Dead End City cover
Dead End City screenshot
Genre: Indie

Dead End City

v1.1.08

- (Bug) The Score Attack select screen was displaying incorrect high score data.
- (Bug) In some cases, the game data array was being accessed before it was created. It is now created earlier.
- (Bug) Steam was being initialized before game data was initialized. It is now done in the correct order.

v1.1.07

- Added more thorough update check for data changes.
- Reset the difficulty variable when entering Highway Mode.

This update is mostly to fix issues with older versions of the game not updating to the more recent data changes. This will fix crashes that people were seeing on startup. I am not sure if this will play nice with steam cloud files, so if you are still seeing a crash on startup, let me know in the discussion.

v1.1.06

- (Bug) "Scoring 101" achievement was writing to the wrong data cell when syncing to Steam's achievement data.
- (Bug) The Ending viewer would crash when pressing Right to cycle past Crankcase.
- Added secret input. ^_^

v1.1.05

- (Bug) Highway mode tally was not properly disabled after finishing a run. This caused it to appear simultaneously during arcade mode tally sequences.

v1.1.04

- Added syncing between local achievement array and Steam achievement data. The achievements screen should automatically sync all data now.

v1.1.03

- (Bug) Old data format was not updated in some cases. All blank data is now updated automatically.
- (Bug) NEW badges on the Extras menu were incorrectly offset by one line.
- (Bug) The Achievement menu item in the Extras menu did not display a NEW badge.

v1.1.01

- (Bug) game crashes when an enemy is killed.

V1.1.00

- Highway Mode - a caravan stage unique to each driver that uses a modified rule set.

Lot of minor fixes and adjustments:
- Adjusted the Boot screen to only display "Press Z to Continue" when input is allowed.
- (Bug) Shiro's Napalm shot was not scoping enemies properly. This caused some boss parts to spawn medals when they shouldn't.
- (Bug) Items that are attracted to the player after death would not be collected. They are now destroyed on contact with the player.
- Added the point value indicator onscreen to the Rival's death sequence. This is similar to the boss death sequence.
- Rivals now release small medals on each item spawn if the score multiplier is at max (x9).
- Added the ability to speed up the Shop Point tally with a button press.
- (Bug) End of Boss Tally bonus points for medals was not properly added to the player's score.
- Updated the sound and visual fx on the wooden barricade props.

- Adjusted the Unicorn Buggy shooting live area to be smaller (80 to 100px from the screen bottom).
- Added 1000pt bonus to enemies that are destroyed by a landmine blast.
- The Windows cursor is now hidden when the game is running.
- Shiro Napalm damage and lifespan were adjusted.

- Shiro Napalm now does more damage on initial impact. Bosses take additional damage.
- Decreased Desert Convoy live Y area.

- Shiro Napalm cooldown increased from 30 to 60 frames.
- Decreased Mountain Drone live Y area.
- Fixed Rival Shiro Napalm sorting with enemy bullets.

- All special shots (except Hettie) can now hit the bonus balloons.
- Increased Hettie's car speed from 2 to 2.25.
- Increased Crankcase's car speed from 2.5 to 2.65.

- Split the How To Play menu into Arcade and Highway sections.
- (Bug) Quick Restart was not loading the proper area in Highway Mode.
- Updated the laser art for Crankcase's special shot.

- Added an Achievements menu.
- Added 2 new achievements for Highway mode. (Get A Rank, Get S Rank)
- Added a Rival Appear sfx to the Tally menu after a boss fight. This required an additional pause in the Tally sequence.
- Added new strings for Achievements.
- (Bug) Car skins were not reset between play sessions.
- (Bug) Black market achievement "ach_buy_all_items" was misspelled.

v1.0.10 update

- Adjusted the Boot screen to only display "Press Z to Continue" when input is allowed.
- (Bug) Shiro's Napalm shot was not scoping enemies properly. This caused some boss parts to spawn medals when they shouldn't.
- (Bug) Items that are attracted to the player after death would not be collected. They are now destroyed on contact with the player.
- Added the point value indicator onscreen to the Rival's death sequence. This is similar to the boss death sequence.
- Rivals now release small medals on each item spawn if the score multiplier is at max (x9).
- Added the ability to speed up the Shop Point tally with a button press.
- (Bug) End of Boss Tally bonus points for medals was not properly added tot he player's score.
- Updated the sound and visual fx on the wooden barricade props.

v1.0.09 update

"- (Bug) Local scores were being overwritten by incorrect leaderboard entries. This affected offline play. The game will now do a one time sync with Steam Leaderboards (when online) to resolve any incorrect local data.
NOTE: This can also be done manually by pressing the L key on the Boot Screen."
- An indicator of Steam's online status is now displayed in the lower left corner of the Boot and High Score screens. This should help players know if Steam is connecting properly or not for Leaderboard use.

It has been reported that some people are only seeing one score (their personal score) on each Leaderboard in game on the High Score screen. If this is the case, the game was not able to connect to Steam. There is now an indicator in the lower left corner of the High Score screen that lets you know if Steam was found and connected. If you don't seem to be connecting to Steam, please let me know so I can try to resolve the issue.