Dead Moon: Revenge on Phobos cover
Dead Moon: Revenge on Phobos screenshot
Genre: Indie

Dead Moon: Revenge on Phobos

Update Round 12

Hello monster hunters,

we want an even more intense and gloomy sci-fi setting. Look forward to new 3D models and new designs.




Features / Improvements

  • Added new small armor helmet model
  • Added new big armor model
  • Added new texturedetails
  • Added new smaler props


Bug fixes

  • Collision adjustments
  • Fixed particle system Flux-Extender-Gate doors
  • Fixed monster sequenz in Episode 1, Map 2


Full release version 1.0 is now online!


Hello monster hunter! Dead Moon is ready and we can hardly believe it by ourselves.

We would like to thank all those who have supported us with their ideas and suggestions. It was nice to see how we used Early Access and what the result could be. Who knows the first version of Dead Moon knows what we are talking about. As we are a very small team it was not always possible for us to fix all bugs immediately but we think Dead Moon deserves to be released from Early Access now.

The following contents come on top again:

- Added the possibility to change episode and difficulty level during the running game without leaving the game
- The holobuttons for the boxes should now work more robustly
- Added new 3D objects (Small medikits, Big Armor and Flux-Extender-Gate doors, ...)
- Higher level of details in some maps
- Numerous new collision checks

Of course we continue to collect your wishes and suggestions for further updates. So feel free to post in our forum.
We hope you have a lot of fun with this indie title and wish you a lot of fun during the monster hunt ... see you on Stickney 2!

Full Release Dev Log

For our next update and the exit from the Eearly Access we added new models and functions. We have thought again about what is most important to us and the community in terms of additional functions and so on.

Clearly we missed the "back to start" function in our interactive menu. Our new door for the Flux Extender Gates now offers this possibility. We ❤️ VR interactivity!



We also wanted to work on our simple models. In the low poly area it is always a challenge to find a good middle way. Our little "first aiders" now look more beautiful. In addition, it should no longer happen that the small medikits are harder to reach while sitting or a readjustment is necessary. We ❤️ indie VR HP!






Our retro armor will support you with the next update. For a better differentiation of our armor we have designed a retro version that gives you the perfect feel of a classic FPS. Clearly ... this armor is armor. We ❤️ indie VR armor!





Article also available on our homepage!

Dev Log

Hi you monster hunters and berserkers,

with the next update and the exit from the EA-Status there will be the option to get back to the Flux-Extender-Gates.



Furthermore these new little helpers will support you with the next update.





We are also still busy with bugfixing.

VR game of the year



Hello monster hunters and those who still want to become one,

you think if it deserves a title to be "VR game of the year" then Dead Moon?

You've had a lot of fun with Dead Moon so far and want to support us for even more awesome content like bigger weapons, bigger enemies, new episodes and more features? You know the potential of Dead Moon and you have blood thirst?

Then we would be very happy about your voting for us. YEAH!

Dead Moon is going to leave Early Access status

Hello monster hunters,

Dead Moon is now ready to leave Early Access status. We were able to realize the basic idea of a solid horror shooter for VR that didn't exist before. Fast action, many monsters and a bloody fun with depth effect. Looking back, it can be said that the current version is hardly comparable with the initial version. This is how we imagined our Early Access! We would also like to thank the community for their ideas.

We wish all monster hunters and those who want to become one a lot of fun with Dead Moon - Revenge on Phobos - We ❤️ VR blood!

Update Round 11.1 - More Blood

big monsters mean a lot of monsterblood. With this update there are blood fountains at dead monsters and bloody clouds while exploding the monster bodies.

Don't get your hands dirty!



Features / Improvements
- Added blood fountains
- Added bloody clouds


Bugs
- Fixed a problem with closing doors
- Fixed a collision problem in the tutorial map

Update Round 11

Hey monster hunters,

this Update Round is all about more virtual reality interaction. New loot boxes will help you to survive at Stickney 2. Find hidden ammunition, HP or sometimes hidden access cards. The level of detail in some maps has been significantly increased. Additionally, the game description on Steam is now also available in Spanish.

We are looking forward to your feedback and your wishes. In the meantime, have fun shredding the monsters.

"Little by little, the bird builds its nest" - We still remain in Early Access



Features / Improvements
- Added interactive loot boxes in three different designs
- Added new materials
- Added new textures and normal maps
- Added new 3D objects
- Added lighting design
- Added new particles
- Modified designs of decals (transparency, colors, patterns)
- Higher level of details in almost every map
- Added more ammunition for difficulty level hard
- Easter Eggs for enthusiasts
- As always more blood


Bugs
- Fixed a problem with the UV mapping of the story tablet
- Fixed faulty 3D models
- Fixed some misplaced decals




Update Round 10.1

We have installed a smaller update to fix a collision bug. A few more graphic elements are on top.


Update Round 10

Hi monster hunters!

We think the new content is it worth launching a new Update Round. We continued to push the VR depth effects with new 3D content and color dynamics. In any case, the new update will make monster hunting even more enjoyable.


Features

  • New 3D models
  • New textures
  • Higher dynamic through Volumetric Light
  • New texture variations
  • And of course more blood!



Fixes

  • Fixed a problem with the light calculation in some maps
  • Some collision queries for 3D objects have been improved
  • Fixed a problem where the player could get stuck in the tutorial map
  • Fixed a problem where opponents could not pass a door in one map
  • Fixed a problem with texture overlays
  • Fixed a problem with the gravitation of destructible walls