2.5.5 Released - Bugfix + Unreal Engine 4.16.1 Update
We're on final approach for our Steam launch. Updated to UE4 4.16.1 for the networking and garbage collection performance boosts, plus fixed a nasty bug in the save/load system
- bugfix: stored items no longer loose their level on save/load
- engine: updated to unreal engine 4.16.1
2.5.4 Released - Multiplayer AI hotfix
his is an attempt to fix the AI shutting down over a period of time on the multiplayer servers, this will also lower the CPU usage of AI on single player games. Sorry for two releases in a row but I wanted to solve this ASAP.
- bugfix: added basic collision to island statue
- bugfix: map fixes
- bugfix: ai behaves better in multiplayer now
- bugfix: ai deadlocking issue resolved
- bugfix: survival police station doors fixed
2.5.3 Released - Doors + MP Level bug
The main goal was to fix the multiplayer level bug, but a few tweaks to nudge players to create profiles with names + more buildings have v2 doors
- updated to unreal 4.15.3
- new: more buildings have new open/close style doors
- new: profile screen now lets you pick skin/hair default tone
- translation: full Russian Google Translate was not properly compiled into 2.5.2, it is now
- bugfix: server was not saving/loading levels correctly
- bugfix: beaches had bad collision settings, impossible to get out of the water
- bugfix: loop spawners/zombie drops has a secondary check to make sure its generating valid items
- bugfix: weight of shoulder pads reduced
2.5.2 Released - More bug fixes
Another pure bug-fix round,
Full change log - http://www.bitporters.net/zta/change_log.html
2.5.1 Released - Bug fixes
Still a lot more to do in 2.5.x but got a round of bug fixes out, stay tuned for more
new: more buildings have new open/close style doors
new: new water shader (disabled on low gfx settings)
new: crashed airplane now has lootable luggage around it
new: 4 new guns (creative mode only) to randomly spawn NPCs quickly
new: can spawn pigs from creative mode now
tweak: effects now scale based on graphic settings, on mobile devices these should be kept low (low by default)
tweak: newbton spawns loot way faster now
tweak: loot spawn also affected by # of people online, more people = more loot spawns
tweak: newbton and crashed airplane now spawn loot at a way faster rate
tweak: added ladder teleporters to pool in big city
tweak: smaller death match map - zombie/loot range adjusted to 1-255 instead of all 255
tweak: zombie spawners sets buildings to contain either survivor, zombie or bandit (so no more battle royale everywhere)
tweak: grenades are not stackable anymore (because they can be different levels), also no more grenade spam
bugfix: hp correctly updating on zombies, on destructible items
bugfix: on body explosion, camera stays where your body was
bugfix: build rotation keys added to key list (page up/page down)
bugfix: build mode toggle key works (tab)
bugfix: helicopter rotation controls added (left-right)
bugfix: clothing no longer gets stained by blood incorrectly
bugfix: if trying to build something and it doesn't work, couldnt build again until you reselected that item
bugfix: rotation of npcs are correct now compared to build preview
bugfix: sometimes when reconnecting your highlighted item in your hot bar was different than what you were holding
bugfix: if you buy a spawn point spawn, you can buy another one on your next death
bugfix: npcs hit at correct damage level now
bugfix: damage scaling works correctly with grenades and RPGs now
2.5.0 Released - the "things to do" release
The major goal of 2.5 is to create more things to do in the game - the 3 major parts are new NPCs, dungeons, and a reason to go into the dungeons (scaled gear). More dungeons will be added soon.
Unreal Engine: 4.15.1
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new: new npc types (bandits, more zombies, pigs)
new: dungeons - first dungeon The Hospital has been introduced. More to come real soon.
new: inventory screen and equip screen - split out into different tabs)
new: npcs now have levels, 1-255
new: weapons and armor now have levels 1-255
new: armor also has TIERS, ie. a tier 1 hat (i.e a baseball cap) is worse than a tier 4 hat (i.e military hat)
new: dungeon browser tab added to map
new: spawn point screen updated
new: random spawn accounts for level of you vs the spawn points, ie. wont put newbs in level 200 land
new: new AI system, enemies engage in different ways depending on type.
new: settings window - sound levels can now be managed
new: host menu - game host can now adjust name of game and host settings from within the game.
new: PC version very close - if you buy pro on android, email service@bitporters.net your GPA# and I will give you a steam key (i.e. GPA.XXXX-XXXX-XXXX-XXXXX)
new: dash screen has quick buttons to chat options + selfie cam for screenshots.
new: pre-launch game settings window, can now adjust amount of zombies/survivors/bandits/animals
bugfix: better in game crash reporting
tweak: upgrade to unreal 4.15
tweak: when a weapon/armor breaks, it doesn't dissapear, it just becomes unusable/doesnt grant protection
tweak: more brains granted if you share the game on social media, thank you for supporting this game.
tweak: NPC spawner only spawns specific NPCs at specific times of the day
android: only pro accounts can buy brains
android: buying pro unlocks all the game modes
translations updated
Full change log here - www.bitporters.net/zta/change_log.html