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DeadPoly

Patch 0.0.3k.2

- Verifications for official dedicated server updated
- Fixed error with wood shelves and decorations on them becoming support entangled and not being able to pick up either of them
- Large changes to item spawn code which should increase performance during item respawning
- Zombies are more prone to being stunned when hit
- New helmet

Patch 0.0.3k.1

- Multiple buildings have had staircase fixes
- Magical anti-zombie forcefield removed from the large warehouses and shipping container

Patch 0.0.3k

- New craftable build parts
- New guns
- New melee weapons
- New collectibles
- New backpacks
- New mask
- New signs / posters / wall decoration stuffs
- New accessory slot items
- Possible fix for doors not showing correct state in multiplayer (showing as closed but being able to walk through it)
- Dancing, clothing swap, and Death changed to be bindable keys (O and P by default)
- AA and 9v batteries can now stack to 10 and have had their weight reduced

Patch 0.0.3j

Note to community: I want to sincerely apologize for the recent issues with saving. I know how absolutely disheartening and frustrating losing progress is, and it is absolutely gut wrenching to me that some of you have spent time that ended up not being saved. I am working hard to ensure this is resolved and fixed moving forward. Again, I am VERY sorry.

- New craftable build parts (bullet proof glass window cover, new lighting option, wood stairs)
- New collectibles
- New records
- New helmets / masks
- More adjustments to the save system
- Fixed multiple bugs with street light harvesting
- Fixed another inventory weight bug (Thanks Jester!)
- Possible fix for the infinite rocks

Patch 0.0.3i.2

- Save system adjustment to save faster when manually saving and to delay the popup until the save has actually finished
- Fixed military bunker lockers not spawning in
- The low clearance roofs are fixed (the apartment roofs where you had to crouch to get up the stairs)

Patch 0.0.3i.1

- Fixed ambient sound stopping randomly
- Fixed player crafting list not updating on existing saves

Patch 0.0.3i

- Added more items to the player crafting list because of how many people honestly think I would release a game where you could only craft 4 items
- New gun added
- Partially fixed bug with dead players being so noisy
- Stack of rusted cars in the junkyard that has now claimed over 100 lives has been adjusted to no longer trap you forever
- Crouched footstep sound radius reduced by 35% and volume reduced by about 10%
- Added sounds to doors, containers, and warehouse doors opening and closing
- Added some ambient sound to the game (will continue to change and evolve forever)
- Added menu music
- Fixed Vector not showing ammo in inventory like other guns

0.0.3h

- Verifications updated
- New collectibles
- Fixed some of the inventory weight bugs on backpacks, vests, and guns
- Added dimensions and weight to notification for objects that cannot be picked up to let you know why
- Changed item spawn zones to only stop spawning when non-decoration items are built inside the zone (decoration items should no longer stop item spawning)
- Fixed texture bug on blue Console

Patch 0.0.3g.1 (2-27-2022)

- Verifications updated
- Minor bug fixes
- A few new collectibles
- Drop rate for one of the new guns increased
- Drop rate for short 9x19 suppressor increased

Patch 0.0.3g (2-24-2022)

- Two new guns
- Suppressor for Vector/1911
- Medical Crate and Money Case are now placable now like the other containers
- Fixed quick slot items not saving
- More areas fixed that had bad collisions
- Fixed harvest resources having weird collision that would bonk your camera
- Attempted to fix unverified players seeing the official server in the server list