Dead Age 2 has a new update. We have a few improvements for you. For example improved saving when quitting and improvements for the traps skills.
Here you can see our current roadmap , check this out: https://steamcommunity.com/sharedfiles/filedetails/?id=2223075114 If you want to support us, please write a review, so that we also survive in our huge quest.
Customer Wishes
-changed that traps in combat can now be set up in the front row slots as well -changed that the game will now save whenever the player goes back to menu or quits the game from the ingame menu while being on the map, at the player camp or at a faction outpost. -slight improvements to enemy AI: they will choose their skills a bit more thoughtful now (eg no melee counter state in back row or charging up strong attacks when HP are almost gone) -added a confirm context button to attributes, skills and character upgrades to quickly confirm your assigned points -added the function to simply click und the contextual control info at the bottom of the UI to trigger their actions -added a check before entering dungeons like the mine that lets temporary chars like escorted medics return to your camp so they won't follow you through the dungeon -changed that Nathalie from the lost medic quest will now go to City West on her own if you rescued her but then let her wait for to long -added a save point at the end of Jason's part of the tutorial sequence -added control hint for the recenter map function
Bugfixes
-changed the controller button for unequip item from B to X (on Xbox and PS controller respectively) so B is no longer double mapped at this situation -fixed that civilian encounter event doesn't drop the item they want to sell if you get in fight with them -fixed that the second NPC in the random escort event with a faction soldier could end up in the party after the event ended when the soldier leader died during the fight -fixed that buff particles could sometimes stayed active on characters event when the fight has ended -fixed a crash related to infection info chatters that could occur during camp defense fights -fixed that the main character would get the depressed state when doing a job without the required food or water supply
All the best and stay healthy! Rayk & the Silent Dreams Team
Dead Age 2: Currently on Sale & Update 13: Customer Wishes
Dead Age 2 is currently on Sale. Here you can see our current roadmap , check this out: https://steamcommunity.com/sharedfiles/filedetails/?id=2223075114 If you want to support us, please write a review, so that we also survive in our huge quest.
Customer Wishes
-enabled Steam Cloud Sync for the 3 save slots -added new Spanish - Spain localization since the current one was more Latin American Spain -added new character chatters when a character gets infected -added new character chatters when ammunition for a weapon type gets low -added a new retreat button to the ingame menu that lets you reset your run immediately and sends you back to the character selection screen
Bugfixes
-fixed that the "skip intro" button in the character selection screen could behave inconsistently -fixed that healing values of medical items were not displayed correctly in inventory gui -fixed an AI bug that could cause the combat to get stuck -added new hint messages when a character in your camp is about to die because of infection, hunger etc. -fixed that the ambush encounter in the cave at the abandoned camping site was not working like an actual ambush fight -fixed that there was no passage from forest grave to the northern smuggler base by foot which should be possible after the first trip via the yacht -fixed some possible inconsistencies with the fullscreen and borderless window settings and how they are saved to disk and reapplied on next game start -fixed that the injured civilian event always had the ambush outcome and none of the other -fixed missing achievement names in the list of achievements and fix for cramped text formatting in the description field of the upgrade screen
All the best and stay healthy! Rayk & the Silent Dreams Team
Dead Age 2 Currently on Sale & Update 12: Boosting Skills
Dear Survivors,
Dead Age 2 is currently on sale!!! We are still improving the current version. So after we integrated manual levelup, endless mode (if you want or need) and the tutorial cut, we are now also improving the biggest AP 3 skills. Thanks to Harris in the Community Forum for the analysis.
If you want to support us, please write a review, so that we also survive our huge quest. Here you can also see our current roadmap , check this out:
Camp job change: -if you don't have enough water or food for a job you can still assign it to a survivor but with the restriction that it will give the character the depressed state afterwards. if you find food/water yet on the day it will be used to fulfill the job's need and they won't get the negative effect
Skill boosts: Blades Blade Storm from 140 to 160 Blades Sensitive Strike 120 to 210 and bonus from 2x170 to 2x230 Pistol Adrenaline Rush normal from 100 to 110 and bonus from 3x110 to 3x130 Rifle Ground Salvo bonus from 3x60 to 3x70 Rifle Merciless Salvo from 6x70 = 420 to 6x95 = 570 Shotgun Devastating Shot 200 to 300 and bonus 300 to 400
Fixes: -fixed a crash that could occur when one of your allied NPCs did the last kill to clear the enemy wave and the next wave spawned in -fixed that the cantina UI in outposts of other factions sometimes showed unaccepted side quest in the wrong category -fixed last quest bug
All the best and stay healthy! Rayk & the Silent Dreams Team
Dead Age 2 Update 11: Manual Levelup, Tutorial & Russian Translation
Dear Survivors,
Today we have a major update for Dead Age 2. Levelups now have much more interaction. The damage model has also been improved, which primarily affects the combat with assault rifles and blades. It has also been improved that users of blades and assault rifles can see which enemies are ineffective when attacking. The tutorial has been shortened a little bit and also deals with the new levelup system. An endless mode is activated for slow pace players. In addition there is a completely improved Russian translation with a better font. The French translation has also been improved, but is still work in progress.
If you want to support us, please write a review.
Here is today's changelist:
-changed: Better Russian (full) Thank you to Сергей "Война" Румянцев and french (a part) language Thank you to Alexandre Mangin -changed: Endless mode the timelimit quest now starts only when you do the important leader quests. For players who want to play with slow pace, (but with a levelup limit to not make the later action too easy) -changed damage calculation: defense and resistance are now applied as a percentage reduction to incoming damage -changed attribute distribution: players can now choose which attribute to increase on their characters. On level-up a character will gain 5 attribute points which can then be spend just like talent points -changed level-up popup: adjusted the level-up popup to account for the changes made to attribute increases. It is now also a bit faster because you don't have to wait for something like three windows to pop up and out again -changed tutorial: we cut out some fights from the tutorial to shorten it a bit -several balancing changes: together with the new defense calculation we went over the different weapon categories and tried to balance them accordingly -exchanged the Cyrillic font with one that resembles the comic look of the Latin font a bit more -changed reputation status "Hero" now requires 100 reputation instead of 90 -fixed characters holding the pistol in a weird way and clipping their arm through their body while walking in combat scenes -fixed that the cursor in controller mode was offset by some noticeable amount on resolutions smaller than 1080p -fixed that when investing talent points and then trying to switch to another tab would just close the GUI when confirming or reverting the talents instead of actually switching the tab -fixed that in some cases the player party's AP points did not properly reset when a new combat began (e.g. arena fights) -fixed a possible bug where the target location of Mary's quest could becomes unable to be entered -fixed that enemies that spawn as a second wave wouldn't have their passive buffs applied correctly -fixed that enemies would keep an attack charge when they went stunned or KO -fixed that zombies in the help punks/scavengers events would spawn with a fixed level range and not adapting to the area level range -fixed that merchants in random merchant encounters would not drop the item they were trading if you fought against them -fixed that in some events if the bribe option didn't work out your money was still taken and not given back -fixed that the dialogues from faction leader Joseph regarding map events (e.g. horde attack on HQ) were not replaced when he was not longer in charge of the HQ
All the best and stay healthy! Rayk & the Silent Dreams Team (HolyAvatar in Steam Forum)
Dead Age 2: Update 10 The calm before the storm
Dear Survivors,
Dead Age 2 is available now on Early Access!!! Thanks for all the reports, we will work hard on it! If you want to support us, please write a review because our goal shall be to have at least 70% positive reviews in Steam to survive in our huge quest.
The calm before the storm means that there are still some bug fixes to be done this week. (see community forum) Next week there will be a big update regarding manual levelup, improved damage calculation for e.g. blades and assault rifles and a completely improved translation into Russian.
Here is today's changelist for Dead Age 2:
-fixed that important quest progressions could get stuck if you failed some side quests for the cantinas in City West or City East and no more quests were available. Now it will refill these quests if you haven't fulfilled the required number of side quests yet -fixed that in some cases because of the changed start date of the final quest players who were already at the final fight or after it got a stuck state -improved russian translation (next week the full version) -fixed some issues with the skills UI where switching the character would not ask to confirm the changes to the current char -fixed that changing clothes equipment of a character that is playing an animation in the camp could mess up the model's position -fixed some issues with characters in the camp choosing a bed spot on day / night transition -fixed a crash when a party character was executing a counter while the required weapon ammo is depleted. It will now ommit the counter attack and show a floating text -fixed that the tooltip description of constitution went missing -fixed some errors in the localization -fixed that the stats increase for equipment was calculated wrongly when using upgrade kits -changed: gear that is currently equipped by a character can now be upgraded in the upgrade menu without having to unequip it first -changed: slightly reduced the damage of all shotguns because it was a bit too high in comparison to pistol damage -changed: reduced the crafting cost of pistol ammo a bit -changed: increased loot for Hunter Ammo and Technical Ammo -fixed that the death count in the stats was not carried over to the next run so the "die 3 times" achievement was impossible to reach -fixed that the vsync option was not saved persistently between game sessions or rather that it was ignored when the game started up again (resolution and full-screen settings may have been affected as well in some way) -fixed that health points didn't immediately updated their value when a constitution buff wore off -adjusted font of the hp and xp point display on character slots shown in inventory, camp room and skill UIs
All the best and stay healthy! Rayk & the Silent Dreams Team (HolyAvatar in Steam Forum)
40k Wishes/Buys reached & extended Early Access Roadmap for Dead Age 2!
Dear survivors,
we’ve got some good news for you. The “Wishlist or Buy” event has reached 40,000 wishes. With this we can now add additional Rogue-like events! ːsteamhappyː But there is much more to report. Because of the feedback we received we decided to extend the development for one and a half months to include new features that you suggested.
Late August:
manual level-ups / resettable upgrades
Many players have asked for a manual level-up - of course we want to meet your wishes and are implementing them now. However, we also have to work on some attributes to make sure the balancing is right. So, that’ll be a big point for August which shifts the original road map a bit.
Late September:
Healing with healing items for all party members & NPCs
Adapted shorter "Director's Cut" tutorial
Additional hats & helmets for the party lootable
Improvement of the Russian translation
Besides Spanish Latin, a Spanish Spain translation is also planned
The additional features make it easier for new players to get started and offer more variety later on where you can i.e. get new armor and heal NPCs you are escorting.
Late October:
Threat barometer / Additional map events
10 new Rogue-like events
Another great feature is the threat barometer and associated additional map events. It is an interesting feature to reduce the threat to all regions, so that you won't encounter random enemies in the areas too often. The additional Rogue-like events will help to make the gameplay even more varied.
Late November:
Additional speech bubbles in combat to add a little more variety to the game.
Late December:
The grand finale of the action will take place! You can experience additional quests, areas and bosses! ːsteamhappyː
We hope that you will find the planned new features as exciting as we do. Thanks for your feedback. With your support, we will continue to improve the game over the next weeks and months to provide the best possible experience.
All the best and stay healthy! Rayk & the Silent Dreams Team
Dead Age 2 is available now on Early Access!!! Thanks for all the reports, we will work hard on it! If you want to support us, please write a review because our goal shall be to have at least 70% positive reviews in steam to survive in our huge quest.
We have again adjusted some points based on your feedback, e.g. the timing of shop refills to be on a global or added dialogues to Lydia that allow you to skip the last few days if you already mannaged to befriend two factions.
Here is today's changelist
Wednesday: -fixed that after establishing your alliances in the final quest with Lydia you no longer can negotiate with the left over faction -changed fernando's quest so you can no longer visit the quest location without him indefenitely -fixed a dialogue that occured at the end of Sarah's quest even when she was dead -fixed some issues related to the passive loot location scouting every 5 days -fixed a crash (introduced in 0.4.7) that occured when the fight against Dexter started -fixed some issues that could occur due to the fast dialogue skipping added in 0.4.7 Friday: -fixed one of the civilian combatants holding his gun the wrong way -fixed that during the final quest temporary characters like side quest doctors could interfere with the fights -fixed that random encounters on the last step in the final quest could interfere with the fights -added dialogues to Lydia that allow you to skip the last few days if you already mannaged to befriend two factions -added a dialogue option to the merchant at the Army outpost in City West to guide the player if he searches for the armor -fixed the dialogue option in Tessa's quest briefing, that gives you medkits was not disabled after you chose it (resulting in unlimited medkit exploit) -fixed a dialogue in Tessa's quest mentioning Sarah instead -fixed that one of Fernando's dialogues during Tessa quest triggered in a way that when leaving the game right away the result of that dialogue was not saved and got lost -changed the timing of shop refills to be on a global, fixed 5 day cycle instead of depending on the players last visit -changed the mechanic how the USArmy Armor is added to the merchant by Lana's quest so it is always available -updated several particles in the game from unity's legacy shader to latest shader (possibly fixing some remaining graphics crashes? for example in the hospital scene) -fixed that talking to a baarkeeper about an already assigned side quest would spawn a new ghost locations every time -fixed that the game got stuck when doing Joseph's quest in the prison when the main character was the only party member -improved allied AI so it wont use skills that have no value in the current situation eg: "Return fire" when no ranged enemy fighters are present -added a new debug mechanic: if the game is in a fight and not waiting for player input after a wait delay of 10 seconds without any new combat / AI command happening the game will assume it got stuck and create a crash report. This will hopefully help iron out some of the remaining random freezes and similar problems in combat that are too difficult to reproduce
Dead Age 2: Update 6 more Bugfixes
Dear Survivors,
Dead Age 2 is avaible on Early Access. Thanks for all the reports, we will work hard on it! If you want to support us, please write a review because our goal shall be to have 70% positive reviews in steam to survive in our huge quest.
We have again adjusted some points based on your feedback, e.g. the animations from the crawler were made a bit faster. The Us Army HQ now checks not only the leader but all party members based on the armor the army needs. In August we will talk about some major changes, e.g. the level up!
Here is today's changelist
- improved gui localization for russia (dialogue improvements will come in a few weeks) -fixed that the end of day popup on the map could interrupt active dialogues which in some cases could break quest scripts -therefore added an retoractive fix for saves where the "Rescue Jamal" task didn't finish correctly -fixed that the 2 wrong locations to find and rescue Jamal during the quest were not removed after completing the task -fixed that Dexter didn't count towards the kill bosses achievement (saves were he is already dead will retroactively get the kill counted) - faster animation for Crawler -fixed that the combat info overlay was not visible in one of the desert scenarios -fixed that the combatant slots weren't interactable with the mouse in the crashed plane sceneario at night -betraying or covering Jamal now counts towards good or bad deed achievement respectively (also retroactively for existing saves) -fixed sarah quest could get stuck when she died in the fight just before finding her friend -fixed an issue with the dialogue on the Army bridge when Abraham is in the party if you try to go back after selecting the bribe option -fixed that turret info showed "3x" attacks despite only having one hit frame per attack -changed the Army armor detection to work with any party member wearing it not just the player's character -added a fix for saves that are stuck in the mine dungeon due to another error that prevents the quest scripts from triggering and leaves the player with just one key for the door (sadly we haven't figured out the primary cause yet) -changed that lydia will give infos about terence right from the beginning of lanas task instead of having to talk to terence before -adjusted the hue of green colored gui labels to be more eye friendly -disabled some particle effects in bunker, hospital and prison scenario to check if it resolves the crashes some users are experiencing
Dead Age 2: Boosting Rifle, Shotgun & Blades & Bug fixing
Dear survivors,
Dead Age 2 is available on Early Access! Thanks for all the reports for Dead Age 2, we will work hard on it! If you want to support us please write a review because our goal shall be to have 70% positive reviews in steam to survive in our huge quest.
Today's patch will improve some weapons and also increase the weapon damage at the beginning of the survivors. There were problems before when the player attacks against higher level opponents. Now you can do more damage with the assault rifle. It's still not a good idea to use the assault rifle on Heavy Armored Enemies (30 and more armor) so dont forget. But you get more damage for the amount of money and crafts.
Shotgun has also been improved. Damage has been increased by 10 in total and some skill damage values have been improved. So his damage against Heavy Armored Enemies is nice.
Bladed has also been improved. Blades get a little more damage so they can stand up to the blunt weapons. Damage has also been increased for some skills. Remember, however, that they are primarily intended for use against low-armored opponents.
Keep an eye on the tactics and give the different survivors different weapons. This is not only more fun but can be tactically better. And of course don't forget the support skills like hunters or technicians. The animals and turrets will thank you. :)
Here is today's Changelist
-fixed that the reason for the main character's death was only explained the first time you died per save slot but not the following ones -fixed a bug where the subway or yacht fast travel could end up in a messed up state in which the travel not actually happen if an attack occured -tryfix for a bug that caused assets with capital "I" in the name to be unable to load on OS with Turkish language -fixed a crash when two rescue civilian side quests are located at the same spot (we still have to find out how they come choose the same spot in the first place) -fixed that combat sprays didn't apply healing -fixed a bug where the entrance event of locked locations (cave, mansion, shed) always stated that no tool was available despite having them -fixed the cave entrance event stating you dont have "shovels" instead of "pickaxes" -fixed a bug where an item crafted by a character could end up with two resistance stat modifiers -reduced the amount of random encounters while traveling on the map -possible fix for saves that where nathalie (military doctor) was saved from the shed but the quest could not progress because of the broken map point in earlier versions -increased base damage of shotguns by 10 -adjusted damage values of several attack skills
The Dead Age 2 Early Access Zombie Apocalypse begins now!
Dear survivors,
The day has finally come: Dead Age 2 is NOW available on Steam Early Access!
Exactly four years and two days after the release of Dead Age, its successor is finally available! And we are really overjoyed that you are able to play Dead Age 2 for yourself now! It was a lot of fun and hard work to improve the gameplay of Dead Age and extend it with a bunch of new features.
Today’s Early Access launch includes the first 27 days of the full game. In the coming months we will complete the game together with you and further optimize it - our Early Access Roadmap gives you an overview of the coming months:
But enough words now! We can't wait to see you all play Dead Age 2 after such a long time of developing the game - and we are really looking forward to your feedback! So, let us know your thoughts in the Dead Age 2 Discord channel or here in the Dead Age 2 Steam Community.
See you all at the zombie apocalypse!
All the best and stay healthy! Rayk & the Silent Dreams Team