Rebinding keys works and finally persists through restarts
Changed mouse input to raw input
Adjustment to player melee traces
Adjustment to zombie melee traces
Adjusted support requirements for floors, ceilings, and roofs not be such buttheads when placing and allowing you to build floors over foundations without support beams or walls
Fixed the invincible trees that were getting in the way of your builds and taunting you about it
Fixed looting a container you've already looted not speeding up the open timer in multiplayer
Fixed healing / drinking / etc not working when playing in multiplayer
Fixed teleportation when vaulting on a destroyed object
Fixed issue with not being able to join/invite through Steam overlay
Adjusted networking performance
Adjusted foot IK to hopefully not break your ankles as much when standing on very steep slopes
Rebuild Launch Approaching + 0.1.6 Patch Notes
The rebuild is quickly approaching release status, and should be launching over Legacy for the live branch within the next two months.
A large change to the going live plan is that the rebuild will no longer launch with a new map, rather it will launch with a slightly updated version of Garden City and Delta being the first two maps, with Nebula (6km x 6km map) being added down the road (along with many more maps as we trek in to the future!)
I am currently porting over Garden City from Legacy to the rebuild client. This is a very large process unfortunately, but it's going well, just time consuming.
When the rebuild launches, it should have basically every single item that exists in Legacy today.
To anyone still not convinced, or just flat not wanting to move over to the rebuild, please opt int in to the Legacy beta branch in the game's steam properties. This will prevent your game from updating to the rebuild once it goes live.
Patch 0.1.6:
Large changes to backend item setup to increase speed of adding new items in the future
Many new items added
Map additions to Delta
New material vendor added to Delta
VSS added
9mm ammo added
Fixed bugs with some locomotion scenarios
Fixed issue with consuming items in stacks or not consuming an entire water bottle not adding stats
Preparation for generators and power systems in upcoming update
Preparation for bringing Garden City map to the rebuild
Rebuild Patch 0.1.5
New items added
FARMING - Added crop plots (currently the crop is random, will have seeds etc in the future)
SALVAGING - Added item salvager
Added salvage components to most items
WATER COLLECTION - Added dew collector which can fill up water bottles over time (adding swapping water between bottles soon)
Added colored light buildables
Added system for placing buildables on walls (needs cleanup for collision)
Added batteries (generator coming next update, battery charging free until then)
Fixed guns with acceptable slots not highlighting when dragging attachments
Many backend optimizations to referencers
Fixed issue with low shadow setting making animations not work and re-enabled Low for shadow option
Rebuild Patch 0.1.4
- Added a few zombie type variants - New items added - Set Down items can now be stacked on top of each other - Added firing toggle switch to capable guns - Added damage flash when you take damage - Fixed issue with characters stopping animations when beyond a certain distance - Fixed military helmet forcing your character to shave - Adjustments to building code - Adjustments to networking code - Multiple overhead optimizations to many referencers
Rebuild Patch 0.1.3
- New clothing items added - Added freestanding wood door - Added open and close sound to doors - Increased the radius for movement while building - Added more feedback when landing a melee hit - Fixed bug from dying while placing/setting down - Fixed bug with pain calculations to not apply before it should - Removed the test scope off of the SCAR-L
Rebuild Demo Release
I've launched the rebuild demo on the Rebuild beta branch on Steam. The first update to the demo just barely went live, the patch notes are below.
Some notes: The demo is not optimized basically at all, and is basically unplayable on machines without a graphics card. Optimization will continue to happen throughout the development process.
Progress and saves made on the demos should not be considered persistent. As the demo phases progress, it's highly likely saves will be invalidated with new features. Once the rebuild is considered fully released / launched, I plan to carry on with the longevity of saves just as I have with Legacy. I don't enjoy wiping progress at all, but this early, it doesn't make sense to slow down progress to lock in saves made so early on.
Do not get hung up on numbers or specifics. This is a demo to showcase features, not something I'm expecting most to dump hours, days, weeks, in to. There's not a ton of items in the game yet. More and more will be added with each update, which I'm planning on rolling out multiple times a week.
Back up your Legacy saves before switching to the rebuild branch if you're worried about them! They are located in your AppData\Local\DeadPoly folder.
How to switch to the beta branch for the rebuild:
Patch 0.1.1:
Finally added some food and drinks
Many new items added
Added SCAR-L
Added more gun attachments
Added wildlife
Cleaned up the timer progress circle to update fluidly
Adjusted search timers
Delta map design work
Fixed weapons not attaching to client characters correctly when joining multiplayer
Adjusted requirements for firing a gun
Adjusted how chambering functions
Adjusted distance requirement when building if snapping the object
Fixed Escape menu not working after death
Fixed blur vision never fading
Adjusted blur vision amount
Removed tunnel vision effect for now, will be added later
Fixed fall damage not updating client health UI
Adjusted fall damage
Fixed fractures not applying to clients
Fixed cheat death via dying of status like dehydration reseting HP and vitals without unaliving your character
Added ambient sound to master sound slider in settings
Added jump landing sound to master sound slider in settings
Escape now closes the build menu
Loot menu now closes if the object you're looting is destroyed or despawns
Increased despawn time for all AI to be more playable rather than testing spawns
Reduced sprint speed by 7.69%
Running out of stamina while sprinting now pulls you out of sprinting
Short Rebuild Game Clip
The rebuild demo is getting very, very close to being ready for release. To reiterate what I've been saying for a while; this is a demo of what is to come with the rebuild launch, which is still a ways out, but the rebuild has a lot of features and gameplay elements that I'm excited to show y'all what you've been waiting for.
At the moment, it's looking very likely the demo will include multiplayer to goof around with friends on Delta, the small island map for the demo. If it's not included in the first demo launch, it will be added very shortly after.
Delta including a shooting range, obstacle courses, random loot areas, and a few other POIs, but it's not intended to be a map you spend months exploring or anything like that. Building your home base on Delta can work well to store all your high value items for safekeeping.
A big part of the rebuild is the new traveling inventory system. Your characters are no longer locked to specific world saves, rather they are separate saves and can travel to your own separate world saves (including other maps in the future), along with playing with friends on their world saves, or playing on dedicated servers together.
Friendly reminder that the demo is not a guaranteed starting point for continual save progress. It's very likely things will be added between the first demo phase and the full rebuild launch which require new saves (character, inventory, and world saves!), but my goal is the same as it always has been: once the rebuild launches with the new map (Nebula), I hope to never require a fresh save after that point.
Big things on the horizon, survivors!
Thank you for playing and supporting DeadPoly, Kamron
Rebuild Screenshots
As the rebuild demo looms ever closer, I figured it would be a good time to drop some teasers that I've been posting elsewhere. I know those of you who don't frequent the social media for the game have been kind of left in the dark as far as random sneak previews, so hopefully this does a good job of catching everyone up to where we're at.
The rebuild demo preview is still schedule to release within the coming weeks, it's definitely getting close, so stay tuned for that announcement.
One of the rare inventory previews:
Random building shots of different stuff myself and some of the Discord mods have built while playing around with the new building system. It's feeling great, really excited for y'all to finally get to play around with this soon!
A big change from Legacy to the rebuild is the new building system's build and craft timers. Instead of crafting a wood box in your inventory, then placing it instantly, now you build it actively. Most of the timers aren't terribly long, and the timer reduces as your crafting skill levels up. To me, it really makes the building feel more rewarding and fun, lot's more updates here for sure though.
Clothing! Holy crap, we're finally here. It's been a VERY long road getting DeadPoly to customizable characters with modular clothing, but I'm really excited with how this is coming along. There's a metric crapload of clothing items and variations, with more and more on the way constantly.
The new set down system makes fine tuning base designs much easier than in Legacy.
I've been spending some time lately getting back to DeadPoly's roots: some silly stuff!
A lot more to come, your patience is greatly appreciated while I continue rebuilding DeadPoly from scratch. I know that it's not super exciting to have the game you've been enjoying stop receiving active updates, but trust me when I tell you it's going to be worth it. The rebuild is shaping up to be better in every possible way, and it's going to open so many doors which were closed by how I stumbled through the creation of the Legacy version.
Keep an eye out for the upcoming demo announcement!
Thank you for playing and supporting DeadPoly.
Updated Character Customizer
The preview for the new character customizer with the updated character models is live! Still more options to come, including additional head designs, and possibly more hair styles and colors.
For those of you not on social media / in the Discord, clothing and the free building pieces are also coming along nicely.
And, one of my personal favorites: STATS are nearing completion in the rebuild client!
Character Realism Decision
I'm at a point where a decision needs to be made that really changes the art direction of the game. How real do the characters become?
This is a pretty large pivot point for the game moving forward. I'd really like and appreciate your feedback.