Most of the gun parts have been added to the general drop tables to now be found in world
Guns can now be Set Down on walls (working on fix for them being 1/2 inside the wall for next update)
Changes
Major adjustments to the backend of the interact menu hitpoint progress bar for performance optimizations and memory management in worlds with many player built objects
Adjusted interact menu for crop plots to have Harvest as the first option instead of Water
Reduced how much each tick of rainfall fills the crop plots
Bug Fixes
More bug fixes that could cause foliage like trees, cars, etc to respawn over built objects
Fixed bug with sleeping bags and other respawn points possibly spawning you in bad positions
Fixed multiple bugs with no travel servers
Fixed bug with settings menu resetting your selected mic every time you opened it
Patch 0.2.4
Patch 0.2.4
Additions
Rain now increases water in crop plots and dew collectors
More findable build parts added (including beds, fridges, and a vending machine)
New helmets added
New collectibles added
Changes
More changes to consuming items in multiplayer attempting to prevent consumption items not increasing your stats as expected
Bug Fixes
Fixed a large multiplayer performance bug with how the game was handling world items
Fixed bug with not being able to Set Down objects on top of other objects
Fixed bug with exiting a PvE server kicking everyone out
Fixed bug with removing attachments from weapons on the ground not updating correctly
Fixed bug with placing weapons directly up and down in multiplayer as client not displaying correctly
Patch 0.2.0
Patch 0.2.0:
Additions
Item consumption / usage animations added (sounds coming in next update)
Many new items added
Items can now spawn directly on many world objects such as shelves (and until the next update, they spawn A LOT - happy holidays!)
Storage items now drop their items on the ground when destroyed
Added the hotbar to the rebindable keys (will update the hotbar graphic to reflect in the future)
Changes
Changes to inventory backend code to prevent broken inventory slots
Changes to inventory loading code to fix previously broken inventory slots
Changes to inventory move code to prevent items from pending until reboot when moving in to a broken slot
Adjusted settings menu colors to be less damaging to your eyes at night
Many building meshes adjusted to fix geometry issues
Many building doorways adjusted to be the new standard size
Many building collision issues resolved
Multiple performance optimizations with how the game loads data
Changes to loot randomness and general loot table mechanics
Bug Fixes
Fixed issue with multiplayer not ending sessions even after leaving the server
Fixed issue that would not allow you to host a multiplayer session until you restart the game
Fixed roof having weird collisions in some specific use cases
Fixed lights not being placable on the underside of buildable floors
Lots of little things to fix up for this update, but won't have as much time for a few days due to Holidays, so releasing now, with many fixes planned to happen in the next few weeks, along with more additions.
Community Update #4
Hey there Survivors,
It's been a minute since the last community update, so let's jump right in.
The rebuild launch sucked. I dropped the ball hard on the launch of the rebuild. I absolutely should have waited until the game was at full parity with Legacy before launching it. There's no way to make losing content feel good, period, and I should have considered that way more when making the decision to launch it.
My main reasoning for going forward with the launch before it was at full parity was just trying to be honest on the store page with what the game is going to be. New and existing players weren't reading news and updates, so they weren't really aware that the entire game was in progress to be changed, and I was trying to avoid that as much as possible. It isn't and never was my intention to deceive or confuse the amazing players of DeadPoly.
In truth, I also vastly underestimated how big of a deal it would be perceived as to have to select the Legacy version to not play the rebuild. It takes far longer to write a scathing review about the game 'removing' content even though Legacy is still readily and easily available than it does to just swap to the Legacy beta option and keep playing Legacy. The majority of the players leaving negative reviews saying I should bring back Legacy don't seem to acknowledge (or care I guess?) that it's still available.
Hindsight is much easier to see the faults in my decisions. If I could change the release, I would for sure have waited until Garden City was finished and all of the items from Legacy were back in, but what's done is done at this point. Reverting the store page and default version back to Legacy isn't going to magically reverse the huge negative review count that the rebuild has caused, and then I'd be back to feeling like I was deceiving players anyway.
There were pros and cons to all possible ways to release a completely rebuilt game in place of the existing one. Some players suggested I should have made a new store page for the rebuild, but to me, that might come off as if I'm trying to make people buy a new game when Legacy was never finished, which isn't my intention at all. The entire purpose of the rebuild is providing all of you with the best game possible, and I still firmly believe the rebuild is a better game in every way except the map size and missing items.
I cannot thank the patience many of you have shown with this whole process enough. The decision to rebuild the entire game from scratch wasn't taken lightly. I knew it was going to take a long time to get back to the raw content amount of Legacy, and that the interim period was probably going to be a bit brutal. I completely understand why players who aren't reading what's in the works might think the game was dead because it wasn't getting the weekly updates like it used to.
Now that I'm rapidly approaching the point of being able to push content updates more regularly, I am super happy with where the game is at and how bright the future is. To me, the game just feels leagues better. All of the new systems feel much closer to what I've always wanted the game to play like, without losing the fun aspects of Legacy.
Yes, the map is far too small. I am working constantly on getting Garden City updated and brought back in to the game. It is the top priority right now. ASAP.
All of the items from Legacy are being brought back in. This is mostly just data entry at this point, and I'm chipping away at it every update. Still a solo dev, never enough time in the day, right? Haha.
Plans for 2024?
Official servers
Dedicated server files for community servers
Garden City Map reintroduction
2 additional maps added
More items, always more items!
Finally adding the actual zombie models instead of just having recolored players
Non-zombie AI like raiders, scavengers, etc
More bunkers, puzzles, questing, factions, and content in general
Proximity VOIP
Emote system for dancing, waving, pointing, gestures, etc
Continued systems development for things like farming, electricity, fishing, and more
Team expansion to finally get more hands involved with the game and increase development speed and scope
and, as always, stay tuned for more!
Contrary to the word on the streets, DeadPoly is nowhere near dead. There's still so much more on the horizon, and I'm still as eager and excited as I was the day the game released to keep pushing forward with all of you towards the full release and beyond.
Also, friendly reminder that Legacy is still playable for players who aren't enjoying the rebuild yet!
Patch 0.1.12
Patch 0.1.12:
Additions - Holiday items added - Many new items added
Changes - Adjusted the running animations while holding melee weapons for first person to not boop your character in the nose as much - Adjusted camera rotation lag to be more precise and snappy - Fix some errors with the admin panel, and extended to function with dedicated servers once they're released - Increased vendor inventory to allow selling larger items until different solution is implemented
Bugs Squashed - Wire no longer has the wrong mesh when setting down - Fixed some zombies who didn't make noise when they walked
//
Halloween Items Bug! This update caused an issue with existing Halloween items. I have researched the cause of this issue so it won't happen again going forward. Apologies for not catching this bug sooner.
Because saves that were loaded on the new update can't recover their Halloween items, I am adding two vendors (One next to Tallahassee and one on the corner in the city) that will sell the Halloween items for cheap.
The bigger oof to this issue is that bags that contained the Halloween items will be broken at the moment due to the same issue. I am looking in to a better solution for this going forward. I'd recommend finding a new bag and storing the 'broken' bag until I can find a fix.
If your character inventory is broken, you'll just need to respawn. Put all your items in storage and find a nice citizen to assist you with respawning.
DeadPoly Developer Interview with Crumbls
Huge shoutout to Crumbls for taking the time to chat and ask meaningful questions!
Patch 0.1.11
Patch 0.1.11:
Additions - Added a few new items - Added four new food items
Changes - Changed headshot oneshot damage on zombies to be 10+ instead of 15+ - Punches have a small chance to deal enough damage to oneshot headshot - Reduced action cooldown with melee and harvesting by 35% (increased melee swing speed) - Changed default hotkey for build grid to L instead of I, since I is Whistle - Fixed the craftable bag to have the same inventory space when on the ground as when equipped
Bug Fixes - Fixed multiple issues that could cause inventory to not load in multiplayer - Fixed issue with loading location when joining a server causing players to be invisible - Adjusted requirements for looting a player attempting to prevent a cheat that lets living players get looted
Patch 0.1.10
Patch 0.1.10:
**Additions** - 2x, 4x, 6x optic options added - Added silhouettes to each inventory slot - Finally added tooltips to the medical conditions with a bit more info - Added notification when trying to reload without a magazine in acceptable inventory - Added notification when trying to shoot a gun with an empty chamber - Added whistling to attract zombies - Added two new zombie variants - Zombies can hear stuff now (in the future they won't run directly towards noise, instead they will meander towards the general area) - Suppressors function to greatly reduce zombie attraction radius for gunshots
**Changes** - Adjusted drop chance of many items - Max range of bullets increased by 4x - Zombie brain upgrade: Zombies now traverse around obstacles better, and can now walk on to player built objects - Zombies now have slightly varied movespeeds - Optimizations for multiplayer health effects - Pressing Escape while map is open now closes the map instead of opening the settings menu - Increased the size of the menu button in the Escape menu to make it easier to find - Adjusted red dot brightness to be slightly more usable at night - Changed buildable storage to only be openable by owner in PvE and No Raid
**Bug Fixes** - Fixed bug where objects that weren't built when exiting to menu would still save - Fixed issue with crafting and stat menus disappearing if double clicked - More collision fixes on existing buildings and objects - Fixed keybinds menu not working in main menu - Changes to death event to prevent player dying on some clients but not on others - Fixed bug that prevented taking damage when starving - Fixed some sounds not working as expected in multiplayer - Changes to buildables and ground items to prevent max UObject error
Patch 0.1.9:
Invert Mouse Y now functions correctly
AUG not firing fixed (it thought it needed a trigger, but it already has one, silly AUG)
Fixed AUG display being sideways in inventory
Fixed red dots on VSS displaying in the wrong position during inspect
Increased hit marker display duration
Fixed stairways in multiple buildings to not trip your player up as much
Multiple item names adjusted to be correct with their display
Hip sheathe items no longer sheathe in your butt, that was painful
Rebuild Launch!
The full rebuild of DeadPoly is finally here, albeit with a map much smaller than I'd have liked to soft launch with, but that's a problem I am working to resolve in the very near future. Version 0.1.8 is months of hard work finally taking shape as a real game.
Early mornings into late nights, nonstop research and learning, applying new knowledge every day, and just working towards creating the game I’m excited to play. I truly believe this is much closer to the game you all deserve than Legacy could ever hope to be.
DeadPoly is still in Early Access, and is of course an ever evolving and growing project that I’m still absolutely thrilled to be working on day in and day out. It’s a dream come true. It’s very easy for me to get sidetracked and go full wax poetic about how unreal it is that you’re all playing this game. With every ounce of gratitude, seriously, THANK YOU!
Please report any bugs or issues you encounter with the new game, and send any suggestions my way.
Kamron
How to play the original version of DeadPoly:
Patch 0.1.8:
ADS and many more weapon attachments added
In game map added (Open with M)
New guns
Halloween items added
New items
Zombies can now be visibly stunned which stops their movement and attacks for a short time (higher damage weapons can stun more reliably!)
Doubled the speed of water collection for the Dew Collector
Doors now open outward and can be picked up
Camera movement from breathing effect has been greatly reduced
Performance updates to UI
Inventory search code changed to improve speed when searching your VERY deep stacks (so many backpacks...)
Adjusted building for roofs and ceilings to be more usable
Some changes to saved data to reduce save file size for larger saves
Backend changes to hitpoints to increase performance and reliability
Fixed infinite campfire and light bug, sorry y'all
Fixed lootables being openable instantly after first search even after loot refresh
Small towns added to Delta (a few of the buildings still need interior added and some more art passes)
Players are now absolutely terrified of water (added map boundary since water doesn't do anything besides function as a barrier anyway)
Fixed the crossed wires on the battery charger (the battery charger actually chargers at the correct rate now, it was much slower than intended)
Slightly reduced the chance of random weather
Sound levels of weather has been adjusted
Fixed removing status effects on limbs not working in multiplayer
Increased height at which falling forces a character roll