Patch 0.4.0 is here, and I'm really excited to start getting some of the early lore and story in to the game with this update. There's not a huge amount of quests yet, but writing the entire questing system from scratch was a very large task, so rather than waiting for a novel's worth of quests before we begin testing the new system, I'm going to roll it out with a handful, get them tested, tweak, and then continue to update and add more with every update going forward.
Quests can be obtained in the same menu as vendor's inventory (there's a tab on the top that says Quests). This menu will evolve quite a bit once there is some verbal dialogue added, but for now it's just text.
The quest text changes based on whether the quest is complete or not.
Quests should function regardless of play (single player, co-op, and on servers).
As always, please report any bugs (which are to be expected with a brand new system made from scratch).
Thank you for your continued support, feedback, and kind words! -Kamron
Additions
Questing is here! (Intro quests, and a handful of questlines have been added. Many more quests to come with each update going forward)
Most achievements are now obtainable (game will be able to be 100%'d after next update, and all future achievements will work immediately when added going forward)
Character recustomization has been added (change button on the Character Select menu)
A few more interiors added to Garden City
Started adding world doors to buildings on Garden City
More build parts added
New melee weapons added
New masks added
New helmets added
Changes
Backend performance work on item textures
Memory optimizations with how the game handles items
Player info in the bottom left of the screen now hides when opening containers and other inventory objects
Refactored multiple networking load functions for better performance
Bug Fixes
Fixed Guardian Statue's Place option not working as intended
Fixed a wood shelf not having the correct world item
Fixed bug where building using split resource stacks wouldn't always consume the intended amount
Fixed some of the bushes not saving correctly after being removed
Patch 0.3.5
Additions
Big Boy boss zombie is back. He still needs some tuning and will get some special abilities in the near future.
Backend performance optimizations for how the game handles items and world objects
All zombies have received a damage buff
More zombies now spawn on Garden City
Bears have received a damage buff
All AI can now catch a sprinting player rather than trailing behind without getting in range to attack
Steam Cloud has been re-enabled
Made some changes to the built in flashlight
Updates to grid mode building when placing on sidewalks / roads / etc
Bug Fixes
Fixed a specific type of tree on Garden City respawning through player bases
Fixed "Use" on vests deleting the vest
Fixed picking up vests from the ground deleting their inventory
Fixed being able to shoot while rolling / mantling
Fixed multiple inventory bugs that could lead to ghosted inventory slots which no longer function
Fixed an inventory bug that could lead to losing items when picking up in rare cases
Fixed set down not working in multiplayer while in first person when wearing face covering helmets
Patch 0.3.4
Additions
Chest armor has been added (can craft low quality chest armor, and find higher quality) (No visual models yet, coming in a future update)
More interiors added to Garden City
New vehicles (Hotrod, Ambulance, Icecream Truck + armored versions)
New collectibles
New guns (MP5, MP7, UMP, FAL, MDR, Groza, Mini14, and Mutant)
New gun attachments (Pistol Grips, Front Grips, Guards, Stocks, Muzzles)
New helmets
New clothes
New melee weapons
New masks
New accessories
Changes
Adjustments made to multiplayer backend for much better performance on larger saves
Buildable objects refactored for better multiplayer performance
Weapons with gathering skills (Woodcutting, Mining, etc) will now harvest objects faster and provide more resources the higher the skill is compared to weapons with no skill or lower skill (Previously higher skill weapons provided vastly increased resource yield per node but did not decrease the hits required to remove the node)
Physics adjustments for vehicle performance
Added Farm Truck to a few more car spawns
Bug Fixes
Fixed crop plots not removing the plant visually in multiplayer after harvest
Fixed Raven plushies being mixed up
Fixed Uruk-Hai helmet changing to different helmet when dropped
Fixed Fur Elise Classical Record not actually playing Fur Elise (it was playing Eine kleine!)
Fixed bug with air drops blocking bullets being shot over them
Patch 0.3.3
Additions
More building interiors added to Garden City
Added a few new collectibles
New helmets
New masks
Changes
Many adjustments to vehicles to help be able to climb larger inclines (semi, garbage truck, etc)
Changes to most objects for multiplayer performance
Flashlight is now rebindable in the controls menu
Bug Fixes
Fixed bug that could cause accessories to not be shown in third person if equipped in first person
Fixed preview mesh for the craftable Log Table
Resolved multiple errors in dedicated server logs
Fixed error with first person camera being tilted in vehicles
Patch 0.3.2
The next few weeks...
While this update doesn't add a ton of stuff immediately, it contains a lot of backend work required for the next few updates which are going to completely fill Garden City's buildings with interiors, along with new items, buildables, crafting expansions, body armor (which is going to be non-visible to begin with, just adds armor and rarer ones will also add inventory slots for magazines etc), and more.
I am vividly aware of how empty the world can feel to many players because the interiors on Garden City are mostly empty / not filled with objects. This is going to change pretty rapidly over the next few weeks, as it will be my primary focus to get the map feeling alive, lived in, and re-ignite exploration being fun again. Discover hidden objects, find clues, and unlock the lore behind the game!
Another large feature that is in development to be released within a few months is questing and faction reputations. Vendors are going to start being a bit more interactive (and hopefully start talking to you too, haha).
Thank you all for playing DeadPoly and taking part in this ride together!
Additions
New collectibles added
New masks added
New helmets added
Changes:
Reworked multiple inventory functions in preparation for future features
Adjustments to vehicle physics
Backend updates in preparation for translation in to other languages
Bug Fixes
Fixed bug that could cause characters to overwrite with friends characters after driving vehicles and disconnecting
Fixed multiple bugs with disconnecting drivers in vehicles
Fixed bug that would allow players to interact with weapons that were already being held
Patch 0.3.1
Additions:
Military base now has item and zombie spawns (more interiors coming in next update)
Airdrops have been enabled
New collectibles added
New vehicles added
Changes:
Cars take significantly less damage overall, and the speed at which damage begins to occur has also increased (applied in hotfix already)
Respawning of all foliage (trees, rocks, cars, bushes) has been disabled for the time being until the bug where stuff respawns through bases/vehicles is completely fixed
Grid Mode for building and setting down items is far more useful now and can actually function to align items neatly
Craft menu now updates as you move around rather than having to be opened and closed to update for workstations nearby
Bug Fixes:
Fixed issue with Distiller not filling after consuming Cornmeal
Dropping items out of vehicle inventories works as intended now rather than destroying the items
Collision adjustments for vehicles
Friction adjustments for vehicles
Fixed issue that could cause vehicles to continue burning fuel after turning off
Fixed issue with Vector that was causing it to not accept suppressors (you will need to find a new vector)
Patch 0.3.0 - Vehicles are back!
Patch 0.3.0:
Additions:
VEHICLES ARE BACK! Obviously there will be bugs and whatnot, please report and we'll get through this together, like we always do!
Crafting stations have been added, along with new craftables
Controller Support has been greatly increased (Left trigger will function as left click in inventory, right thumbstick will move the cursor, mapping for basically everything has been added)
Added two vendors to Garden City
Changes
Pressing Sprint now takes you out of Crouch
Holding down the melee button will now continue to melee
Increased auto harvest speed for melee weapons (character will keep swinging after the first hit without clicking again, but is slower than manually harvesting)
Adjustments to autosave system to not be as impactful on very large saves (should no longer have a stutter during the 5 minute autosave)
Added a sliding selector when adding items to objects (like adding water to the crop plots)
Resolved multiple errors from dedicated server logs
Bug Fixes
Fixed mantling/vaulting quickly repeatedly possibly causing your character to be stuck
Doors now display their interact menu correctly
Fixed issue that could cause Garden City to be in a drought (should rain more often now)
Some notes about the vehicles...
Cars are back. Please report the inevitable bugs. Will get them fixed up this week along with some more content updates, more vehicles, content, collectibles, and the military base.
For vehicles - You craft gas via grinding up corn in a Mortar and Pestle, then adding Cornmeal and Water in to the Distiller. Pulling Ethanol from the distiller requires a fuel can or military fuel can. Once you have fuel, you can then use it to add fuel to a vehicle.
Most vehicles require spark plugs and a car battery. These numbers are going to change and adjust in the next update and in to the future quite a bit. The car battery charges while driving, and uses about 5% of the charge to start the vehicle initially.
Adjustments coming in the next update for things like damage, fuel efficiency, sounds, and whatnot.
Animations for passengers and drivers are being worked on to be added later.
First person driving is also coming soonish.
Patch 0.2.8
Patch 0.2.8:
Additions
Added AKM
Added 40 round Vector magazine
New collectibles added
New masks
New helmets
New clothing (More normal/realistic clothing coming next update!)
Changes
Huge performance fixes to larger saves and large server files
Stamina drain has been reduced across the board
Stamina regen increased by about 25%
Adjusted gun front guard displays to better show attachments
Adjustments to loot drops, especially in military areas
Changed anchor points for all clothing items to allow 'hanging up' a bit easier
Adjusted shirt / jacket ground models to have the arms by the side instead of sticking out
Bug Fixes
Fixed incorrect geo on multiple buildings
Patch 0.2.7
Patch 0.2.7:
Additions
Added 9mm Vector
Added M24 sniper rifle
Added interior to a few more buildings
Changes
The built in flashlight no longer requires wood to use (activate with Z by default)
Zombies should no longer go dormant (disappear) while chasing a player
Adjusted the first drop roll to be an increase drop chance rather than a guarantee (this should bring back some items being quite a bit rarer than others like they were previously, but still a higher chance overall for the first item roll)
VSS damage slightly increased
Bug Fixes
Fixed bug where saving with a 0hp limb would make it unhealable
Fixed being able to skip loot timer on zombies by spamming F
Fixed SCAR-H having incorrect inventory when on ground
Fixed dedicated server weather events like crop plots getting watered not working
Duffle bags can now store records
Bunker 11 secret entrance no longer requires two button presses to open correctly
Patch 0.2.6
Patch 0.2.6:
Additions
Bunker 11 has been added (not finished by any means but it's getting there)
Scar-H added (7.62 rifle)
New findable build parts added (mostly bathroom stuff like toilets and sinks)
New collectibles
Changes
Adjusted network and gameplay performance of all damage dealing events
Adjusted melee weapon position to stop booping you in the face while in first person
Increased the size of the Rush Backpacks
Reduced max zombie item drops from 7 to 5
Dead zombies now have extra time before despawn after being looted to prevent zombies disappearing while being looted
Dead zombies no longer need a full search timer to loot if they've already been searched
Bug Fixes
Fixed bug with magazines not allowing loading of partial stacks to top off the magazine
Fixed bug with crawling zombies not dealing damage
Fixed bug with foundation stairs not being able to be placed in front of doorframes
Fixed bug that would cause magazines to float in the air in some scenarios
Fixed storage buildables not dropping contained items if picked up
Fixed bug with No Travel servers sometimes resetting player inventories
Fixed bug that could cause harvestable animals to not grant all their loot