPG Sparse VSD L1 laser readout behaviour
Fixed: Armour doors in multicrew
Fixed: Input behaviour for radio frequencies
Fixed: Heading hold/force trim conflict
Fixed: CTD on drawing name malform
Fixed: Collective up / down behaviour
Fixed: Radio input frequency behaviour
Fixed: Flares popping twice in multicrew
Fixed: MMS slew speed
Fixed: Over 30 inputs
Optimised: L2MUM system
Optimised: HSD
Updated: RTE SEQ now default on for cold start
Updated: Implemented fixed MIL-2525 symbol (thanks ED!)
Updated: AI now has some hover instability
Updated: Added editor option for allowing PDU show/hide when installed (defaults to ON)
Updated: Adjusted hover attitude and fixed roll reference indicator offset
Updated: MMS diagonal slewing improvements for both axis and button inputs
Updated: Updates to Echo 19 sound overhaul
Updated: Training missions: fixes, voiceovers for all the missions, new missions (MMS in SEARCH mode)
JESTER-AI: Fixed bugs with Jester on subsequent takeoffs (mostly Radar Context Action not working correctly)
JESTER-AI: Fixed Jester asking multiple times for "which alignment do you want?"
JESTER-AI: Fixed Jester Audio being partially cut off during startup when just receiving power
JESTER-AI: Fixed Jester Wheel showing Helipads as Airfields
JESTER-AI: Fixed Jester unstowing Pave Spike during cold-start taxi
Weapons: Fixed Shrikes broken tone and cockpit indications since previous update
Weapons: Updated GBU-8 HOBOS weapon definition
Fixes GBU-8 being broken since the previous update
Enables AI to use it
Weapons: Fixed Pave Spike and Jammer not having a rack anymore
Weapons: Fixed Walleye I not working for chinese users
Weapons: Fixed AIM-7E(2) to use the correct 3D model
Missions: Updated Training Missions
Lesson 01
Tweaked some text to avoid confusion and improve the experience
Improved some audio to avoid time delays when playing them
Added multiple on-screen hints, especially how to work with the Jester UI
Tweaked when Jester is enabled or deactivated to prevent issues with Jester UI popping up at the wrong moment
Added some “Roger” confirmations to certain actions
Tweaked some power settings during the climb for a better experience
Fixed issue with WSO not starting the alignment properly
Added hints and explanation during the alignment
Inputs: Added bind category "Essentials" to make it easier to find important binds
DCS: F-14 Tomcat by Heatblur Simulations
NEW: Supercarrier update compatibility
New salute command
New commands for movement on the deck
Link 4C address is now configurable via kneeboard next to ground crew
Fixed bugs with broken laser codes, especially in old missions
DCS: AJS37 Viggen by Heatblur Simulations
Updated the manual
Terrains
Added terrain lightmap for improved clouds and new fog shading. It highlights clouds and new fog with city lights at night.
Fixed instant disappearance (culling) of small vegetation at screen border.
For the full list of changes, please read the full changelog.
F-16C INS / GPS White Paper | South Atlantic Report | Autumn Sale now on!
INS + GPS White Paper Update
System Overview
We have updated the INS + GPS White Paper with more details to further answer DCS: F-16C pilot questions.
Key highlights include:
INS Functionality: Understanding how the INS performs dead reckoning using accelerometers and gyros, and how errors such as Schuler Oscillation can affect navigation over time.
GPS Insights: Examines how GPS measures aircraft position, the challenges posed by ionospheric delay and multipath effects, and the advantages of military GPS signals.
Kalman Filtering: Understanding how the Kalman filter optimally blends INS and GPS data, enhancing navigation precision while maintaining autonomy against potential GPS discrepancies or spoofing.
Practical Applications: Learning about the INS FIX procedure to correct accumulated errors, especially when GPS is unavailable or after poor alignment, and the importance of using aircraft sensors for target acquisition to ensure maximum accuracy.
The South Atlantic map team is working on a winter update to their map. In order to deliver this major upgrade, they have meticulously developed custom seasonal simulation method that deliver an exceptional level of realism to the Falkland Islands whilst also further enhancing the areas of Argentina and Chile.
Their new methods enhance terrain and environmental information such as Geo elevation data, snowfall accumulation, and melting. Because the available data does not contain enough detail, they have designed a process to interpolate and enhance this data, which results in impressive results.
Mainland Chile and Argentina will also benefit by receiving realistic winter textures for which they leverage the same technology, but at a slightly lower resolution. This brings both the Falklands and the mainland to an even higher level of detail, which results in a more immersive and fulfilling experience. Further enhancements will include an updated biome with new flora and fauna across the map, especially visible during low level operations.
Autumn Sale 2024
Up to 50% discount
Our DCS Autumn Sale 2024 is in full swing with unbeatable deals across most of our most popular aircraft, helicopters, terrains, campaigns and other important add-ons! Notably the F/A-18C and the F-16C Viper are both on sale with a huge 40% discount. Visit the Shop now!
For those of you who fly on the DCS Steam Edition, we are delighted to offer you the exact same amazing bargains until the 4th of December 18:00 GMT.
Thank you again for your passion and support,
Yours sincerely,
Eagle Dynamics
Autumn Sale | F-16C Last Out Weasels Over Syria | Shadow Trophy 2024
F-5E
Remastered
Existing owners of the DCS: F-5E will be able to purchase this beautiful remaster of a classic light-weight tactical fighter for only USD $9.99. With in excess of 7’000 man hours invested, we are confident you won’t miss this great value for money. All owners of DCS: F-5E not wishing to upgrade can enjoy their aircraft as is. It will continue to be supported for the foreseeable future as this is an optional update, however on release of DCS: F-5E Remaster, the existing version of the will no longer be available for purchase.
Key Features of the Remastered DCS: F-5E:
Remastered external model based on the latest graphics technologies to create a highly accurate and realistic model. New external animations have also been added.
Remastered cockpit with greatly improved resolution, glass surfaces, and attention to detail.
Addition of a 1st person view pilot in the cockpit view.
New afterburner effects. (coming soon)
New vortices effect based on the aircraft’s angle of attack. (coming soon)
Numerous bug fixes and tunings such as damage modelling, sensors, and avionics.
Existing functionality:
Professional Flight Model that accurately mimics the performance and flight characteristics of this legendary fighter.
Detailed modelling of the F-5E instruments, engine, radios, fuel, electrical, and hydraulic systems.
16 Missions and 10 Interactive Training Missions.
Full and Quick Start manuals.
Both the DCS: F-5E Remaster and the existing DCS: F-5E will receive many improvements and fixes including certain corrections to radar operation, weapon adjustments including new laser-guided bomb loading options, avionics improvements, mirrors, wing bend and flex animations, high angle attack audio buffet, gun smoke behaviour, and more.
F-16C Last Out: Weasels over Syria II
Campaign by Ground Pounder Sims
Get ready for 13 thrilling and immersive missions in a variety of roles, including SEAD, DEAD, strike, and escort that are set during the climactic events of the Operation Cerberus North storyline. You will take on a detailed and dynamic Syrian integrated air defence network with enhanced realism provided by the updated Weasel System that features realistic SAMs and exploitables.
You will operate from RAF Akrotiri, complete with a custom air traffic control system and optional cockpit conversations. For a more relaxed experience, the Immortal Mode will offer “Story Mode”.
The campaign includes over 3,500 voiced lines and extensive documentation.
Shadow Trophy 2024
Virpil Tournament
Qualification for the traditional Shadow’s Trophy 2024 Tournament is now open until the 8th of December! This year, as well as helicopter lovers, fighter pilots will compete for a huge prize fund worth over $8’000 USD.
Each champion will also receive one DCS module of their choice from Eagle Dynamics! Additionally coupon codes for the official VIRPIL Controls webstores await those of you who score 2nd and 3rd in the rankings!
Get your times recorded by flying the racecourse on the tournament servers and mark your calendars for the finals, which take place on the 15th of December 2024!
The next update will feature substantial enhancements to DCS weather in particular a new state-of-the art fog and dust rendering system. This highly immersive solution, which took more than 8’500 man hours to develop, allows both automatic and manual fog generation and accounts for sensor and AI line-of-sight blocking. It is calculated with our future spherical Earth in mind and can be highly variable based on density and altitude. It supports self-shadowing, blends with clouds, and is fully animated with moving cloud banks.
Scenes from the early morning and evening hours are particularly convincing and offer a surprisingly realistic atmosphere.
Please do read our detailed white paper here: Volumetric Weather White Paper: https://www.digitalcombatsimulator.com/upload/medialibrary/4be/i4yclzs5ict5bkd1pe4bxrz0zqz1dffz/Volumetric_Weather_White_Paper.pdf
New Supercarrier Plane Directors
Development Report
When DCS: Supercarrier was originally released, it included a rich set of deck crew and animations that mimicked the process of taxiing on to the catapult and launching. In the next update, we are delighted to announce the added feature of plane ‘directors’ (yellow shirts) who precisely marshall aircraft from their parking space to the catapult. This usually involves multiple plane directors passing control from one key position to the next ensuring precise hazard free taxiing of the aircraft to their designated catapult. After landing, the same new director system will marshall players and AI aircraft back to their designated parking location.
While the process of creating this for single player was a challenging task given the myriads of ways the process can be interrupted, the multiplayer aspect was far more complex than ever contemplated given the numerous ways multiple human players on the carrier deck could “break” the system. This led to more than four times the development initially budgeted for this feature and we apologise for the delay and hope you will enjoy the experience.
Regarding the CVN-74 John C. Stennis, it is available as both a free aircraft carrier and as part of the Supercarrier module. This allows the Stennis to be used by pilots that own and do not own the Supercarrier module. For now and to maintain this compatibility, deck crew will not be supported for this particular aircraft carrier. We are working on a solution to resolve this in the future.
F-104 Starfighter
Development Report
Aerges is pleased to update you on improvements to their Mirage F1 and C-101 and progress of their F-104.
Mirage F1M MFD and HUD symbology, as well as their respective avionics logic, are in an advanced state of development.
Much work is being done to polish the F1 systems in addition to fixing bugs reported by our community. Attention has also been made to the C-101 in order to keep it up to date and bug free.
There has been an overhaul of the code structure to allow more effective coding and feature-sharing between the F1 and the upcoming F-104.
Research continues on radar picture rendering and physics improvements. The resulting technology is also expected to be used for the F-104.
Coding of the F-104 flight model and general aircraft systems is complete, as well as initial flight model validation. This includes engine, hydraulics, electrics, fuel, controls, armament, and miscellaneous systems. Avionic systems and integration with the cockpit animations and inputs is currently in-progress.
The F-104 external model and cockpit textures are the result of a thorough research that included laser scanning. The next step will be the creation of the set of liveries. Please check out the F1 and F-104 development progress video:
https://youtu.be/d5e_X7dswac
F-16 Arctic Thunder
Campaign by Reflected Simulations
February, 2024. Finland is on the verge of joining NATO when the unthinkable happens: Russian armed forces cross the frontier into Finland accompanied with massive air strikes. Its NATO allies immediately join the conflict to push the bear back across the border.
Reflected Simulations’ F-16C campaign over the Kola map is based on real life events and tactics. Strap into a US Air Force F-16C Viper against a formidable threat. Take part in study level, highly realistic missions such as CAP, CAS, SEAD and precision strikes. Follow real life procedures in unprecedented detail.
Launching simultaneously, a companion F/A-18C campaign by Baltic Dragon will be available that is woven into the same storyline. Now is an excellent time to purchase the Kola map! Experience what it would be like to fly as a fighter pilot in a large-scale air war today.
Key Features:
10 immersive missions with a variety of different tasks: CAS, X-CAS, CAP, escort, pre-planned strikes, and more.
An interactive intro mission that guides the player through the most important aspects of the campaign.
Operations from road bases in Finland.
Over 2,200 lines of dialogue with voice-overs.
Custom ATC interaction for all the missions.
Optional use of air-to-air refuelling or the choice to skip it.
Detailed documentation, flight plans, maps, and target information available in both PDF format and from within each mission as part of the kneeboard.
Mission Editor Select Tool Coming soon to the Mission Editor is the ability to group together units, objects, trigger zones, and drawings into a larger group that can be moved as a whole using ‘click and drag’. You can also copy, paste, delete, and rotate them. This makes the process of creating missions in DCS much easier and faster, particularly when using hot keys.
Planned Improvements to DCS Updater
The amount of disk space required for an update will be reduced to the size of new files with no additional space for intermediate processing. This will assist those of you with little remaining disk space.
Parallel unpacking and checking of large files. This aims to drastically reduce the unpacking time and the time for verification of files.
Please note that the updater downloads and unpacks all new files before deleting the replaced ones to keep DCS in an operable state as long as possible and to reduce the update installation time. This allows updates to be paused or cancelled without breaking the game. For restricted disk space scenarios, it is possible to create an update mode where old files are deleted before downloading new ones. However, you will not be able to run DCS until the update is completed. With the upcoming integration of the DCS Updater into the launcher, downloading of updates in the background while running the game will be possible.
F/A-18C Arctic Thunder
Campaign by Baltic Dragon
Coming Q4 2024 February, 2024. Finland is on the verge of joining NATO when the unthinkable happens: Russian armed forces push through the border while cruise missiles rain down on the country. Several western allies immediately join the conflict to fight alongside their Finnish brothers in arms.
Baltic Dragon has created a fictional Kola map scenario based on real life events and tactics. Strap into a Finnish DCS: F/A-18C, take off from a hidden road base. Take part in study level, highly realistic missions such as CAP, CAS, SEAD and precision strikes. Follow real life procedures in unprecedented detail.
Launching simultaneously, a companion F-16C Viper campaign by Reflected Simulations will be available that is woven into the same storyline. Now is an excellent time to purchase the Kola map! Experience what it would be like to fly as a fighter pilot in a large-scale air war today.
Key Features:
10 immersive missions with a variety of different tasks: CAS, X-CAS, CAP, escort, pre-planned strikes, and more.
An interactive intro mission that guides the player through the most important aspects of the campaign.
Operations from road bases in Finland.
Over 2,200 lines of dialogue with voice-overs.
Custom ATC interaction for all the missions.
Optional use of air-to-air refuelling or the choice to skip it.
Detailed documentation, flight plans, maps, and target information available in both PDF format and from within each mission as part of the kneeboard.
Pimax Crystal Light
Promotional Advert
Why Choose The Pimax Crystal Light? Starting from just $799, the Crystal Light offers the highest clarity available in consumer VR in a lighter and more affordable package than the original Crystal:
8.3 million pixels per eye and a 120Hz refresh rate for incredibly sharp visuals.
Glass aspheric lenses with QLED panels, and local dimming provide vivid colors and deep contrasts.
Inside-out tracking with 6 Degrees-of-Freedom means no need for external base stations.
Foveated Rendering (static, non-eye-tracking), delivers performance gains by rendering full resolution only in the centre of your vision.
Weighing just 815g (1.8lb), the Crystal Light has been designed for maximum comfort, even during extended gaming or simulation sessions.
To receive 15,000 ED Miles with your purchase of a Pimax Crystal Light, follow this link and use code DCS2024 during checkout.
If you have already purchased your Crystal Light and wish to receive your ED Miles credit, you will soon receive a unique code from Pimax that should be entered into the My Miles section of the DCS website.
Visit the Pimax area of the DCS Forum for dedicated Pimax VR support, including a dedicated section with suggestions for the best settings per GPU.
Pimax Dogfight 1v1
Pimax Dogfight 1v1 2024 Organised by DCS Competitive and cast by Cap from the Grim Reapers, the dogfight competition will run from the 16th till the 24th of November, 2024. Sign up for a chance to win a Pimax Crystal Light in the Pimax Dogfight 1v1 2024 competition.