Deadside cover
Deadside screenshot
Genre: Adventure, Indie

Deadside

Update 0.2.7 is live on PTS!

0.2.7 is live on the PTS!

Friends, in this update we have prepared a lot of new and interesting stuff for you!
First of all, we will tell you about the main changes that are awaiting you.

Respawn beacons
Cannot be placed in the vicinity of any base. Only one beacon is available (can be replaced by the next one) and can be destroyed by other players. Cooldown after installation or respawn is 5 minutes. Special components are needed to craft a beacon.

Search for hidden stashes.
The Bearing Finder is used to search for stashes containing various items, including a component for crafting the Respawn beacon.
Hidden stashes can be dug out with a shovel. Currently, the shovels are intended only for digging out hidden stashes and will be available in the inventory immediately after each respawn. The shovel included in the Support Pack will have a custom skin, designed exclusively for the pack.
The search for hidden stashes is a simple yet fascinating process!
In order to find useful items:


  • take the bearing finder in hand
  • press LMB to activate it
  • move around the world with the bearing finder turned on in different directions to search for a signal
  • when the signal is detected, the device will start making a sound and the lamp will flash.

The more often the light flashes and the louder the sound signal, the closer you are to the target.
The signal may fade out if you are already really close to the signal, but turn away from it by a significant degree.
As soon as the signal of the device has become stable, without interruptions, you can start digging out the target with a shovel.
This will require a few simple steps:


  • take a shovel in your hands
  • look towards the ground - the shovel icon should appear
  • hold down the “F" key until the action is complete

Binoculars
The item can be found at various locations on the map, and is also available as part of the Support Pack!
The multiplicity of the binoculars is 4x.

Universal inventory slots.
Quick slots 4-7 and devices slots F1-F4 are now merged into universal slots, that can store consumables and devices. These items won’t take space in the main inventory

This update brings all weapons rebalance (including sniper rifles) and new recoil system with smooth camera adjustment after shot. This update is the first step towards total weapon system overhaul, next one will feature progressive spread and customized per-weapon recoil patterns. We need your feedback on this one more then ever so let us know what you think on Discord and Steam forum!


New features:


  • Respawn beacons
  • Due to the appearance of beacons, respawn cooldowns at other locations have been increased to 10 minutes. Base respawn cooldown is set to 5 minutes.
  • Hidden stashes and bearing finders.
  • Universal inventory slots.
  • Binoculars
  • New weapon recoil system
  • All weapons rebalance
  • Breath hold and recover timings changes
  • Menu option for disabling teammates names in game (“P” by default)
  • Universal inventory slots. Quick slots 4-7 and devices slots F1-F4 are now merged into universal slots, that can store consumables and devices. These items won’t take space in the main inventory
  • First-person and third-person view FOV can now be tweaked separately through the game menu
  • Cherny Log landscape changes
  • Some items (broken flashlight, walkie-talkie etc) can now be disassembled into components


Bugs fixed:


  • In some scenarios, players could not connect to the server
  • 2-sided material added for rocks and stones to prevent players from shooting from inside the geometry
  • Items in quick slots are not stacked at purchase
  • Various graphical bugs and glitches
  • Items in quickslots don’t properly stack after buying


Instructions for switching to the test version of the client

To connect to PTS:

  1. navigate to Beta section in Deadside properties in Steam
  2. switch to “public_test_server” branch
  3. wait for the update to finish and launch the game
  4. connect to one of the PTS official servers available depending on your location

To switch back to Live servers:

  1. navigate to Beta section in Deadside properties in Steam
  2. switch to “None” branch
  3. wait for the update to finish and launch the game
  4. connect to one of the Live official servers available depending on your location


We need your feedback on this one more then ever so let us know what you think on Disord and Steam forum!
Create topics in the Test section on the Steam forum or in the #feedback-pts channel on our server in Discord.

New item - binoculars

Hello, friends

Update 0.2.7 will introduce binoculars with 2,5x magnification scale! They can be found in various spots on the map and they are also available as a part of Supporter Pack!

Update 0.2.6.6 is live on PTS

New features:

  • Universal inventory slots. Quick slots 4-7 and devices slots F1-F4 are now merged into universal slots, that can store consumables and devices. These items won’t take space in the main inventory
  • First-person and third-person view FOV can now be tweaked separately through the game menu
  • Cherny Log landscape changes


Bugs fixed:

  • Various graphical bugs and glitches

Upcomming new mechanics

Hi, friends

Here’s a glimpse of the new mechanic that will be coming live in the update 0.2.7. Can you guess the purpose of this device?

Update 0.2.6.5 is live on PTS!

0.2.6.5 is live on PTS!
This update brings all weapons rebalance (including sniper rifles) and new recoil system with smooth camera adjustment after shot. This update is the first step towards total weapon system overhaul, next one will feature progressive spread and customized per-weapon recoil patterns.

We need your feedback on this one more then ever so let us know what you think on Disord and Steam forum!
Create topics in the Test section on the Steam forum or in the #feedback-pts channel on our server in Discord.

New features:

  • New weapon recoil system
  • All weapons rebalance
  • Breath hold and recover timings changes
  • Menu option for disabling teammates names in game (“P” by default)

Bugs fixed:

  • In some scenarios, players could not connect to the server
  • 2-sided material added for rocks and stones to prevent players from shooting from inside the geometry
  • various graphical bugs and glitches


Instructions for switching to the test version of the client

To connect to PTS:

  1. navigate to Beta section in Deadside properties in Steam
  2. switch to “public_test_server” branch
  3. wait for the update to finish and launch the game
  4. connect to one of the PTS official servers available depending on your location

To switch back to Live servers:

  1. navigate to Beta section in Deadside properties in Steam
  2. switch to “None” branch
  3. wait for the update to finish and launch the game
  4. connect to one of the Live official servers available depending on your location

0.2.6 Live: New Respawn System, Force Wipe

Hello, friends

Update 0.2.6 is now live on all servers! It features respawn system overhaul, improved spacial sounds positioning with Steam Audio and more. This comes with a forced wipe as we are expanding base build areas.

Next update features will be staged on PTS during the upcoming weeks so stay tuned!

New features:

  • New respawn system. All players can now choose a respawn point from available ones on the respawn screen map. Every point has a cooldown that is currently set to 5:00min, but it will be tweaked in further updates based on the statistics and your feedback.
    We’ve got a lot of feedback regarding the removal of Dog Tags during the closed testing of the new respawn system. We want to ensure you that Dog Tags will be back in a separate game mechanics that is currently in development.
    Over the course of the next updates we will be adding more respawn points to even out their density across the map
    Next update will feature even more player control over respawns with the player-crafted markers.

  • Steam Audio. Its integration brings a significant improvement for environment sounds spacial positioning. Now it’s easier to determine the range and direction from which the shot been fired from.
    You can learn more about this from the article Steam Audio
  • Base building availability zones expanded
  • New location “Silo” - between lower Safe Zone and Dubovoy
  • New furniture added to houses interior
  • World map icons redesign
  • “Press Enter” death screen removed


Bugs fixed:

  • Maklok lake not making sounds when walking on the shoreline
  • Main menu changes to the sound settings are not applied upon server connection
  • Map legend’s position is shifted on the spawn screen
  • Player’s body marker info is missing from the map’s legend
  • Boxes used for craft no longer have collision
  • Player’s Base will be destroyed if the owner or registered person has no logins to the server within a week
  • Traders have wrong items count if this item was added to the starter kit
  • Wrong number of logs displayed in the message after player cuts down a tree
  • Autorun works with main menu opened
  • Game menu and Chat windows remain opened after player’s death
  • Right click menu is not always properly opened upon right mouse button click
  • Wrong items spawn cooldown after moving an item into the crafted box
  • Sometimes weapon modifiers placed in inventory work incorrectly
  • Sometimes player gets disconnected when shuffling certain items in inventory
  • Markers are not fully visible at the edges of the screen
  • ADS mode can get stuck after Esc is pressed
  • Render distance is too low for crates on player’s bases
  • Foam on water on Mid and Low graphics settings
  • PLayer can fall under the map when clinging to a concrete well
  • Various graphical content issues

Public Test Servers are online!

Hello, friends

We’re moving towards a more stable updates rollout and with 0.2.6 we’re introducing open Public Test Servers (PTS). These servers (4x US and 4x Europe) will be opened to everyone prior to the update’s official release. The purpose of these servers is to gather feedback from you on earlier stages of development and ensure the features are tested in the live environment properly. PTS will be wiped with every update if necessary. Currently existing test server will still be available for invites only for the closed testers group.

Open PTS are now live and everyone can try the 0.2.6 update prior to February 1st release!

To connect to PTS:

  1. navigate to Beta section in Deadside properties in Steam
  2. switch to “public_test_server” branch
  3. wait for the update to finish and launch the game
  4. connect to one of the PTS official servers available depending on your location

To switch back to Live servers:

  1. navigate to Beta section in Deadside properties in Steam
  2. switch to “None” branch
  3. wait for the update to finish and launch the game
  4. connect to one of the Live official servers available depending on your location


Feedback from the community helps to make the game better, and your reports are especially important at the testing stage, as they allow us to make the necessary changes quickly.
Create topics in the Test section on the Steam forum or in the #feedback-pts channel on our server in Discord.

Forum
https://steamcommunity.com/app/895400/discussions/8/
Discord
https://discordapp.com/invite/D5H8qSX


New features:

  • New respawn system. All players can now choose a respawn point from available ones on the respawn screen map. Every point has a cooldown that is currently set to 5:00min, but it will be tweaked in further updates based on the statistics and your feedback.
    We’ve got a lot of feedback regarding the removal of Dog Tags during the closed testing of the new respawn system. We want to ensure you that Dog Tags will be back in a separate game mechanics that is currently in development.
    Over the course of the next updates we will be adding more respawn points to even out their density across the map
    Next update will feature even more player control over respawns with the player-crafted markers.

  • Steam Audio. Its integration brings a significant improvement for environment sounds spacial positioning. Now it’s easier to determine the range and direction from which the shot been fired from.
  • You can learn more about this from the article Steam Audio
  • Base building availability zones expanded
  • New location “Silo” - between lower Safe Zone and Dubovoy
  • New furniture added to houses interior
  • World map icons redesign
  • “Press Enter” death screen removed


Bugs fixed:

  • Maklok lake not making sounds when walking on the shoreline
  • Main menu changes to the sound settings are not applied upon server connection
  • Map legend’s position is shifted on the spawn screen
  • Player’s body marker info is missing from the map’s legend
  • Boxes used for craft no longer have collision
  • Player’s Base will be destroyed if the owner or registered person has no logins to the server within a week
  • Traders have wrong items count if this item was added to the starter kit
  • Wrong number of logs displayed in the message after player cuts down a tree
  • Autorun works with main menu opened
  • Game menu and Chat windows remain opened after player’s death
  • Right click menu is not always properly opened upon right mouse button click
  • Wrong items spawn cooldown after moving an item into the crafted box
  • Sometimes weapon modifiers placed in inventory work incorrectly
  • Sometimes player gets disconnected when shuffling certain items in inventory
  • Markers are not fully visible at the edges of the screen
  • ADS mode can get stuck after Esc is pressed
  • Render distance is too low for crates on player’s bases
  • Foam on water on Mid and Low graphics settings
  • PLayer can fall under the map when clinging to a concrete well
  • Various graphical content issues

Update 0.2.6 is being tested on PTS!

Hello, friends

First update of 2022 is now being tested on the PTS and will hit live servers on February 1st.
It will deliver more flexible and player-controlled spawn system, improved special sound positioning with Steam Audio, new location and fixes for known bugs.

All players progress will be wiped with this update!

New features:


  • New respawn system - now all players can choose a respawn point from available ones on the respawn screen map
  • Steam Audio integration - significant improvement for environment sounds spacial positioning
  • Base building availability zones expanded
  • New location “Silo” - between lower Safe Zone and Dubovoy
  • New furniture added to houses interior
  • World map icons redesign
  • Shot sound attenuation based on the distance to the shooter tweaked
  • “Press Enter” death screen removed


Bugs fixed:


  • Maklok lake not making sounds when walking on the shoreline
  • Main menu changes to the sound settings are not applied upon server connection
  • Map legend’s position is shifted on the spawn screen
  • Player’s body marker info is missing from the map’s legend
  • Boxes used for craft no longer have collision
  • Player’s Base will be destroyed if the owner or registered person has no logins to the server within a week
  • Traders have wrong items count if this item was added to the starter kit
  • Wrong number of logs displayed in the message after player cuts down a tree
  • Autorun works with main menu opened
  • Game menu and Chat windows remain opened after player’s death
  • Right click menu is not always properly opened upon right mouse button click
  • Wrong items spawn cooldown after moving an item into the crafted box
  • Sometimes weapon modifiers placed in inventory work incorrectly
  • Sometimes player gets disconnected when shuffling certain items in inventory
  • Markers are not fully visible at the edges of the screen
  • ADS mode can get stuck after Esc is pressed
  • Render distance is too low for crates on player’s bases
  • Foam on water on Mid and Low graphics settings
  • PLayer can fall under the map when clinging to a concrete well
  • Various graphical content issues

Hotfix 0.2.5.1


Hotfix 0.2.5.1 is now live

Bad Pixel team wishes everyone a Happy New Year! We’ll see everyone in Deadside in 2022!

Fixes:

  • Non-updating container inventories
  • Moving weapon mods to containers
  • Disconnection due to dragging an item from a container to a hotbar
  • Various graphical bugs
  • Increased light brightness during daytime
  • Improved appearance of water surfaces
  • Fixed polygonal landscape artifacts

Update 0.2.5

Hello, friends

Bad Pixel and tinyBuild teams would like to wish you an upcoming Merry Christmas and a Happy New Year and introduce this year’s final update!

Most of the changes and improvements in 0.2.5 are performance related, but it also brings a bit of Christmas spirit to our beloved post-apocalyptic wasteland of Deadside. With this update the game’s engine has been upgraded to 4.27 and that allowed us to pinpoint and mitigate lots of technical issues.

A large portion of the inventory and base building code was rewritten and max inventory count per base is now doubled. Now the inventory and base building systems have much less impact on the server and are ready for project’s expansion.
Sound system now features improved ricochet sounds, bullet fly-bys and sounds delay depending on distance to the player.

The update features level design and art improvements as well - there are two new settlements on the map, details and objects were added to surroundings. A large portion of bugs and visual glitches has been squashed as well.


0.2.5. release notes:

UE4.27 upgrade
-New Year and Christmas themed items
-Inventory and chests system rework
-Max storage count per base is doubled (now 6 per base)
-Zoom for iron sights
-Two new settlements added, more details added to existing encounters
-Graphics optimizations and improvements
-SFX system improvements (ricochets, fly-bys, sounds delay based on the distance to emitter)