- Doors slightly increased in size - Many new rare collectibles - Resolved bug that turned all build parts in to Mjölnir in specific buildings (not being able to pick up because they are supporting stuff, even though they aren’t) - Resolved bug preventing building of inventory items like crates stating they aren’t empty even though they are ( {TEMPORARY FIX IMPLEMENTED} KNOWN BUG: If you have multiple of the same placable in your inventory, it will always select the first one in your inventory to place! If first one in your inventory is full of items, it will place that one and delete the items! Working on a fix ASAP.) - You can no longer VOIP when you're dead (you know, because you're, like, dead and stuff?) - Gunpowder craft adjustment (Old: 2 stone + 2 wood = 1 gunpowder / New: 1 stone + 1 wood = 2 gunpowder)
Patch 0.0.3e
- Added ammo box container - Craftable window shutters (workbench) - More rare collectibles - New records - You can now play a random key on the piano, it's a bit out of tune though - Fixed some weird ground spots - Fixed some grass patches being extra grabby (having collision when they shouldn't) - Pressing jump while crouched will stand you up - Jump stamina cost reduced to 15 from 20 - The zombies have consumed enough brains to evolve their own and have grown slightly smarter - Players now ragdoll on death rather than playing animations which can clip them through walls and become unlootable - Zombies ragdoll on death improved - Big boy is no longer indifferent to being shot - Large changes to save game structure for better performance while saving - I freaking knew the footsteps sounded off! Modulation fixed - Fixed bunker item stack - Co-op games should now automatically check if they are actively hosting, and rehost if no longer hosting - Admin panel now scrolls correctly when many players are connected
Patch 0.0.3d
- Two crossbows (Craftable wood crossbow, and findable compound crossbow) {The animations will be updated in the future!} - Craft crossbow bolts on Workbench (wood bolts) and Anvil (metal bolts) - New craftable weapon display - Weird interactions with guns after death resolved (No more shooting yourself with your own gun! Sorry about that bug, eesh.) - Removed border from top notification panel (cleaner look?) - Added icons to harvesting resource notification - Jumping while crouch no longer depletes stamina (since you can't jump from crouch anyway, makes sense?) - Two new medium body armors - Added some dedicated server admin stuffs
Patch 0.0.3c
- Networking performance changes - Weapon display inventory size increased for OCD - New mask - New melee weapons - New collectibles - Added modulation to all gunshot sounds (just makes it a bit more realistic, not every shot being exactly the same) - Added modulation to footsteps as well - Plot pole no longer has collision with player, and you will spawn closer to the plot pole when you base respawn - AR suppressors AI alert range reduced by 50% - Door open possibility by non-owner using shifty mechanics fixed (Thanks @Gator !) - No more backpacks in primary weapon slot - VOIP TEST BUILD: probably won't work as intended but need to test in production
New Ammo Fix
You wanted to use the new ammo types on release day? Pfft. (Fixed some of the new ammo not working with mags like it freakin' should.)
Patch 0.0.3b
- Finished ammo rework + Rearranged crafting and damage values + All ammo types now have Armor Piercing (AP) and non-AP variants + Only non-AP rounds are craftable + AP rounds must be found - Armor values of helmets and vests adjusted to pair better with ammo rework - Zombies no longer have short term memory and won't stop attacking you randomly! - AK203 weapon display position fixed - New armor options - New helmets - New masks - New collectibles - New melee weapons - New records - New posters - Added some neon signs - Bullet press crafting UI cleanup - Player footstep sound reduced 20%