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Genre: Adventure, Indie

Deadside

Halloween Event | Update 0.4.1 Is Live



Hello, Deadsiders!



Darkness descends on the peninsula and the creatures of the night have already invaded the world of Deadside. It's time to show the pumpkin heads whose turf it is.

At 02:00am PDT / 09:00am GMT on October 25, the Halloween-themed update 0.4.1 will be deployed on live servers.

⚠️During the update deployment, servers may be temporarily unavailable. The game client needs to be updated.

The event will last from October 25 until the next update. During this time, you will be able to find Halloween themed masks, helmets and weapons with unique skins. These items can only be obtained during the event, and will be kept in your inventory after the event.

Immerse yourself in the holiday atmosphere and collect a set of skins in the game:

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The update also includes some important fixes and improvements, based on community feedback, that will have an impact on the overall gameplay.

Changes and improvements:



  • Halloween-themed masks and helmets have been added to the game world and the bots' gear;
  • Weapons with halloween-themed skins are available in mission rewards, locked crates, and locations in the game world;
  • Increased spawn for soda in the world;
  • Added spawn of construction tools in locations;
  • The horizontal swaying of sniper rifles has been corrected;
  • The recoil of shotguns has been corrected;
  • The impact particles are optimized for some surfaces.

Fixes:



  • Fixed duplication of items in open and closed loot boxes;
  • Fixed a game crash caused by the player highlighting the container on subsequent exit from the server;
  • Fixed incorrect VFX of shooting at an inactive campfire.


We see numerous questions regarding the 0.5.0 update and will share news on this very soon. Stay tuned.

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Halloween Update 0.4.1 Is Live on Public Test Server!



Hello, Deadsiders!



The Halloween-themed update 0.4.1 has been deployed on the Public Test Server, join the testing and immerse yourself in the holiday atmosphere.

In the update: Halloween masks and helmets, weapons with unique skins - items that can only be obtained in game during this event, to be kept in your inventory after the event.

The build also includes important fixes and improvements that will have an impact on the overall gameplay. It is very important for us to receive your feedback on the improvements and fixes of this update. Let us know if you come across any bugs or break anything. Share your experience after testing; all voices will be heard and taken into account.

Changes and improvements:



  • Halloween-themed masks and helmets have been added to the game world and the bots' gear;
  • Weapons with halloween-themed skins are available in mission rewards, locked crates, and locations in the game world;
  • Increased spawn for soda in the world;
  • Added spawn of construction tools in locations;
  • The horizontal swaying of sniper rifles has been corrected;
  • The recoil of shotguns has been corrected;
  • The impact particles are optimized for some surfaces.

Fixes:



  • Fixed duplication of items in open and closed loot boxes;
  • Fixed a game crash caused by the player highlighting the container on subsequent exit from the server;
  • Fixed incorrect VFX of shooting at an inactive campfire.

Feedback


Share your impressions and thoughts in the #feedback-pts channel on the official Deadside Discord server

The community provides significant support in the development of the game when taking active part in testing updates as it helps us to make the game better. Join us.
Public Test Server is available to all players who have the game in their Steam library.


How to connect to the Public Test Server (PTS):

  • Right-click Deadside in your Steam library; click on Properties…;
  • Choose BETAS, then select the “public_test_server - PTS” branch from the drop-down menu;
  • Wait for the update to download and launch the game;
  • Connect to one of the available official PTS servers, which depends on your location.

How to switch back to the live version of the game:

  • Right-click Deadside in your Steam library, then click on Properties…;
  • Choose BETAS, then select the “None” branch from the drop-down menu;
  • Wait for an update to download and launch the game;
  • Connect to one of the available official live servers depending on your location.






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Survival mechanics. Reworked weapons. New SFX | Update 0.4.0



Hi Deadsiders!



On October 6 at 01:00pm GMT /06:00am PDT, we begin to unwrap Update 0.4.0.

⚠️Warning:
During the patch deployment, servers may be temporarily unavailable. Game client update is required.



Update 0.4.0 is the next stage in the evolution of the game, bringing a number of changes and innovations, some of which will significantly affect the gameplay experience, as well as expanding some game features and adding new mechanics that develop the game's basic aspects, giving you more freedom in your choice of strategy and team tactics in battle.

What's new:



Changes to weapons:





  • Weapon recoil changed
  • Improved animations and camera behavior when shooting
  • Weapon durability and degradation added
  • Probability of weapon jams as a result of degradation added
  • Ability to repair weapons on workbench and using repair kit
  • Ability to disassemble weapons and salvage components for repairs


  • Tool kits for repairing weapons added to event rewards



Fauna, hunting and cooking:


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[td]The first species of fauna have been added to the game: wild ducks[/td]
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[td]Hunting mechanic added.[/td]
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[td]Cooking mechanic for food on the fire added.[/td]
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[td]New item added: Decoy.[/td]
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[td]New item added: Duck Meat[/td]
[/tr]
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Drinking water collection mechanic:



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[td]New item added: Army Flask[/td]
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[td]New base module added: Water Collector.[/td]
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[td]New item added: Polyethylene.[/td]
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[td]New drinking water collection mechanic using collector added.[/td]
[/tr]
[/table]

Balance of bots and distribution of resources in the world changed:



  • Distribution of canned food and water in the world changed and quantity increased
  • Distribution of weapons changed
  • Range of safe zone traders changed: food, grenades and some types of weapons will no longer be available for purchase
  • Range of wandering traders changed: weapons added and prices corrected
  • AI's arsenal of weapons changed

New and improved SFX:



  • New gun handling sounds
  • New firing sounds
  • New sounds and reverberations in closed spaces

Level design:



QoL and other changes:



  • Character state effects changed: when feeding and hydration parameters are at 90% or higher, regeneration and movement speed are increased
  • HUD improved
  • Parkour camera and use of taunts improved


Fixes:



  • Numerous level design graphics and bugs fixed
  • Lag in shooting in automatic mode with LKM spam
  • Double shot sound when single shot fired
  • Corpse location mark is not positioned by height
  • Last strike of cartridge case doesn't display
  • Firing and reloading are blocked when reloading weapon immediately after a shot
  • Reloading while firing doesn't interrupt/cancel firing
  • Weapon doesn't fire if cocked (LKM) if the barrel is no longer resting on an obstacle
  • Bugs connected to removal of mods in storage fixed
  • Shots across water generate visible VFX particles
  • Move to inventory option doesn't work on corpses
  • Sound of food jars being putting away plays too soon
  • UI for eating/drinking overlays on UI for interacting with objects
  • Crash from the server when moving while opening crates


We're already preparing for the launch of the next update and will share news with you very soon. Stay connected.



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Update 0.4.0 Is Live on Public Test Server!



Hello, Deadsiders!



Update 0.4.0 has been deployed on the Public Test Server. Get on the server and be among the first to test out the changes and new features before they are deployed on the live servers.

It is very important for us to receive your feedback on the improvements and fixes of this update. Let us know if you come across any bugs or break anything. Share your experience after testing; all voices will be heard and taken into account.

What's new:



Gunplay changes:



  • Changed weapon recoil;
  • Improved weapon animations and camera behavior during shooting;
  • Durability and weapon wear have been added;
  • Added the possibility of weapons jamming;
  • Repair weapons on the workbench or by using a repair kit;
  • The ability to disassemble weapons;
  • Weapon repair toolkits have been added to event rewards.

Fauna, hunting and cooking:



  • The first fauna inhabitants have been added to the game world: wild ducks;
  • Hunting mechanics have been added;
  • You can now cook food on a campfire;
  • Added a new item: duck whistle;
  • Added a new item: duck meat.

Mechanics of obtaining fresh water:



  • Added a new item: Army flask;
  • Added a new base module: water collector;
  • Added a new item: polyethylene;
  • Added the mechanics of obtaining fresh water using a collector.

Rebalanced bots and resource allocation in the world:



  • The allocation has been changed along with an increased amount of canned food and water available in the world.
  • The allocation of weapons in the world has been changed;
  • The assortment of safe zone traders has been changed: food, grenades and some types of weapons are no longer available for purchase;
  • The assortment of roaming traders has been changed: weapons have been added and prices have been adjusted;
  • The AI's arsenal of weapons has been changed.

New and improved SFX:



  • New sounds of handling weapons;
  • New gunshot sounds;
  • New indoor sounds and reverberation.

Level design:



  • Added 15 campsites throughout the peninsula;
  • Coastlines have been redesigned.

QoL and other changes:



  • The effects of the character's condition have been changed: with satiety and hydration parameters equal to or above 90%, regeneration and movement speed have been increased;
  • Improved HUD;
  • Improved the camera of parkour and taunt usage.

Fixed:



  • Fixed multiple graphic and level design bugs;
  • The firing lag in automatic mode has been fixed, in case of LMB spam;
  • There is no longer a dual sound of a shot when firing a single shot;
  • The mark of the position of the character's corpse is not positioned in height;
  • The sound of the last dropped cartridge can now be heard.;
  • Shooting and reloading are no longer blocked when the weapon is reloaded immediately after the shot;
  • Reloading during firing now cancels/breaks shooting;
  • Weapons now shoot while the LMB is pressed, after interacting with an obstacle;
  • Fixed bugs related to the removal of modifiers in the storage;
  • Shots on the water spawn visible dust VFX;
  • The "Move to inventory" option now works for a dead body;
  • The sound of removing canned food no longer plays earlier.
  • Fixed the UI of receiving water/food.
  • You’ll no longer disconnect from the server due to movements during interaction with the storage box.


Feedback


Share your impressions and thoughts in the #feedback-pts channel on the official Deadside Discord server

Survey


Please complete this Survey after testing: it helps us improve the game. You can edit your answers at any moment.

Warning!

The release of the 0.4.0 update on the live servers will be accompanied by a wipe. All bases will be taken down. Other items placed in the safe zone storage will not be affected by the wipe.




The community provides significant support in the development of the game when taking active part in testing updates as it helps us to make the game better. Join us.
Public Test Server is available to all players who have the game in their Steam library.


How to connect to the Public Test Server (PTS):

  • Right-click Deadside in your Steam library; click on Properties…;
  • Choose BETAS, then select the “public_test_server - PTS” branch from the drop-down menu;
  • Wait for the update to download and launch the game;
  • Connect to one of the available official PTS servers, which depends on your location.

How to switch back to the live version of the game:

  • Right-click Deadside in your Steam library, then click on Properties…;
  • Choose BETAS, then select the “None” branch from the drop-down menu;
  • Wait for an update to download and launch the game;
  • Connect to one of the available official live servers depending on your location.






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WIP: Ducks, Guns and Insider Preview

Hello, Deadsiders!



We're continuing to reveal details about the upcoming Update 0.4.0 and this time we will talk about filling the world of Deadside and some non-combat features that the update will bring to the game.

The wildlife of the Deadside world comes to life with ducks settling near water. We plan to expand the game's fauna with other animals in the future. Water bodies will not remain lifeless either.



Duck hunting:



Ducks are not just a decorative element of the environment, but one of the ways to get food in the post-apocalyptic wilderness. You can just scare ducks off in the reeds and check how fast you are, or use a decoy. But be careful: attracting attention can easily turn you into prey.



The post-apocalyptic world is harsh, but the extracted meat and fish do not necessarily have to be eaten raw. You can skin your prey and cook food on a campfire. Do not overcook: meat may burn.




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The merchants' stocks are running out, but you will be able to get fresh water and food yourself, and there is still enough canned food left in the settlements.

As you already know, these are not the only changes in the world that the 0.4.0 update will bring to the game.


Durability, repair and disassembly of weapons:



When the update goes live, the assortment of weapons available at safe zones from traders will also change. We do not plan to make the weapon wear excessive so that the gameplay flow is not affected much, but you will have to track the condition of the weapon in order to avoid jamming in the midst of a gunfight.

In order to repair the weapon, you will need a tool kit and a repair kit containing parts of the disassembled weapon. You will also be able to use disassembling to break enemy weapons to prevent hostile survivors from using them.

More Update 0.4.0 details in the insider video by Loaf:



We will be sharing more news in the following posts. Stay tuned: 0.4.0 is just around the corner!

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Deadside Wiki



Hello, Deadsiders!



Today we would like to present to you the official Wiki of Deadside.

The game is constantly evolving, growing and changing. Both new players and veterans often have various questions regarding the gameplay and its particular aspects.

The Deadside Wiki team has done a great job for you to be able to find detailed answers to any questions you have, as well as learn some tricks that you probably didn’t know.

The Wiki will be updated as the game evolves, so as to always remain relevant. If you notice any inaccuracies or would like to suggest changes, you can always contact the Wiki Team and share your feedback.

The Wiki Team:
Noize
Loaf
JimTheCoffeeGuy
Supernova

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Patch 0.3.3

Hello, Deadsiders!



At 02:00am PDT /09:00am GMT on September 12, Technical patch 0.3.3 will be deployed on the servers, featuring fixes for the error that led to the crash: “Pure virtual function being called”

⚠️During the patch deployment, servers may be temporarily unavailable. The game client needs to be updated.




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Vehicles and Other Exciting News


Greetings, Deadsiders



Vladimir Savchenko here, for those who don’t know me I’m the Production Director for Deadside. Today I bring you some exciting news, so let’s jump right in.

Vehicles. We haven’t shared a lot of information regarding transport in Deadside because we wanted to be absolutely sure we could deliver it the way we meant it to be. Now, we are ready to break the silence - Hoverboats are coming in Update 0.5 at the end of October with the wheeled transport to follow. Through the course of the last 7 months, we’ve developed a ton of prototypes, R’n’D, rebuilt the whole system from scratch three times and finally ended up with the best possible solution. We will be sharing a lot more details, including Loaf’s insider preview, over the upcoming weeks. Meanwhile, here’s a sneak peak of the hoverboats in-game action:



Next, there’s Update 0.5.1 that will be going live mid-November and will bring a map extension over the islands. There will be new content as well as brand new missions. Also, a part of this area will be available for base building as well. This region will be accessible by water via hoverboats, or by land via a bridge.



But that’s not all: Update 0.4 will go live at the beginning of October and it’s loaded with features! It will deliver a total weapon and gunplay overhaul: pattern-based recoil and spread, punchy new ARs and SMGs shooting animations, real time sound reverb for indoor locations, weapons jamming probability and repairing and disassembling using the workbench and in the field. With this update, we will be adding more survival mechanics as well: duck hunting and “fishing”, cooking meat and fish on the fire, water collector for bases and more. As always we will share detailed info on all of that via upcoming posts.



And last but not least: we would also like to thank all of you for staying with us and for all your support, Deadsiders. There’s a lot of exciting stuff ahead that we’ll be sharing more news till the end of the year. Stay tuned!




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WIP: Survivor Camps

Hello, Deadsiders!



With each update, we add new details to the world of Deadside. New locations from the upcoming Update 0.4.0 represent the bleak aesthetics of the post-apocalypse. Check out these abandoned survivor camps scattered around the peninsula.














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WIP: Military Flask and Water Collector



Hello, Deadsiders!




In the previous post about the development process, we shared with you some details about changes to the weapon balance. In Deadside, your effectiveness in combat depends not only on your marksman skills and weapon condition, but also on your character's metabolic state, hunger and dehydration.The introduction of Update 0.4.0 will also bring changes to the balance of available provisions, sources and methods of obtaining it.

The most attentive of you have already noticed the military flask in the character's inventory on the previously published GIF.



This essential field item is closely related to the new module: the collector is a constant source of fresh water, you can install it on your base. The new craft item required to create a collector, along with wood and metal, is polyethylene.



Сollector





Traders' stocks are dwindling, but survival has never been limited with a short hike to the store. More information about new ways of getting food in our next posts. Stay tuned.

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