Ultimate Fishing Simulator 2 is OUT NOW! Get special discount!
To all avid anglers and virtual fishing fanatics! We have received the latest information from the coastguard regarding 60 species of hungry fish swimming on 6 wild maps in ULTIMATE FISHING SIMULATOR 2!!
Yes - the game is OUT NOW, waiting for new anglers from all over the world!
Especially for this occasion, we have a special 15% discount for you:
Added crabs selling promptly with penalty warning;
Added icons on port buildings entrance;
Added more lights in the port;
A reputation system has been added between the player and the NPC at sea. When a player has a low reputation among the NPCs, he will not help us or charge more for hauling away. The reputation between the NPCs can be viewed in the tablet in the scoreboard
Added The ability to tow NPC ships to the port;
Added the option to grind the bait by crew members (they take the bait themselves from the fridge and grind it);
Storm mechanics added. Storms occur in specific areas and move according to the direction of the wind. Swimming in will take damage and sink;
Land and shoals added;
The option to receive radio messages has been added. After receiving it; it shows us the appropriate menu;
Added ship speed up option in debugger options to check for errors;
Added more information about the current crew status on the UI;
Added an option for the player to push the crew back for critical situations when they get stuck somewhere;
IMPROVED
AI find the road to fridge better;
Birds no more pass through the ship;
Damaged item can be trashed;
Improved collider on King crab;
Improved crewmen paths;
Improved crewman pathfind to bait grinder
Improved Crewmen animation;
Improved port scene;
Improved enter and exit to wheelhouse;
Crewmen interaction with cage improved;
Improved crewmen AI;
Improved the sound of the feet in the port;
Improved game performance at sea;
Improved the transparency of the control panel (letters are better visible);
Improved texture settings for buildings in the port;
The infinite world has been improved;
Light FX in the port improved (more realistic, darker);
The player can call for help by radio to be towed to the port;
The icons on the sorting table have been improved;
MISCELLANEOUS
Crewmen can stop sorting if it is needed for more priority work;
Bait grinder shows state correctly;
Crewmen no longer try to grind new bait; before then old bait end grind;
Corrected typos in the tutorial;
Tutorial updates;
Tote does not fall out of player's hands;
More fishes needed for creating new bait;
When the season ends we get a prompt with the end of the season
The ship may become immobilized ashore;
Reduced-intensity of illumination (overexposure);
The wind direction is displayed on the monitor at the helm;
The game world for terrain operation has been reduced and adjusted, fuel consumption, map distances, and enemy positions;
FIXES
Fixed making a debit by player.
Fixed a bug with hook duplicating;
Fixed a bug with AI not cleaning deck on White Star;
Fixed crewmen cleaning behavior;
Fixed ship sinking;
Fixed bug with Crewman coiler interaction;
Bug fix for not being able to fully empty a crab container;
Fixed game could not be saved after error with crabs;
Fixed penalty UI sorting order;
Fixed a bug with AI (Sometimes leaves a winch hook in a locked state);
Fixed a bug with loading old port after accepting prompt on season-ending;
Fixed an issue with disappearing cages;
Fixed sync with loading terrain details;
Fixed blocking a hook in the tutorial;
Fixed crab selling;
Fixed storm mechanic;
Fixed Game Over Blocker;
Fixed Storm mechanics;
Fixed possibility of throwing fish prematurely in the tutorial;
Fixed tutorial bait grind task;
Fixed sorting crab animation by crewmen;
Fixed stairs collider in port;
Fixed lighting in port;
Fixed a bug with a visible gray plane on-camera zoom out;
Fixed a bug with throwing buoys under the sorting table;
Fixed bug with crewman blocking when going to grind bait;
Fixed colliders on King Crab;
Fixed fast travel UI bug;
Fixed sorting animation rotation of crewman;
Fixed grinder animation;
Fixed problem with crab pots 'ghosting' through ship elements when on; winch hook; on Whitestar;
Fixed bug which made players produce too much bait from fish;
Fixed several problems with UI;
Fixed a bug with the ground information not being displayed on the map;
Fixed a bug with the crew catching frames;
Fixed a bug with NPCs that were influencing the land;
Fixed NPCs dropping frames;
Fixed a bug with the crewman throwing the hook;
A few missing terms translated; lots of typos and grammar errors fixed;
Fixed a bug with the second steak not being visible in the ship select screen;
Fixed the bug with the Crew panel overlap on the tablet map;
Fixed bolsters in the port;
And many more fixed bugs and issues that we fixed while working on major fixes.
So as the update is out, we are ready to start porting this game for consoles.
MERRY CHRISTMAS!
Game updated from beta branch
All fixes from build 1.1.52 to 1.1.87, next fixes on the way.
[BETA] Game Update | 1.1.85
Changelog:
Fixed a bug with the visible gray plane on-camera zoom out
Added icons on port buildings entrance
Added more lights in the port
Improved enter and exit to the wheelhouse
Fixed Storm mechanics
Fixed possibility of throwing fish prematurely in the tutorial
Bait grinder shows state correctly
Crewmen no longer try grind new bait, before then old bait end grind
Fixed tutorial bait grind task
Fixed sorting crab animation by crewmen
Improved crewman pathfind to bait grinder
Crewmen can stop sorting if it is needed for more priority work
[BETA] Game Update | 1.1.84
Version:
1.1.84
Changelog:
Tote does not fall out of the player's hands
Fixed grinder animation
More fishes needed for creating new bait
Improved crewmen AI
Fixed colliders on King Crab
Fixed fast travel UI bug
Fixed sorting animation rotation of crewman
When the season ends we get a prompt with the end of the season
Fixed a bug with throwing buoys under the sorting table
Fixed bug with crewman blocking when going to grind bait
Corrected typos in tutorial
Fixed stairs collider in port
Fixed lighting in port
[BETA] Game Update | 1.1.82
Changelog:
Crewmen AI improvements
Light FX in the port improved (more realistic, darker)
Tutorial updates
Fixed problem with crab pots 'ghosting' through ship elements when on winch hook, on Whitestar
Fixed bug which made players produce too much bait from fish
Fixed several problems with UI
A few missing terms translated, lots of typos and grammar errors fixed
[BETA] CHANGELOG| 1.1.78_a
Hi everyone, here is the latest update. It's released on the BETA branch as we couldn't reproduce some bugs. We would be grateful for your feedback and information when you encounter problems or any issues.
Changelog 1.1.78_a
A reputation system has been added between the player and the NPC at sea. When a player has a low reputation among the NPCs, he will not help us or charge more for hauling away. The reputation between the NPCs can be viewed in the tablet in the scoreboard
Added The ability to tow NPC ships to the port
Added the option to grind the bait by crew members (they take the bait themselves from the fridge and grind it)
Storm mechanics added. Storms occur in specific areas and move according to the direction of the wind. Swimming in will take damage and sink.
Land and shoals added
The option to receive radio messages has been added. After receiving it, it shows us the appropriate menu
Added ship speed up option in debugger options to check for errors
Added more information about the current crew status on the UI
Added an option for the player to push the crew back for critical situations when they get stuck somewhere
Fixed a bug with the ground information not being displayed on the map
Fixed a bug with the crew catching frames
Fixed a bug with NPCs that were influencing the land
Fixed NPCs dropping frames
The infinite world has been improved
Fixed bolsters in the port
Improved the sound of the feet in the port
Improved game performance at sea
Crew animation has been improved
Fixed a bug with the second steak not being visible in the ship select screen
Fixed the bug with the Crew panel overlap on the tablet map
The icons on the sorting table have been improved
Fixed a bug with the crewman throwing the hook
Improved the transparency of the control panel (letters are better visible)
The ship may become immobilized ashore
Improved texture settings for buildings in the port
Reduced-intensity of illumination (overexposure)
The player can call for help by radio in order to be towed to the port
The wind direction is displayed on the monitor at the helm
The game world for terrain operation has been reduced and adjusted, fuel consumption, map distances, and enemy positions
Game Update | 1.1.52
Hello everyone, here is the new update that is fixing and improving in-game features. We will release more fixes soon.
Changelog
1.1.51 + 1.1.52
Fixed a bug with hiding crewmen;
Improved animation of crewmen;
Crewmen crab fishing improved;
Crewmen can pick bait from the fridge and can grind bait themselves;
Added more information on UI when crewmen have problem with work;
Fixed a bug with displays crewmen panel when map open;
Fish icon displays correctly on sorting table;
Fixed a bug with crewman throwing hook on a floor;
Crewmen workflow improved;
Fixed bugs with loading game with crewmen on board;
Crewmen now sort crabs properly.
BETA Update | 18-01-2021
Hello, we have fixed saves on the beta build but there are few new things which have to be tweaked.
Warning: This build may contain bugs and minor issues caused by new features.
Changelog: BETA 1.1.44
New:
Added new port, which can be walked around*;
Added the ability to catch fish and grind them into baits;
Added the possibility of damaging/deforming the ship;
Added icebergs, birds and whales;
Added opponents ships;
Added opponents cages (which you can steal, penalties will be added in a future update);
Added shoals;
Changed:
Crew members return to their places after completing the task;
Processing factory menu has been changed to include the new crab species;
Fixed:
Fixed save/load game issues;
Fixed some textures on White Starship;
Fixed pathfinding for crewmen;
Fixed framerate in wheelhouse;
Fixed some bugs in the tutorial that didn't allow to finish it;
Known issues
*IMPORTANT: Port is missing colliders and new shop interactive screens. So don't get to close to port borders as you will fall down into the water.
**IMPOTANT2: If you would like to open port menus, you have to find "barrels" that are flying. It's just a placeholder, will be changed in a few days.
Bug reports & feedback
You can post feedback about BETA here: https://steamcommunity.com/app/838630/discussions/0/3003298578176718494/