Updated Slimeball tooltip Removed block on behind feature from Clamper and Serpenn (was just not working right sorry) Adjusted Clamper melee attack hitbox Toned down resistances on all items Added resistances to RNG pool for body armor Balanced Fungus summons and skills Made block chance rate more rare in RNG Fixed an issue with Stamina regen
Update 1.9.2
Developer Notes:
In this update I am focused on balancing the game and fixing bugs along with improving performance and some quality of life. In the next coming updates I will be releasing our first Dungeon! Stay tuned! Thank you for all the love and support for my first game. Happy Growing!
New Creature "Fungus"
Beginner Friendly, Summoner, Natural +10% Growth Experience Rate and +100% Rate At Max Level, Natural Health/Stamina Recovery, Poisonous, Low base health and defense.
Skills:
1. Grow Bella Mushrooms to fight for you in battle. 2. Release toxic spores damaging the area and slowing enemies. 3. Grow a Enoki Mushroom to fight for you in battle. 4. Shoot a seed at the target rooting it in place. 5. Call upon a Forest Sprite to regenerate your health, stamina, food and water. 6. Grow a Beef Steak Mushroom to defend you in battle.
Improvements And General Changes:
Ended Groundhog and Make Love Not War Events
Finished backend coding for upcoming dungeon content
Smashed a bug that caused fps drop after farming crash site for a long time
Smashed a bug with block damage rate being capped at 50%
Critical no longer goes thru other attributes
Death Penalty Increased from 1% to 2% growth levels
Nerfed movement speed of Prowler per level by 1/3 (sorry was too fast)
Fixed some attribute UI errors
Renamed Aeiou Crab to Clamper
Adjusted Clamper left right click attacks
Clamper Shell now blocks damage when the shell is hit
Lowered the amount of resistances Clamper passive Tough shell gives by half and added pain armor gain
Lowered the stealth time of Clamper Conceal from 120 seconds to 30
Lowered Clamper and Serpenn behind damage reduction from 1 to 0.01
Serpenn Devise passive now gives 10 accuracy per level and 0.001% rate per level
Skitter Scuttle is now a passive and buffed with evasion and health
Skitter Harden shell now gives vitality correctly
Skitter Heal and Stamina recovery level 100 skill now heals for 10 second duration and at max level heals/recovers 1,000,000 health/stamina with a flat 30 second cooldown
Haalk now gains 3 armor per level of each type
Added another crash site north east
Fixed Scorpoid Rage to now give 100 accuracy per level and a massive % stat boost
Adjusted camera to be above the creature more
Added hold button function to add attribute points and skill points (Please don't use auto clicker anymore as it may cause problems)
Improved map performance and revamped grass and trees
Optimized overall game performance
Removed Crash site sounds for now until I fix the volume sliders
Fixed Human Mining spot spawning
Item Changes:
Added another Heirloom to new creature spawns
Lowered Headstrong base attack speed from 0.03 to 0.015 and per level from 0.02 to 0.015
Reworked Shadows Blade base attack speed from 0.03 to 0.01 removed the multiplier, dismantling Shadows Blade gives a Shadow Gem. Shadows Blade no longer has a movement speed decrease while attacking(was 0.75 now its 1 movement speed while attacking). Doubled the pain damage and evasion bonus overall.
Nerfed Soul Stone HP Leech from 0.1 to 0.5 and removed the rate %
Buffed Blood Set with Accuracy and HP Leech, Fortitude, Vitality, and Armor.
Strong bones and Ancient bones now breaks into bones
Meat now breaks into bone
Lowered Strong bones resistances slightly
Update 1.9.1
Dev Notes:
In this patch I am focused on more bugs and balances to make the game feel a bit more responsive. My apologies for the long update time today, I added a ton of graphical changes for the new content that's coming soon to make the base game share the same shaders. I appreciate everyone being patient! Thank you for playing Happy Growing! ːsteamhappyː I've activated x3 Growth Experience rate server bonus as a thank you. Bonus x3 GEXP ends on 3/1/2022.
Improvements:
Updated graphic shaders and enhanced the graphics, along with new color graphs to prepare for dungeon models and textures
Buffed Snek Slither skill duration to 20 seconds
Buffed Snek Sneak skill duration to 10 seconds, and lowered the cooldown from 90 seconds to 60 seconds
Smashed a bug where you cant move when you have more items than you can carry
Fixed a collision issue with prowler mounting at growth level ~1000 falling through the ground
Lowered Human Mining farming area radius humans is now smaller to farm better
Updated some of the map trees and grass
Cooti is now named Skitter
Buffed Skitter Heal skill
Adjusted all hitboxes and colliders on every monster and creature to be more accurate
Changed damage Calculations to be ordered block > evasion > armor > resistance
Lowered Headstrong pain resistance from 22% to 11% at max level no more base
Lowered Big Heart pain resistance from 22% to 5% at max level no more base
Fixed the create creature UI button to not duplicate creature creation
Made Spire Flowers craft able with Spire Plants
Balanced Acid Stab skill from 52 second stun to 7 second stun and 30 second cooldown
Lowered Cupid Arrow in half on life leech
Changed the RNG max values on life leech to 5% and stamina leech to 2%
Nerfed Drain Gems
Buffed Cosmic Gems
Made changes to resistance on most base items
Lowered the cooldown on Snek Sneak skill from 60 to 50 seconds increased duration to 15 seconds
Increased size of Snek by 1/3 fixed collider
Lowered the cooldown on Serpenn Ambush skill from 90 seconds to 30 seconds and increased the stealth duration from 5 to 10 seconds
Added tooltips to the new gems
Lowered the max duration of Psyheal
Increased personal storage from 50 to 100
Changed the way Summons shoot to be more accurate
Adjusted the seasons to stop always snowing
Lowered the size of Fleeir by 1/2
Buffed damage on Noetic Dark Bolt
Fixed the drops on Worker Bot
Made critical chance harder to get in general (changed RNG loot roll values)
Update 1.9
Developer Notes:
In this update I'm focused on balancing before we release any new content. The hardest part about making a game is balancing and it involves the community to play and report stuff. I had lots of reports and I listened to the community by applying 99% of the reports/suggestions for balancing. Even AAA companies struggle with balancing it's especially not easy being a indie developer and being your first game. It will be balanced but it will take time, hopefully this update addressed all the reported issues. I look forward to changing some of the bad reviews out there because I am trying my best for one guy. As I've said before I didn't expect anyone to even play my first game ever. I appreciate the kind words from all the current players. The Dead Event Community feedback shapes the game and I will continue to listen to the players.
If you would like to help me on my journey in my development for Dead Event. Please help me by subscribing to my Patreon. Your support allows me to do game development full-time. I am very grateful for all the current supporters. Happy Creature Growing! Thank You!!💘 You can get Dead Event exclusive merchandise from supporting Benefits from supporting:
Access to a development version of Dead Event with new unreleased creatures. (coming soon)
Exclusive Dead Event merchandise.
Early Access to update/patch notes and future content spoilers.
Tons more checkout the link below to see a full list of benefits! ⬇️
Added a close button to the colony UI when you don't have one
Smashed a bug that would make Noetic skills and attacks miss
Smashed a bug that would make the Wulv go through the terrain when using the Pounce skill
Smashed a bug that caused the Prowler Nydis Wurm to be invisible
Smashed a bug that would make the Prowler go through the terrain when mounting onto the Nydis Wurm.
Adjusted the water in one part of the map to stop a glitch with collecting it far away
Increased the max stack of ALL items except gear from 100 to 500
Adjusted the first person camera for Serpenn
Adjusted the hitboxes of all Noetic skills and attacks
Made all active skills more responsive
Added two new Colony icons (Shrimp, Eggplant)
Changed the camera for larger monsters so you don't go into the fog
Adjusted fog overall
Map Changes:
Added another alien crash site north west of town
Adjusted weather, fog and seasons
Creature Changes:
Raised the base health per level on ALL creatures to counteract the "getting two shot feeling" Creature base health changes: Aeiou Crab 300 -> 600 Cooti 50-> 200 Fleeir 25 -> 150 Haalk 200 -> 500 Koh 10 -> 250 Noetic 10 -> 75 Prowler 25 -> 350 Serpenn 50-> 100 Snek 20 -> 150 Vespid 1 -> 10 Wulv 25 -> 175
Tripled the natural stamina regen for all creatures
Buffed Scorpoid Rage skill to give armor and fortitude
Buffed Scorpoid passive Brawn with more fortitude, added vitality and armor
Snek now can swim under the water
Reworked Snek Guzzle skill changed name to Toxic blood. lowered doing 25k damage at max to now doing 2500 in return doubled the health gain per level and bonus health
Reworked Snek Intimidate skill to give block rate and chance in return lowered the critical
Adjusted Snek Sneak skill to give evasion and stamina recovery, lowered the duration to 5 seconds with a 120 second cooldown.
Changed how Prowler Nydis Wurm skill works, now it has a cast time that decreases by 0.02 per level you are only able to jump during the cast time and it can be interrupted. Made the cooldown decrease per level and increased the speed from 2x to 3x the driver's speed.
Buffed Wulv Pounce skill to increase the stun duration by +0.04 per skill level in return increased the cooldown to +0.02 per level 17 seconds cooldown at max level (was 15 seconds at max before only a 2 second increase)
Buffed Noetic Intercosmic Power passive to give pain and paranormal damage and health regeneration per level
Buffed Noetic Psyheal significantly and reduced the cooldown from 20 to 10
Buffed Haalk Demonic Scales Passive to give more health per level, added health regen, and tripled the bonus health, added 0.01 per level block rate
Buffed Haalk Inferno skill to scale damage better off vitality and increased the range/FOV, lowered the cooldown from 30 to 20 seconds
Buffed Serpenn Fighter passive skill changed the name to Assassin, increased critical damage per level from 0.001 to 0.007 and critical chance from 0.001 to 0.002 per level added damage, evasion and removed pain resist
Reworked Serpenn hide skill changed name to Ambush, duration from 20 seconds at max level to 10 seconds at max level, increased the cooldown to 90 seconds. lowered the crit damage from 200% to 100% in return added movement speed that scales per level added 1000 base evasion and 100 evasion per level. I decided not to make the skill break stealth because attacking while invisible is really the only strength to this creature.
Reworked Cooti Unearth to cleave an enemy from a small distance and hit everything behind the enemy lowered the cooldown to 30 seconds
Fixed Cooti auto attacks to be more responsive
Monster Changes:
Doubled the health of all monsters gain per level including creature summons
Added armor per level for each boss monster
Labeled Toxic Treant as a boss
Doubled the damage of Alien Leader
Gem Changes:
Lowered the sell cost of all gems to 1000 each and lowered the price in the shop to 100000 each
Buffed block damage rate on Pearl
Buffed Striker gem accuracy from 0.1 to 25
Buffed Shadow gem to give 1% critical chance
Added Endure Gem gives +100 pain armor
Added Nature Shard gives +100 elemental armor
Added Astral Gem gives +100 paranormal armor
Added Slime Ball gives +100 toxic armor
Added new gems to current drop tables
Item Changes:
Lowered Brood and Spirit weapon type range in half
Changed the loot tables for Robot monsters, they no longer drop fleshy items, changed it to be more robotic and cosmic related items
Changed the loot tables for Mushroom monsters, they no longer drop meat, changed it to be more like nature, and drop mushrooms
Removed Smack (Default Item) from drop tables
Reduced base critical damage on Fangs from 0.5 to 0.25
Reworked Plasma Beam
Reworked Plasma Gun
Lowered critical damage rate on Robo device from 0.2 to 0.1 per level
Tripled Scratch base damage
Reduced Shadows Blade critical damage per level from 0.02 to 0.01
Reduced Sharp Teeth critical damage per level from 0.03 to 0.01 and base critical damage from 0.05 to 0.025
Increased the damage of Slice and added base health
Reduced the critical damage of Toxic Scythe from 0.4 to 0.3
Nerfed Heavens Eye health and block rate by 1/3
Adjusted Face Of Love health leech rate per level, doubled the experience rate per level and added 100 health per level
Nerfed Headstrong base critical damage rate from 0.55 to 0.42 and added 0.01 critical damage per level lowered the health from 1000 to 500 per level, lowered the attack speed slightly
Attribute Changes:
Every creature now starts with 100% base critical damage meaning you wont critical hit lower than your base attack anymore
Lowered critical damage gain from Dexterity from 0.0005 to 0.0004
Patch 1.8.3
Improvements:
Fixed colony UI button
Fixed colony skill tooltips
Made the colony UI bigger
Adjusted Noetic Plasma Gun and Plasma Beam hitboxes
Fixed AOE buffs/heals made the starting range 1 and increase by 1 for each skill level
Fixed Snek falling through the terrain
Changed the Cooti Valentines Day Skin to be more red
Improved Graphics performance
Fixed Prowler mount to be visible
Hotfix 1.8.2
Fixed a issue with UI not working for both item top slots, it would combine
Increased the looting interval and range
Made the Snek 1/3 smaller and increase the collider under it
Fixed the Valentines from spawning in the safezone
Update 1.8
Developer Notes:
In this update, I am focused on current issues, I smashed tons of bugs, we are almost bug free now! In the next coming updates I am focusing on new content like dungeons and new maps/biomes and formal colony wars along with the remainder of bug fixes. I'll also focus on quality of life features like adding more than one skill/attribute point at a time. Thank you for your support much love! ♥️ As requested by multiple players, If you would like to help me in my development for Dead Event. Please help me by subscribing to my Patreon. Your support is appreciated and I am very grateful to have the help financially to continue development. This is a indie game and I am the only developer. You get Dead Event exclusive merchandise from the subscription!
I recently quit my job to do game development full-time because of the growing popularity for Dead Event on Steam. I had to dedicate more time to it and my regular job got in the way of development. I take care of a family and kid (6 year old son) with the income from the games that I create now. Your support allows me to do game development full-time and follow my dreams. It's rough being a independent developer but with support from the community it really helps get me through to make awesome games. ♥️Thank you! ♥️ Benefits from supporting me:
Access coming soon to a development version of Dead Event with new unreleased creatures.
Nerfed attack speed on Headstrong in return buffed the damage
Added new exclusive Groundhog Day set item Guardian Pack to complete the set (Headstrong, Heavens Eye, Guardian Pack, Birthday Hat)
Increased Cake Slice duration to 60 second stackable
Lowered the amount of cake slices for the event quest from 50 to 23
Increased Vespid descend by 1/3
Made it so the Serpenn can go underwater, some creatures cant go underwater only float on top
Updated item mutation UI
Updated skills UI
Updated quests and some NPC UI
Fixed some UI bugs and alignments
Increased damage from hunger and thirst
Adjusted some looping effects to not loop anymore when there's no effect
Lowered the bone requirement significantly to mutate items
Removed the UI window drag from all menu's except inventory, it was annoying ill make it better but for now at least we can move the inventory tab around
Groundhogs Birthday Event Patch 1.7.7
New Event Groundhog Birthday
Developer note: R.I.P Mark F 2/2/1968-7/3/2012My father and best friend, died in my arms from cancer, this event is a memorial for him. His birthday is on Groundhog Day. Happy Birthday Dad, I miss you greatly and I love you more than words can express. <3 -SourJ
Event Rewards And Loot:
Exclusive event Item set
Event food items, four week long buff for consuming the food that's stackable
New hat cosmetic (part of the set)
Event quest
Event starts on 2/2/2022 and ends on 2/28/2022
Patch 1.7.7
Smashed a bug that caused gear to overwrite in the bank with the same stats
Smashed a bug that caused normal damage not to work with critical damage, I ended up combining the critical damage numbers together into one number. The more critical damage you have the higher the number goes above your base damage
Smashed a bug with life leech, when it ticked after death it would resurrect
More UI work ~ Revamped Inventory UI and misc. UI
Corrected some UI tooltip typos
Updated UI controls list in Escape menu
Added a prototype way of moving the UI windows around (it has flaws, I'm experimenting and learning)
Added Bulk Break option
Balanced Fleeir passive skill
Replaced Fleeir skill Acid Splash with Acid Stab
Reduced Fleeir passive skill and made it more viable
Reduced Vespid passive skill by 1/3 it was too overpowered
Optimized the map more to give a performance boost
Capped frame rate to 144 FPS(also working on a better settings menu)
Removed the stun from Serpenn Wicked Strike skill
Reworked Serpenn Dash skill removed cooldown per level lowered cooldown to 45 seconds and buffed duration per level
Lowered cooldown on Serpenn Hide skill from 120 seconds to 100 seconds, lowered base duration from 15 seconds to 8 and increased amount per level
Added armor back into the game (it was in beta) but this time its reworked to a 1:1 ratio, 1 armor negates 1 damage.
Added armor to current items base stats
Added armor to current items random stats
Buffed Haalk Inferno skill damage over time
Changed Prowler Smash Stun skill cooldown gain per level, changed duration
Nerfed Security Robot boss and lowered the follow duration
Made Wulv skill Fierce Bite a level 10 skill instead of higher level since it will help lower levels survive more
Adjusted Snek hitbox and damage transform and updated the tooltip
Added default anti-aliasing x2 to provide smoother lines to the game also added this to the settings menu
Hotfix 1.7.6
Improvements:
Smashed a bug where players would timeout
Smashed a bug where players would get error "Already logged in"
Smashed a bug where the Monsters would not play attack animations
Increased Haalk Demon Wings skill duration to 15 seconds.
Optimized the map more to provide better FPS
Removed a issue with upper gems giving the old harvester skill
Nerfed packs slot values due to a issue with too many slots causing lag (somebody had 400+ slot inventory) ːsteamsadː