- Added new melee weapons - Added new helmets - Added new masks - Added larger base claim (crafted in workbench - be careful with this! If you pick up your level 1 claim, there needs to be ample room for the next size claim without overlapping someone else's claim!) - Added new collectibles - All weapons are now salvageable - All backpacks are now salvageable - Fixes to bunker / vendor build protection - Fixed Kabuto helmet not sitting flat - Fixed weapon displays and window barricades becoming reliant on eachother and unable to be picked up - Fixed massive FPS drops with the Holiday Tree when lights are on
Patch 0.0.5j
- Fixed spikes/barbed wire not damaging zombies - Fixed zombies not resetting loot on respawn - Fixed delete save button going off screen when save name is too long - Fixed keyed doors not using the key icon in the notification - Fixed build parts not being killed by bunker - Added blocking protection zone in front of vendors - Sledgehammer damage increased
Patch 0.0.5i
- Performance improvements to AI - Backpacks and vests now have Open as their primary option instead of Pickup - Added 144Hz to frame rate options, adjusted default FPS limit and changed the order of limit options - Added mouse centering option when inventory is opened (enabled by default, disable in the Game Options) - Damage of all ammo besides sniper rounds increased - Added new collectibles - Added new helmets - Added new masks - Added new body armor options - Fixes for infinite resource spots (thanks to everyone who helped with this!) - Some improvements to inventory code - Inventories no longer spawn new items while they are open, to keep from losing items while you're playing tetris to make something fit - Fixed barricades being able to go through base claim radius (please let me know if you find any other objects that can be placed through the base claim and I'll get those fixed too) - Ban list for dedicated servers should be fixed
Patch 0.0.5h
- Adjusted zombie spawning - New Wood / Metal Platform build parts to create additional floors/ceilings; still needs some adjustment as right now it will destroy all connected floors in a line if it is destroyed, will be cleaned up in the future to be more reliable - Added new collectibles - Added new melee weapons - Added new helmets - Added new masks - Adjusted first person interact distance to more closely match third person distance - Fixed wooden desk to allow stuff to be built under it
Patch 0.0.5g
- Resolved Base Claim issues! Should work as intended. Fingers crossed. - 2 new vendors -- Cargo Truck requires Cargo Tickets to purchase items, you can also sell Cargo Tickets to the truck for $1000 - Purchasable items will rotate with future updates and the truck will move, so if there's not something you want, hold on to your tickets! -- Toy Machine takes money for random toys / decorations, does not purchase anything - Vendor buy/sell lists expanded a little - Admin command to teleport to player added - Scrap expansion - more items are now scrappable - Eating and drinking sound volume reduced by 66%
Patch 0.0.5f - Vaulting!
- Vaulting / Mantling (Z for now; rebindable in the future): You can also grab ledges while falling until you hit the damage threshhold (basically, if you've been falling long enough to take damage, you won't be able to mantle; actual ledge grab animations and mechanics are in the works for a future release) - Stamina cost for sprinting reduced - Stamina cost for jumping reduced - Stamina recharge slightly increased - Fixed flashlights in first person, smooth Kamron - Melee weapon bug fixes - Doors showing wrong state in multiplayer fixed - Fixed Fireplace and Campfire showing wrong state in multiplayer - Fixed bug with Ground Floor achievement - Fixed players falling through build parts when killed - Base claim is freaking fixed! Now correctly shares all build parts as expected - Fixed issue with vest/backpacks that couldn't be reloaded from - UI works better on smaller resolutions now - Added maintain aspect ratio for ultrawide support - Esc will now exit menu and unpause game in single player - Added permanent ban list to player dedicated servers (config options)
Community Update #1 (7-22-16)
Hey survivors,
Kamron here with the first of many community updates.
I can't really express the full weight of how insanely freaking awesome the last few months have been. When I released DeadPoly in January, the expectation was for it to be a hobby to be fiddled around with in my spare time. It appears you all had other plans.
A few weeks back, I quit my day job to pursue developing DeadPoly full time. It still feels very surreal that this was even a possibility. It is absolutely a dream come true, and there's really no way I could ever truly thank the players of DeadPoly enough, but THANK YOU! Seriously.
TFL Games
I am in the process of taking the necessary steps to open up an actual studio to continue pushing DeadPoly ever forward towards a more complete, fun, engaging game. This will include hiring multiple full time team members who specialize in specific areas.
As I've stated before, I'm not really a professional or seasoned game developer by any stretch of the imagination. DeadPoly is my first real attempt at a full game, and we've got a long ways to go. My intention in starting a studio to back the game is an acknowledgement that there's no way I could continue to do this alone. As the scope and complexity of the game continues to increase, so too does the time and knowledge required.
We're just getting started...
DeadPoly is nowhere near completed. Almost every aspect of the game is going to get revamped in the coming months and years. Character customization, better movement, cleaner gunplay, gun customization, progression systems like leveling/stats/skills, and more are all in the plans.
My wife and I are expecting our second child in September, and I am planning on taking a few weeks off to really enjoy that time with my family. Having some time off will also help me get a fresh set of eyes on where the game is at and where it is headed once I'm back at it.
Patch 0.0.5e
- First person has been enabled; STILL EARLY AND LIKELY TO HAVE BUGS! Report them if you come across them. Arms will be added later. - More work on map expansion area - New masks - New accessories - New craftable build parts - New collectibles - New melee weapons - New crafting reagents for later use - Ammo can now be deconstructed in the item salvager (has a chance to be less efficient than manually deconstructing in the press!) - Fixed issue with server browser not working after disconnecting (interim fix is to close game or start single player and leave until this patch releases) - Fixed small cardboard box not being able to be picked up - The bunkers have developed a defense mechanism for dedicated servers (all build parts will decay in 10 minutes, and build parts do not stop loot spawns)
Dedicated server updates: - Added auto save timer to config - Added option to host private dedicated server (you must add allowed SteamIDs to the config file, and you join the server through the Steam Server Browser)
Patch 0.0.5d
- Base claim fixes to hopefully make the dang thing work for doors - Admin additions for server hosts (ability to add multiple steamIDs as admins of dedicated server) - Admins can now kick, ban, kill, freeze/unfreeze movement, and teleport specific players to their location using the admin panel and with keyboard shortcuts while targeting a player - Dedicated server fixes and config file options - Combat logging removed / improved - Torch holdable added (can sit on your back while lit to provide light without being held as well) - Fireplaces added - Campfire added (both of these will be used for cooking down the road but for now is mostly for looks) - Item Salvager now correctly returns item amounts for stackable items
- Freelook - Shoulder swapping (camera over left shoulder instead of right on the fly) - Smaller jump when out of stamina (half height) - Reverse rotate build parts when placing - Micro rotation of build parts - Rotate window barricades on walls
- Added 3 more accessory slots (4 total) - Color matched armbands (left and right, they use 1 accessory slot each) - Color matched face bandanas - Color matched head bandanas - New crafting station (Sewing Station, for crafting cloth items like armbands and bandanas) - More food and drink options - New collectibles - More build parts - New helmets - New masks - New melee weapons
- Ammo will now fire out of guns in the correct load order (example: if you load 1 AP, 1 normal, 1 AP, 1 normal, etc... it will fire AP, normal, AP, normal, etc...) - Fixed a bug that was causing the character's ears to be the camera instead of, ya' know, the character's ears - Changes to load in for larger saves (attempt at fixing inventory blanking bug)
NOTE - If you are missing keybinds for things like Freelook, Reverse Rotate, Micro Rotate, etc... you need to delete your config folder, which is located: C:\Users\USERNAME\AppData\Local\DeadPoly\Saved