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DeadPoly

Patch 0.0.5b

- Super Secret Something...
- Building interior spawn system fixed to work with existing saves, my bad
- Building interior spawn system expansion (more buildings now spawn interiors, and more interior options coming very soon)
- Items from the interior spawn system should no longer despawn when you pick items around them
- Fixed bug with interior spawned items and floor spawn items causing floor spawned items to fluctuate
- More items have become salvageable
- World interactable update (many items can now be picked up that couldn't before, or are interactable in some way like harvesting resources or breaking down)
- New build parts
- New collectibles
- New melee weapons
- Brass from scrapping guns has been reduced to about half of previous
- Cars / buses / etc no longer change colors when hit (AND NO LONGER TURN WHITE WHEN DEPLETED!)
- Some Busses no longer have doors or poles in the middle to block your movement
- Hired a landscaping company to come clear out the overgrowth inside the apartment stairwells
- Changes to Discord API to try and fix admin crashes
- Multiple Learning Curve Adjustments (fancy way of saying I've learned something new, so I've redone something previously done in a better way)
- Autosave is now a preference in game settings
- Invert mouse is now a preference in game settings

Changes and fixes thanks to community feedback and engagement:
- Players have found the Time Stone (menu now pauses the game in single player)
- Tomato, tape, and money case have had their magical powers of levitation removed
- Game no longer forces FPS to 120 every time you launch it
- Achievements "Did You Just Start The Zombie Apocalypse?" and "It Was A Nice Thought" are no longer mutually exclusive
- Reinforced crates built weight doubled to match other crates
- Garbage Bin is now an interact option to delete items instead of doing it automatically when the inventory is closed

Patch 0.0.5a

- Building interior system first pass: interiors of some buildings and houses randomly generate different layouts; this system is just beginning and will evolve a lot as it progresses
- Salvage system first pass: added new crafting table that allows basically every item in the game to be broken down in to some form of raw resource; more resources to come in the future, not all of them will make sense right now (NOTE: You can't scrap every item yet, still working on getting everything on the list, and also adding more uses for the raw materials through crafting! So you may scrap something and get components that aren't super useful yet. Scrap with care!)
- Small Bunker 24 update
- Bunker 11 update
- New collectibles
- New craftable build parts
- Added new crafting materials (Cloth Scraps, Plastic, and Stuffing)
- Lights and Pillars no longer stop item spawning
- Some changes to resource harvesting to alleviate infinite spawns
- Military locker drawers loot spawn chances increased
- Base Claim flags are now wood instead of metal - they take more damage than before!

Hotfix Patch 0.0.4g.1

- Official servers wiped again due to insane amounts of duping, you sneaky rascals (apologies to our legitimate players being harassed by people who don't want to play fair)
- Above mentioned dupe fixed (previous patch note fixed 1 of 2 dupe methods, I was unaware of the 2nd which has now been resolved as well)
- Captains Hat and notes rotation during Set Down corrected
- Reduced arrows and nails damage to metal build parts
- Multiple bug fixes

Patch 0.0.4g

OFFICIAL SERVERS WIPE! All official servers will be wiped later today due to duping.

- New helmets
- New masks
- New collectibles
- More miscellaneous crafting supplies
- Crafting recipe changes
- Lighting brightness on craftable lights reduced and lit area increased, should no longer need sunglasses at night
- Fixed Required Tools not allowing multiple queues without having multiple tools
- Bugged fixed with leaving during autosave
- Took out the trash and the stupid dumb trash bags should despawn in multiplayer now
- Changes to save while leaving to attempt to fix dupe method
- Changes to camera to combat meshing
- Meshing dead zones added

Patch 0.0.4f

- Dropped item rotation overhaul - most items should display in the expected rotation when dropped / set down (Apologies in advance for the redecorating this will definitely cause)
- Crafting addition - some crafts now require specific tools that won't be consumed when crafting
- New craftable build parts
- New melee weapons
- New masks
- New helmets
- New collectibles
- Performance optimizations
- Changes to buildable light intensity (should need less lights overall now than before, and they should perform better)
- Alt-F4’ing while dead no longer destroys your body! Non-cowards rejoice
- Fixed a bug that could allow players to open doors and safes they did not own
- Tooltip update: damage and armor added to item tooltips, more info to come
- Efraim sells ammo crate storage containers, 9v batteries, and AA batteries now

Patch 0.0.4e

- Build part expansion
- New defense tier (Concrete) {More items to come in future updates!}
- Defense tier adjustment (Wood > Concrete > Metal)
- Metal defenses are immune to all melee now
- You can no longer build in other people's base claim
- Base claim is now a square (because it's no longer a round), and is larger
- Base claim no longer deals damage to other build parts
- Build parts built inside of a base claim should automatically update their owners to the flag owners every 60 seconds
- Massive Melee code rework aimed at addressing the no-melee bug on multiplayer servers
- New collectibles
- More achievements!
- Records now have the song name in the item description

Patch 0.0.4d

- Blackwell Supply vendor added (medical supplies, near hospital)
- Documents folder slowly floating to the heavens should be resolved
- New collectibles
- New hats
- New accessories
- Misc code cleanup

Patch 0.0.4c

- The long awaited 'Set Down' option for all non-buildable items now in the game; will continue to expand on this feature and adjust; it won't always work as expected yet
- Respawn timer added, 3 seconds for single player and 30 seconds in multiplayer; this option will be host configurable in the future
- Adjustments made to items that spawn when crafting inventory is full
- 1 new collectible
- 1 new mask
- Snapping radius adjusted for doors, fence posts, and fence walls to be a bit more usable / less prone to snap switching

Patch 0.0.4b

- Melee code adjustment
- Collision fixes on Garden City
- Fixed server browser for new verification settings
- Players can now require verification on their own servers
- Players can now name their hosted servers from the host menu (I swear I will disable this if y'all get wild)
- Containers spawn loot on boot again
- Chest shots to zombies deal 150% more damage
- New masks
- New helmets
- New collectibles
- More character model skins added to Change Clothes hotkey (clipping issues with body armor on female characters is a known issue)
- You now get a random character skin on respawn
- Added color variations to zombies
- General performance tweaking
- Attempt at fixing dead player bodies not showing / becoming invisible
- Bug fixes on base claim to hopefully work more reliably
- Bug fix on door regarding ownership

Patch 0.0.4a

- Temporarily removed other melee swings, melee just does overhead swings until melee aim is implemented
- In Game UI adjustments (preparing for the clothing update)
- Another attempt at fixing the doors not showing the correct state
- Items spawned in the world now have collision (items dropped by players do not)
- New plants
- New collectibles
- New melee weapons
- Fixed items spawning inside player bases
- Fixed the repeat death animation 🤞
- Fixed death sound repeat