This is a quick hotfix to fix one major issue with a late game mission and a few small ones pointed out on the forums and in the discord. Here are the notes.
Fixed a major issue in the Prison Break mission. If you followed all instructions, the mission would soft lock forcing you to start it over again. Mission should be working fine now.
Fixed small bug in prison break mission where cell numbers for the bottom of block two were off by 1, meaning the cell code you got could be inaccurate by 1.
also fixed a typo in the prison level alerts
Fixed a bug where data in the smol display panel sometimes didn't match the beeg one in your hacking interface.
Autocomplete now works for the 'flush' command on toilets
Fixed a bug with the phantom blade perk that required you to attack once for it to take effect.
Adjusted how skeleton ego is generated. LONG TECHNICAL DESCRIPTION INCOMMING. All other stats in the game have a lower bound which doesn't scale with level. This means the minimum armor for a level 1 skeleton is the same for level 9. This was not true for minimum ego however, where the floor was set to the skeleton's level. For instance, level 9 skeletons had a minimum ego of 9. The floor for all skeletons is now 1. So that this isn't an annoying nerf, the maximum possible ego has been increased by half the skeleton's level.
Deadeye Deepfake Simulacrum is OUT in Early Access
Hello Agents! (✿◕‿◕)
Deadeye Deepfake Simulacrum is out in Early Access! Grab it now to experience the completed main story and unlock two new character classes: The Knight and The Necromancer.
New to DDS? It’s a top-down immersive sim with crazy character customization, hand crafted missions, and a hacking system so granular you can hack the individual bullets flying at you!
Here are some things you can do in DDS that you can’t do in real life.
turn invisible
brainwash your foes
walk at the speed of light
shoot 700,000 people
ride a horse
hack a horse
eat so many saltine crackers that you become physically unable to move
die
summon a succubus ;)
stab people with ur proboscis
drive a car
hug your strangely dominant handler on top of Diego Velázquez’s Las Meninas (1656) (˵◕_◕˵)
pay off your debt (it’s mathematically possible right?)
For this week only, you can snag DDS at a measly $9.74. If you feel that your purchase was worth it, please leave a positive review. Doing so will juice the algorithm and help get more eyes on the game.
It’s been a joy working on DDS and a pleasure sharing it with all of you. I plan to keep DDS in early access for the next six months. During that time, the game will receive regular patches every 1 to 2 weeks. These will include bug fixes, new abilities, small standalone missions, and changes based on community feedback. I also plan to roll out chonky optional content every 1 to 2 months. These updates will have larger sidequests similar to the one you may have encountered with Duvet.
I plan to continue supporting DDS after the early access period is over as well, however my main focus will shift to my next project after that point.
Thank you to everyone who has followed the project up to this point.
Before you go, we gotta list out the patch notes for Early Access Version 0.6.9! I put a feature freeze on DDS a few weeks ago so most of these will be tweaks and fixes.
New Stuff
Added the esc command to the terminal. Feel like you’re in danger while hacking? Typing ‘esc’ will close out of EVERYTHING so that you’re ready to respond. Special thanks to Steam user Vovix for suggesting this!
Fixes
Fixed a bug where your car would turn invisible if you resurrected it back from the dead.
Fixed a bug where some doors could not be opened from very specific angles.
Fixed several typos in dialogue sequences across the entire game. Apologies for those that remain.
Slowing down time to extreme levels no longer breaks the game.
Traveling at extreme speeds above .03 C no longer breaks the game. There are a few minor bugs associated with crazy movement speed but I’ll be looking at those soon.
Scene transition timers now act independently of time dilation. This means you will no longer be trapped in a loading screen for literally 400 years if you’ve slowed time down to a ludicrous level.
Fixed a bug that spawned clones of enemies with an imperfectly copied grenade.
Fixed an interaction with clones and the sorcery perk, this caused their ability uses and costs to be doubled instead of quadrupled.
Fixed a bug during the final climb sequence that could cause the music to play twice.
Fixed a bug that caused guilt to appear stationary on the network graph.
Fixed a critical bug that caused your slow down ability to speed up time after using the The World ability.
The duvet questline will now properly end if Duvet is killed on the helipad where you meet them.
Fixed several bugs associated with pacifist rewards.
Camera alert radius reduced from 2 line of sight distances to 1.5. Cameras are going to get a full rework in the future but this should mitigate the apocalyptic consequences of bumping into one.
Lowered stealth time of forbidden technique perk from 5 seconds to 4.
Finally, there are a few known issues and missing things I couldn’t get around to before Early Access rolled around.
Enemies pull out their walkie talkies at a weird angle if they do it at the same time they’re kicking.
The Duvet Questline should really respond to your debt being paid off if you happen to do that before. I’m in the process of writing some new dialogue for this but it’s the sort of thing so few people will see that I couldn’t prioritize it.
The Shocking Reveal perk for infiltrators kind of sucks. I can’t think of a scenario where it’s all that useful so expect this to get a rework soon.
There are some strange bugs involved with pacifist rewards. Occasionally DDS seems to reward you even when you haven’t earned it. I’ve had a really hard time reproducing these however.
The Prison Break and Rescue missions need updating. I’m not a fan of these missions but didn’t have time to overhaul them.
Cameras need a complete rework. Right now they can feel unfair and can alert way too many people at once.
The hacking system has a lot of undesirable ambiguity when it comes to what counts as within your line of sight. Spiking a computer should probably give you access to all the computers it illuminates even without snapping to it.
The dating sim mission is not in the game yet. That screenshot isn’t just a joke but I did a complete 180 on the idea for this mission a few months back and never got back to it.
There’s some weirdness with the sniper in the hidden snowfield mission. Implementing a sniper that works off line of sight in 2D was really weird and a lot of problems popped up. Most of those are resolved but there are some edge cases I need to take care of.
The time it takes enemies to notice you is dependent on the number of enemies in the level. This is due to some really awful spaghetti code I wrote literally on day 1 of DDS development, but the alert system will need to be largely overhauled to fix it. This will be unnoticeable to the vast majority of players so it's going on the backburner for now.
To everyone who took a chance on DDS, I can't thank you enough. That's all for now.
Steam Next Fest Stream
Hello Agents (✿◕‿◕)
If you haven't seen, DDS is releasing in early access soon! We're gonna participate in the Steam Next Fest this October to get some last minute eyes on the demo.
We'll be doing another stream for the Steam Next Fest on October 8th at 8pm CDT. Come meet the developer and learn what DDS is all about! We'll be playing the game, talking about games, talking about anime, having a jolly good time, etc.
What is Deadeye Deepfake Simulacrum? It's a top-down immersive sim set in the horrific shadows of the far future (ノ◕ヮ◕)ノ*:・゚✧ It’s a game about conquering challenging missions at the behest of your corporate masters. Check out our new trailer to see things in action!
Face off against rogue agents, automated defense systems, and shambling monstrosities. Build relationships with with a cast of colorful characters as you navigate a branching narrative. While you’re at it, enjoy a comfy soundtrack of original lofi hip hop beats to relax / commit cyber atrocities to.
DDS encourages player freedom with open-ended level design and more than a 100 abilities and perks to customize ur little guy with. These abilities include cloning yourself on the fly, inducing mass hysteria, and riding a horse! Don’t tell anyone, but you can even summon a succubus ♡(>ᴗ•) Need more customization? Take your pick from 16 billion pieces of lovingly, caringly, procedurally generated weapons and equipment pieces.
You can also hack anything! Bring the system to its knees using DDS’s text-based hacking system. Hack computers, enemies, even live grenades and the individual bullets flying towards you!!!!!!! ヽ(°〇°)ノ Kill God. Become God.
We hope to see you at the streams!
0.6.7.5 Update
Hello Agents! (✿◕‿◕)
The 0.6.7.5 update has arrived on Steam. This contains lots of overdue bug fixes and some last minute editions I wanted in before release. Many of these apply to the Beta / Finished product so they might not be relevant if you're sticking to the demo.
This announcement features some lovely fan art from The Great Avv over at https://twitter.com/TheGreatAvv
Don't forget we're gonna be attending the Steam Next Festival in October! Be sure to check out the streams on our store page this October 4th at 2pm CDT, and October 8th at 8pm.
Completely redid the swamp op mission. This one was previously weird and terrible imo, also extremely easy. The new mission has a much stronger sense of identity and is really really hard
New Visuals and music for the Acid Rain Office level, plus some adjustments.
New Perk for Infiltrator! - Forbidden Technique - kills with melee grant 5 seconds of stealth. Misses with melee deal self damage minus penetration
New Empath Perk: Friend in Need - Damage taken is divided by the number of allies you have. Damage taken by allies is transferred to you instead.
New Gunmeister Perk: Final Round - Reloading your gun fires all remaining bullets.
Updated Gunmeister Perk Nimble Operator is now Jump the Gun. Reload speed is 4x faster, down to 2x slower based on ammo in magazine. Previously this perk allowed faster reloads on empty magazines. I think it's more interesting when the effect is inverted.
New Technician Perk: KABOOM - double the explosion radius of your grenades
Updated Technician Perk - Boomer is now Mad Bomber. You are immune to your own grenades but you can no longer throw them. This perk (especially when combined with the one above) provides a fun new build to try out.
Added the traveling_salesman NPC. Hoard cash to meet them.
Seeker rounds now prioritize enemy closest to mouse cursor when used by the player.
You can now kill an important NPC during a final meeting.
New Chronomancer ability: Instant Rewind. Return to the position you were standing in 10 seconds ago
Polished up the cabin in the woods mission. New placements, colors, added a car in the middle of nowhere because why not.
You can now put cyborgs to sleep after hacking them. Costs 1 data and lasts for 20 seconds
New running """"animation"""" when wielding a melee weapon
Added the firewall computer. This prevents you from hopping to protected computers without a direct line of sight. Kind of a weird one, but allows me to design more interesting networks. Lemme know what you think!
Added a ton of new Mission BBS modifiers and messed with the parameters a bit.
Scaling enemies with the shop now displays the correct level of missions in the email panel.
Summoned quadrupeds now scale with skeleton level
Enemies can now kick furniture when they run into it. There was previously a restriction that required them to be within one meter to do this. Because a lot of furniture is larger than one meter, this condition was never satisfied.
Key remind menu now has duplicate assignment protection, and a nicer layout.
Live Melee weapons now cancel out when colliding with one another
Your ranged/melee selection is now saved between scenes. Some agents prefer to use melee, and having to switch every time made them feel left out. I hope this change indicates that both are valid as a main piece.
Fixes and Tweaks
Overhauled how the stealth and sleep status effects work. Mostly backend stuff. These were previously hacked into the game but an actual system for handling status effects is now in place
Fixed a bug where blast grenades were not breaking glass
Fixed a bug where mimiced enemies would be invisible if the enemy had a non-generated body color
Fixed a bug where mounted units would only play the first half of the mount sound effect when alerted
Fixed a bug with the helicopter ability where spinning counter clockwise would only deal damage once per enemy
Increased Guiding Moonlight view radius from 25 degrees to 150. This ability was really hard to use and kinda useless.
Effect for the homura protocol ability now renders on correct layer.
Melee enemies in the train level can now spawn with any small melee weapon, not just daggers.
Replaced samurai enemies in train level, these now appear in the swamp op mission.
A new email arrives after completing all three hand missions and the Email Hub mission. This contains some backpay you're owed.
Updated dialogue for a very obscure NPC named black.paper.moon, now 200% more pretentious
Updated an extremely obscure dialogue event with The Concierge. You can ask them if you're living in a simulation and get an extremely unsatisfying answer.
Construct enemies can now respond to radio and sound.
Enemies can no longer kick grenades with their laptops out. You aren't allowed to do this so why should they be?
Changed the way weapons generate firerate. The distribution was all sorts of whack. You should now see more full auto weapons in the world and a greater diversity of fire rates.
Befriending seeker rounds works again.
Camera hub in the Cartel Job mission was a milllion miles off screen for some reason, now in the correct place within the level.
Fixed Domain ability description
Fixed some bugs with the Network Graph not tracking the player properly, also improved performance of the network graph by 50%
Fixed hitboxes on some doors, relevant for the sneaky weasle ability
Fixed a bug preventing AI followers from being ordered through locked doors even after being opened
Fixed A LOT of bugs in the Concierge's Pleasure Fortress Level. Enemies now don't wander all over the place, the mimic doesn't wander off on its own, lots of other minor things
Fixed a bug preventing the credits from rolling during one ending.
Removed a piece of furniture causing an agent on the train level to kick over and over again
Cleaned up some email text.
Fixed a visual bug with the Secret Admirer ability that was incorrectly coloring agents through walls
Removed a particle system that was accidentally appearing during a NPC encounter in the apartment
Made it so an email from an NPC thanking you for sparing them now only appears if you actually spare them.
Fixed weird stutter that occurred when opening the dialogue interface
Substantial loading time improvements for many levels, especially the player apartment.
When riding a mount you move at the same speed the mount would move on its own
Steam Next Fest Streams
Hello Agents (✿◕‿◕)
If you haven't seen, DDS is releasing in early access soon! We're gonna participate in the Steam Next Fest this October to get some last minute eyes on the demo.
We'll be doing two live streams for the festival on October 4th at 2pm CDT, and October 8th at 8pm CDT. Come meet the developer and learn what DDS is all about! We'll be playing the game, talking about games, talking about anime, having a jolly good time, etc.
What is Deadeye Deepfake Simulacrum? It's a top-down immersive sim set in the horrific shadows of the far future (ノ◕ヮ◕)ノ*:・゚✧ It’s a game about conquering challenging missions at the behest of your corporate masters. Check out our new trailer to see things in action!
Face off against rogue agents, automated defense systems, and shambling monstrosities. Build relationships with with a cast of colorful characters as you navigate a branching narrative. While you’re at it, enjoy a comfy soundtrack of original lofi hip hop beats to relax / commit cyber atrocities to.
DDS encourages player freedom with open-ended level design and more than a 100 abilities and perks to customize ur little guy with. These abilities include cloning yourself on the fly, inducing mass hysteria, and riding a horse! Don’t tell anyone, but you can even summon a succubus ♡(>ᴗ•) Need more customization? Take your pick from 16 billion pieces of lovingly, caringly, procedurally generated weapons and equipment pieces.
You can also hack anything! Bring the system to its knees using DDS’s text-based hacking system. Hack computers, enemies, even live grenades and the individual bullets flying towards you!!!!!!! ヽ(°〇°)ノ Kill God. Become God.
We hope to see you at the streams!
0.6.6 Hotfix
Hello Agents,
Felt like fixing some stuff tonight. Here are the changes
Locks for skeletons and grenades are now responsive in the armory. Previously you would have to change pages for the buttons to reflect their locked status.
Renamed the explosives tab to the grenades tab, since some grenades technically don't splode.
Smol data panel in the bottom right now updates its value after the bar has loaded.
Fixed a weird graphical bug that may have been showing up over locked ability classes in the demo.
Fixed a bug where demo would always say you have new emails, even if you had none.
Fixed a null reference in the tutorial, not sure if this impacted the game but it's removed now.
Fixed a behavior in the new snowfield level where the sniper would attempt to shoot a camera, but be unable to hit it forever. Other behavior like this may still be present.
fixed summoner computer in snowfield level, it was previously unnamed, now named 'summoner'
fixed duplicated name of helipad beacon in snowfield level
0.6.6 Update
Heloooo Agents! (✿◕‿◕)
Tonight I bring you the 0.6.6 update. It comes with the end of the main quest, a new secret mission, better difficulty options, and so much love! To access some of the new story content, you'll need to grab the beta from our discord. Join join join!
Our early access release is fast approaching on October 13th! I'm happy to announce that DDS has all the content I wanted by that date. I'll be spending the next month and a half polishing, fixing bugs, responding to feedback, and shilling the hecc out of it to anyone who will listen.
Anyways here are the patch notes.
New Stuff!
Added 2 new missions to the beta and an ending sequence that completes the main questline! There are some more alternate endings, dialogue choices, and adjustments I'll be adding over time but you can watch them credits roll.
New standalone mission. Venture into the frozen wastes under sniper fire. This mission is unlocked by talking to a hidden NPC, and is even available in the demo.
Updated the Duvet questline's Liar route. At the end of the route, you could meet The Concierge for a secret convo to reach an alternate outcome. The Concierge now beckons to you, making this ending feel like more of a choice and less of a random encounter.
New Assistance Options! I've replaced them with a simple damage reduction slider. A lot of the previous options were highly situational and confusing for players to use. The aim guide and scale up enemies options are still there.
Added several new 'martial arts' perks that upgrade your kick. Waa-cha!
Removed the Dimitrescu medic ability and replaced it with Sanguine Lagoon, an area of effect health drain spell. Dimitriscu was removed for being too complicated, sucky looking, and annoying to fight against when enemies came equipped with it.
Removed chiplet cost for removing a perk. I want perks to be semi-permanent but having a cost to equip AND dequip was just too much.
Enemies will now gift you a chiplet if you complete their mission without killing any of them.
Improved the Trauma Team ability. Units can now slow-hack and have a lot more health. This ability kind of sucked before.
Added new stuff on the backend so that missions can award individual abilities as reward. The hidden sniper mission will award an ability if you find a secret within it. DDS struggles with providing meaningful rewards, I hope this will mitigate this issue moving forward as more quests award abilities and weapons.
Updated dialogue with xX_flybynight_Xx. Definitely has nothing to do with the new secret mission.
Updated the eichler home mission. Some enemies were removed and enemy placements were changed.
Added a drivable police car to the eichler home mission.
Overhauled how emails are spawned and stored. Emails should now be listed in order of appearance, rather than a weird wacky order.
Added two new computers: The witness and the minion. The witness provides sight through walls, the minion provides a choice of doubling your data or resetting system overlord aggro.
Adjustments
Fixed a bug where enemies could sometimes shoot their weapons while hacking.
Updated a lot of sound sources so they work better. Melee weapons can now trigger multiple enemy death sounds per swing.
Added a camera hub to Train Heist mission so cameras actually work.
Fixed the rain effect in Duvet's apartment.
Fixed oversized explosion particles on rocket explosions.
Reduced intensity of the vignette effect.
Fixed several typos in the terminal.
Increased minimum blast grenade damage.
Sight grenades now last longer and activate faster, making them more viable.
Removed weird invisible wall from prison level that appeared on minimap but was not interactable.
Fixed the freezer get_temp command in the sushi bar level
fixed time bubble effect from appearing under the floor
Fixed the weird picture of the ostritch in the acid rain level so it doesn't render above the player
Renamed doors in prison level with duplicate names.
Fixed a bug causing zomble attack delays. After being alerted, zombies would pause for a moment before chasing their target. They now immediately attack, making them much spookier.
Fixed some typos in the secret Guilt convo.
Mac and Linux Demos now Available Through Steam!
Howdy Agents (✿◕‿◕)
After a night of tinkering with Steamworks, the Mac and Linux demos are now available through Steam. These new demos also come with some notable mid-month fixes.
+New Stuff----------
+New Beta Mission! Negotiations have fallen through between the corporation and a local cartel. Go kill ‘em I guess. If you want access to the closed beta, come join our discord! https://discord.gg/Jvv3kU8TKS
+New 'assistance’ option. You can now have story missions scale based on your spending limit in the shop. This allows you to maintain the challenge of a mission without fear of over leveling.
+Updated camera alerts. Cameras now alert ALL enemies within 2 line of sight distance instead of summoning the nearest enemy. This makes them much more dangerous. This change was made because a) cameras could feel inconsequential and b) agents using a camera to lure enemies to a guarded position would have to play tediously. This change makes the game harder, but also more fun!
+Improved intro configuration. Instead of unskippable scrolling text, you get skippable text that fades in quickly.
+That’s it!
-Fixes---------------
-Your character will now stop sprinting when opening their laptop. Previously the gun wobble animation would continue even when movement was disabled.
-Made some deep changes to the main UI that will provide a substantial performance increase on older machines.
-Spiking your horse will no longer cause line of sight to clip through walls while moving. There are some bugs with secondary line of sight cones atm. Drawing line of sight is one of the most expensive operations in DDS and the cost-saving measures have led to a lot of jank. I’m working on overhauling how this all works.
-Fridges in the shopping mall level no longer have the exact same name.
-Fixed an issue with kick hitboxes that caused them to be affected by gravity.
-Item buttons in the shop window are now deselected when swapping categories.
-Fixed issues with the rain effect on several levels, where only half the particles were appearing.
-Fixed an issue where the email inbox could break if you opened a beta save file in a demo version of the game.
-Added framerate to resolution settings.
-The bow now shoots larger arrows when using the Engorge Knight ability.
Quick Fix To Spike Missions
Hello Agents (✿◕‿◕)
Here with a quick update to fix BBS Spike missions. Here are da notes.
Spike missions from the BBS no longer assign destructible computers as your target. Previously it was possible to destroy a camera you were meant to spike and be unable to win the mission without a reload.
The kick action now only triggers its sound effect when connecting with a piece of furniture, a grenade, or a unit. The sound was playing every time because it was hitting the grenade in your inventory. No longer!
0.5.3 Update (Cow + Shrimp)
0.5.3 Update (Cow + Shrimp)
Hello Agents (✿◕‿◕)
Here with a pretty chonky update before my dev time is replaced with elden ring time. Here are the notes!
New Stuff 🐄🐄🐄🐄🐄🐄🐄🐄🐄🐄🐄🐄🐄🐄🐄🐄🐄🐄🐄🐄🐄🐄
🐄 Added a new level to the Beta. Accessible by completing the mainline lilypad shrine mission.
🐄 Melee attack replaced with a kick! Still uses the [c] key by default This move can break glass, and sends enemies, furniture, and grenades flying. You can kick enemies and furniture through windows too!
🐄New effect for the optical stabilizer ability. The old one was lazy, this one is lazy, but looks much better!
🐄 New effect for the Running in the 90s ability. Should make you feel like a real life car.
🐄 The sneaky weasel ability now disables, cameras, turrets, and opens locked doors in addition to silently breaking glass. Previously this ability was too niche, I hope the added flexibility makes it relevant.
🐄 Killing enemies now causes enemies nearby to begin patrolling.
🐄 New Grenade throwing system. The old throw was purely physics based and a little imprecise as a result. The new system has the grenade fly exactly to your cursor position. This may feel less natural but it should be far more reliable. Might change it back if people dislike it, idk.
🐄AI can now utilize the Mind expansion ability with a unique interaction.
🐄 3 New Abilities! 🐄🐄🐄🐄🐄🐄🐄🐄🐄🐄🐄
🐄 Infiltrator - Rat Trap - Throw a silent trap to your cursor position.
🐄Necromancer - kill urself :( - die!
🐄 Acrobat - Deep Breath - Cast abilities for FREE while the effect is active. I hope this rounds out the acrobat class a little bit. I’m planning a perk or two that does something along these lines. This ability is also BUSTED probably but idc.
🐄 Expanded Concierge Dialogue tree after completing the AMS mission. You can now ask about some of the suspicious goings on and get a little bit of insight.
Fixes🦐🦐🦐🦐🦐🦐🦐🦐🦐🦐🦐🦐🦐🦐🦐🦐🦐🦐🦐🦐🦐🦐🦐🦐 🦐 Fixed pathfinding error where enemies would no longer pathfind through locked doors in some levels.
🦐Fixed bug with engorge ability that allowed u to infinitely grow your weapon by swapping it out. This was kind of a fun bug so I’ll try to incorporate it back in later
🦐Concierge is now immortal for realsies. She should ignore your attacks too. It’s just beneath them.
🦐Fixed a bug where unstoppable force would kill you when swinging some weapons.
🦐Fixed an issue where weapon attachments like silencers or shields would persist on dropped weapons after the carrier died. All that stuff just gets deleted now.
🦐 Enemies mid alcubierre dash no longer bleed 1000% more than they should.
🦐Overlord forced unload and forced discharge attacks now swap the player to ranged combat so they can take effect.
🦐 Melee weapon cooldown times are now listed in the shop and armory
🦐 Fixed bug where classes required chiplets but only cost one upon purchase.
🦐Added new audio sources so that melee weapon sounds don’t cut each other off.