Everyone gets +25% EXP Gained and +50% Health Restoration this weekend
Weekend Event
Everyone gets +30% Ammo Loot Quantity and +30% Find Medical Chance this weekend! Have a good one :)
July 4th (and Canada Day!) Extended Weekend Event
We're giving all players a massive +100% EXP from today (Canada Day) and through the entire July 4th weekend!
Happy July 4th (and Canada Day!) DF2 :)
P.S I'm aware of the new bugs in the last build. Will have a fix out in a couple of hours
Mini Update (V0.202)
Fixed invisible Fingers bug
Fixed female humans holding an extra submachine gun
Fixed some more climbable outdoor objects
Fixed and adjusted sneak mechanics to be more fair
Fixed an issue causing worms not to be counted in PZs
Fixed some more stalker bugs
Optimised some UI objects that were wasting resources needlessly
Bodies now fade out during OAs more quickly
Optimised outdoor tile loading to reduce stutters more
Removed a small stutter that occurred every second while outside <*> EXP requirements after level 30 were increased (by around 40% at level 50). This was due to feedback from people who thought that the 30-50 levelling was over too quickly <*> HP and EXP of bosses after level 30 were increased, reaching approximately +50% at level 40 on-wards as some bosses were being killed too quickly
Hysteric visible time has been increased
Cyst explosion damage range reduced from 3m to 2.5m
Fingers can no longer have bones on his head
Scythe children now deal 50% less damage with their scythes
There is now a 1 second delay before zombies can notice you when entering a room
NOTE: You will need to quit the game client and install the update on Steam before theses changes take effect. If the game fails to update, logging out of Steam and back in again usually does the trick.
Performance & Bug Fix Update (V0.201)
Adjusted sneak mechanics to stop some exploits involving Sprint
Outdoor objects should no longer be climbable (yes for real this time! :stuck_out_tongue: )
Cysts explosion effects were adjusted to make them a static size (not scale with camera) and stop their sound being too loud
Crafting items are now a searchable category in the market
Setup GPU instancing for improved performance
Optimised both player and enemy models to improve performance
Use CPU Cores setting was added to improve performance on modern CPUs (since Unity seems to have issues with too many cores being available). For most people keeping this on 3-4 will give the best performance but trying different values is worth a try to see how it affects your system.
Keep Outdoor Tiles Loaded setting was added (I suggest keeping this off if you have less than 16GB ram, otherwise keep it on for less stuttering)
Adjusted physics settings to reduce the chance of players being pushed out of the game world, or trapped in geometry.
A bunch of optimisations were made to reduce indoor loading times and remove stutters.
Fixed a bug that caused cysts to explode automatically on entering a room in MP
Fixed several stalker related bugs
Fixed a bug that caused virtual joysticks/gamepads to move the camera constantly
Fixed a bug that let you bind Left Click to the Submit function, and thus stopped you from being able to modify settings any further.
Fixed a bug that caused Twin's flies to be angled incorrectly
Fixed a bug that caused mission bosses and blood sample enemies to not spawn right away
Fixed some bugs relating to PZs
NOTE: You will need to quit the game client and install the update on Steam before theses changes take effect. If the game fails to update, logging out of Steam and back in again usually does the trick.
P.S I'm not done with trying to improve performance. I still have more than I want to try in the next few weeks. I really want everyone with a semi modern PC to be getting a constant 60+ FPS even in multiplayer OAs.
Weekend Event
Everyone gets +25% EXP and +25% Find Ammo Quantity this weekend :)
Mini Update [22/6/21]
So the general consensus from players seems to be that the difficulty is fine for vets, but too much for more casual players. With this update I've tried to meet somewhere in the middle, keeping difficulty high for level 40+ zones but making the difficultly curve between 30-40 far less steep.
Here is what I've done:
The frequency of Scythed, Cystic and Spined enemies has been reduced in level 30-40 areas. 40+ should remain same.
Scythed enemies have had their move and attack speeds reduced by 10%
Scythe damage has been reduced by 20%
Cyst explosion damage has been cut in half
Optic enemies now open their eyes for 20% longer
Multiplayer HP scaling has been temporarily removed again until I can make a better alternative (IE hp scaling only in boss rooms)
SMG body damage has been lowered slightly
Bosses that spawn indoors, and outside of a marked boss room will now be roughly 10 levels lower than expected to account for the possibility of smaller room sizes artificially increasing the difficulty. The loot will stay the same level as the building however.
And some bug fixes have also been made:
Fixed a bug that stopped private trade items from stacking when cancelling their sale.
A bug that caused the Stalker to have no limbs was fixed.
A bug that caused the Stalker to walk around in circles was fixed.
A serious bug was discovered that allowed people to roll large Incoming Damage and Movement Speed values on items that shouldn't really have those stats. I have now fixed this bug and those items will now reset to the stats you would have rolled, had the bug not existed. I understand that a few of you might feel upset by this, but unfortunately I can't allow overpowered items that were created in error to stay in the game. Hope you can understand.
NOTE: You will need to exit the game and reload in order to see all of these changes
Level 50 Update (V0.2) [6/21/2021]
Level 50 Update (V0.2) [6/21/2021]
It's been a long time coming, but I'm proud to announce that the DF2 Level 50 update is finally here and it's a *juicy* one! I must start by saying that although we did complete a week long private test of this update, there are probably still going to be issues. Please don't be surprised if there are bugs, or things feel too hard, or too easy. There may also be some performance issues. Rest assured we'll be listening closely to all your feedback in the next few days and will make adjustments as necessary =)
NOTE: You will need to quit the game client and install the update on Steam before theses changes take effect. If the game fails to update, logging out of Steam and back in again usually does the trick.
Main Features
You can now reach level 50 and prestige level 10!
There are four new bosses: Hysteric, Reaper, Creep and Twins (each with brand new mechanincs)
Every zombie & mutant in the game (including bosses) now has 5 new dangerous variations each with its own unique mechanics: Optic, Spined, Cystic, Tentacled and Scythed
DF2 now has a proper story line to uncover, told through books and audio recordings. At least one new story item will be found per level up. (Note that if you are already level 30 you're going to find
a lot* of these when you start playing as the game catches the story up)
Assault Rifles have been added with all their relevant stats and skills
40 new weapons and 2 pieces of armour were added to the game
A crafting system was added. Right now there are nine items to craft but this will be expanded over time
111 new unique items were added
You can now find rare food and drink items, which can then be sold to certain mission NPCs for a lot of cash
There are now missions to kill bosses
Every account gets one free stat reset
You can now change controls inside the game itself!!! =D
Balance Changes
Generally speaking the game, especially at the higher levels has been made harder
Boss rooms have been made larger to make these fights less frustrating
Higher tier versions of weaker bosses can now run (fingers, choir & mother)
The Stalker no longer runs, but cannot be stunned or knocked down and appears more frequently
Mission and Challenge Event rewards were reworked to to have less extreme variations and make missions feel more important
Chainsaws have had their body damage reduced by 50%
SMGs had their attack speed reduced but now do a fair bit more body damage per hit and slightly more headshot
Shotguns deal roughly 33% more damage overall
Rifles deal 17% more
headshot* damage
Fast melee (machete/wakizashi) has slightly more base damage & now grant an extra surprise damage bonus
Armour durability is now much higher but base absorption is lower
Ammo stack sizes have been doubled
Some meds now stack into quantities groups of 3
Multiplayer HP scaling has been put back in. This essentially means that for each extra player helping you, enemies have a tiny bit more health on a diminishing scale. This works out to 40% extra enemy health with 8 players, and +100% with 16 players.
Small Improvements
Proximity looting was added (ie you dont need to look at the spot directly, just be near it)
Improved bullet raycasts to prevent hitting things standing behind your character
Missions can now always be completed by visiting the first 20 rooms (nearest to the entrace) of a building, and there are now multiples of each target item so you are far less likely to miss something important.
Enemy loot spots now expire to prevent various exploits
Stealth was tweaked to remove common exploits
Climbing exploits were fixed
Changed our main shaders so that objects can fade in/out cleanly without causing sorting issues with the fog etc
Few minor decorations were added to make the harder zones look a bit more sinister
Comers now has custom music and the outside building looks different
Bug Fixes
UI no longer resets your scroll position on every action
Fixed various bugs surrouding player deaths
Fixed various multiplayer sync bugs
Fixed a lot of small visual bugs
I really hope you like it! =D
Pre-Update Weekend Event
The level 50 update will be released at reset (9am UTC) on Monday the 21st of June, so this weekend will be your last chance to to reach prestige 5 before the EXP requirement increases. In order to give you a fighting chance, everyone gets a +100% EXP bonus this weekend!
Weekend Event
Everyone gets +50% Health Restoration and +25% Exp this weekend!