Update Round 9.1 - Medikit bugfix and a little more
Hello monster hunters,
due to an error in the small medikit pick-up there is smaller update round today. It also includes new trashy Stickney 2 content.
News
-New trashy Stickney 2 design elements
-More ammo on difficult hard
-Loading/Screen information
Fixes
-Small Medikits 25 could partially charge 75 hp on difficult easy and hard
-Collision adjustments
-Revised light design in some places
Dead Moon - Revenge on Phobos - 25% off
After more than six months since the release there is now a 25% discount until April 2nd. Due to the regular updates the Early Access version is hardly comparable to the status six months ago and Dead Moon has got a big push forward. If you want to know more about Dead Moon, now is the right time!
Update Round Nine - Deep effects, bug fixes
Hello monster hunters,
in our latest update we have pushed some depth effects with new color dynamics and texturing. Beside the new game contents there were also some bugs that could be fixed. Good luck and much fun surviving on Stickney 2.
Description and new features - Optimized depth effects through color dynamics and texturing
- Adaptation of AI ranged combat for better game dynamics
- New 3D elements
- New textures
- Revised texture design
- Partially revised level design
- Partially revised lighting design
- Higher level of details in many maps
- Opponents have been repositioned in some places
- New sky environment
3D Elements - Spotlights
- Small acid tanks
- Preservation tanks
- Steel structures
- Diffferent wall typs
- Monster pieces
Fixed - Some walls were set wrong
- Some items were set wrong
- Texturings were faulty in some places
- Corrections to various light sources
- It could happen that opponents switched to close combat mode too quickly
- Adjustment of collision detection for some 3D elements
Announcement Update Round Nine
We are pleased to present you today the new update announcement. As soon as the new update is available we will inform you here!
Update Round Eight - Design update, bug fixes
Have fun with the improvements and the new designs! ːsteamhappyː
Designs
- New texturedesign for some 3d elements
- New 3D Elements (Monster parts, destroyed wall elements, moon base scrap metal, steel elements)
- Some sloping ceiling elements have been adapted
- Higher level of detail, especially in two Boss maps
Hotfixes
- Adjustment of sequences
- Shadow corrections
- There were components that were not set correctly
- In a boss map the ground level has been adjusted
- Collisions adjusted
- Replacement of textures
Update Round Seven - Big environment update, bug fixes, improvements
Hello you monster hunters!
A great day for Dead Moon. We are pleased to present you today our new big
update and wish you a lot of fun on the rotting Stickney 2 moon base. ːsteamhappyː
Description
Numerous new environmental elements in all four episodes
Redesign of maps in many places
Fixed integration of the billboards in the tutorial map
Revised and more detailed shooting range. Expansion of the tutorial map
New light and particle effects
More tactical behaviour during monster hunt possible due to the new 3D elements
New textures
Access card in the third episode, second map has been placed more sensibly
3D Elements
Seven new lamp types
Different versions of acid tanks
New wall types (broken-, dented-, sloping- and abstract walls)
Protective barrier, floor- and electronic panels, diversified cover sheets, new box type
Fixed
Light reflections in the maps
In some places the walls were set incorrectly
In the second episode the final monster could only run to a limited extent
Adjustment of the light intensity on some maps
In the fourth episode, third map it could happen that the porjectile collision was partly not correct
Optimized collision detection for projectiles in 3D elements
Update Round Six
• New Monster Jumpscares
• New 3D elements in numerous maps
• New Textures
• Revised labels in the tutorial scenario
• Diversification of enemy behavior in the tutorial map
• Interactive tablets with story elements and background information
• New particle effects for the Green Gold
• New splash effects for the Green Gold
• Fixed problems with the collision of monster parts optimized
• Fixed texture error monster cage episode 1,2
• Fixed faulty light calculation in episode 4
• Fixed. Some players had problems picking up items.
In this update we wanted to give Dead Moon a more elegant and detailed appearance.
Explosiv October Update
In this update we have added explosive map elements.
For ongoing game development you can follow our blog on our homepage and/or share your ideas in the community section.
Upcoming explosive October update!
We have prepared a small trailer for our upcoming October update. The update is very explosive!!
-Fixed high bug
-Fixed health/armor percentage
-Fixed armoured door closing times
-Fixed impact radius for pink alpha monster
-Keycard size changed
-Adjusting the player's deceleration with glide locomotion
-AI variation of the blue boxer monster
-No more stucking opponents in doors