Deadeye Deepfake Simulacrum cover
Deadeye Deepfake Simulacrum screenshot
Genre: Shooter, Role-playing (RPG), Simulator, Indie

Deadeye Deepfake Simulacrum

0.6.9.4.5 Update

Hello Agents (o˘◡˘o)

My personal life will be very busy for the next ~2 weeks as try to complete my PhD proposal! Most of my dev work is also being directed at the Stackhunter sidequest which will remain under raps until it's done. I'll still be releasing weekly updates but for these reasons they'll be a little sparser than usual.

Here are da notes!

New Stuff

  • Respecc your character! This will refund all the chiplets you've spent on abilities and relock each folder. You can purchase one of these bad bois from the best shop ever. These are pretty expensive ($500k). If they seem too expensive, please let me know on the steam discussions or on the discord!

    Join the Discord!


Bug Fixins

  • Guilt is no longer pushed back by kicking. In fixing a some bugs with Guilt they started getting stuck on walls a lot. Guilt will still take damage from kick effects but the push is disabled for now while I search for better solutions.
  • Corpses and guns in Deluge now stick around for a full wave after you've killed them. This is meant to make the mode a little friendlier for necromancers
  • Added the 'esc' command to the ez hacker. Scaling options for this thing will arrive soon too!
  • Deepfakes now carry spiked line of sight correctly when kicked.


Special thanks this week to everyone who left a review this week! We're at 131 and that perfect streak is still going!

0.6.9.4 Update

Helooooo Agents! (✿◕‿◕)

Lots more of you bought the game this week :O Welcome! I was down bad with food poisoning so the weekly update is a little late. But it's got some cool new stuff! Here are da patch notes.

New Stuff

  • Added new EZ Hack window! It allows you to hack without typing. This is for agents who have difficulty typing or are playing on steam deck. You can enable this window from the Assistance section in the options. Steamdeck users
  • should* have this enabled by default but I don't have a steam deck to confirm this for myself. This window probably needs some adjustments but I was able to complete a full run with it.
  • Two new fist weapons, one sweet, one spicy. Punch enemies to death with the brass knuckles, or bop them off to sleep with the boxing gloves.
  • New ability for Gunmeister: Let it Rip - Grant your gun a firerate of 12 r/s. That's a lotta bullets! Been meaning to add this for a while now!


Fixes and Adjustments

  • The Gun Runner perk now consumes slug at half the original rate, this perk's downside was a little too severe before.
  • Perfect Circle ability now lasts 10 seconds instead of 5.
  • Cost of spare clips ability increased to 1 from 0.
  • Fixed bug where zombies resurrected by the All my Friends are Dead (AMFAD) ability were unable to deal damage.
  • Probuscised Meat Soveriegns can now be resurrected by AMFAD.
  • Turrets can now be ressurected by AMFAD.
  • Bubble drones can now be resurrected by AMFAD.
  • I think all allies can be resurrected by AFMAD now!!! Except Squirmy, and that's only because they mean so much more to you!!
  • Reduced the camera beep sound as I found it a little grating
  • toilets in the train level are now hackable


I'm also cooking up some WILD stuff for the new sidequest. Gonna keep a tight lid on this until it's out in (hopefully) a month and a half. I think this will end up being the strongest story content in the game once it's finished :O

Thank you as always to everyone who took a chance on the game and picked up a copy. And an extra thanks if you took the time to leave a review or drop a bug report!

0.6.9.3 Hotfix

Hey Agents ٩(◕‿◕。)۶

Here with a quick hotfix fixing one critical bug and one small bug.

+ Fixed a bug where doors could become permanently locked if a large number of enemies tried moving through them. I did not stress test doors as hard as I should have for the last patch but things are looking good now.

+Fixed a bug that prevented sleep grenades from activating properly when thrown by a clone of the player.

0.6.9.3 Update

Hello Agents! (✿◕‿◕)

As alluded to earlier, updates will be a little sparser for the next ~2 months as I focus my attention on new story content. Here are da weekly notes.

New Stuff


  • New nonlethal weaponry! These weapons will put targets to sleep rather than dealing damage. There are only 4 of these weapons currently but I'll be adding more in as time goes on. In the shop you'll now find the blackjack, cattle prod, staff, and jointed staff.


Fixes


  • Shifted some enemy placements in the shopping mall level so that security cameras do not make a beep when level is loaded.
  • the guiding moonlight spell for knight now allows you to hack computers revealed behind walls
  • compass not rotates twice as fast and independently of your time dilation factor
  • Fixed a bajillion bugs associated with the All your Friends are dead ability. This skill straight up didn't work, causing AI to bug out and sometimes not resurrect correctly at all. This also previously made resurrected units unhackable.
  • using the 'esc' command will now clear the written text on your command line. previously your terminal would say 'esc' after opening it back up again.
  • Fixed a bug that would allow you to swap weapon types on piloted units when it should not be allowed.
  • last but not least, corpses no longer hold open doors! This was a huge pain to fix.

0.6.9.2 Update

Hello Agents! (✿◕‿◕)

As alluded to earlier, updates will be a little sparser for the next ~2 months as I focus my attention on new story content. Here are da weekly notes.

New Stuff


  • New nonlethal weaponry! These weapons will put targets to sleep rather than dealing damage. There are only 4 of these weapons currently but I'll be adding more in as time goes on. In the shop you'll now find the blackjack, cattle prod, staff, and jointed staff.


Fixes


  • Shifted some enemy placements in the shopping mall level so that security cameras do not make a beep when level is loaded.
  • the guiding moonlight spell for knight now allows you to hack computers revealed behind walls
  • compass not rotates twice as fast and independently of your time dilation factor
  • Fixed a bajillion bugs associated with the All your Friends are dead ability. This skill straight up didn't work, causing AI to bug out and sometimes not resurrect correctly at all. This also previously made resurrected units unhackable.
  • using the 'esc' command will now clear the written text on your command line. previously your terminal would say 'esc' after opening it back up again.
  • Fixed a bug that would allow you to swap weapon types on piloted units when it should not be allowed.
  • last but not least, corpses no longer hold open doors! This was a huge pain to fix.

0.6.9.2 Hotfix

Hey Agents, quick hotfix cleaning up some of the bugs I missed last time around. Due to my schedule its convenient to put out the updates friday or saturday, and then do a mini touch up at the end of the weekend. Let me know if this is annoying and you want it to stop!

New Stuff

  • New ability for Hacker - Emergency Firewall - interrupts all hacking attacks and hacks and reverses all bullets in line of sight distance. I made this a while ago and forgot to put it in the game! This is a weird and niche defensive ability but it's only an ego!


Fixes

  • Fixed several issues with grenades upgrading and generating weirdly due to the new type being added. Some stats may change based on balance updates to the game when upgrading but the type should at least stay the same now.
  • Attempting to pilot a mountable unit no longer switches it to your side immediately even if you fail.
  • Security cameras will now lose track of you if you activate stealth after you're initially spotted.
  • Removed a way to soft lock the tutorial by hacking really outside the lines. This was probably only gonna happen with really experienced agents but it's probably best fixed up.

0.6.9.2 Update

Hello Agents! (✿◕‿◕)

Today I bring you the 0.6.9.2 Update. This comes with some new abilities, some love for the acrobat class, a new grenade type, and lots of bug fixes. With the start of the new month I'll be directing more of my time to the next sidequest and other new story content, so apologies if these regular updates may get a little more sparse.

In other news, I'll be trying to upload the DDS soundtrack to my youtube channel tomorrow since so many of you have requested it.

Here are da notes.

New Stuff

  • Security Camera Rework! Cameras now have audio cues and show you everything they’re tracking. This makes their actions much more explicit. Cameras also give you a second grace period before activating so you aren’t immediately punished for bumping into one.
  • New Grenades Type! Agents can now equip smoke grenades, which blocks sight for both you and enemies. This operates similarly to the Goodbye! Ability for infiltrator, only now you can throw it. I’m hoping this serves as a handy tool for agents who want to dabble in a little stealth or who want a new way to disengage from combat. The Goodbye! Ability has been reworked slightly to be consistent with this effect. Careful! Everyone inside the smoke zone can see each other.
  • New Ability for Acrobat - Ram. Turn your body into a weapon and deal damage to the enemies you run into based on your speed.
  • New Ability for Acrobat - Boosto Boosto Energy! Chug down an energy drink and refill the charges on all your other abilities.
  • New Ability for Infiltrator - Silence. This ability disables all sound and all alerts for a brief time period. Use this to keep your engagements reinforcement free, or when you need to break a window without anyone noticing. This one is weird and situational but I think clever agents will have lots of fun with it.
  • Ability unlock rework - new vocations now increase future costs by +2 instead of doubling them.
  • Perk rework! This technically came in the last hotfix but I didn’t explain it too well. Previously you had to spend a chiplet to equip a perk. This was supposed to add a sense of progression and permanence to your character, but punished experimentation waaaay too much. Previously you had to pay to unequip them too and whew what a wild and bad idea that was! Now perks can be swapped in and out freely, but you’ll have to pay chiplets to initially free up each slot. I hope this keeps the sense of progression while allowing much more experimentation.
  • Sight Grenades now allow you to hack the computers they reveal.
  • Breaker Boxes will now show their activation zones through the “zone” command.


Fixes and Adjustments

  • Removed some enemies from the train level. Many rooms that used to have 4 enemies now have 2. This level is still very challenging but this should bring it more in line with the game’s overall difficulty curve. Also made some hit boxes more forgiving around the edges of walkways.
  • Adjusted the hitbox on the grapple hook so that it doesn’t immediately cancel out thrown from against a wall.
  • Buffed the quickstep and alcubierre drive abilities for acrobats to make them faster and more useful. Many agents go for the acrobat class initially and find themselves underwhelmed. Hopefully these new and improved bread and butter abilities will help remedy that.
  • Fixed a bug where piloting allies could make them hostile to your other allies.
  • The Jump the Gun and Final Round perks for Gunmeister now synergize with each other instead of anti-synergizing with each other. Fully automatic pump action shotgun go brrrr. Final round also triggers off of ammo station reloads now so have fun with that.
  • Autohackers from the Hacker’s MyLittleHelper ability now actually work. Previously these were unable to kill anything.
  • Added 10 abilities and 8 perks to the Jester vocation’s selection pool that were not added before.
  • Fixed a bug that allowed you to kick Guilt through walls so that they couldn’t reach you anymore.
  • Nerfed the spare grenade count for sight grenades. Previously they got like a 300% bonus to this and you would have more than you would ever need. Lowered this to +50%, forcing the player to think strategically when using them for hacking now that it’s enabled.
  • Fixed a bug where hostile NPCs pacified through the Kiss X ability would turn hostile again after attacking them.

0.6.9.1 Hotfix

Hey Agents,

This is a little hotfix to address a critical issue. Also you get the ability chiplet rework a week early because I can't be bothered to deal with version control rn.


  • Fixed critical issue causing FPS to crash in Party Sequence and other unarmed sequences.
  • Fixed issue where rocket shotguns could spawn with projectile counts that weren't whole numbers.
  • Added new chiplet unlock system for perks and abilities. Perks are now free to equip but the slots cost chiplets to unlock. Existing save files should have all slots unlocked for free!


0.6.0.1 Hotfix

Hey Agents,

This is a little hotfix to address a critical issue. Also you get the ability chiplet rework a week early because I can't be bothered to deal with version control rn.


  • Fixed critical issue causing FPS to crash in Party Sequence and other unarmed sequences.
  • Fixed issue where rocket shotguns could spawn with projectile counts that weren't whole numbers.
  • Added new chiplet unlock system for perks and abilities. Perks are now free to equip but the slots cost chiplets to unlock. Existing save files should have all slots unlocked for free!


0.6.9.1 Update

Hello Agents! (✿◕‿◕)

This is the first minor update for DDS. It's aimed at addressing lots of bugs and providing some commonly requested features.

Next update will probably come out next weekend. Planning an update to security cameras, and the perk system so experimentation isn't so expensive and discouraged.

Here are da patch notes.

New Stuff


  • New Secret Ability - Let’s Ride! Show some love to your pet worm and they’ll be ready to join you in the field.
  • New ability for Technician - One Stop Shop, spawn a station that refills all health, slug, ammo.
  • Improved hacking “sight” mechanics. Previously you needed a direct line (no walls between your camera and target) of sight to hack a computer, even if it was visible on your screen via the sight bubble from a spiked computer. Now computers are accessible so long as they’re on screen and visible. This also works with witnesses which allow you to see through walls.
  • Game now pauses when you hit escape and go to the menu. There are some small issues caused by this but it's working 99% as intended.
  • You can now rebind alternate mouse buttons and primary mouse buttons in the keymap settings.



Fixes and Adjustments


  • Gave the Knight class some love. This class is among the most broken imo but some of the abilities were too annoying to use. The Helicopter and Assume the Position abilities now ignore wall collisions. Divine Mandate reduced to cost 1.
  • Addressed a rare issue that could cause the screen to turn black when black knights landed. I am still not sure what caused this and haven’t been able to reproduce it but I’ve updated some sussy code involved with this effect and I'm hoping that fixed it.
  • Updated hitboxes in the train level so it’s harder to fall off the edge. I did not expect this to be the notorious weed out level lol. I’ll be looking into improving it.
  • Fixed a bug preventing the player from snapping back from an exploded landmine. Snapback now occurs automatically.
  • Fixed an issue with xX_flybynight_Xx’s dialogue tree that could abruptly end the conversation.
  • Mind Expansion now allows clones of the players to hack through walls while piloting.
  • Fixed some issues with AI pathfinding that would cause units to get stuck if they were too close to a corner. This can still happen but should be much much rarer now.
  • Fixed a bug that prevented you from equipping secret abilities during the “please stand by” story sequence
  • Autocomplete should now work when typing in all caps (idk why you would do this but the bug is gone)
  • Slug now displays correctly in the shop after pushing and popping the endless cycle perk
  • Spiking the dummy server in the tutorial before being asked to no longer breaks the sequence.
  • Fixed a bug where teleporting to a particular fridge in the rescue mission would disable sound and hacking discovery.
  • Teleporters and summoners now work with piloted enemies instead of just the player.
  • Shortened description for forbidden technique perk.
  • Updated description for final round perk to make it more clear what’s happening.


Known Bugs


  • Rebinding a duplicate key while in game requires you to close and open the menu before you can rebind again. Has to do with pausing, will fix soon.
  • Dead bodies keep doors open. This makes sense but causes some issues.
  • Key bind labels in the ability equip screen do not match what you've rebound them to.