Reduced Goblin Trader collect crystals quest reward from 5000 to 3000 Blue Dust sorry was just too much.
Added Volcanic Rock to Trade run to Dead Zone reduced Blue Dust from 200 to 100.
Reduced All Crystal Harvest Gain Per damage by 1/2.
Doubled/Raised Armor on all body gear.
Added attack speed and movespeed scaling to Dragons Fury item lowered dex rate.
Lowered Dex crit damage value from 0.0002 to 0.0001.
Lowered Vespid size slightly.
Raised Snek size slightly.
Increased Fortitude stat doubled block damage and added 100 HP.
Buffed Vitality stat from 100 to 250 HP.
Buffed Bone Plating.
Added Vitality to Brood and Physical to weapon effectiveness.
Changed JoJo to be level 30000.
Removed Trophy cost from Dragons Fury.
Removed bonus damage from Clamper and Haalk passive and added armor.
Fixed Quest for the hat from Doc try the quest again.
Increased Pumpkin Spawn and drop rates.
Changed JoJo's to extra item.
Changed JoJo spawn rate from 1% to 5%.
All farming resources stack increased to 5000.
Skeletons drop 206 bones now.
Update #50 Carnival Of Souls Event!
Hello Creatures! I have implemented lots of feedback with this update along with some changes for new players. I appreciate you playing my first game ever made I'm grateful for all the support for the game! I'm trying my best here to make a cool game, like I've mentioned before I didn't expect anyone to even play this so I'm finding myself going back over things I did years ago while I was learning. I made this game to learn game development. Thanks! <3
Carnival Of Souls Halloween Event:
An ominous feeling grew upon the Overworld as a dark shadow started to slowly formed around JoJo's Grave...
Awaken JoJo this event by killing Spor Spirits inside the carnival grounds, 1% chance of JoJo spawning when 1 Spor Spirit is killed. Enjoy quests and cosmetic rewards, new event set items!
Items:
-Spor Soul (used for quests) -Ghost Overlay -Jack O'Lantern Hat -Halloween Candy +100000 GEXP +GEXP Bonus Buff +10% +Chance to be poisonous -JoJo's Grave Extra slot (Soul Set) -Bone Plating Addon slot (Soul Set) -Soul Sickle Weapon slot (Soul Set) *Great for harvesting -Soul Blade Weapon slot (Soul Set) -Soul Spikes Tail slot (Soul Set)
Added Dragon's Fury Nightmare item obtained from Crystal Cave bosses.
From the deaths of the deep dark there was a weapon darker then the night sky that only those willing may wield it. Only those strong my wear it. Only those with power may use it Only those with a strong will may master it Player created item created by @[HGS] Phoenix supported by @Astra Donate to the game development to create items at https://www.patreon.com/sourjthecreator
General Changes:
Reworked EXP growth tree, this change should make it easier from 1-30k, it was not my intention to make you grind your life away. I want the game to be fun.
Smashed a bug with some monsters not attacking back, the dungeon monsters still act weird but for the most part things attack back now.
Smashed a bug with player cloning at spawn.
Smashed a bug with MySQL wrong syntax.
Smashed a bug with skill pooling.
Changed the name of Dead Grounds map to Dead Zone lvl 10k.
Remodeled Dead Zone map to be 1/4th the size it was before, easier to farm but higher risk of pvp.
Added 2 Crystal pits to Dead Zone (small areas where all types of crystals spawn).
Increased speed of attribute hold input. (keep in mind we have a trick where you hold the button down and press f1 to close the menu and it will continue to put points).
Buffed weapon attribute damage effectiveness- Damage increased the more X attribute you have as follows: 25% of Fortitude = +Brood weapon damage. 25% of Vitality = +Spirit weapon damage. 25% of Dexterity = +Physical Plasma/RapidShot weapon damage. 25% of Survival = +Terrestrial weapon damage.
Buffed all weapons base damage significantly.
Changed the 3 types of Toxic Runes to be different from each other.
Removed funny looking snow particles that hooked to the camera.
Fixed Gore not dropping on death.
Fixed NPC talk distance for larger creatures.
Fixed Natures Sting to not hurt itself.
Fixed harvests and monsters spawning on top of trees.
Adjusted the growth sizes on all creatures.
Buffed ALL creature skills to actually be viable to use skills. (if its too much we can always adjust it)
Increased the loot distance and interval to be faster.
Removed Gold cost for Trophy weapons.
Lowered Trophies cost for Blue Dust from 3 to 1 and 0 Gold
Increased Goblin Trader Kill Loot Goblins Quest Trophies reward from 100 to 800 and 5000 Blue Dust.
Increased Goblin Trader Collect Crystals Quest Trophies reward from 300 to 1000, 5000 Blue Dust and lowered crystal requirement from 1000 to 500.
Buffed monster levels inside Crystal Cave to have monsters from 5-30k.
Added entrances to new zones and areas that are in development so everyone can share the same vision for the game.
Lowered critical rate from 0.01 to 0.0025 on Shadow Gems, only because when stacked it was giving 100% critical rate. I will be adding a gem leveling system soon so you can make the gems stronger but giving it a chance to break so with that being said you can bring it back to what it was with leveling in the future.
Removed Training Dummies from town, they took harvest damage I need to make it monster instead. So I'm removing it until I do that later.
Changed Scorpoid Base Color and Volcanic Overlay to be like the rest of the creatures
Removed damage boost on Tremor and Clamper Passives, increased armor and HP on both to compensate.
Buffed Overworld items/Small Nerf Volcanic in general.
Added new areas around the map.
Added a main questline/tutorial.
Reworked Koh final skill removed Soul Warp and replaced with Soul Reap - Reap a soul dealing damage and gaining health.
Added Trade Run quests to give gold and dust, buy from the NPC in main town and deliver to npc at entrance of Dead Zone and another at the far corner of Dead Zone.
Raised the stack limit on dust and ash from 1000 to 5000.
Lowered damage output on some monsters.
New stat changes:
Removed Stamina from Survival stat and buffed it from giving 1 food and 1 water to 25 each. Changed Fortitude to no longer give Accuracy it now gives Block Damage Rate only also buffed the amount of Block Damage Rate it gives from 0.0001 to 0.0002. Changed Dexterity to no longer give Evasion it now gives Critical Damage Rate only also buffed the amount of Critical Damage Rate it gives from 0.0001 to 0.0002. Added Stamina stat - gives 25 Stamina + 1 Stamina recovery. Added Evasion stat - gives 1 Evasion. Added Accuracy stat - gives 1 Accuracy. I decided not to make armor, move speed, attack speed and leech a stat since its easily abused and should be only from items and creature traits.
this is not finished as I still need to add it to the UI and bonus stats + shrine
Added Custom Clamper skill animations, special thanks to @Jot for making them! Claw Smash skill now has a cast duration of 0.7 added impact AOE damage, slight range increase and new animation. Magma Grip now has a new animation and visual effect. Conceal skill no longer can move or use skills while concealed and has a 2 second cast duration that can be interrupted, the crab will go inside the shell and gain a large amount of block and evasion while healing some health and stamina, cooldown reduced from 180 to 160 also added new animation.
These changes make the Clamper Crab feel fun to play and a feel good gameplay, all creatures will be getting the skills improved like this with animations and buffs to make skills more viable than auto attacking.
LUCK OF THE SNEK EXP EVENT
LUCK OF THE SNEK EXP EVENT
5X EXP RATE ACTIVATED
Hello Creatures! Thank you for playing during early access. 5X EXP rate activated from 8/25/2022 to 9/30/2022. I appreciate your patience and support as the game develops, enjoy x5 EXP rates in the meantime while I'm working on the next big update.
Happy Growing!
Update #49
Update #49:
Dev Notes:
Hello Creatures! In this update I'm focused on bringing down all the number values to avoid bugs with Unity Engine. I'm trying my best to balance the game as a indie dev its not easy but I'm blessed to have such a wonderful community that supports the game enough to help me with it. It's probably not balanced perfectly but its a step in the right direction. ill need to adjust it more I'm sure so please help me out by opening a ticket in Discord if you think something could be changed or adjusted. Big Shout-out to the Dead Event Discord Community for helping shape the game. <3
New Content:
New Map Location in the Overworld, Human Landing Site with Human Elites.
New Player Made Patreon Items:
Player created items created by @Astra#6479 Thank you for supporting the game! <3 Donate to the game development to create items here: https://www.patreon.com/sourjthecreator
Kings Decree - Craftable from Purple and Blue Crystal King's Arm.
Blue Crystal King's Arm - 5% chance to drop from Blue Crystal King.
Purple Crystal King's Arm - 5% chance to drop from Purple Crystal King.
General Changes:
Balanced the RNG bonus stat tree to not be crazy strong giving 1-4% bonus values instead of 10-10000% on one item we didn't have a cap on values before so I put a hard cap on the RNG so that we don't have insane % values on items, considering the amount of items you can wear this change was needed to balance the game, so not everyone has 10,000% bonus value stats anymore. This change was mostly for % values. Added some rewarding RNG stats like up to 50000HP
~(Most RNG bonus stats will reroll once this change has been made, sorry can't keep those overpowered stats, its not good for the health of the game, we're hitting the reset button on stats for early access, I believe this will be very healthy for the game going forward we need to do this change now while it's still early. We needed to make this change to not pollute the community with items that are ridiculously strong in bonus stats, I will also be making a way to reroll bonus stats at a NPC eventually)
Revamped ALL items, I wont be listing all the changes here because its literally every item it would be like writing a novel if I did, I rather put that time into the game and next item updates will be adjustments which I will list. This was a complete overhaul because there was so many items giving insane stats like 10,000,000 values. I want to rework the game to have smaller values so we don't break the game engine like we did before.
Raised the max level on Human Elite spawns from 15000 to 30000.
Raised the max level on Alien Elite spawns from 15000 to 30000.
Raised the spawn radius a bit for Human Elite spots so we can share more.
Fixed the Crystals in Crystal Cave to Respawn after 60 seconds, blocking crystals are 120 seconds.
Fixed most monster spawns in Crystal Cave to be 60 seconds and bosses 120 seconds.
Changed the visibility range on monsters, players and harvests.
Lowered the duration of items despawning on the ground to reduce lag from 8 to 6 seconds.
Lowered item pvp lockout duration from 5 to 2 seconds.
Lowered duration of Clamper Shell Reflect from 10 seconds to 5 seconds and lowered the cooldown to 30 seconds.
Revamped and cleaned up stats on all Gems.
Reduced Tremor HP per level from 1000 to 500.
Adjusted Tremor Glacial Evade skill to match stats changes,1000 to 100 per level. (this skill is meant to evade most things but this change allows creatures that build high accuracy be rewarded by being able to hit tremor through one of its most powerful skills)
Clustered the monsters in the Dead Grounds to be in smaller farming radius. (Let me know ill cluster them closer if its still too spread out, seems good to me)
Removed item stats from all stats its purely cosmetic the way it was intended now.
All Elite monsters now give the same amount of EXP also depends on the level, more experience the higher the level.
Lowered the base damage and health on Elite monsters to adjust with the stat changes.
Added Infected Arachnoid, Rabid Spor, Red Fire Keeper, Skeleton Warrior, Torch Goblin as [Elite] monsters.
Reduced the cost of crafting spire flowers from 50 to 1 spire plant.
Added Kings Decree as a craftable item only.
Removed RNG bonus stats from Volcanic Overlay and added it to the Magma Set.
Revamped all item sets to be more viable and be able to mix and match better.
Lowered the gold requirement on removing socket enhancements from 5000 to 100. (In preparation for a new gem leveling system)
Adjusted the EXP tree for level 1-1000 to be easier for newbies trying to get started.
Skill and Attribute resets are now 1% chance to drop from bosses only and any robots it will not drop from normal monsters unless its a normal Robot monster.
Lowered the chances of bonus stats dropping from 30% to 10% across all loot tables.
Increased drop rate on Space Junk in general.
Robots now have a 100% chance to drop Space Junk anywhere from 4-10.
Removed all non robotic things from dropping from Robot Faction, they drop lots of gems, space junk and robotic items.
Changed food and water to drain faster and do more damage when hungry/thirsty.
Lowered all values on food and water on items and bonus stats.
Buffed Lunch Box item to give more food and water and stamina.
Lowered and changed resistances on items to not give all resistances in one item.
Buffed all summons player and monster created.
Raised EXP rates on Elite Humans and Aliens.
Raised EXP rates for all Dead Grounds monsters significantly to add reward to the high risk.
Raised EXP rates on all monsters a bit.
Adjusted spawn and teleport points to not be in the air so the anti cheat doesn't think your sus.
Lowered the scaling size of all creatures by 10% to accommodate colliders.
Update #48
General Changes:
Fixed Lost Crown Item accuracy.
Fixed Spiritual Skull item to display armor properly, raised HP and base armor a bit.
Lowered Capotain item crit.
Added Small Shells to breakdown of some shell items.
All gems now breakdown to 10 Meteoroid.
Added Gold Trading.
Lowered Blue Dust gold cost from 250k to 50k. (I want the auction house and trading to be viable so I'm trying not to set a gold price for Blue Dust)
Changed context in shops from saying selling price to buy price.
Fixed some back end code.
Cleaned up some files to be more organized in preparation for new content.
Update #47
General Changes:
Had an issue fixing instancing, changed crystal cave back to a normal zone in the meantime, PVP enabled but you wont drop any items.
Changed mutation tree to scale by 5 each level instead of doubling before for max level mutation you needed about 2000 mats now you need 200 only. It raises by 5 each time and before it doubled per level. This will balance mutations since higher level items are really strong.
Changed the exp tree to be 1.5x faster not to be too grindy for lower levels while keeping the longevity of the game.
Adjusted Noetic missile cast height.
Changed Noetic projectiles from raycast to sphere cast.
Raised Range on Noetic attacks.
Revamped Dead Grounds to be more functional for spawning.
Orange Lavacus bounty reward raised from 100 to 200 coins and 5000000 to 9000000 exp.
Gold Dust in Dungs shop price lowered from 10 to 1 and gold from 10000 to 1000.
Loot Goblin Quest exp reward changed from 10000000 to 50000000 and 50 to 100 trophies.
Doubled exp of both crystal king bosses.
Lowered crit chance on a few addons.
Lowered crit chance on Shadow Gems from 0.1 to 0.01.
Lowered crit chance on Moonrocks from 0.01 to 0.0025 and added +10 pain armor.
Balanced Tremor Glacial Evade to a flat 10 seconds and 0.1 per level instead of 1 second per level.
Lowered Tremor natural health gain from 700 to 500 per level.
Changed all gems to break into Meteoroid.
Lowered Haalk Blast skill by 1/2.
Changed Haalk passive Demonic Scales to no longer give armor it now gives more HP regen, HP, Accuracy.
Lowered damage on all trophy weapons by 1/8th
Lowered exp rate on Fungus trophy weapon to avoid bugs.
Removed Glowie and some junk harvests from Dead Grounds.
Lowered visibility range on harvests, monsters and players to increase network performance this resolved rubber banding.
Added accuracy to lost crown scaling.
Fixed a skill requirement with Fleeir Acid Stab.
Lowered life leech on Bone Club and fortitude rate.
Lowered Crystal Teeth stamina leech by 3/4.
Lowered Natures Element stamina leech by 3/4.
Lowered Tera Addon food and water from 1000 to 100 and increased accuracy from 100 to 250.
Fixed some floating objects in Overworld.
Changed NPC interaction boxes so bigger creatures can reach.
Lowered crit on Titans will and lowered HP gain by 1/2.
Raised Dragon Knight HP from 1000 to 30000 and armor gain from 4 to 10.
Added UI for trading gold, doesn't work yet ill make it work next coming updates.
Update #46
New Content:
Magma Crystals - Consume to gain 1,000,000 EXP 10% chance to spawn in Overworld and 25% chance in Dead Grounds.
General Changes:
Optimized the game a bit more. Fixed some colliders around the map. Fixed a server issue with rubber banding (if you still do its because of ping to the server) Fixed Scales item HP recovery. Fixed Predator Skin % block changed to critical. Fixed some back end coding. Fixed the border in Dead Grounds. Fixed harvests from spawning outside of border in Dead Grounds. Adjusted random UI. Adjusted all NPC's so that big creatures can interact with them. Reduced Spiritual Skull EXP rate. Reduced Magma Core block rates. Increased Growth Heirloom EXP rates slightly.
Update #45
Note: Growth Heirlooms changed to another slot all heirlooms were removed from existing characters you must go to the Missing Heirloom NPC to get new ones and some free mats to compensate. Sorry we couldn't keep the old ones they bugged when changing slots.
New Content:
Elite Human Pilot Monster.
General Changes:
Optimized game performance more.
Fixed an issue with level requirements for Clamper.
Fixed an issue with Tremor Overlay not displaying correctly.
Fixed monsters spawning under the Dead Grounds map.
Fixed some spots that you can fall through the map on Dead Grounds.
Fixed a issue with the border not being even in the Overworld.
Fixed monsters and harvests spawning outside the border of Overworld.
Fixed % of rates to work properly now.
Fixed a bug with Monsters not returning to locations and acting weird.
Fixed a bug with all timers in the game not using the right math formula.
Fixed an issue where getting too big would stop you from picking up items.
Fixed a issue with monsters spawning on top of harvests.
Fixed a typo with crystal quest and raised the trophies reward from 250 to 300.
Fixed Kingler's Crown not showing on Vespid.
Fixed UI Blocking in menus.
Adjusted Poison Status effect on Poison Tail.
Adjusted Burn Status effect on Phoenix Tail.
Adjusted Stun Status effect on Glacial Tail.
Adjusted the Growth Heirloom upgrade from meat to Space Junk.
Adjusted item drop duration from 14 to 8 seconds and loot lock from 2 to 5 seconds.
Adjusted the growth values on the EXP tree.
Adjusted ambient colors in Dead Grounds.
Increased the amount of EXP gain from Alien Leader and damage per level.
Increased base damage on Elite Aliens and raised EXP gain to compensate for Heirlooms changes.
Increased damage on Blue Crystal King boss.
Increased damage on Purple Crystal King boss.
Increased draw distance from 1200 to 1400.
Increased Dripple Gumbo EXP gain from 200,000 to 300,000.
Increased Drop rate of Space Junk from Overworld monsters.
Increased armor on all Body items.
Increased resistance cap from 50% to 70%, pain damage resistance is still 25%.
Increased trophy weapon price from 25,000 to 50,000 trophies and 250,000 gold. (sorry it was just too easy to get... before it was 100k trophies so at least its half of what it was)
Increased range slightly and significantly increased damage on Haalk Blast.
Lowered the amount of max Trophies from loot goblins from 1-100 to 1-50.
Lowered Drop rate of Meat from Overworld monsters.
Lowered the amount of HP Dripple Pepper has from 1000 to 250.
Lowered the cooldown on Tremor Reach skill from 120 to 60 and increased the range.
Lowered the amount of EXP gain from both Crystal King Bosses to prevent int 32 bugs and errors giving over the limit of EXP gain.
Lowered the gold gain on all monsters.
Lowered all colony skills since they haven't been touched since beta, some were just too overpowered and almost all of them gave +5% gold, we will have more skills eventually.
Lowered amount of EXP gain from Growth Heirlooms was giving too much EXP causing int 32 bugs and errors giving over unity limit making your EXP bar go negative.
Limited Growth Heirlooms to 2 and made its own slot so now you can use other addons.
Added Alien Elites to other alien sites but the EXP gain scales off the level of alien except noob spots.
Added Human Elites to Human sites and at the top of the hill it spawns just Elite Human Pilot and Leaders.
Added Blue Dust to Goblin Trader Shop.
Added some more TLC to Dead Grounds map.
Removed Stones, Rocks, Roots, Red Mushroom, Spire harvests from Dead Grounds.
Removed Gore, added Gold Dust and Volcanic Rock to Dung's Shop.
Removed Fiber drop from Crystal Cave.
Obfuscated back end code to prevent hacks - (this might trigger your anti-virus please allow the game as an exception)
Update #44 Skin Overlays
Update #44
New Content:
Skin Overlays!
Wear the skin overlay over your default skin or combine with any other skin to change the skin look! New Item: Volcanic Overlay 1% drop chance from Dead Grounds Bosses.
General Changes:
Fixed Hat incorrect item display type.
Fixed some typos.
Fixed Kingler's Crown to properly display.
Fixed Kingler's Crown Quest dialog.
Fixed some water overlapping terrain.
Fixed NPC shop currency displays.
Fixed some random UI.
Increased draw distance from 700 to 1200.
Implemented Occlusion Culling for performance.
Edited some annoying terrain spots.
Adjusted Alien Elites stats.
Added more Skeletons to Dead Grounds Mountain, changed spawn rate to be 5 seconds.
Changed name Alien Elite to [Elite] Alien.
Added a 50% chance for a Fire Keeper to drop Volcanic Rocks.
Added a 25% chance for Skeletons to drop Volcanic Rocks.
Changed the Ash drop rate on Skeletons from 10% to 25% chance to drop.
Increased Magma armor drop rates slightly.
Lowered Charred Wood Harvest from 5000 to 1000 HP.
Lowered Trophies cost on Weapons from 100,000 to 25,000.
<3
Update #44 Skin Overlays
Update #44
New Content:
Skin Overlays!
Wear the skin overlay over your default skin or in addition to any other skin to change the skins look, 1 overlay skin changes the color of any skin. New Item: Volcanic Overlay 1% drop chance from Dead Grounds Bosses.
General Changes:
Fixed Hat incorrect item display type.
Fixed some typos.
Fixed Kingler's Crown to properly display.
Fixed Kingler's Crown Quest dialog.
Fixed some water overlapping terrain.
Fixed NPC shop currency displays.
Fixed some random UI.
Increased draw distance from 700 to 1200.
Implemented Occlusion Culling for performance.
Edited some annoying terrain spots.
Adjusted Alien Elites stats.
Added more Skeletons to Dead Grounds Mountain, changed spawn rate to be 5 seconds.
Changed name Alien Elite to [Elite] Alien.
Added a 50% chance for a Fire Keeper to drop Volcanic Rocks.
Added a 25% chance for Skeletons to drop Volcanic Rocks.
Changed the Ash drop rate on Skeletons from 10% to 25% chance to drop.
Increased Magma armor drop rates slightly.
Lowered Charred Wood Harvest from 5000 to 1000 HP.
Lowered Trophies cost on Weapons from 100,000 to 25,000.