Introduced a new terrain module: DCS: East Afghanistan Map by Eagle Dynamics
DCS Core
Added method for IR missiles seekers to react on flares before missile launch (from cockpit). Each module needs to add usage of this functionality separately.
AI Aircraft. Aircraft without RWR will be able to detect incoming missiles only visually at close distance, not BVR.
AI Aircraft. AI rejoin lead pursuit rules and timings were adjusted for better experience.
AI Aircraft. AIs anti-ship aircraft with Kh-35 missiles do not attack - fixed.
AI Aircraft. AIs can't launch AGM-84E in some cases - fixed.
AI Aircraft. B-52H has random landing gear failure on runway 21L NTTR for both air start and ground start aircraft - fixed.
AI Aircraft. Mi-28 explodes during start from a small little helipad - fixed.
AI Aircraft. MiG-31 cannot be destroyed if shot from directly behind - fixed.
AI Aircraft. Parked AIs switch from normal position to upside down (dedicated server only) - fixed.
AI Aircraft. S-3B refuelling pod lights texture correction was done.
AI Aircraft. S-3B tanker has issues refuelling some AI aircraft in certain conditions - fixed.
AI Aircraft. Sometimes AI aircraft park into space of not fitting size after landing - fixed.
AI Aircraft - Added Tactical Turns. When flying as a 2 ship, with human lead AI is now able to perform on command tactical turn, Use radio menu to command.
AI Ground. Artillery doesn't shoot at the second target - fixed.
AI Ground. China Asset Pack: HQ-7B radar and launcher units revised (Thanks to currenthill).
AI Ground. CIWS shoots above the target- fixed.
AI Ground. Scout HL with DShK gun traversal angles adjusted.
AI Navy. "Moscow" cruiser can't fire all 16 P-500 missiles - fixed.
AI Navy. China Asset Pack: 052B, 052C, and 054A revised (Thanks to currenthill).
AI Navy. Fixed the lack of smoke on the Kuznetsov 2017 aircraft carrier.
Graphics. Added two options for SSAO effect - "Low" and "High".
Graphics. Adjusted IR appearance of clouds; reduced cloud temperature for FLIR devices.
Graphics. Raindrops functionality changes when different aircraft cockpits entered in MP - fixed.
Graphics. Several shaders compilation errors - fixed.
ME. A fog/haze can appear in a new unsaved mission - fixed. Fog setting will not be inherited from a previously launched mission.
ME. Anti air ground units can’t be set to attack specific air units - fixed.
ME. Briefing pictures change issues - fixed.
ME. GUI Error when deleting a waypoint with a task - fixed.
ME. Sometimes unit heading value can become "-1" - fixed.
ME. Static units could not be rotated via widget buttons - fixed.
MP. Dedicated server can start from random mission in shuffle mode now.
MP. Dedicated server keeps fog setting from previous mission - fixed.
MP. On dedicated server AI helicopters sling load rope glitching and extending - fixed.
MP. Random camera rotation at spawn on client - fixed.
MP. Server crash when cargo destroy() whilst hooked - fixed.
Radio transmission leaves constant static noise - fixed.
Scripting API. Added possibility to pass args and return values from mission scripting a_do_script() and a_do_file() APIs.
Triggers. 'Missile In Zone' Trigger doesn't work for Kh-41 missile - fixed.
Weapon. AIM-9P3, AIM-9P5, AIM-9JULI. The low-smoke motors of these missiles will produce denser smoke as altitude increases and temperatures decrease. AIM-9M and AIM-9X already do so.
Weapon. BGM-109 Tomahawk will no longer perform cruise fly at high altitude, only at low altitude.
Weapon. China Asset Pack: HQ-7B, HQ-16, and HHQ-9 missiles revised (Thanks to currenthill).
Weapon. China Asset Pack: YJ-12 missile switch to ED’s edition.
Weapon. SA-3 5V27 missile will not guide during booster stage.
Weapon. SA-5, 5М28 missile. Engine smoke of second stage tuned. Added inversion contrail at low temperatures.
Weapon. SAM SA-2/3. Added realistic missile trajectory fluctuations due to older generation radar angular inaccuracy.
Weapon. Several negative drag errors in logs - fixed.
World. AI Helicopter cannot land if in the range to 400 m placed Comm Tower due to oversize of bounding box - corrected.
World. US National Geospatial-Intelligence Agency released the WMM update, 2025-2030 data. Its data has been integrated into the DCS magnetic variation interface.
3D models. Fixed season textures for HEMTT tanker trucks.
3D models. Fixed the disappearance of TLC fragments in some camera positions.
DCS: F-16C Viper by Eagle Dynamics
Added AIM-9 seekers tracking flares prior to the missile being launched.
Added Throttle OFF/IDLE Mouse Click on the throttle (key command/binding no longer required).
Fixed: PDLT cycle with EXP causes freeze/crash.
Fixed: Using GMT causes a game crash.
Fixed: Special key bind for parking brake / antiskid not working.
Fixed: Damage model - Pilot cannot survive any explosive hit.
Fixed: Dogfight mode gets stuck in NO RAD.
DCS: F/A-18C by Eagle Dynamics
Added AIM-9 seekers tracking flares prior to the missile being launched.
Fixed: AIM-9X doesn't track at the edge of seeker gimbal.
Fixed: EXP modes slew range.
Fixed: Datalink AWW-13 got stuck after firing AGM-84.
Fixed: AUTO release cues don't obey OAP's.
Fixed: Wrong IFF Code rejection behaviour.
Fixed: Damage model - Pilot cannot survive any explosive hit.
DCS: AH-64D by Eagle Dynamics
Fixed: Freeze when player crashes.
DCS: Mi-24P Hind by Eagle Dynamics
Fixed: After 3rd shot of S-24 missile, aiming sight moving mark raise on its own
Fixed: Cargo Door not opened when loading side gunners
DCS: Supercarrier by Eagle Dynamics
Fixed: Collision when parking F/A-18C on Supercarrier Deck Population mission.
Fixed: Client is ignored by taxi director when trying to move from a parking slot.
Fixed: AI aircraft's launch bar cannot catch catapult shooter correctly.
Fixed: "Waiting for ATC Status" Message displayed in campaigns.
DCS: F-5E by Eagle Dynamics
Added AIM-9 seekers tracking flares prior to the missile being launched.
Adjusted: M-39 guns mounted on F-5E dispersion adjustment, other aircraft with the same gun can have different dispersion due to other factors like mounting points etc.
Fixed: Radar grid is displayed after complete power off - some fixes for radar scale brightness.
Fixed IRIAF skins for F-5E Remastered being not localized correctly.
Fixed: Damage model - Pilot cannot survive any explosive hit - Pilot hitbox FAR too large.
Fixed. Chronometer stopwatch minute hand show number of passed hours instead of minutes.
Fixed. Smoke apparatus toggle control fails to cycle.
Fixed. Cockpit visual recon not functioning.
Fixed. Trim Tabs in the Special Menu doesn't affect the plane.
Added. Moving throttle now updates the throttle position in the exterior model.
Improved. Automatic start-up procedures.
DCS: P-47D Thunderbolt by Eagle Dynamics
Fixed. 'Engine Degraded' with WEP usage.
DCS: P-51 Mustang by Eagle Dynamics
Fixed. Landing lamp is covered with non-transparent material.
DCS: WWII Assets pack by Eagle Dynamics
Ju-88A-4 Fixed. Wrong damage visualisation on distanced LODs.
DCS:Black Shark 3 by Eagle Dynamics
Fixed ATGM suspension in 2011 version
Added Afghanistan instant action missions
DCS: Flaming Cliffs 2024 by Eagle Dynamics
Su-27. Added Afghanistan instant action missions
Su-33. Added Afghanistan instant action missions
DCS: Afghanistan by Eagle Dynamics
Improved ground noise and vegetation distribution textures for the entire Afghanistan map
Improved mid- and far-range ground noise quality for the entire Afghanistan map
Improved Normal Map surface textures for the entire Afghanistan map
Improved surface textures of settlements and fields
Fixed visual errors on small vegetation with SSS shadows enabled
Fixed many bugs in incorrect build of geometry of roads, rivers and lakes
Improved road network - multiple gaps in major highways removed
Improved road network - roads in the terrain are more consistent with the roads on the map in ME
Ground vehicles no longer fall through bitumen slab bridges
Cars and small objects in static scenes are now aligned with the slopes of the ground
Improved unique scenes of the city of Herat
Optimized unique airfield scenes
Added FLIR textures for civilian traffic models
Tarinkot airfield: the size of ground mounds along the runway has been reduced
Tarinkot airfield: fixed a bug where the airfield heading and the airfield heading name did not match
Tarinkot airfield: fixed helicopter explosion when entering the runway
Camp Bastion airfield: the road network, settlements and fields in the vicinity of the airfield have been improved
Camp Bastion airfield: ground mounds along the runway no longer obscure the PAPI view
Camp Bastion airfield: added night lighting of the airfield
Camp Bastion heliport: added night lighting of the airfield
Kandahar airfield: added night lighting of the airfield
Kandahar airfield: fixed errors in taxiing
Kandahar heliport: added night lighting of the airfield
Qala i Naw airfield: sharp changes in runway altitude have been corrected
DCS Mirage F1 by Aerges
General:
Fixed the low fps problem in intensive missions with triggers.
Systems:
AP disconnect/disengage in F1 BE now occurs if pilot's stick 'Autopilot disconnect trigger' or 'Autopilot disengage lever' are activated at any seat. Previously the same switches at different seats were conflicting with each other.
Restored INS drift in F1 EE.
Fixed small control stick oscillations in pitch with autopilot engaged.
Fixed autopilot unable to intercept radials and ILS localizers when in close proximity, but flying with low relative angles.
Fixed F1 BE standby horizon roll jitter at forward seat.
The F1 BE TO-FROM indicator is functional now at the rear seat.
Modified F1 EE IDN logic when no Tacan signal is received and RNAV modes are selected.
Input:
'Request AWACS Declare' quick access radio command was added to input.
Restored missing trim hat sounds of rear seat pilot's stick in F1 BE.
Fixed mixed up animation of 'Autopilot disconnect trigger' and 'Autopilot disengage lever' switches of the pilot's stick.
F1 BE rear cockpit stick PTT button is animated now.
Fixed stick PTT button animation not releasing with comms menu in certain cases.
'Stick Push-to-talk button' command now moves the stick Push-to-talk button. The command activates Voice Chat communication.
'Alternative Push-to-talk button' clickable control doesn't affect the pilot's stick PTT button animation anymore.
Stick and alternative push-to-talk buttons input commands now include 'Voice Chat' in their names for clarity.
Pilot's stick 'Search light' (Police light) button is animated now.
'Search light' (Police light) button can't be activated from the rear cockpit of F1 BE anymore.
'Combat flap retract lever' ('Palette volets de combat') is now purely mechanical. I.e. it can be moved without electric power available.
Added 'Cycle combat flaps' input command.
'Cannon 300-600m and missile lock/unlock button' input command (forward seat throttle button) can't be activated from F1 BE rear seat anymore.
'Heading selection knob - Clockwise/Counterclockwise' input commands can't be activated from F1 BE rear seat anymore.
Heading selector and Omnibearing selector knobs now can be controlled by joystick axes.
Fixed Air Conditioning System 'Master valve control switch' keybindings being reverted.
All control stick buttons and levers are now under the same category ('Control stick') in DCS Controls Options.
Misc:
Modified refuelling instant action mission after latest AI changes. The tanker now enters directly into the racetrack pattern, without performing a re-entering maneuver.
DCS: C-101 Aviojet by AvioDev
Minor changes in input commands naming: 'VOIP' -> 'Voice Chat'.
DCS: MiG-21bis by Magnitude 3
Fixed SPO-10’s light operation
DCS: MB-339A/PAN by IndiaFoxtEcho Visual Simulations
Added: Generator 1 and 2 Reset (clickable and keybindings)
Fixed: ADI does not move when mission starts in cold & dark
Fixed: Gunsight 100mls wrong setting
Fixed: Gunsight brightness
Fixed: Background luminosity at night too high
Update: Collision model
DCS: JF-17 by Deka Ironwork Simulations
Update. Now use ME loadout panel to edit GBU and BRM-1 laser code (not applied for LS-6-100)
Update. Control indicator
Fixed. ME freeze caused by changing laser code of dual GBU loadout on right wing
Fixed. Abnormal TACAN program behavior after quit APR TCN mode
Fixed. Datalink pod text overlay
DCS: F-4E Phantom II by Heatblur Simulations
JESTER: Fixed Jester Wheel Radar Target Lock/Focus not using proper icons
JESTER: Tweaked Jester to allow locking targets that are not quite dead yet (life <10% instead of 20%)
DCS: AH-64D The Four Horsemen Campaign by Fight's On Simulations
M2. Possible loss of LOS on ground troops, causing trigger to not fire - FIXED
M6. Gunslinger landing spot too close to Ugly 5-1, preventing take off - FIXED
DCS: F/A-18C Rising Squall Campaign by INVERTED
Custom Liveries - Due to the previous version's modification of the priority rules for liveries files, there should no longer be a situation where the ranking of campaign liveries files is superior to the default liveries files. If you find that this situation still exists, please manually remove the excess files in the 'liveries' folder. The correct liveries files will be named with the prefix [RS1].
M00 - This mission will disable the latest "Super Carrier Deck Taxi Guidance" to avoid any issues.
M04 - This mission will disable the latest "Super Carrier Deck Taxi Guidance" to avoid any issues.
M10 - This mission will disable the latest "Super Carrier Deck Taxi Guidance" to avoid any issues.
M11 - Fixed audio and BGM loss and confusion caused by string stream errors.
DCS: P-51D High Stakes Campaign by Dmitry Koshelev
All missions received some additional static units for key air bases.
All missions have updated weather.
DCS: Mi-8MTV2 Oilfield Campaign by Dmitry Koshelev
Updated subbase and Maykop airfield objects.
Updated weather (added haze for more realistic visibility).
Added client CH-47F in to MP mission
DCS: Mi-8MTV2 Spring Tension
Bug with Mi-28 AI in mission 12 - fixed.
DCS: F-5E Aggressors Air Combat Maneuver Campaign by Maple Flag Missions
Added an F-5E FC version of the campaign to the package.
DCS: F-5E Aggressors Basic Fighter Maneuvers Campaign by Maple Flag Missions
Added an F-5E FC version of the campaign to the package.
DCS: F/A-18C Operation Mountain Breeze Campaign by Sandman Simulations
All missions with AAR – a safeguard added to prevent AI stuck with the tanker
DCS: F-16C Last Out Weasels Over Syria 2 Campaign by Ground Pounder Sims
Mission 9 - Incorrect takeoff time in briefing - fixed.
Mission 10 - Rotor TACAN not working - fixed.
Mission 12 - Boomer TACAN not working - fixed. Adjusted altitude check trigger during departure phase.
Mission 13 - Adjusted altitude check trigger during departure phase.
DCS: F-16C First In Weasels Over Syria Campaign by Ground Pounder Sims
Mission 1 - Adjusted altitude check trigger at H4 to allow more tolerance.
Mission 12 - Minor alteration to campaign complete text.
DCS: F/A-18C Operation Cerberus North Campaign by Ground Pounder Sims
Mission 4 - Various minor updates and fixes.
DCS: F-5E Black Sea Resolve '79 Campaign by SorelRo
Voices redone and more voices added
Triggers reworked
Navigation aids added, guidance from Overlord when going off-course on long legs.
Easier ways to finish a mission
Ability of players to select to be Immortal at any time during the missions
Ability to report Winchester and Bingo fuel state, this will trigger a win to live and fight another day.
Mig-21 and Mig-23 AI flights were tweaked to be more manageable. Pilots fatten up to 1000 kilos in some cases.
AI F-4 updated to use the Heatblur F-4E
User Files | La-7 Development Progress
User Files
Free Content
From within the Downloads drop-down on the DCS website is a wealth of community-created content within User Files. All this content is free and includes single-player and multiplayer missions, campaigns, liveries, documents, device profiles, sounds, and many other types of free content that can expand and improve your DCS experience. This is a powerful resource for DCS players that guarantees endless gameplay and customization.
Upon selecting User Files, you may filter content based on its Type, Localization, Map, Unit, Content Creator, and more.
In addition to the mission content included with aircraft modules like interactive training missions, instant action missions, and missions, a wealth of free mission content is also available within User Files. Each entry will often include comments, screenshots, and other details to allow you to best find content that interests you. This can range from simple engagements to large-scale campaigns that include hundreds of active units. Many very talented mission and campaign creators offer thousands of missions and campaigns for your enjoyment.
Although most aircraft modules include an offering of liveries spanning multiple squadrons and countries, we are limited to how much we can include to save hard disk space. User Files includes over 13,000 skins across every player aircraft in DCS. If there is a particular livery you are looking for, there is a good chance that it is included here.
These are the two most popular categories of User Files, but there are other valuable offerings:
Documents. There are over 1,100 documents that span aircraft tutorials, checklists, map and airfield diagrams, kneeboard templates, and much more.
Device Profiles. We are living in a golden age of flight simulation peripherals, and although we include default mappings for many popular DCS aircraft, we cannot include them all. User Files includes 670 controller profiles across a wide range of peripheral manufacturers and aircraft.
Sound. Like skins, DCS also allows you to replace default sounds with your own. User Files includes 364 sound offerings to cater to your audio needs.
None of this would be possible without the outstanding support and dedication of the User Files contributors. Thank you!
DCS: La-7
Development Report
Recent development efforts have focused on fine-tuning the aircraft’s distinctive flight model, capturing the potent climb and maneuverability that made the La-7 a fearsome adversary during World War II. Work on the cockpit has advanced significantly, with an emphasis on historically accurate instruments and systems that reflect the era’s engineering intricacies.
Octopus G has also continued to refine the La-7’s damage model for an authentic representation of its strengths and vulnerabilities in combat, while dedicating careful attention to external and internal artwork for a truly immersive experience. We appreciate your patience and enthusiasm as the team moves forward, and we look forward to delivering more detailed previews and updates in the coming months. Stay tuned for further announcements as the La-7 nears completion.
Many thanks for your passion and support,
Yours sincerely,
Eagle Dynamics
Pacific Theatre of Operations | CH-47F Development Progress | Lunar Sale Finals
Pacific Theatre of Operations
Announcement
With the creation of the free modern-day Mariana Island map, we announced our intention to create a World War II scenario that covers the momentous Mariana Islands events of Summer 1944. In addition to an almost complete recreation of the map based on our latest map tools and years of historical research, we have also been creating AI air, land and sea units from the United States Navy and the Imperial Japanese armed forces for this period and location. This is in parallel with player-controlled aircraft such as the DCS: F6F Hellcat.
As part of Operation Forager, these scenarios will provide the most important mission types of the era including the air-to-air, air-to-ground, and anti-ship spread over the battles for Saipan, Guam, Tinian, and The Battle of the Philippine Sea.
Mariana Islands 1944 Map & WWII Pacific Pack
Although we were able to use some of the elevation mesh from the modern-day version of the Marianas map, the vast majority was redone to account for the correct buildings, airfields, agriculture, roads and rails, ports and urban areas. We also retextured the entire map surface to improve quality and accuracy. Based on our experience with the modern-day version, we are carefully ensuring good performance too.
Detailing the vast number of units for this theatre has extended the development period and hence the release of the Hellcat too. In parallel, we’ve been creating a large PTO assets pack including the SBD-5 Dauntless dive bomber, A6M5 Zero, Nakajima B6N Jill torpedo bomber and D4Y Judy dive bomber for the Imperial Japanese Navy.
Naval operations will naturally form a critical aspect of Operation Forager and we’ve been developing many vessels spread over different types. For the USN we have the USS Enterprise aircraft carrier, Iowa-class battleship, Cleveland-class light cruiser, and Fletcher-class destroyer, and for the IJN we have the Shokaku aircraft carrier, Yugumo-class destroyer, Kongo battleship, and Mogami cruiser currently.
As the ground battles between the US Marine Corps and the Imperial Japanese Army raged furiously across Saipan, Guam, and Tinian, we’ll be including multiple tanks, amphibious vehicles, artillery, anti-aircraft, guns, and infantry.
We are planning more aircraft such as the SB2C Helldiver, TBF Avenger, and Catalina for the USN and the D3A Val and B5N Kate for the Japanese. All these and a substantial number of other assets and AI units will be available in the DCS: WWII Pacific Pack. Please be aware that owners of the existing WWII Assets Pack will benefit from a 30% discount.
CH-47F
Development Progress
We are refining both flight systems and overall immersion for the DCS: CH-47F. Below are some of the key developments currently in the works:
Low Speed Regime Modes for DAFCS We are introducing refined low-speed control logic for the Digital Automatic Flight Control System (DAFCS), including Transitional Rate Command, and Position Hold. These features aim to enhance control authority and stability when operating in tight confines or during hover transitions.
More Accurate Damage Model Ongoing improvements to the damage model will better reflect real-world vulnerabilities and structural limitations of the CH-47F, adding an extra layer of realism to combat and challenging operational scenarios.
CDU & MFD Enhancements Continuous upgrades to the Cockpit Display Unit (CDU) and Multi-Function Displays (MFD) will provide more accurate data presentation and system interactions. A proper Standby Flight Display (SFD) is also slated for a future update.
Advanced Rope Physics We’re working on a new rope physics model that offers improved behaviour, supporting multiple ropes simultaneously. This will significantly enhance sling loading operations and troop insertion/extraction scenarios.
New Skins You may also expect a variety of new liveries in an upcoming DCS update.
Lunar Sale
Final Hours
Last chance to expand your DCS experience with something you have dreamt of getting for a great price. Pick up something fantastic now with up to 50% discount in the DCS Lunar Sale 2025. Head to our E-Shop or Steam to secure these limited-time offers before they expire. Hurry! The sale ends on the 10th of February, 2025 at 15:00 GMT.
Many thanks for your passion and support,
Yours sincerely,
Eagle Dynamics
DCS 2.9.12.5336.1
Campaigns DCS: AH-64D Outpost Campaign by Stone Sky
Mission 8. The error of the object destruction zone, leading to a texture bug, has been fixed. DCS: F/A-18C Inherent Resolve Campaign by Looking Glass
Mission 13 - Operation Kayla Mueller. Mission overhauled. Improved target sets and mission flow. Improved gameplay, order of targets. Fixed bugs preventing progress. DCS: F-14B Operation Sandworm Campaign by Sandman Simulations
Missions 9, 10 and 12. AI gets stuck while refueling - fixed DCS: F/A-18C Operation Mountain Breeze Campaign by Sandman Simulations
M2 – Missing voice line added DCS: F/A-18C Flaming Sunrise Campaign by Sandman Simulations
All missions – taxi sequence adjusted to prevent collisions if taxi director disabled DCS: MAD AH-64D Campaign by Stone Sky
First mission - fixed coordinates error A-10C / A-10C II Tactical Training Qualification Campaigns by Maple Flag Missions
TAC23, TAC24 and TAC25 missions for the A-10C II campaign. Corrected radio issue. TAC23, TAC24 and TAC25 missions for both A-10C and A-10C II campaigns. Corrected crashing rescue helo. DCS: UH-1H Peacekeeper Lebanon Campaign by Flying Cyking
Mission 01. Adjusted ADF Almirante Lynch Frequency to 380Khz to Avoid overlap with Gecitkale overlap. Adjusted Kneeboard with new frequency. Adjusted Voice Overs with ADF Frequency. Rework of approaching ship VO, taken out the black smoke advice. Smoke is white now. Subtitle correction. Mission 05. Further Hover Trigger adjustment. Switched off Nav Radio by Default in Hot Start Version to avoid annoying beep beep tone. Mission 09. Checked Camp Marjayoun rearm function and resaved Mission due to some players seem to have problems with rearming at the camp. Cannot reproduce. DCS: F/A-18C Arctic Thunder Campaign by Baltic Dragon
M01: added safeguard to encounter with Backfire; added clearer instructions for the player during intercept phase M02: fixed a bug with mission stalling when Rovaniemi air defences take out enemy missiles; fixed several floating statics at Vuojarvi airstrip; fixed missing tower call. M03: updated placement of some statics at Vuojarvi; fixed Bullseye waypoint number on the kneeboard. M04: fixed placement of some statics at Vuojarvi; removed debug message; updated placement of objects at the hill (last part of mission) DCS: A-10CII Iron Flag Campaign by Baltic Dragon
M 1-5: Updated most subtitles for better consistency; updated manual reference pages. DCS: F/A-18C Raven One Dominant Fury Campaign by Baltic Dragon
All missions: fixed the S-3 skins broken with the last update. M03-07: updated mission to new standard with I/R system removing the SPACE BAR presses, seamless frequency changes, datalink etc. Fixed issues with too much radio static. M07: fixed issue with smoke not appearing on the water for target practice DCS: F/A-18C Raven One Campaign by Baltic Dragon
M02: fixed problems with Smoke refusing to refuel during the mission M03: fixed problems with wingman not refueling during the mission. M06: fixed issue with script error during the flight M10: updated push time to take into account longer launch process; fixed rare issue with first SAM hitting the player; fixed problem with flight lead flying on afterburner most of the way to the target. DCS: F/A-18C Operation Green Line by Badger633
Missions 8, 9 ,11, 12: Mig Weapons adjusted ACE level. DCS: F/A-18C Rise of the Persian Lion by Badger633
Missions 3 all variants: F4 incorrect attack fixed. Mission 9 normal variant: 420 not followfixed DCS: F/A-18C Operation Cerberus North by Ground Pounder Sims
Mission 16 Part 3 - Fixed incorrect data link ID Mission 2 - Various minor fixes and updates, minor alterations to briefing Mission 3 - Various minor fixes and updates DCS: F-16C Last Out Weasels Over Syria 2 by Ground Pounder Sims
Mission 1 - Ship not engaging - fixed Mission 10 - Fixed rare chance of triggering the ‘engage Mig’ and ‘avoid Mig’ outcomes simultaneously Mission - 13 - Improved failsafes on AI triggers during SA-11 phase DCS: AV-8B Kerman Campaign by Ground Pounder Sims
Mission 5 - Minor adjustments to AI behaviour when bombing tanks. Mission 6 - Moved Chieftain closer to reduce radio degradation Mission 7 - Minor adjustments to AI behaviour when bombing tanks DCS: P-51D Blue Nose Bastards of Bodney Campaign by Reflected Simulations
Removed MW50 for 109s Bf-109 skin updates DCS: Spitfire LF Mk. IX The Big Show Campaign by Reflected Simulations
Cross runway ATC message comes at the holdshort point now. Mission 9 safeguard triggers added Mission 9 kneeboard weather data fixed Typo fixed in the startup sequence Mission 4 typo fixed in briefing and target photos
Lunar Sale | Su-25A Announced | MiG-29 Pilot Helmet
Lunar Sale 2025
Year of the Snake!
There has never been a more exciting time to delve into a new module, or two, in this exciting DCS Lunar Sale 2025 where most of our popular modules including aircraft, terrains, important add-ons and campaigns are on sale with up to 50% savings. Hurry! Offers end on the 10th of February 2025 at 15:00 GMT on the Shop and on Steam.
New and Free Su-25A “Frogfoot”
Development Progress
The Su-25 “Grach”, NATO codenamed “Frogfoot”, has been the backbone of Soviet, and later Russian, close air support aviation for decades. Its mission effectiveness, survivability and ease of operation make it a remarkable aircraft. Armed with laser-guided missiles and rockets, bombs, canister munitions, unguided rockets, and cannons, it packs a powerful punch to this day.
Our completely re-created Su-25 “Frogfoot” will soon be introduced as a new free aircraft to DCS. This Su-25 will feature a highly detailed and accurate external model and a cockpit that embodies the highest graphical standards. Based on the Flaming Cliffs series, aircraft operations will be tailored towards ease-of-use aiming to establish bindings and modes of operation. The new Su-25 will share the same exact flight dynamics as its predecessor; accurate performance, enhanced damage modelling and new liveries.
As is the case for the Su-25T and TF-51D, the Su-25 will be a free offering for players to enjoy DCS, improving the choices for high fidelity Red Air aircraft alongside the full fidelity DCS: MiG-29A Fulcrum currently in development and planned to come on sale soon.
MiG-29 Helmet Model
Development Progress
An aspect of the DCS: MiG-29A coming to DCS later this year is the new pilot model. As further advancements to new pilots are introduced for the F-16C, F/A-18C, and AH-64D, the MiG-29A pilot will feature precision modeling and animations including uniforms, harnesses, patches and other elements. Special attention is being made to the helmet including the Helmet Mounted Sight.
Please don’t miss the special offers available during the Lunar New Year sale. Expand your hangar fleet and enjoy fabulous campaigns at great prices now available on our DCS E-Shop and on the DCS Steam Edition, both running till the 10th of February 2025 at 15:00 GMT. Enjoy!
Thank you all for your passion and support.
Yours sincerely,
Eagle Dynamics
DCS Summary | G.91 Development Progress | Lunar New Year sale now on!
DCS Update Development Progress
We released a new update to DCS this week that included important updates to both the DCS Core and many modules and campaigns. You can find the complete changelog here.
DCS Core AI aircraft received numerous improvements such as consideration of obstacles and other aircraft when takeoff, landing, and taxiing; correction of the S-3 B refueling lights; improved formation keeping for World War II aircraft; and more. Ground unit AI also saw improvements with JTAC infrared point designations; many AAA sound enhancements; and new desert liveries to name a few. There were naval improvements like fixing the Close-In Weapon System (CWIS) and a livery fix. In addition to a lot of attention to the AI, the weapons saw improvements like elimination of Maverick camera shake, Hellfire accuracy improvements, more accurate guidance method for the SA-11, general flare resistance for many seekers, and other weapon changes to create enhanced accuracy and realism.
F-16C and F/A-18C Both flagship modules saw improvements like eliminating the F-16C radar override crash, improved radar control and tracking, continued adjustment to the recently added false targets, and other items. The F/A-18C saw corrections to air-to-ground Expand mode scanning, changes to coupled autopilot, and fixing the video display from the Walleye to the datalink pod.
AH-64D This update saw further improvements to VRS entry feedback, fixed two crashes, added the ability for George to target inactivated units and engage units when fog is set to AUTO, and corrected FCR RF handover to the CPG. The wheel chocks also received a texture and we improved other avionics systems.
F-5E Following its recent release, we were pleased to add seven new liveries, made corrections to both the 3D model and textures to better match the liveries, corrected formation lights, provided a texture template, and other improvements.
There are of course many other improvements, fixes, and new additions in this update for the Mi-24P, Mi-MTV2, Flaming Cliffs 2024, many of our third party partner aircraft and campaign developers.
G.91
Development Progress
The Fiat G.91, also known as "Gina," was an Italian tactical support and reconnaissance aircraft developed in the 1950s. Operated also by Germany and Portugal, it made a significant mark on military aviation history. The G.91A version that was chosen by the Frecce Tricolori aerobatic team became famous for its spectacular execution of the "bomb" maneuver, characterized by high-speed passes just a few meters above the ground. Operationally, the G.91 was used by Portugal during the Colonial War where it played a crucial role in Angola and Mozambique.
IndiaFoxtEcho Visual Simulations is currently developing four versions of the G.91 for DCS: the G-91A, R-1B, R-3, and R-4. All of these are aimed at delivering an accurate and faithful representation in every detail.
Graphics In 2024, IndiaFoxtEcho Visual Simulations focused extensively on redesigning the cockpit to meet the highest standards. The next step will be an additional external model revision for even further improvements.
Flight Model The G.91 flight model is being developed using the panel method philosophy, dividing aerodynamic surfaces (such as wings and tailplanes) into smaller sections. Forces and moments are calculated for each section, ensuring an extremely realistic simulation in all flight conditions. Aerodynamic data is derived from the aircraft's authentic profiles, while performance data comes directly from the operational manual of the Bristol Siddeley Orpheus engine. This approach makes the G.91’s flight model even more advanced than the excellent MB-339.
Systems The G.91’s systems are entirely based on operation and maintenance manuals. Key features include separate load bars, pumps, accumulators, bypass valves, oxygen systems, and more that will ensure an unprecedented level of detail and accuracy.
Weapons IndiaFoxtEcho Visual Simulations has already implemented most of the weapons used by the G.91, including all fundamental parameters for the AS-20 Nord missile.
With DCS: G.91R, IndiaFoxtEcho Visual Simulations aims to deliver the most accurate reproduction of this rare and iconic aircraft ever created for a flight simulator. Please stay tuned for more information on this exciting new addition to DCS.
Lunar New Year Sale, Chinese New Year
Get up to 50% savings
As is the tradition with DCS, we are delighted to bring you amazing deals throughout our Lunar New Year Sale with up to half price savings across most modules. The sale has now started and will run until the 10th of February at 15:00 GMT. Don’t miss out!
We hope that you've enjoyed the most recent DCS update and videos, and we look forward to bringing you the next set of enhancements and new features soon. Please make sure you take advantage of the great deals in the Lunar New Year sale. Good luck to all of you and best wishes from all of us for this coming year.
Thank you again for your passion and support,
Yours sincerely,
Eagle Dynamics
DCS Update 2.9.12.5336
DCS Core
Aircraft AI. B-52. Incorrect connection during refueling - fixed
Aircraft AI. KC-135MPRS Losing altitude when called up as tanker - fixed (https://forum.dcs.world/topic/366604-kc-135mprs-losing-altitude/)
Ship AI. Fixed 054A CIWS
Ship AI. Fixed 071 livery
Ship AI. LS Ropucha damaged LOD missing - fixed (https://forum.dcs.world/topic/360244-ls-ropucha-damaged-lod-missing/)
Countries. Mi-8MTV2 added to Iraq
Dedicated Server. Server completely breaks down when the mission stops in Web GUI - fixed
Dedicated Server. Missions list shuffle function do not work - fixed
Graphics. Fix artifacts on clouds
Graphics. Fix for artifacts at intersection with fog when camera is placed directly on top layer of the fog
Ground AI. JTAC is capable off to continue use lase and use IR pointer after his destruction - fixed
Ground AI. JTAC. IR pointer is not shifted to other target - fixed
Ground AI. KS-19 sounder fixed
Ground AI. New sounds for Flak 38
Ground AI. New sounds for Flak M42 37mm and Twin Bofors 40mm, autocannon settings sound update
Ground AI. New sounds for Oerlikon 20mm Gun
Ground AI. New sounds for S-60 57mm gun + minor fixes
Ground AI. New sounds for twin and quad 20mm Flak gun
Ground AI. S75 ZIL truck model issue with windshield fixed
Ground AI. Added desert camo and updated other liveries for T-72B3
Ground AI. Sound Update for cannons
Ground AI. Added civilian Ural trucks models and updated liveries
GUI. Radio messages clipped by F10 map bar - fixed
GUI. Message history window won't close after exiting track - fixed
GUI. Most logbook A-10 patches are not usable - fixed
Scripting API. onPlayerTryChangeSlot() not called for dynamic spawns - fixed
MP. Events of user draw visibility control doesn't applied to client connected after trigger was fired - fixed
MP. FARP warehouses not synchronized on player join - fixed
Weapons. Active Maverick camera starts to shake at certain camera angles - fixed
Weapons. AGM-114L. In the case where not the entire target is visible in the AH-64 sighting system, the missile will hit the designated target, and not the neighboring ones.
Weapons. FFAR Mk 5 engine fire is detached far from exhaust nozzle - fixed
Weapons. IR missiles began to ignore flares more often - fixed. Flare efficiency has been returned to previous values.
Weapons. Kh-29T. Eliminate erratic maneuvers to the loft trajectory transition
Weapons. SA-2, V-755 missile. Liquid engine smoke of second stage tuned. Added inversion contrail at low temperature.
Weapons. Оnce LS-6-500 bomb it is released from the pylon, it transforms into an LS-6-250 bomb - fixed
Weapons. Rail launcher disappear after helicopter fires last missile against air targets - fixed
NS430 memory leak - fixed
DCS: F-16C Viper by Eagle Dynamics
Fixed Crash when click OVRD on MFD.
Fixed: Radar elevation control freeze after fail to track in VSR.
Fixed: RWS DTT attempting to drop single track drops both and resets radar back to search.
Fixed: While in STT the radar footprint freezes in HSD in the last azimuth setting and does not follow the target.
Fixed: HMCS Boresight locking - No rad but locking anyway.
Fixed: A-A radar false targets appear with radar not emitting.
Fixed: AGM-154A fired off angle but in-zone has a chance of not guiding.
Fixed: FCR TWS Can reset/drop track even if radar maintains trackfile/trackfile is not dropped.
DCS: F/A-18C by Eagle Dynamics
Fixed: EXP radar scanning speed and aperture seems tied to aircraft's speed.
Fixed: If Auto CPL is used with TOT it does not account for the waypoints in the sequence.
Fixed: DL13 display no longer shows the video feed from the AGM-62 Walleye before launch.
DCS: AH-64D by Eagle Dynamics
Added default value of the VRS audio notification in the Special Options to disabled/un-checked.
Fixed crash when George AI try detect targets.
Fixed crash when trying to display all targets (left long) in the George target list. (Crash in DLC Mission).
Fixed: George AI detects unactivated units and fires at them.
Fixed: George AI does not see the targets when fog is in Auto mod.
Fixed: When the aircraft is at a sufficient bank angle (estimating >20 degrees perhaps) and slew inputs are applied to the TADS with LMC enabled, the LMC slew behavior becomes bizarre.
Fixed: FCR RF Handover does not work with the front seater.
Fixed: TSD Cursor show option should be independent between phases.
Fixed: Closing AI Interface while player is in CPG seat is disabling C-Scope in CPG crewstation.
Fixed: Wheel сhocks miss texture.
DCS: Supercarrier by Eagle Dynamics
Fixed: Starting cold & dark the crew will not direct planes (multiplayer).
Forced option 'disable deck crew' don't work.
Fixed: Switching to Airboss view shows incomplete player aircraft.
Fixed: Wheel chocks are placed permanently in some cases.
Fixed: Stuck at Awaiting requested crew member.
Fixed: MT IFLOS lights are difficult to see.
DCS: F-5E by Eagle Dynamics
Fixed errors in liveries:
Added tie-down hooks (under the fuselage and under the wings) to the Aggressors. Changed the side numbers.
Removed the extra antenna on the Swiss and Austrian aircraft, under the fuselage in the nose.
Made a version of the antenna set for the 70s on the MiG-28, as well as on the Vietnamese and Iranian liveries. Removed the RWR antennas and installed a Skyspot antenna. Partially painted over the steel plates on the engine nacelles.
Returned the formation lights to some liveries.
Added protective brushes to the gaps under the flap rod on the fuselage.
Removed and corrected several minor errors and inaccuracies in the liveries.
Added template.
Added livery:
Aggressor VFC-13 11
Aggressor VFC-13 21
Sundowners VFC-111 01
USAF "Southeast Asia"
IRIAF F-5E Standard
IRIAF - 43rd TFS
IRIAF - 41rd TFS
Fixed: Some activities take up to 5 times longer.
Fixed: Attitude Indicator rotation is backwards.
Fixed: Flight Manual - Errors and typos in Hydraulic Systems diagram.
Fixed: The antenna crashes into the hatch.
Fixed: Fix the profile shape of the front of the suspension tank.
Fixed: The texture of the cross under the screwdriver has shifted from the screw cap and dirt.
Fixed: The RWR antenna is missing, on the rear, on the right.
DCS: Mi-24P Hind by Eagle Dynamics
Fixed: “Launcher arm” usage leads to rockets being fired in some cases
DCS: Mi-8MTV2 Magnificent Eight by Eagle Dynamics
Fixed: Helicopter weight is different from the one that was set in ME in certain cases
DCS: Flaming Cliffs 2024 by Eagle Dynamics
А-10A. Added new IA missions for Marianas and Caucasus
Su-25. Added new IA missions for Caucasus
MiG-29. Added new IA missions for Afghanistan
F-15C. Added new IA combat missions for Marianas
DCS Mirage F1 by Aerges
Input and clickability:
Clickability of F1BE rear canopy left handle (“Canopy open/close”) is now operative.
F1BE ejection handles clickspots tooltips were updated (the word “Alternative” was removed).
Fixed some 'Wrong connector name' messages in dcs.log.
Removed 'Fuel transfer sequence selector switch' from F1BE input as being not applicable to that version.
Both TRAP 136 (“Green”) and TRAP 137B (“Red”) radio panels frequency, channel and function selectors can now be controlled by both left/right mouse buttons and by mouse wheel.
IFF Mode 1 and Mode 3A code selectors now work with both left/right mouse buttons, as well as with mouse wheel.
F1EE IDN "Additional vector bearing/distance adjustment switch" values of acceleration with time were reviewed to make fine adjustments possible.
Systems and general:
Pylon loadout configuration standardized with modern DCS standards: Now the default setup is empty pylons but pylons can be removed to have a 'clean' aircraft.
Fixed engine fire lights that stayed lit after all electrics were turned off.
The F1BE rear seat safety pin doesn't block the front seat ejection anymore.
F1BE rear seat VOR/ILS control panel is now properly initialized to 'ON' state at hot start.
Fixed pre-programmed radio frequencies of F1BE and F1EE Iraq quickstart missions.
F1BE rear seat cockpit lighting is off, and rear seat safety pin is installed now when the 'Solo Flight' option is enabled.
DCS: C-101 Aviojet by AvioDev
CLB-200, BIN-200, BR-250 and BR-500 models improved.
Jettisoned canopy is restored now at aircraft repair.
Batteries’ temperature and capacity are now restored to initial values at aircraft repair.
Rear seat cockpit lighting is off, and rear seat safety pin is installed now when 'Solo Flight' option is enabled.
DCS: MB-339A/PAN by IndiaFoxtEcho Visual Simulations
Fixed: ADI does not move when mission starts in cold & dark
2025 promises to be a busy and exciting year for Eagle Dynamics, with the continued improvement of DCS Core, the enhancement of existing modules, and the launch of new and valuable products. Along with our 3rd party affiliates, we aim to elevate DCS to new heights and we hope that this video offers a good glimpse into some of the exciting things we are up to. While several of the products featured will be released in 2025, the video also focuses on our development priorities and objectives, many of which such as Dynamic Campaign, have been in the works for far longer than planned, draining more resources than expected, and sometimes creating frustration for many. This seems to be a constant with technology and engineering projects the world over and ‘par for the course’. But as we push the envelope and seek to achieve ever higher levels of realism and authenticity, we promise to do our very best to meet your expectations. Thank you for standing with us and for helping us improve and grow DCS, and thank you for your understanding and support as we move onwards and upwards.
Landing Gear Modelling
Development Progress
Previously relying on a simplified single-component system, our team has transitioned to a two-component model (strut and tire), solving complex second-order nonlinear differential equations to replicate real-world suspension behavior.
The new model supports various suspension types, such as oleo-pneumatic, rubber stack, and spring-oleo systems, allowing high-precision tuning using drop-test data. A specialized tool was developed to simulate drop tests, ensuring accuracy in energy absorption, displacement, and force metrics.
Tests based on real-world Mi-38 helicopters and WWII-era Bf-109E warbird undercarriage performance demonstrate the model's versatility when compared to similar aircraft in DCS (the Mi-8 and Bf-109K-4), even when dealing with conflicting reference data. These advancements allow for realistic suspension behavior across multiple aircraft types, enhancing the overall flight model fidelity. Please read about the extensive development process behind the new suspension model in the Tire Strut Suspension Modelling white paper.
Mi-24P Hind
Livery competition
Please join us in congratulating the winners of the Mi-24P Hind Livery Competition! While our original plan was to select just three winners, the outstanding quality of so many submissions has led us to include more. Check out the winners below:
A huge thank you to everyone who participated, your continued passion and support drives the development of your DCS. We look forward to bringing you all these new liveries for the Mi-24P Hind in an upcoming update!
Thank you again for your passion and support,
Yours sincerely,
Eagle Dynamics
Here's to 2025 | F-100D Development | SATAC Sign-ups
DCS in 2024
A Look Back
We combined Open Beta and Stable into a single release version only at the start of the year. This meant more time to prepare new releases, test updates, and check fixes and new additions. We remained firmly committed to enhancing both core features and module specific improvements throughout 2024 with well over 500 core fixes and updates, nearly 130 of which addressed AI behaviors alone. We also rolled out substantial changes, enhancements and bug fixes for all of our products, for example: F-16C (200+ items), F/A-18C (150+ items), and AH-64D (nearly 200 items).
Q1 and Early Q2 Milestones In late February, we boosted terrain scenery performance through optimized instancing and improved streaming. The AH-64D received its long-awaited Fire Control Radar (FCR), while the F/A-18C received a new pilot model and helmets. We also improved cockpit and external textures across most Flaming Cliffs 3 aircraft, released a number of fixes for Combined Arms, and launched the “F-15C Aggressors” campaign. April saw more realistic G-effects, improved INS+GPS logic, and the new “Mi-24P Outpost” campaign. In early May, we unveiled the eagerly awaited DCS: Kola Map by Orbx.
Mid-Year Releases Late-May brought the release of the mighty DCS: F-4E Phantom II by Heatblur Simulations, the “F/A-18C Operation Green Line” campaign, and the free Massun Asset Pack. We also introduced bomb fuse options, pilot model and animation updates for the F-16, and added new FCR modes to the AH-64D. In early June, the very capable DCS: OH-58D Kiowa Warrior by Polychop Simulations arrived alongside the “F/A-18C Operation Mountain Breeze” campaign.
Summer Highlights July featured the launch of the DCS: Afghanistan map and Flaming Cliffs 2024, complete with three new aircraft and campaigns. We also introduced a new launcher, a Select Role interface, and Dynamic Respawn, alongside AI performance refinements. Notably, the F-16C and F/A-18C radar systems were updated to address false targets, while the Supercarrier gained an Airboss (PriFly deck) feature. In August, we released the DCS: CH-47F, improved the cargo system, introduced a route tool for Select Role, and added the RMAP FCR Mode to the AH-64D.
Fall Advancements Late September saw significant technology improvements, including the removal of the single-threaded version, the introduction of new Spotting Dots, and major performance optimizations. We enhanced terrain VRAM usage and implemented radar shadows for ground radar in the F-16C, F/A-18C, and AH-64D. Additionally, we rolled out crucial CH-47F features and fixes and substantial updates to the Syria map. October brought our first-ever campaign-only patch and then two new campaigns later in the month, along with F/A-18C loadout enhancements, an AH-64D FCR Air Targeting Mode, and more CH-47F improvements.
Year-End Updates December opened with the DCS: F-5E Remastered update, new fog/dust and volumetric lighting, a revised selection tool for the Mission Editor, three campaigns, and new features to the Supercarrier deck crew. Shortly thereafter, we launched the DCS: Iraq map. Finally, on Christmas Eve, we delivered high-resolution Heavy Metal Assets for free, a major update to Spotting Dots, critical HUD and FM improvements for the F-16C, and pivotal FM and VRS and flight model enhancements for the AH-64D.
2025 and Beyond We would like to extend our sincere thanks for your continued support and dedication throughout 2024. We remain committed to enriching DCS. Please stay tuned for the 2025 and Beyond video coming very soon!
F-100D Super Sabre
Development Report
The F-100Ds’ development team, Grinnelli Designs, recently traveled again to Texas to work with the Collings Foundation’s F-100 Super Sabre. This unique opportunity allowed them to capture authentic cockpit audio during flight, preserving the raw and immersive sounds of this iconic aircraft. Please watch the F-100D Dev Log: The Road to Realism - Part 2.
Beyond their work in Texas, they have been focusing on refining the cockpit model. By enhancing the geometry and textures they have ensured that even the most intricate details are represented with precision.
Grinnelli Designs has made substantial improvements to testing and verifying the flight model through the implementation of in-house physics simulation tools. This allows them to quickly verify the accuracy of any changes to the flight model. Work has taken place in other areas such as the “Hun’s” unique Radar Warning Receiver (AN/APR-25 RHAW), Weapons Systems, Electrical Systems, Damage Model, Low Altitude Bombing System, and much more.
“These efforts define our commitment to creating a highly realistic and immersive experience that reflects the legacy of the F-100 Super Sabre. Thank you for your continued support.”
- Grinnelli Designs
SATAC 2025
Tournament
The 51st PVO Regiment proudly announces SATAC 2025. SATAC, short for Squadron Air to Air Championship, is an annual event set to provide a prestigious platform for competitive Air-to-Air sportsmanship, welcoming all squadrons and airframes to participate! The inception of SATAC dates back to 2011, and the tradition continues as we invite all competitive Air-to-Air squads to compete against the finest that DCS has to offer in a highly immersive and realistic combat environment. Our format is designed to promote the utilisation of various aspects of the simulation, including different weapon types (ARH/SARH/IR) air-to-air missiles, dissimilar air combat training (DACT), and the full range of modern DCS aircraft, each playing its unique role in SATAC 2025. Please sign up now!
Once again, all our very best wishes of health, love and happiness to you and your families for the year ahead. Thank you for all you do to support our work, we really appreciate it. Here’s to a great 2025!
Yours sincerely,
Eagle Dynamics
Heavy Metal Pack | DCS Update Summary | Happy New Year
DCS Assets
Development Report
Earlier, we released new units as part of the Heavy Metal Core pack. It’s with great pleasure that we provide you with higher detail versions as part of this week's Christmas update!
Added free pack of high fidelity 3D models.
B-1B
B-52H
S-3B (and tanker)
SA-10 (S-300 SAM)
M1A2
M1A2C SEP v3
MRAP MaxxPro
Centurion C-RAM
We hope you will enjoy these beautiful AI units, and to see them deployed in your missions and campaigns. We look forward to bringing you many more in the future.
DCS Update
Development Progress
In the most recent update to DCS Core, the “improved spotting dots” option has been replaced by a new Spotting Dots setting. This feature can be toggled Off or set to Auto, 1 Pixel, or 2 Pixels, and it can also be enforced through the Mission Editor. When peripheral VR quad views are active, the spotting dot size will default to 1 pixel. Mission Editor functionality has been expanded. New triggers allow for toggling individual drawings on or off. Unloading multiple cargo items at once is now supported, and an error causing the display of non-cargo objects in the radio menu has been corrected. Issues related to multi-selection tools, rotating units, and loading templates have also been resolved. For the full list of changes, please read the full changelog.
The DCS: F-16C Viper has received noteworthy improvements to its heads-up display (HUD), flight model, and radar behavior. The HUD’s Limited Refresh Rate now updates airspeed, altitude, and acceleration at fixed intervals, making fast-changing parameters correctly skip values. Based on user feedback, corrections to excessive energy loss at higher angles of attack and slower speeds have been introduced, with further work planned for high-speed regimes. Deep stall issues have been addressed, along with yaw behavior during roll inputs in landing configurations. Various radar bugs have been fixed, including trackfile behavior in STT, TWS altitude rounding discrepancies, and lock range in ACM Bore mode. External fuel transfer now functions even if AIR SOURCE is set to RAM, and a flicker in the CCIP aiming marks has been eliminated. The developers have also released a revised Early Access Guide with new chapters on navigation and tactical employment, plus updates to the radio communications and datalink sections.
The DCS: F/A-18C benefits from fixes to weapons avionics crashes, the addition of gray-scale (will still appear green despite name) ground radar maps, and resolution of several texture and INS configuration errors.
The DCS: AH-64D has undergone a range of flight model improvements to make yaw control less sensitive, adjust rotor thrust at low speeds, and refine the vortex-ring state (VRS) condition that is accompanied by new visual and audio warnings. Minor rotor cone animation issues have been addressed, SCAS drift during hover has been corrected, and the interface for George AI has been enhanced to assist color-blind players. Multiple small bugs, including incorrect TADS camera clipping and error messages for en-route distances, have also been fixed.
The DCS: CH-47F has seen a range of additions: new trimmer options, windshield wipers, corrected LCT schedule, and improved Cyclic Stick position for air start. The crew animation speed has been raised when switching seats, and numerous fixes address engine repairs, IR strobe patterns, and ramp visualization.
The DCS: Supercarrier update addresses several issues with AI taxiing, deck crew animations, and spawn logic. Directors should no longer repeat “stop” gestures excessively, and wheel chocks function correctly after teleporting to the hangar. Catapult launching logic has also been improved. Despite these updates, a known issue persists regarding the “disable deck crew” option not functioning properly unless it is set beforehand in the general settings.
The newly remastered DCS: F-5E includes cockpit shake and vibration animations, wingtip oscillation at high AOA, and updated LERX vapor effects. RWR dimmer controls, service hatch panels, parking lot static aircraft placements, and theme loading pictures have all been adjusted.
Happy New Year!
Warm wishes
We wish you soaring spirits and skies full of cheer this holiday season. From everyone at Eagle Dynamics, may your days be filled with joy, love, and good health. Stay safe, enjoy the festivities, and here’s to reaching new heights together in the year ahead. Happy New Year!