Dead Frontier 2 cover
Dead Frontier 2 screenshot
Genre: Role-playing (RPG), Indie

Dead Frontier 2

Weekend Event

Everyone gets : +25% EXP and +50% Elite Find Chance this weekend. Have a good one :)

Another Memory Leak Fix

Hopefully all memory leaks should now be fixed :)

Stuttering Fix

Removes some causes of stuttering

Apartments Hotfix #2

This build fixes more issues with some apartment buildings, namely missing zombie spawns and endless loading when entering certain rooms.

Fix for broken apartment buildings

This patch fixes a bug where it was possible to get trapped inside certain apartment buildings.

Mission Update (V0.203)

Missions

  • Added a new system for fixed storyline missions. Currently this is just a simple newbie tutorial but we will be adding something for all levels in the near future
  • There are a bunch of new mission types added to the random generation system
  • NPCs now have an icon notifying you whether or not they have something new for you (new mission, completion reward etc)
  • Identical items now stack in your inventory in the same way as the stash
  • Missions now display the actual EXP reward you will receive after applying your bonuses


Balance

  • Rewards for challenge events (purple zones) were increased by a large margin to make them feel more rewarding
  • Several less popular uniques were buffed. Note these changes will only affect newly looted items, not the existing ones in circulation.
  • Backpacks now have trade limits which was done to try and keep their value up.



Bug Fixes & Performance

  • A bug that prevented the Stalker spawning when reading the relevant book was fixed
  • Several memory leaks have been fixed which should improve performance and prevent crashing
  • Bosses spamming their special attacks in MP should now be fixed
  • Names of character and buildings get mixed up should be fixed
  • Several minor performance improvements were made
  • Fixed various visual issues with certain character cosmetics
  • Several optimizations were made to the server



NOTE: You will need to quit the game client and install the update on Steam before theses changes take effect. If the game fails to update, logging out of Steam and back in again usually does the trick.

SUMMER EVENT & SALE!

From now until August 17th you get:

  • +100% EXP Gained
  • +100% Unique Find Chance
  • +100% Elite Find chance
  • +100% Find Ammo Quantity
  • AND 20% off all credit and membership purchases!


Enjoy the rest of your summer everyone! =)

Weekend Event

Everyone gets +25% EXP and +50% Find Ammo Quantity this weekend :)

Weekend Event

Everyone gets +25% EXP Gained and +50% Damage VS Zombie this weekend :)

Level 50 Update

Level 50 Update


NOTE: This is a repost of our previous announcement (which we've had to do for technical reasons). Please accept my apologies and disregard this post if you've already played the level 50 update!

It's been a long time coming, but I'm proud to announce that the DF2 Level 50 update is finally here and it's a *juicy* one! I must start by saying that although we did complete a week long private test of this update, there are probably still going to be issues. Please don't be surprised if there are bugs, or things feel too hard, or too easy. There may also be some performance issues. Rest assured we'll be listening closely to all your feedback in the next few days and will make adjustments as necessary =)

NOTE: You will need to quit the game client and install the update on Steam before theses changes take effect. If the game fails to update, logging out of Steam and back in again usually does the trick.


Main Features



  • You can now reach level 50 and prestige level 10!
  • There are four new bosses: Hysteric, Reaper, Creep and Twins (each with brand new mechanincs)
  • Every zombie & mutant in the game (including bosses) now has 5 new dangerous variations each with its own unique mechanics: Optic, Spined, Cystic, Tentacled and Scythed
  • DF2 now has a proper story line to uncover, told through books and audio recordings. At least one new story item will be found per level up. (Note that if you are already level 30 you're going to find
  • a lot* of these when you start playing as the game catches the story up)
  • Assault Rifles have been added with all their relevant stats and skills
  • 40 new weapons and 2 pieces of armour were added to the game
  • A crafting system was added. Right now there are nine items to craft but this will be expanded over time
  • 111 new unique items were added
  • You can now find rare food and drink items, which can then be sold to certain mission NPCs for a lot of cash
  • There are now missions to kill bosses
  • Every account gets one free stat reset
  • You can now change controls inside the game itself!!! =D


Balance Changes



  • Generally speaking the game, especially at the higher levels has been made harder
  • Boss rooms have been made larger to make these fights less frustrating
  • Higher tier versions of weaker bosses can now run (fingers, choir & mother)
  • The Stalker no longer runs, but cannot be stunned or knocked down and appears more frequently
  • Mission and Challenge Event rewards were reworked to to have less extreme variations and make missions feel more important
  • Chainsaws have had their body damage reduced by 50%
  • SMGs had their attack speed reduced but now do a fair bit more body damage per hit and slightly more headshot
  • Shotguns deal roughly 33% more damage overall
  • Rifles deal 17% more
  • headshot* damage
  • Fast melee (machete/wakizashi) has slightly more base damage & now grant an extra surprise damage bonus
  • Armour durability is now much higher but base absorption is lower
  • Ammo stack sizes have been doubled
  • Some meds now stack into quantities groups of 3
  • Multiplayer HP scaling has been put back in. This essentially means that for each extra player helping you, enemies have a tiny bit more health on a diminishing scale. This works out to 40% extra enemy health with 8 players, and +100% with 16 players.


Small Improvements



  • Proximity looting was added (ie you dont need to look at the spot directly, just be near it)
  • Improved bullet raycasts to prevent hitting things standing behind your character
  • Missions can now always be completed by visiting the first 20 rooms (nearest to the entrace) of a building, and there are now multiples of each target item so you are far less likely to miss something important.
  • Enemy loot spots now expire to prevent various exploits
  • Stealth was tweaked to remove common exploits
  • Climbing exploits were fixed
  • Changed our main shaders so that objects can fade in/out cleanly without causing sorting issues with the fog etc
  • Few minor decorations were added to make the harder zones look a bit more sinister
  • Comers now has custom music and the outside building looks different

Bug Fixes



  • UI no longer resets your scroll position on every action
  • Fixed various bugs surrouding player deaths
  • Fixed various multiplayer sync bugs
  • Fixed a lot of small visual bugs

I really hope you like it! =D