Dead Event cover
Dead Event screenshot
Genre: Role-playing (RPG), Simulator, Adventure, Indie, MOBA

Dead Event

Hotfix 1.9.2.1

Improvements:


Updated Slimeball tooltip
Removed block on behind feature from Clamper and Serpenn (was just not working right sorry)
Adjusted Clamper melee attack hitbox
Toned down resistances on all items
Added resistances to RNG pool for body armor
Balanced Fungus summons and skills
Made block chance rate more rare in RNG
Fixed an issue with Stamina regen

Update 1.9.2


Developer Notes:

In this update I am focused on balancing the game and fixing bugs along with improving performance and some quality of life. In the next coming updates I will be releasing our first Dungeon! Stay tuned! Thank you for all the love and support for my first game.
Happy Growing!

New Creature "Fungus"


Beginner Friendly, Summoner, Natural +10% Growth Experience Rate and +100% Rate At Max Level, Natural Health/Stamina Recovery, Poisonous, Low base health and defense.

Skills:


1. Grow Bella Mushrooms to fight for you in battle.
2. Release toxic spores damaging the area and slowing enemies.
3. Grow a Enoki Mushroom to fight for you in battle.
4. Shoot a seed at the target rooting it in place.
5. Call upon a Forest Sprite to regenerate your health, stamina, food and water.
6. Grow a Beef Steak Mushroom to defend you in battle.

Improvements And General Changes:



  1. Ended Groundhog and Make Love Not War Events
  2. Finished backend coding for upcoming dungeon content
  3. Smashed a bug that caused fps drop after farming crash site for a long time
  4. Smashed a bug with block damage rate being capped at 50%
  5. Critical no longer goes thru other attributes
  6. Death Penalty Increased from 1% to 2% growth levels
  7. Nerfed movement speed of Prowler per level by 1/3 (sorry was too fast)
  8. Fixed some attribute UI errors
  9. Renamed Aeiou Crab to Clamper
  10. Adjusted Clamper left right click attacks
  11. Clamper Shell now blocks damage when the shell is hit
  12. Lowered the amount of resistances Clamper passive Tough shell gives by half and added pain armor gain
  13. Lowered the stealth time of Clamper Conceal from 120 seconds to 30
  14. Lowered Clamper and Serpenn behind damage reduction from 1 to 0.01
  15. Serpenn Devise passive now gives 10 accuracy per level and 0.001% rate per level
  16. Skitter Scuttle is now a passive and buffed with evasion and health
  17. Skitter Harden shell now gives vitality correctly
  18. Skitter Heal and Stamina recovery level 100 skill now heals for 10 second duration and at max level heals/recovers 1,000,000 health/stamina with a flat 30 second cooldown
  19. Haalk now gains 3 armor per level of each type
  20. Added another crash site north east
  21. Fixed Scorpoid Rage to now give 100 accuracy per level and a massive % stat boost
  22. Adjusted camera to be above the creature more
  23. Added hold button function to add attribute points and skill points (Please don't use auto clicker anymore as it may cause problems)
  24. Improved map performance and revamped grass and trees
  25. Optimized overall game performance
  26. Removed Crash site sounds for now until I fix the volume sliders
  27. Fixed Human Mining spot spawning

Item Changes:



  1. Added another Heirloom to new creature spawns
  2. Lowered Headstrong base attack speed from 0.03 to 0.015 and per level from 0.02 to 0.015
  3. Reworked Shadows Blade base attack speed from 0.03 to 0.01 removed the multiplier, dismantling Shadows Blade gives a Shadow Gem. Shadows Blade no longer has a movement speed decrease while attacking(was 0.75 now its 1 movement speed while attacking). Doubled the pain damage and evasion bonus overall.
  4. Nerfed Soul Stone HP Leech from 0.1 to 0.5 and removed the rate %
  5. Buffed Blood Set with Accuracy and HP Leech, Fortitude, Vitality, and Armor.
  6. Strong bones and Ancient bones now breaks into bones
  7. Meat now breaks into bone
  8. Lowered Strong bones resistances slightly

Update 1.9.1



Dev Notes:


In this patch I am focused on more bugs and balances to make the game feel a bit more responsive.
My apologies for the long update time today, I added a ton of graphical changes for the new content that's coming soon to make the base game share the same shaders. I appreciate everyone being patient!
Thank you for playing Happy Growing! ːsteamhappyː
I've activated x3 Growth Experience rate server bonus as a thank you.
Bonus x3 GEXP ends on 3/1/2022.


Improvements:



  1. Updated graphic shaders and enhanced the graphics, along with new color graphs to prepare for dungeon models and textures
  2. Buffed Snek Slither skill duration to 20 seconds
  3. Buffed Snek Sneak skill duration to 10 seconds, and lowered the cooldown from 90 seconds to 60 seconds
  4. Smashed a bug where you cant move when you have more items than you can carry
  5. Fixed a collision issue with prowler mounting at growth level ~1000 falling through the ground
  6. Lowered Human Mining farming area radius humans is now smaller to farm better
  7. Updated some of the map trees and grass
  8. Cooti is now named Skitter
  9. Buffed Skitter Heal skill
  10. Adjusted all hitboxes and colliders on every monster and creature to be more accurate
  11. Changed damage Calculations to be ordered block > evasion > armor > resistance
  12. Lowered Headstrong pain resistance from 22% to 11% at max level no more base
  13. Lowered Big Heart pain resistance from 22% to 5% at max level no more base
  14. Fixed the create creature UI button to not duplicate creature creation
  15. Made Spire Flowers craft able with Spire Plants
  16. Balanced Acid Stab skill from 52 second stun to 7 second stun and 30 second cooldown
  17. Lowered Cupid Arrow in half on life leech
  18. Changed the RNG max values on life leech to 5% and stamina leech to 2%
  19. Nerfed Drain Gems
  20. Buffed Cosmic Gems
  21. Made changes to resistance on most base items
  22. Lowered the cooldown on Snek Sneak skill from 60 to 50 seconds increased duration to 15 seconds
  23. Increased size of Snek by 1/3 fixed collider
  24. Lowered the cooldown on Serpenn Ambush skill from 90 seconds to 30 seconds and increased the stealth duration from 5 to 10 seconds
  25. Added tooltips to the new gems
  26. Lowered the max duration of Psyheal
  27. Increased personal storage from 50 to 100
  28. Changed the way Summons shoot to be more accurate
  29. Adjusted the seasons to stop always snowing
  30. Lowered the size of Fleeir by 1/2
  31. Buffed damage on Noetic Dark Bolt
  32. Fixed the drops on Worker Bot
  33. Made critical chance harder to get in general (changed RNG loot roll values)

Update 1.9


Developer Notes:

In this update I'm focused on balancing before we release any new content. The hardest part about making a game is balancing and it involves the community to play and report stuff. I had lots of reports and I listened to the community by applying 99% of the reports/suggestions for balancing. Even AAA companies struggle with balancing it's especially not easy being a indie developer and being your first game. It will be balanced but it will take time, hopefully this update addressed all the reported issues. I look forward to changing some of the bad reviews out there because I am trying my best for one guy. As I've said before I didn't expect anyone to even play my first game ever. I appreciate the kind words from all the current players.
The Dead Event Community feedback shapes the game and I will continue to listen to the players.

If you would like to help me on my journey in my development for Dead Event. Please help me by subscribing to my Patreon. Your support allows me to do game development full-time. I am very grateful for all the current supporters.
Happy Creature Growing! Thank You!!💘
You can get Dead Event exclusive merchandise from supporting
​Benefits from supporting:

  • Access to a development version of Dead Event with new unreleased creatures. (coming soon)
  • Exclusive Dead Event merchandise.​
  • ​Early Access to update/patch notes and future content spoilers.
  • ​Tons more checkout the link below to see a full list of benefits! ⬇️
Support Link:https://www.patreon.com/sourjthecreator

Improvements & Bug Fixes:



  1. Increased mouse wheel scroll speed on menus
  2. Added a close button to the colony UI when you don't have one
  3. Smashed a bug that would make Noetic skills and attacks miss
  4. Smashed a bug that would make the Wulv go through the terrain when using the Pounce skill
  5. Smashed a bug that caused the Prowler Nydis Wurm to be invisible
  6. Smashed a bug that would make the Prowler go through the terrain when mounting onto the Nydis Wurm.
  7. Adjusted the water in one part of the map to stop a glitch with collecting it far away
  8. Increased the max stack of ALL items except gear from 100 to 500
  9. Adjusted the first person camera for Serpenn
  10. Adjusted the hitboxes of all Noetic skills and attacks
  11. Made all active skills more responsive
  12. Added two new Colony icons (Shrimp, Eggplant)
  13. Changed the camera for larger monsters so you don't go into the fog
  14. Adjusted fog overall

Map Changes:



  1. Added another alien crash site north west of town
  2. Adjusted weather, fog and seasons

Creature Changes:


Raised the base health per level on ALL creatures to counteract the "getting two shot feeling"
Creature base health changes:
Aeiou Crab 300 -> 600
Cooti 50-> 200
Fleeir 25 -> 150
Haalk 200 -> 500
Koh 10 -> 250
Noetic 10 -> 75
Prowler 25 -> 350
Serpenn 50-> 100
Snek 20 -> 150
Vespid 1 -> 10
Wulv 25 -> 175

  1. Tripled the natural stamina regen for all creatures
  2. Buffed Scorpoid Rage skill to give armor and fortitude
  3. Buffed Scorpoid passive Brawn with more fortitude, added vitality and armor
  4. Snek now can swim under the water
  5. Reworked Snek Guzzle skill changed name to Toxic blood. lowered doing 25k damage at max to now doing 2500 in return doubled the health gain per level and bonus health
  6. Reworked Snek Intimidate skill to give block rate and chance in return lowered the critical
  7. Adjusted Snek Sneak skill to give evasion and stamina recovery, lowered the duration to 5 seconds with a 120 second cooldown.
  8. Changed how Prowler Nydis Wurm skill works, now it has a cast time that decreases by 0.02 per level you are only able to jump during the cast time and it can be interrupted. Made the cooldown decrease per level and increased the speed from 2x to 3x the driver's speed.
  9. Buffed Wulv Pounce skill to increase the stun duration by +0.04 per skill level in return increased the cooldown to +0.02 per level 17 seconds cooldown at max level (was 15 seconds at max before only a 2 second increase)
  10. Buffed Noetic Intercosmic Power passive to give pain and paranormal damage and health regeneration per level
  11. Buffed Noetic Psyheal significantly and reduced the cooldown from 20 to 10
  12. Buffed Haalk Demonic Scales Passive to give more health per level, added health regen, and tripled the bonus health, added 0.01 per level block rate
  13. Buffed Haalk Inferno skill to scale damage better off vitality and increased the range/FOV, lowered the cooldown from 30 to 20 seconds
  14. Buffed Serpenn Fighter passive skill changed the name to Assassin, increased critical damage per level from 0.001 to 0.007 and critical chance from 0.001 to 0.002 per level added damage, evasion and removed pain resist
  15. Reworked Serpenn hide skill changed name to Ambush, duration from 20 seconds at max level to 10 seconds at max level, increased the cooldown to 90 seconds. lowered the crit damage from 200% to 100% in return added movement speed that scales per level added 1000 base evasion and 100 evasion per level. I decided not to make the skill break stealth because attacking while invisible is really the only strength to this creature.
  16. Reworked Cooti Unearth to cleave an enemy from a small distance and hit everything behind the enemy lowered the cooldown to 30 seconds
  17. Fixed Cooti auto attacks to be more responsive

Monster Changes:



  1. Doubled the health of all monsters gain per level including creature summons
  2. Added armor per level for each boss monster
  3. Labeled Toxic Treant as a boss
  4. Doubled the damage of Alien Leader

Gem Changes:



  1. Lowered the sell cost of all gems to 1000 each and lowered the price in the shop to 100000 each
  2. Buffed block damage rate on Pearl
  3. Buffed Striker gem accuracy from 0.1 to 25
  4. Buffed Shadow gem to give 1% critical chance
  5. Added Endure Gem gives +100 pain armor
  6. Added Nature Shard gives +100 elemental armor
  7. Added Astral Gem gives +100 paranormal armor
  8. Added Slime Ball gives +100 toxic armor
  9. Added new gems to current drop tables

Item Changes:



  1. Lowered Brood and Spirit weapon type range in half
  2. Changed the loot tables for Robot monsters, they no longer drop fleshy items, changed it to be more robotic and cosmic related items
  3. Changed the loot tables for Mushroom monsters, they no longer drop meat, changed it to be more like nature, and drop mushrooms
  4. Removed Smack (Default Item) from drop tables
  5. Reduced base critical damage on Fangs from 0.5 to 0.25
  6. Reworked Plasma Beam
  7. Reworked Plasma Gun
  8. Lowered critical damage rate on Robo device from 0.2 to 0.1 per level
  9. Tripled Scratch base damage
  10. Reduced Shadows Blade critical damage per level from 0.02 to 0.01
  11. Reduced Sharp Teeth critical damage per level from 0.03 to 0.01 and base critical damage from 0.05 to 0.025
  12. Increased the damage of Slice and added base health
  13. Reduced the critical damage of Toxic Scythe from 0.4 to 0.3
  14. Nerfed Heavens Eye health and block rate by 1/3
  15. Adjusted Face Of Love health leech rate per level, doubled the experience rate per level and added 100 health per level
  16. Nerfed Headstrong base critical damage rate from 0.55 to 0.42 and added 0.01 critical damage per level lowered the health from 1000 to 500 per level, lowered the attack speed slightly

Attribute Changes:



  1. Every creature now starts with 100% base critical damage meaning you wont critical hit lower than your base attack anymore
  2. Lowered critical damage gain from Dexterity from 0.0005 to 0.0004

Patch 1.8.3

Improvements:



  1. Fixed colony UI button
  2. Fixed colony skill tooltips
  3. Made the colony UI bigger
  4. Adjusted Noetic Plasma Gun and Plasma Beam hitboxes
  5. Fixed AOE buffs/heals made the starting range 1 and increase by 1 for each skill level
  6. Fixed Snek falling through the terrain
  7. Changed the Cooti Valentines Day Skin to be more red
  8. Improved Graphics performance
  9. Fixed Prowler mount to be visible

Hotfix 1.8.2


  • Fixed a issue with UI not working for both item top slots, it would combine
  • Increased the looting interval and range
  • Made the Snek 1/3 smaller and increase the collider under it
  • Fixed the Valentines from spawning in the safezone

Update 1.8

Developer Notes:

In this update, I am focused on current issues, I smashed tons of bugs, we are almost bug free now! In the next coming updates I am focusing on new content like dungeons and new maps/biomes and formal colony wars along with the remainder of bug fixes. I'll also focus on quality of life features like adding more than one skill/attribute point at a time. Thank you for your support much love! ♥️ As requested by multiple players, If you would like to help me in my development for Dead Event. Please help me by subscribing to my Patreon. Your support is appreciated and I am very grateful to have the help financially to continue development. This is a indie game and I am the only developer.
You get Dead Event exclusive merchandise from the subscription!

I recently quit my job to do game development full-time because of the growing popularity for Dead Event on Steam. I had to dedicate more time to it and my regular job got in the way of development. I take care of a family and kid (6 year old son) with the income from the games that I create now. Your support allows me to do game development full-time and follow my dreams. It's rough being a independent developer but with support from the community it really helps get me through to make awesome games.
♥️Thank you! ♥️
​Benefits from supporting me:

  • Access coming soon to a development version of Dead Event with new unreleased creatures.
  • ​Early Access to upcoming games.
  • ​Exclusive Dead Event merchandise.
  • ​Tons more!

⬇️ CLICK THE LINK BELOW TO SEE A FULL LIST OF BENEFITS!⬇️
https://www.patreon.com/sourjthecreator

Update 1.8 New Event: Make Love Not War



Event dates: 2/12/2022-2/28/2022
Love Worm Event Quest
Find Valentines around the world for exclusive event items
Items Included:

  • Valentines Chocolate
  • Mug Of Love
  • Cupids Arrow Set Item
  • Face Of Love Set Item
  • Our first skin for the event "Valentines Day Skin" to test skins

Here's a preview of two skins (every creature has a different looking but similar skin for this event)

Improvements:



  1. Fixed some UI issues
  2. Fixed some UI overlapping
  3. Fixed Bulk Break UI (it works now) you have to click the items in your inventory to highlight them then click bulk break
  4. Fixed Refine UI menu
  5. Changed the Colony menu UI
  6. Added Draggable windows back to UI
  7. Smashed a bug where it would say "player already logged in"
  8. Smashed a bug with life leech ticks reviving player after death
  9. Smashed a bug that caused the world chunks to flicker
  10. Smashed a bug that caused summons to attack your own herd or colony
  11. Smashed a bug that made you lose 5% total growth experience on death instead of 1%
  12. Adjusted Prowler Wurm mount collider hopefully it doesn't fall anymore
  13. Added colony icons
  14. Increased server performance
  15. Buffed movement speed for all creatures with the same value
  16. Reduced the movement speed gain on Vespid skill Deep Roots by 1/2 because of the movement speed adjustments
  17. Adjusted the movement speed gain per level for Prowler because of the movement speed adjustments its the same value just adjusted
  18. Increased Snek health gain per level from 5 to 25
  19. Increased Snek attack speed
  20. Added natural 0.001 critical damage per level for Snek and +0.5 dexterity per level
  21. Increased Snek skill Sneak attributes and stats also gave it duration per level
  22. Doubled the size per level for Snek (its bigger)
  23. Nerfed Serpenn skill Hide base duration and duration per level
  24. Aeiou Crab skill Shell Reflect now gives duration per level and reduces the cooldown per level
  25. Fixed Aeiou Crab skill Claw Smash to actually stun now and deal more damage
  26. Fixed Aeiou Crab skill Magma Grip stun duration and increased damage
  27. Improved creature physics
  28. Added a stick to ground coding to the movement for ground creatures to spend less time in the air while traveling
  29. Increased gravity on ground creatures
  30. Changed the "Head" item to be called "Top" and have it two slots now (you can wear two head items)
  31. Optimized map more for performance
  32. Increased graphical performance to be more optimized
  33. Increased stack limit for event consumables
  34. Increased server performance
  35. Added health bar on the bottom of monsters

Join our Discord community here: https://discord.gg/hu7MDGBPzX

Hotfix 1.7.7.1



  1. Buffed Heavens Eye significantly
  2. Nerfed attack speed on Headstrong in return buffed the damage
  3. Added new exclusive Groundhog Day set item Guardian Pack to complete the set (Headstrong, Heavens Eye, Guardian Pack, Birthday Hat)
  4. Increased Cake Slice duration to 60 second stackable
  5. Lowered the amount of cake slices for the event quest from 50 to 23
  6. Increased Vespid descend by 1/3
  7. Made it so the Serpenn can go underwater, some creatures cant go underwater only float on top
  8. Updated item mutation UI
  9. Updated skills UI
  10. Updated quests and some NPC UI
  11. Fixed some UI bugs and alignments
  12. Increased damage from hunger and thirst
  13. Adjusted some looping effects to not loop anymore when there's no effect
  14. Lowered the bone requirement significantly to mutate items
  15. Removed the UI window drag from all menu's except inventory, it was annoying ill make it better but for now at least we can move the inventory tab around

Groundhogs Birthday Event Patch 1.7.7


New Event Groundhog Birthday



    Developer note:
    R.I.P Mark F 2/2/1968-7/3/2012 My father and best friend, died in my arms from cancer, this event is a memorial for him. His birthday is on Groundhog Day. Happy Birthday Dad, I miss you greatly and I love you more than words can express. <3 -SourJ

    Event Rewards And Loot:


  • Exclusive event Item set
  • Event food items, four week long buff for consuming the food that's stackable
  • New hat cosmetic (part of the set)
  • Event quest

Event starts on 2/2/2022 and ends on 2/28/2022

Patch 1.7.7



  1. Smashed a bug that caused gear to overwrite in the bank with the same stats
  2. Smashed a bug that caused normal damage not to work with critical damage, I ended up combining the critical damage numbers together into one number. The more critical damage you have the higher the number goes above your base damage
  3. Smashed a bug with life leech, when it ticked after death it would resurrect
  4. More UI work ~ Revamped Inventory UI and misc. UI
  5. Corrected some UI tooltip typos
  6. Updated UI controls list in Escape menu
  7. Added a prototype way of moving the UI windows around (it has flaws, I'm experimenting and learning)
  8. Added Bulk Break option
  9. Balanced Fleeir passive skill
  10. Replaced Fleeir skill Acid Splash with Acid Stab
  11. Reduced Fleeir passive skill and made it more viable
  12. Reduced Vespid passive skill by 1/3 it was too overpowered
  13. Optimized the map more to give a performance boost
  14. Capped frame rate to 144 FPS(also working on a better settings menu)
  15. Removed the stun from Serpenn Wicked Strike skill
  16. Reworked Serpenn Dash skill removed cooldown per level lowered cooldown to 45 seconds and buffed duration per level
  17. Lowered cooldown on Serpenn Hide skill from 120 seconds to 100 seconds, lowered base duration from 15 seconds to 8 and increased amount per level
  18. Added armor back into the game (it was in beta) but this time its reworked to a 1:1 ratio, 1 armor negates 1 damage.
  19. Added armor to current items base stats
  20. Added armor to current items random stats
  21. Buffed Haalk Inferno skill damage over time
  22. Changed Prowler Smash Stun skill cooldown gain per level, changed duration
  23. Nerfed Security Robot boss and lowered the follow duration
  24. Made Wulv skill Fierce Bite a level 10 skill instead of higher level since it will help lower levels survive more
  25. Adjusted Snek hitbox and damage transform and updated the tooltip
  26. Added default anti-aliasing x2 to provide smoother lines to the game also added this to the settings menu

Hotfix 1.7.6

Improvements:



  • Smashed a bug where players would timeout
  • Smashed a bug where players would get error "Already logged in"
  • Smashed a bug where the Monsters would not play attack animations
  • Increased Haalk Demon Wings skill duration to 15 seconds.
  • Optimized the map more to provide better FPS
  • Removed a issue with upper gems giving the old harvester skill
  • Nerfed packs slot values due to a issue with too many slots causing lag (somebody had 400+ slot inventory) ːsteamsadː
  • Removed slots from the Survival attribute
  • Reduced default slots from 40 to 30



Happy Growing! ːsteamhappyː

ːsteamthumbsupː