today we release another minor patch. It contains some bug fixes and balancing adjustments. Thanks to everyone who gave feedback!
Changelog
Fixed: Daily mode had connection issues from China
Fixed: Boss mission with factory tanks could break sometimes
Fixed: Nightwatch achievement didn't trigger after 5 min (it was 7 min instead...)
Fixed: Some healthbars were visible during the intro
Fixed: Log was spammed in intro
Balancing: Nerfed hook zombies (distance)
Balancing: Nerfed ice zombies (they drop a slow area instead of completely freezing the characters)
Our Discord Server is always open for discussion, bug reports and your feedback ( https://discord.gg/4KCf5zt ). Or just use the STEAM discussions.
- Your Pixelsplit team
Version 1.1 - Nerfed tongues & counting pellets
Hi survivors,
since the last patch we received a lot of feedback and found some issues ourselves. So we updated to version 1.1. What did change?
Nerfed half zombie
Probably most of you know the half zombie who has a really long tongue and catches your survivors. We were quite unhappy with them and we received confirmation from the community that you also don't like it much. The problem is that you sometimes loose complete control and can't counter their attacks. So we changed the mechanic and balancing a bit.
The half zombies still hook your characters, but they pull them quite slow. During the pulling time you will be able to damage the zombie (with weapons or airstrikes) OR your survivor (with airstrikes to destroy the tongue of the zombie) to free your survivor. Please give us feedback if you like this change.
Weapon seeding
We changed how the random numbers are calculated for weapon drops. This is especially important for the daily mode. In daily mode when two players choose the same mission and they get weapon drops (from whatever source) then the types will be the same. Previously, it was possible to get a different result if you were looting things in different order. This should make the daily mode even more competitive and fair.
Other changes
Added: Glittering effect + fog reveal on the factory doors and machines
Improved: Pellet count is now displayed as a multiplier besides your damage number.
Improved: Loading times from menu to game should be slightly better now
Improved: Your survivors don't make hurt sounds anymore if they are immune to some damage (e.g. if you use the gas mask)
Balancing: More pellets on your shotgun now means more damage. Beforehand the overall damage was split among the pellets
Fixed: The daily win achievement could not be unlocked
Fixed: The complete tutorial achievement sometimes could not be unlocked
Fixed: The reach 10000 points in a daily challenge achievement could not be unlocked
Fixed: Persistency for mallet item improved weapons (before it didn't save the level ups)
Fixed: German localization was missing for medikit item
Fixed: In some cases the Twitch viewer name integration didn't work
Fixed: Several gameplay irrelevant exceptions which could spam the log
We hope you like the changes and that you enjoy the game so far. Our Discord Server is always open for discussion, bug reports and your feedback ( https://discord.gg/4KCf5zt ). Or just use the STEAM discussions.
As always: Have a nice apocalypse :)
- Your Pixelsplit team
Hotfix 1.0.4
Hi survivors,
today we release another hotfix which solves an issue where you can't get past the Pixelsplit intro due to a broken savegame (caused by a crash). This one is important for a handful of players.
In some really rare cases savegames could be corrupted and are unrecoverable. If this is the case for you, maybe drop us a message with infos about your savegame and we might be able to manually replace it for you. Now we added a resilient backup mechanism which restores your last savegame in case of an unexpected crash which lead to a corrupted save. So everyone should be save in the future.
Thanks to everyone who contributed information regarding this bug. Our Discord Server is always open for discussion, bug reports and your feedback ( https://discord.gg/4KCf5zt ). Or just use the STEAM discussions.
Have a nice apocalypse :)
- Your Pixelsplit team
Patch 1.0.3
Hi survivors,
today we release patch 1.0.3. We fixed several issues and improved some minor things. Thanks to everyone who reported bugs and helped in fixing them!
Changelog
Improved: Slightly better performance, especially in base screen
Improved: Tinted enemy rats to differentiate them from player rats
Improved: Slight performance improvement in base view
Balanced: Added a survivor cap
Balanced: Reduced the occurrence of fire stations a bit
Fixed: Some new players could get stuck in Pixelsplit intro scene
Fixed: In some cases the franken-boss could not be killed
Fixed: Poor performance on Mac depending on resolution
Fixed: Achievement-locked survivors sometimes could be found in rescue missions (without having the achievements unlocked)
Fixed: Orbital laser sometimes could break
Fixed: Survivors don't walk through bus in base anymore
Our Discord Server is always open for discussion, bug reports and your feedback ( https://discord.gg/4KCf5zt ). Or just use the STEAM discussions.
Have a nice apocalypse :)
- Your Pixelsplit team
Hotfix 1.0.2
Hi survivors,
today another hotfix. Thanks for your reports!
Changelog
Improved: Slightly better performance, especially in base screen
Fixed: Event card could stall game if power / item inventory is full
Fixed: Survivors could get stuck behind conveyor belts in factory
Fixed: Issue where new run couldn't be started in rare case
Fixed: Backwards compatibility bug with very old Early Access savegame
Fixed: Event log spamming for Linux
- Your Pixelsplit team
Hotfix 1.0.1
Hi survivors,
we just released a small hotfix for the game.
Changelog
Added: New launcher image
Improved: Sometimes characters wouldn't be hurt for long time in tutorial map 2, so we force this after 1 minute now
Fixed: Backwards compatibility of savegames for very old Early Access version
Fixed: Leveling up after tutorial was broken
Fixed: Edge case where you could break the tutorial
Fixed: Intro was not played before tutorial (just before first proper run)
Fixed: Edge case where the minigun and lmg could break some items
Fixed: Log spamming on Frankenboss
Fixed: Upgraded "Zombie Survival Guide" item could break with just one character remaining
- Your Pixelsplit team
Version 1.0 - Release the apocalypse!
Hi survivors,
we finally reached the end. After almost 2 years of development we proudly present version 1.0 of Deadly Days. This would not have been possible without you. We want to thank everybody who gave us feedback, left a comment, reviewed or just played our game. The project became something completely different from what it was and we are proud that everyone could be a part of our journey. For our final update we tried to cram in as much as possible. We added much more content, heavily rebalanced the game and fixed every single bug we could find.
New content
Deadly Days got a major content update! Let's start with survivors. 25 new survivors have been added, each with individual traits. Including mechanics, party animals and sneaky ninjas.
We added 12 more items to give you even more combo potential. The game contains 60 items now. For example, we added a dog (yep, you can pet him), a rat trap and some penetrating oil.
In order to help you out in certain situations we added two more special powers, including the “Drone Swarm”.
We felt like the game could need some more weapons, so we added two more weapon types: The sledgehammer and the light machinegun.
Besides all this we added some more map variations including some new events (e.g. the vending machine alley). We also reworked some of the achievements, added some more and tied some content to them - so make sure to unlock them.
Balancing
We heavily rebalanced the game in multiple areas. Firstly we modified how the night works. Until now it was pretty easy to stay as long as possible and it also rewarded a massive amount of points. Now the difficulty will scale much quicker and zombie dogs will start spawning. Staying at night also no longer provides bonus points.
All weapons have been rebalanced. The range stat of a weapon did not really found a use until now. Bullets now travel correctly depending on the range and deal less or even no damage, if they reach their maximum range. With that in mind we also reduced the base range for most weapons. This means the range modifier is no longer “useless” and the range of the weapon is now important to consider.
Furthermore all three bosses have gotten a big upgrade. Until now they felt more like really tough zombies with no special tactics needed. We reworked their mechanics completely. Bosses now feel challenging and more special than regular zombies. But beware they also might be much more dangerous :)
Other changes
Added: Intro for game
Added: Professional localization for Japanese, Chinese, Russian and Portuguese
Added: Feedback bar for active special powers with durations
Added: Health bars to treasure zombies
Added: Displaying leader buffs in character bubble
Added: Pagination to encyclopedia
Added: Savegame encryption :)
Added: Destroyable hydrant which can interact with fire in some situations
Added: Credits screen
Added: Custom character name generators for special survivors
Added: Scientist themed zombies to factory
Added: New zombie graphics
Added: New bubble per inventory item, so you exactly know what is new
Added: New looting progress representation
Rebalanced: Adjusted scrap that is distributed on map and cars
Rebalanced: Copy machine item works differently now (can duplicate weapon in inventory)
Rebalanced: Added pierce chance falloff for piercing bullets
Rebalanced: Fire station now reduces threat level once (but longer loot time) and based on loot level
Rebalanced: Vending machines prices are now a bit more randomized
Rebalanced: Lootlevel for missions is now calculated differently. Allowing for higher variation.
Improved: Performance
Improved: Sound of part transfer in base
Improved: Chainsaw now has additional gore on hit
Improved: Date formats are now culture specific
Improved: Overworked all zombie graphics regarding colors
Improved: Reworked music
Fixed: Burger building didn’t spawn proper amount of mini bosses if one-shottet
Fixed: The warehouse and hospital now scale their loot correctly depending on the lootlevel
Fixed: Weapon level is now 1 on day 1 in vending machines
Fixed: Character overlay sprite sometimes not flipped
Fixed: Characters endlessly bleeding when being hooked by half zombie
Fixed: Issue where sometimes event spawned survivors (e.g. find hero) wouldn’t enter base and thus blocking UI from reappearing
Fixed: Wheels glitched through bus in loading screen
Removed: Early access screen
We hope you like the changes. If you didn’t played it yet we’d be happy if you give it a shot. Our Discord Server is always open for discussion and your feedback ( https://discord.gg/4KCf5zt ).
- Your developers from Pixelsplit
Update 0.80 - Lose and your day won't be perfect
Hi survivors,
we just released version 0.80.
Objectives
For the tutorial we introduced an objective system to guide new players with active goals. We decided to also add this for the "normal" game. The top left corner will now contain a list of things you can do on the map. Be aware that these are optional (except in the final mission) and you should always leave if it gets too dangerous. But doing all objectives in one day gets you some bonus points at the end ("Perfect day").
Win streak
You can now maintain a win streak. This counter will increase with every won run (except dailies). If you lose this counter will be reset. There is also a leaderboard for it - who of you will maintain the longest streak?
Other changes
Added: Overworked main menu
Added: Hover texts for threat level. day, parts and map pieces
Added: Feedback bubble that path is blocked (e.g. if a house is behind a car barricade)
Added: New intro
Balancing: The threat level increases are much higher now in the late game
Balancing: Bus cool down is now longer but the starting time shorter
Improved: Loading screen should be a lot smoother when loading mission
Improved: Better visual feedback on event cards (grey missions)
Improved: You can now read the descriptions of items and powers in the unlock screen
Improved: Challenge path is unlocked on your first win
Improved: Some adjustments to the tutorial
Improved: Added German localization for survivor quotes
Fixed: Powers would sometimes overlap health ability
Fixed: Looting would somehow continue when survivors dies on its way through the door of a lootable house
Fixed: Survivors sometimes could get stuck when cycling many characters for one lootable house
Fixed: Bus could not return to base if a character would die while looting
Fixed: Encyclopedia entries would change size when changing category
Fixed: If all your characters would starve they wouldn't show up on the summary screen
Fixed: Zombies would immediately disappear when loosing a game
Fixed: Final mission wouldn't appear on summary
Feel free to leave feedback here, in the discussions or join our Discord Server ( https://discord.gg/4KCf5zt ). We'd love to hear your opinion.
- Your "Deadly Days" team
Update 0.70 - Intellectual zombies and interesting billboards
Hi survivors,
we just released a new patch. Here are the changes:
Tutorial
Finally we removed our old help system (with these "?" buttons) and replaced it with an interactive tutorial. This should help new players to easily get into the game.
If you already played the game we'd also love to hear your opinion on the tutorial (and maybe you can even learn something new?).
Billboards
We added a new discovery element to the game.
You can now find billboards on some maps. If you click on these billboards a survivor will inspect them. With that you are guaranteed to get the respective mission type. E.g. inspect a supermarket billboard and in the next mission selection you will have the supermarket available. BUT it overwrites your first randomly generated mission slot so be careful when to use it.
We hope to give you a bit more optimiziation possibilities with this.
Other changes
Added: You actively have to loot cars now (just click on them to assign a character)
Added: Feedback bubble for consuming food
Improved: Made emotion bubbles of survivors a lot smaller and compact
Improved: Performance should be better now due to better memory management
Improved: Loading times should be a bit better
Improved: Added loot sparkle when burger building is destroyed
Improved: When Twitch mission voting starts mission types are shown in chat now
Improved: No more death gore sprite slicing, but more gore.
Fixed: Red lines on streets
Fixed: Zombies sometimes got stuck on trees
Fixed: Warehouse loot scaling was wrong
Fixed: Slime boss would sometimes drop multiple keys
Fixed: Skeleton could revive from starvation
Fixed: Prisioner triggered unnecessary drops in final mission
Reset leaderboard
Feel free to leave feedback here, in the discussions or join our Discord Server ( https://discord.gg/4KCf5zt ). We'd love to hear your opinion.
- Your “Deadly Days” team
Update 0.60 - Streaming daily challenges in the apocalypse
Hi survivors,
we just published version 0.60 on STEAM. Check out what changed:
Daily mode
We've wanted to do it for a long time and now we've finally done it! From now on you can find a daily challenge in the main menu - can you make it to number 1 in the ranking? You only have one try!
To add a little more variety to the game, the daily challenge starts with random survivors, start Item and start power. In addition, four random leader buffs will be drawn from the specializations.For the purpose of being the same for everyone, the daily challenge has also unlocked every item and power. You can still access the daily challenge after winning or losing a run if you want to practice, but only your first run will be scored.
In the future we might want to add some game modifiers, so please let us know your opinion and ideas.
Twitch integration
We added a first twitch integration for the game. The game can draw survivor names from the names of your viewers. And you can activate mission voting, so your viewers decide which missions you have to play. You can find the respective settings in the main menu under "Twitch settings".
Destructible trees
We also did some polish for this version. A major thing is animated trees and their destructability via explosions.
Other changes
Added: visual feedback for find survivor events
Improved: Weapon comparison now proplery takes buff traits into account
Improved: Bus button could block regroup
Improved: Rocket trails stay longer now
Improved: Pathfinding between tight house constelations
Improved: Destroyable things (burger, car barricades) now show damage numbers
Improved: Survivor selection is now only based on distance (not taking leader status into account anymore)
Improved: Pivot of freeze grafic on tall enemies
Improved: No more unnecessary drops on final day
Improved: Performance improvement by improved sprite atlas
Balancing: Re-balanced loot level based additional drop chances
Balancing: Switched effect and upgrade effect for "Coin on string" item
Balancing: Night now scales up faster after a few minutes. Be careful.
Fixed: Hook zombies could hook survivors away when entering house
Fixed: Sometimes survivors could "die" with 1hp left thus not appearing in game over
Fixed: Day summary screen was somehow broken
Fixed: Selling "none" weapon is not possible anymore ;)
Fixed: Railgun pushing zombies
Fixed: Bosses sometimes didn't show hp bars
Fixed: Added some missing localizations
We hope you enjoy it! Feel free to leave feedback here, in the discussions or join our Discord Server ( https://discord.gg/4KCf5zt ).