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DeadPoly

Character Customization Preview

Behold...

Rebuilld Early Preview

To say the rebuild has re-energized me would be a maximum understatement. There's a lot of info in this short little clip, if you're looking for it. The rebuild is progressing along so quickly that this video is already slightly outdated, but I figured y'all would want to see it regardless.

Stay tuned for some more previews in the coming weeks! Big, big things on the horizon for DeadPoly.



Patch 0.0.7B.5

- Fixed admin mode on dedicated servers

Rebuild Update

Hey there Survivors!

Hope you're all doing well as we head in to April of 2023, crazy how fast time flies.

Just wanted to give y'all a quick update and a teaser screenshot of the upcoming map for the rebuild. We've landed on a size of about 6km x 6km of playable area, and it feels freaking massive. Unreal Engine 5 has a ton of insanely useful tools that are going to expedite the process of new maps moving in to the future, which I'm super stoked about.



The new features are coming along nicely. The gun customization is already really freaking fun to play with. Building guns piece by piece has been a big want from me for the game, so seeing that come to life is really refreshing. The guns below are all the same base with different attachments and parts!



As many know, I've been working on building out a studio to support the progress of the game, and that is finally starting to take shape as well. Excited to share more about that in the coming months.

Thanks for checking out the little sneak peak, stay tuned for a lot more updates and progress as the rebuild continues onward!

Kamron

Patch 0.0.7B.4

- Bug fixes

Patch 0.0.7B.2

- Updated menu with info about the rebuild
- General bug fixes
- Fixed a few exploits

Patch 0.0.7B

- Hammer, wrench, and mallet can all be used to repair build parts (hold the item and right click to repair whatever you're looking at)
- Vehicles have hitpoints and can explode
- Vehicles can be repaired with Vehicle Repair Kits, which are crafted on the Anvil
- Increased height of vehicle flip to pull wheels from the ground more reliably
- Vehicles from previous saves will spawn with full HP instead of 100
- Taxi max health fixed, no longer a rolling death trap

Community Update #3



Dear Survivors,

The day DeadPoly released on Steam, my life changed forever. What was initially intended to be a fun hobby exploded a lifelong dream of being a game developer in to reality and a wave of changes came crashing through the life my family and I had built. About a month after DeadPoly's Early Access launch, we found out Player Four was making arrangements to join our family too!

I truly believe candor to be one of my biggest strengths in life, and have really come to appreciate as of late how much of DeadPoly's growth is likely attributed to it. In the spirit of said candor, I'm rebuilding DeadPoly from the ground up. Currently, I expect to have a new playable version within three months, but things can always change in either direction. The current version (and likely a few more bug fix subversions) will remain on Steam under the Legacy branch after the new update is ready. Players who enjoy the current game and aren't ready to start over can continue playing as long as they'd like, as I won't be removing the branch.

A few quick bullets on why I'm doing this:

  • I'm learning more and more every day. Better ways to do things already done, correct ways to do things previously done wrong, how to do things I haven't done yet, and enjoying the incredible journey along the way.
  • The game is currently at a crossroads where some of the biggest issues that need fixing would be as much work (if not more) as starting fresh. A very large amount of the time that has gone in to DeadPoly's development has been me learning, which greatly expedites each iteration DeadPoly goes through. There's a handful of people still playing today who remember the first iteration, not many know that the current game is actually V2.
  • Many of the systems DeadPoly is standing on top of are shaky at best; the game has painfully outgrown itself in many ways, and continually patching holes in a paper boat with more paper is only doing you, the players, a disservice. You deserve better.
  • I'm making the game I want to play with you, and many of you know how much I despise deleting progress, which is why I've pushed so hard to never require a new game, even through all of the massive changes and new systems. This is a a double edged sword, and has held back a lot of good content and progress due to not being functional on existing saves. Removing this restriction will blow the gates wide open with possibilities.


The biggest reason I've decided to take this route is future scalability. The foundation underneath DeadPoly should be as strong as possible, and the best way for me to accomplish that is to begin again with the knowledge I have now, along with help from the new minds I'm in contact with that weren't around when this boat set sail originally.

I'll be posting snippets and teasers as they become available. I'm freaking stoked to start showing you all what I've been working on.

To every single person who has played DeadPoly, thank you! For real. Stick around, it's going to get wild.

-Kamron

Note / edit for a few of the questions: You will not have to buy a different game, if you already bought DeadPoly, you own it forever. It will update in your Steam library just like a normal update, it'll just be a completely new build.

Patch 0.0.7A.5

- PvE and PvP No Raid modes added
- All freebuild blueprints moved to the Drafting Table, which is craftable on the Workbench
- Multiple colored lights added to the Workbench
- Added new collectibles
- Added toilet build parts
- Added arcade machine build parts
- Vehicle physics adjusted yet again
- Changes to AI senses
- Spawn rates adjusted
- Bug fixed preventing placement near objects after restart

Patch 0.0.7A.2

- New collectibles added, including the Game Board which actually works
- Added half height walls and foundations that can step up or down for blueprint building
- Adjusted respawn rates based on increased spawn multiplier
- MP-133 drop rates increased
- Added Floor Jack item that allows you to flip vehicles that are turned over. The golf cart can be flipped without a jack, and having Strength of 20 or above will let you flip without a jack.