DeadPoly cover
DeadPoly screenshot
Genre: -

DeadPoly

Patch 0.4.0 - Questing is here!

Patch 0.4.0 is here, and I'm really excited to start getting some of the early lore and story in to the game with this update. There's not a huge amount of quests yet, but writing the entire questing system from scratch was a very large task, so rather than waiting for a novel's worth of quests before we begin testing the new system, I'm going to roll it out with a handful, get them tested, tweak, and then continue to update and add more with every update going forward.

Quests can be obtained in the same menu as vendor's inventory (there's a tab on the top that says Quests). This menu will evolve quite a bit once there is some verbal dialogue added, but for now it's just text.

The quest text changes based on whether the quest is complete or not.

Quests should function regardless of play (single player, co-op, and on servers).

As always, please report any bugs (which are to be expected with a brand new system made from scratch).

Thank you for your continued support, feedback, and kind words!
-Kamron

Additions



  • Questing is here! (Intro quests, and a handful of questlines have been added. Many more quests to come with each update going forward)
  • Most achievements are now obtainable (game will be able to be 100%'d after next update, and all future achievements will work immediately when added going forward)
  • Character recustomization has been added (change button on the Character Select menu)
  • A few more interiors added to Garden City
  • Started adding world doors to buildings on Garden City
  • More build parts added
  • New melee weapons added
  • New masks added
  • New helmets added


Changes



  • Backend performance work on item textures
  • Memory optimizations with how the game handles items
  • Player info in the bottom left of the screen now hides when opening containers and other inventory objects
  • Refactored multiple networking load functions for better performance


Bug Fixes



  • Fixed Guardian Statue's Place option not working as intended
  • Fixed a wood shelf not having the correct world item
  • Fixed bug where building using split resource stacks wouldn't always consume the intended amount
  • Fixed some of the bushes not saving correctly after being removed

Patch 0.3.5

Additions



  • Big Boy boss zombie is back. He still needs some tuning and will get some special abilities in the near future.
  • More interiors added to Garden City
  • Added more placeable items
  • Kitchen items added (sink, cabinet, stove, microwaves, toasters)


Changes



  • Backend performance optimizations for how the game handles items and world objects
  • All zombies have received a damage buff
  • More zombies now spawn on Garden City
  • Bears have received a damage buff
  • All AI can now catch a sprinting player rather than trailing behind without getting in range to attack
  • Steam Cloud has been re-enabled
  • Made some changes to the built in flashlight
  • Updates to grid mode building when placing on sidewalks / roads / etc


Bug Fixes



  • Fixed a specific type of tree on Garden City respawning through player bases
  • Fixed "Use" on vests deleting the vest
  • Fixed picking up vests from the ground deleting their inventory
  • Fixed being able to shoot while rolling / mantling
  • Fixed multiple inventory bugs that could lead to ghosted inventory slots which no longer function
  • Fixed an inventory bug that could lead to losing items when picking up in rare cases
  • Fixed set down not working in multiplayer while in first person when wearing face covering helmets

Patch 0.3.4

Additions



  • Chest armor has been added (can craft low quality chest armor, and find higher quality) (No visual models yet, coming in a future update)
  • More interiors added to Garden City
  • New vehicles (Hotrod, Ambulance, Icecream Truck + armored versions)
  • New collectibles
  • New guns (MP5, MP7, UMP, FAL, MDR, Groza, Mini14, and Mutant)
  • New gun attachments (Pistol Grips, Front Grips, Guards, Stocks, Muzzles)
  • New helmets
  • New clothes
  • New melee weapons
  • New masks
  • New accessories


Changes



  • Adjustments made to multiplayer backend for much better performance on larger saves
  • Buildable objects refactored for better multiplayer performance
  • Weapons with gathering skills (Woodcutting, Mining, etc) will now harvest objects faster and provide more resources the higher the skill is compared to weapons with no skill or lower skill (Previously higher skill weapons provided vastly increased resource yield per node but did not decrease the hits required to remove the node)
  • Physics adjustments for vehicle performance
  • Added Farm Truck to a few more car spawns


Bug Fixes



  • Fixed crop plots not removing the plant visually in multiplayer after harvest
  • Fixed Raven plushies being mixed up
  • Fixed Uruk-Hai helmet changing to different helmet when dropped
  • Fixed Fur Elise Classical Record not actually playing Fur Elise (it was playing Eine kleine!)
  • Fixed bug with air drops blocking bullets being shot over them

Patch 0.3.3

Additions



  • More building interiors added to Garden City
  • Added a few new collectibles
  • New helmets
  • New masks


Changes



  • Many adjustments to vehicles to help be able to climb larger inclines (semi, garbage truck, etc)
  • Changes to most objects for multiplayer performance
  • Flashlight is now rebindable in the controls menu


Bug Fixes



  • Fixed bug that could cause accessories to not be shown in third person if equipped in first person
  • Fixed preview mesh for the craftable Log Table
  • Resolved multiple errors in dedicated server logs
  • Fixed error with first person camera being tilted in vehicles

Patch 0.3.2

The next few weeks...


While this update doesn't add a ton of stuff immediately, it contains a lot of backend work required for the next few updates which are going to completely fill Garden City's buildings with interiors, along with new items, buildables, crafting expansions, body armor (which is going to be non-visible to begin with, just adds armor and rarer ones will also add inventory slots for magazines etc), and more.

I am vividly aware of how empty the world can feel to many players because the interiors on Garden City are mostly empty / not filled with objects. This is going to change pretty rapidly over the next few weeks, as it will be my primary focus to get the map feeling alive, lived in, and re-ignite exploration being fun again. Discover hidden objects, find clues, and unlock the lore behind the game!

Another large feature that is in development to be released within a few months is questing and faction reputations. Vendors are going to start being a bit more interactive (and hopefully start talking to you too, haha).

Thank you all for playing DeadPoly and taking part in this ride together!

Additions



  • New collectibles added
  • New masks added
  • New helmets added


Changes:



  • Reworked multiple inventory functions in preparation for future features
  • Adjustments to vehicle physics
  • Backend updates in preparation for translation in to other languages


Bug Fixes



  • Fixed bug that could cause characters to overwrite with friends characters after driving vehicles and disconnecting
  • Fixed multiple bugs with disconnecting drivers in vehicles
  • Fixed bug that would allow players to interact with weapons that were already being held

Patch 0.3.1

Additions:



  • Military base now has item and zombie spawns (more interiors coming in next update)
  • Airdrops have been enabled
  • New collectibles added
  • New vehicles added


Changes:



  • Cars take significantly less damage overall, and the speed at which damage begins to occur has also increased (applied in hotfix already)
  • Respawning of all foliage (trees, rocks, cars, bushes) has been disabled for the time being until the bug where stuff respawns through bases/vehicles is completely fixed
  • Grid Mode for building and setting down items is far more useful now and can actually function to align items neatly
  • Craft menu now updates as you move around rather than having to be opened and closed to update for workstations nearby


Bug Fixes:



  • Fixed issue with Distiller not filling after consuming Cornmeal
  • Dropping items out of vehicle inventories works as intended now rather than destroying the items
  • Collision adjustments for vehicles
  • Friction adjustments for vehicles
  • Fixed issue that could cause vehicles to continue burning fuel after turning off
  • Fixed issue with Vector that was causing it to not accept suppressors (you will need to find a new vector)

Patch 0.3.0 - Vehicles are back!

Patch 0.3.0:



Additions:



  • VEHICLES ARE BACK! Obviously there will be bugs and whatnot, please report and we'll get through this together, like we always do!
  • Crafting stations have been added, along with new craftables
  • Controller Support has been greatly increased (Left trigger will function as left click in inventory, right thumbstick will move the cursor, mapping for basically everything has been added)
  • Added two vendors to Garden City


Changes



  • Pressing Sprint now takes you out of Crouch
  • Holding down the melee button will now continue to melee
  • Increased auto harvest speed for melee weapons (character will keep swinging after the first hit without clicking again, but is slower than manually harvesting)
  • Adjustments to autosave system to not be as impactful on very large saves (should no longer have a stutter during the 5 minute autosave)
  • Added a sliding selector when adding items to objects (like adding water to the crop plots)
  • Resolved multiple errors from dedicated server logs


Bug Fixes



  • Fixed mantling/vaulting quickly repeatedly possibly causing your character to be stuck
  • Doors now display their interact menu correctly
  • Fixed issue that could cause Garden City to be in a drought (should rain more often now)


Some notes about the vehicles...



  • Cars are back. Please report the inevitable bugs. Will get them fixed up this week along with some more content updates, more vehicles, content, collectibles, and the military base.
  • For vehicles - You craft gas via grinding up corn in a Mortar and Pestle, then adding Cornmeal and Water in to the Distiller. Pulling Ethanol from the distiller requires a fuel can or military fuel can. Once you have fuel, you can then use it to add fuel to a vehicle.
  • Most vehicles require spark plugs and a car battery. These numbers are going to change and adjust in the next update and in to the future quite a bit. The car battery charges while driving, and uses about 5% of the charge to start the vehicle initially.
  • Adjustments coming in the next update for things like damage, fuel efficiency, sounds, and whatnot.
  • Animations for passengers and drivers are being worked on to be added later.
  • First person driving is also coming soonish.

Patch 0.2.8

Patch 0.2.8:



Additions



  • Added AKM
  • Added 40 round Vector magazine
  • New collectibles added
  • New masks
  • New helmets
  • New clothing (More normal/realistic clothing coming next update!)


Changes



  • Huge performance fixes to larger saves and large server files
  • Stamina drain has been reduced across the board
  • Stamina regen increased by about 25%
  • Adjusted gun front guard displays to better show attachments
  • Adjustments to loot drops, especially in military areas
  • Changed anchor points for all clothing items to allow 'hanging up' a bit easier
  • Adjusted shirt / jacket ground models to have the arms by the side instead of sticking out


Bug Fixes



  • Fixed incorrect geo on multiple buildings

Patch 0.2.7

Patch 0.2.7:



Additions



  • Added 9mm Vector
  • Added M24 sniper rifle
  • Added interior to a few more buildings


Changes



  • The built in flashlight no longer requires wood to use (activate with Z by default)
  • Zombies should no longer go dormant (disappear) while chasing a player
  • Adjusted the first drop roll to be an increase drop chance rather than a guarantee (this should bring back some items being quite a bit rarer than others like they were previously, but still a higher chance overall for the first item roll)
  • VSS damage slightly increased


Bug Fixes



  • Fixed bug where saving with a 0hp limb would make it unhealable
  • Fixed being able to skip loot timer on zombies by spamming F
  • Fixed SCAR-H having incorrect inventory when on ground
  • Fixed dedicated server weather events like crop plots getting watered not working
  • Duffle bags can now store records
  • Bunker 11 secret entrance no longer requires two button presses to open correctly

Patch 0.2.6

Patch 0.2.6:



Additions



  • Bunker 11 has been added (not finished by any means but it's getting there)
  • Scar-H added (7.62 rifle)
  • New findable build parts added (mostly bathroom stuff like toilets and sinks)
  • New collectibles


Changes



  • Adjusted network and gameplay performance of all damage dealing events
  • Adjusted melee weapon position to stop booping you in the face while in first person
  • Increased the size of the Rush Backpacks
  • Reduced max zombie item drops from 7 to 5
  • Dead zombies now have extra time before despawn after being looted to prevent zombies disappearing while being looted
  • Dead zombies no longer need a full search timer to loot if they've already been searched


Bug Fixes



  • Fixed bug with magazines not allowing loading of partial stacks to top off the magazine
  • Fixed bug with crawling zombies not dealing damage
  • Fixed bug with foundation stairs not being able to be placed in front of doorframes
  • Fixed bug that would cause magazines to float in the air in some scenarios
  • Fixed storage buildables not dropping contained items if picked up
  • Fixed bug with No Travel servers sometimes resetting player inventories
  • Fixed bug that could cause harvestable animals to not grant all their loot