Dead Age 2 is on sale at a high discount the next few days. Check it out its much more complex and more interesting than Dead Age 1.
Meanwhile we are working on the next Dead Age with a lot new ideas, if you want to learn more, just scroll down to " The next Dead Age". If you want to contribute ideas , suggestions for the next game, use this link:
If you want to support us now, please write a review, so that we also survive on our huge quest. It's really hardcore difficulty level for developers to survive with masses of indie games on Steam.
The next Dead Age
At the moment we are finishing the prototype phase for the new Dead Age, we are still fine-tuning the prototype and we are also working on an implementation of Dead Age 2 for Playstation 4 & 5 and probably Xbox as well. Right now we are in a prototype phase, but we are pretty sure about most of the design points. This will be followed by another 2.5 years of development until 2024. Here's the updated list of what we're planning to include and it's a lot of work with increased budget and team size.
The next Dead Age will remain a role-playing game, but there will be more focus on strategy and some simulation.
NEW small with up to 3 survivors but also big battles with up to 18 survivors against waves of enemies, this time in real time in the style of Dragon Age 1 or Pathfinder but with a few differences. We are not trying to integrate a pause mode, but a slow-motion mode in the style of Fallout. This slow-motion skill can only be used infrequently, so the game feels faster overall. Only if you look at e.g. the tooltips of the opponents the game can be paused to have enough time to read which tactics or buffs the opponent has. We are trying to go a new way here that no other game has done before. In the next few months we will find out if the combat system is as fun as I envisioned it in my head. xD.
There are several bases you can control and much more rooms e.g. cooking, farm animals or wild animals in cages for the hunter or traps for the defense of the bases.
You will be able to manage dozens of survivors, which now have more attributes e.g. stress or motivation.
The focus on strategy is also reflected in the fact that you can conquer or defend areas. The clue is that up to 7 other factions can also conquer the territories, this can result in cool battles and sometimes an alliance with a faction is important to be able to exist at all on the battlefield. Besides, zombie hordes still want to have a say.
We are also trying to improve the storyline. The focus should not only be on other factions, but also bring the companions more into the action. This will mean that story companions (as in Dead Age 1 + 2) can not die forever, because otherwise you never know who is currently dead and who is still alive.
Nevertheless, the player can still die and also the numerous non-story characters. Workers or soldiers that you lead to your camps because of events or quests.
But the game is divided into 3 chapters. When you finish a chapter, the player can start at the next chapter. So he does not have to repeat the whole story.
It also has the advantage that I, as a designer, can make the game a bit harder later on, knowing that not so many "accidental" players will complain about having to repeat numerous hours ;)
Important decisions and consequences are listed exactly this time, so you can see chapter by chapter which decisions you have made. If you are unhappy with a decision, you can repeat the chapter accordingly.
More news about the next Dead Age game will follow soon. If you have any problems with Dead Age 2, please use the forum. https://steamcommunity.com/app/951430/discussions/1/ And you can always visit us in discord: DISCORD
Have fun and stay healthy! Rayk (HolyAvatar in Steam Forum) & the Silent Dreams Team
Dead Age 2 is on sale at a deep discount the next few days. With the latest update we have some small bugfixes. If you have any problems with Dead Age 2, please use the forum. https://steamcommunity.com/app/951430/discussions/1/
Meanwhile we are working on the next Dead Age with a lot new ideas, if you want to learn more, just scroll down to " The next Dead Age". If you want to contribute ideas , suggestions for the next game, use this link:
If you want to support us now, please write a review, so that we also survive on our huge quest. It's really hardcore difficulty level for developers to survive with masses of indie games on Steam.
The next Dead Age
Right now we are in a prototype phase, but we are pretty sure about most of the design points. This will be followed by another 2.5 years of development until 2024. Here's a small list of what we're planning to include.
Planned Features
The next Dead Age will remain a role-playing game, but there will be more focus on strategy and some simulation.
There are several bases you can control and much more rooms e.g. cooking, farm animals or wild animals in cages for the hunter or traps for the defense of the bases.
You will be able to manage many survivors, which now have more attributes e.g. stress or motivation.
small but also big battles with up to 18 survivors against waves of zombies, this time in real time in the style of Dragon Age or Pathfinder. It is supposed to be faster overall. However, the view remains from the side. This means the characters perform their basic strikes in real time, but you can pause and think of tactics. At the same time, you can again handle many skills, which can also be upgraded in terms of level. More tactics for the opponents are planned, so that the player varies his tactics as much as possible. There should be help with speech bubbles of the party members to tactics, so that players who do not get along with a tactic immediately receive support.
The focus on strategy is also reflected in the fact that you can conquer or defend areas. The clue is that up to 7 other factions can also conquer the territories, this can result in cool battles and sometimes an alliance with a faction is important to be able to exist at all on the battlefield. Besides, zombie hordes still want to have a say.
We are also trying to improve the storyline. The focus should not only be on other factions, but also bring the companions more into the action. This will mean that story companions (as in Dead Age 1 + 2) can not die forever, because otherwise you never know who is currently dead and who is still alive.
Nevertheless, the player can still die and also the numerous non-story characters. Workers or soldiers that you lead to your camps because of events or quests.
But the game is divided into 3-4 chapters. When you finish a chapter, the player can start at the next chapter. So he does not have to repeat the whole story.
It also has the advantage that I, as a designer, can make the game a bit harder later on, knowing that not so many "accidental" players will complain about having to repeat numerous hours ;)
Important decisions and consequences are listed exactly this time, so you can see chapter by chapter which decisions you have made. If you are unhappy with a decision, you can repeat the chapter accordingly.
More news about the next Dead Age game will follow next year. If you have any problems with Dead Age 2, please use the forum. https://steamcommunity.com/app/951430/discussions/1/ And you can always visit us in discord: DISCORD
Have fun and stay healthy! Rayk (HolyAvatar in Steam Forum) & the Silent Dreams Team
With the latest update we have some small bugfixes. Meanwhile we are working on the next Dead Age with a lot new ideas, more camps, new rooms, more survivors, different combat - and you can continue to post your suggestions here.
Don't forget our last big updates. Here we created the survival options for Dead Age veterans and we have improved the higher skills.
If you want to support us now, please write a review, so that we also survive on our huge quest. It's really hardcore difficulty level for developers to survive with masses of indie games on Steam.
Bugfixes
added a tryfix for rare situations when the player gets stuck during the transition to a room inside an outpost (if you have this situation after our latest update, please talk to us!!!)
fixed Independent's Light Armor's torso model was not rendered when the main char had dark skin color
added a safety check when loading a save to makes sure all completed achievements are send to the Steam API (some people had missing Steam achievements despite the ingame achievements triggering correctly)
added a new dialogue line to Trevor (merchant in Forest Grave) to help in case he dismisses the player because his first mission is not yet completed
fixed a crash that could occur during combat when an enemy triggered a counter attack while already being killed by trap damage
If you have any problems, please use the forum. https://steamcommunity.com/app/951430/discussions/1/ And you can always visit us in discord: DISCORD
Have fun and stay healthy! Rayk (HolyAvatar in Steam Forum) & the Silent Dreams Team
We've implemented turkish language for Dead Age 1. Thank you for the work and big applause to our turkish steam survivors:
Emre Keleşsevmezoğlu Cahit Emc
After we finished Dead Age 2 a few month ago,
we are working now on the next Dead Age with a different focus and you can continue to post your suggestions here. We have our current information about the next Dead Age here:
Don't forget our last big updates for Dead Age 2. Here we created the survival options for Dead Age veterans and we have improved the higher skills.
If you want to support us now, please write a review, so that we also survive on our huge quest. It's really hardcore difficulty level for developers to survive with masses of indie games on Steam.
If you have any problems with Dead Age 2, please use this forum. https://steamcommunity.com/app/951430/discussions/1/ And you can always visit us in discord: DISCORD
Have fun and stay healthy! Rayk (HolyAvatar in Steam Forum) & the Silent Dreams Team
Dead Age 2 is on sale at 55% off. Meanwhile we are working on the next Dead Age and you can continue to post your suggestions here. We have some, new information about the next Dead Age here:
Don't forget our last big updates. Here we created the survival options for Dead Age veterans and we have improved the higher skills.
If you want to support us now, please write a review, so that we also survive on our huge quest. It's really hardcore difficulty level for developers to survive with masses of indie games on Steam.
If you have any problems, please use the forum. https://steamcommunity.com/app/951430/discussions/1/ And you can always visit us in discord: DISCORD
Have fun and stay healthy! Rayk (HolyAvatar in Steam Forum) & the Silent Dreams Team
We now present for Dead Age 2 some small improvements with Spanish Spain and French. Thanks to Shekerd and Pauline. Meanwhile we are working on the next Dead Age with and you can continue to post your suggestions here.
Don't forget our last big updates. Here we created the survival options for Dead Age veterans and we have improved the higher skills.
If you want to support us now, please write a review, so that we also survive on our huge quest. It's really hardcore difficulty level for developers to survive with masses of indie games on Steam.
If you have any problems, please use the forum. https://steamcommunity.com/app/951430/discussions/1/ And you can always visit us in discord: DISCORD
Have fun and stay healthy! Rayk (HolyAvatar in Steam Forum) & the Silent Dreams Team
We now present for Dead Age 2 some small improvements with controller and travel enemies in this new update. ( a few dozen less small fights in the 30 hours or more campaign ;)) Meanwhile we are working on the next Dead Age and you can continue to post your suggestions here.
Don't forget our last big updates. Here we created the difficult survival options for Dead Age veterans and have improved the higher skills.
If you want to support us now, please write a review, so that we also survive on our huge quest. It's really hardcore difficulty level for developers to survive with masses of indie games on Steam.
Improvements
slightly reduced the chances for random encounters while travelling
added a new task to Tessa healing quest to further clearify what exactly is to do
the combat UI now uses a complete console-like controller behaviour instead of a virtual cursor
adjusted the starting skill points for Hank and Jane when they join the player to make them more adjusted to the skill levels of other survivors
added a few more attraction areas on UI elements for the virtual cursor in controller mode
Bugfixes
fixed a rare combat crash that occurred when during a second wave a skill's cooldown was reset but it's idle changing buff was still active (e.g "Give cover")
fixed issues with controller support where some inputs on contextual buttons and areas would not work
If you have any problems, please use the forum. https://steamcommunity.com/app/951430/discussions/1/ And you can always visit us in discord: DISCORD
Have fun and stay healthy! Rayk (HolyAvatar in Steam Forum) & the Silent Dreams Team
Taking a look out of the window and at the calendar: It's getting summer! So it's time again for the ultimate hotness: The annual STEAM SUMMER SALE! From June 24 to July 8, our entire Headup portfolio is heavily discounted - with up to 90% off:
In the last weeks there were some small customer requests. We now present some small improvements with the new update for Dead Age 2. Meanwhile we are working on the next Dead Age and you can continue to post your suggestions here.
Don't forget our last big updates in the last month. Here we created the difficult survival options for Dead Age veterans and have improved the higher skills.
If you want to support us now, please write a review, so that we also survive on our huge quest. It's really hardcore difficulty level for developers to survive with masses of indie games on Steam.
Improvements
increased the resistance and health value for escorted medics but also reduced the strength of the buffs they gave to player's party
improved quest marker and task updates for the "Independent Spy" quest since some players had problems finding the next clues
the quest to get the votes from the merchants will now properly show a count update when the player got a new vote
adjusted the starting skill points for Hank and Jane when they join the player to make them more adjusted to the skill levels of other survivors
changed: the skip tutorial button would already be active by default in a save slot even if the player didn't finish a tutorial run
changed: the talk function in the bar screen can now be triggered with left click anywhere and not specifically on the portrait
added an additional backup file that is saved when a new day/night begins
added two new speech bubbles in combat that helps the player with using the right tactic against certain enemies
small improvements for French, Portuguese and Spanish Spain localization
added an additional backup file that is saved when a new day/night begins
Bugfixes
fixed that after one faction becomes hostile due to the story you could still encounter events that allowed regaining reputation for that faction
fixed some merchant combatants in events could have "No one" displayed as their faction
fixed issue with Lana's request (during Tessa's quest) regarding the rescue of her boyfriend when the rescue happened before the time limit but the talk to Lana happened after the time limit
fixed side quest "Savior" briefing dialogue would show the map zoom to target location only on first occasion in contrast to other side quest briefings
fixed that the graveyard sequence didn't work properly when a temporary camp member was present
If you have any problems, please use the forum. https://steamcommunity.com/app/951430/discussions/1/ And you can always visit us in discord: DISCORD
Have fun and stay healthy! Rayk (HolyAvatar in Steam Forum) & the Silent Dreams Team
Dead Age 2 is on sale for 48 hours. We had done a lot of fine tuning in the last months, and integrated some customer requests. The last free update was the Survival options for veterans who want an even harder challenge. Don't forget our last big update. Here we have improved the higher skills.
Furthermore, we are working on the next Dead Age with a lot new & cool features and you are welcome to write your wishes or comments here. https://steamcommunity.com/app/951430/discussions/0/4246299157482132600/
If you want to support us now, please write a review, so that we also survive on our huge quest. It's really hardcore difficulty level for developers to survive with masses of indie games on Steam.
If you have any problems, please use the forum. https://steamcommunity.com/app/951430/discussions/1/ And you can always visit us in discord: DISCORD
Have fun and stay healthy! Rayk (HolyAvatar in Steam Forum) & the Silent Dreams Team