Update 0.2.7 will introduce binoculars with 2,5x magnification scale! They can be found in various spots on the map and they are also available as a part of Supporter Pack!
Update 0.2.6.6 is live on PTS
New features:
Universal inventory slots. Quick slots 4-7 and devices slots F1-F4 are now merged into universal slots, that can store consumables and devices. These items won’t take space in the main inventory
First-person and third-person view FOV can now be tweaked separately through the game menu
Cherny Log landscape changes
Bugs fixed:
Various graphical bugs and glitches
Upcomming new mechanics
Hi, friends
Here’s a glimpse of the new mechanic that will be coming live in the update 0.2.7. Can you guess the purpose of this device?
Update 0.2.6.5 is live on PTS!
0.2.6.5 is live on PTS! This update brings all weapons rebalance (including sniper rifles) and new recoil system with smooth camera adjustment after shot. This update is the first step towards total weapon system overhaul, next one will feature progressive spread and customized per-weapon recoil patterns.
We need your feedback on this one more then ever so let us know what you think on Disord and Steam forum! Create topics in the Test section on the Steam forum or in the #feedback-pts channel on our server in Discord.
New features:
New weapon recoil system
All weapons rebalance
Breath hold and recover timings changes
Menu option for disabling teammates names in game (“P” by default)
Bugs fixed:
In some scenarios, players could not connect to the server
2-sided material added for rocks and stones to prevent players from shooting from inside the geometry
various graphical bugs and glitches
Instructions for switching to the test version of the client
To connect to PTS:
navigate to Beta section in Deadside properties in Steam
switch to “public_test_server” branch
wait for the update to finish and launch the game
connect to one of the PTS official servers available depending on your location
To switch back to Live servers:
navigate to Beta section in Deadside properties in Steam
switch to “None” branch
wait for the update to finish and launch the game
connect to one of the Live official servers available depending on your location
0.2.6 Live: New Respawn System, Force Wipe
Hello, friends
Update 0.2.6 is now live on all servers! It features respawn system overhaul, improved spacial sounds positioning with Steam Audio and more. This comes with a forced wipe as we are expanding base build areas.
Next update features will be staged on PTS during the upcoming weeks so stay tuned!
New features:
New respawn system. All players can now choose a respawn point from available ones on the respawn screen map. Every point has a cooldown that is currently set to 5:00min, but it will be tweaked in further updates based on the statistics and your feedback. We’ve got a lot of feedback regarding the removal of Dog Tags during the closed testing of the new respawn system. We want to ensure you that Dog Tags will be back in a separate game mechanics that is currently in development. Over the course of the next updates we will be adding more respawn points to even out their density across the map Next update will feature even more player control over respawns with the player-crafted markers.
Steam Audio. Its integration brings a significant improvement for environment sounds spacial positioning. Now it’s easier to determine the range and direction from which the shot been fired from. You can learn more about this from the article Steam Audio
Base building availability zones expanded
New location “Silo” - between lower Safe Zone and Dubovoy
New furniture added to houses interior
World map icons redesign
“Press Enter” death screen removed
Bugs fixed:
Maklok lake not making sounds when walking on the shoreline
Main menu changes to the sound settings are not applied upon server connection
Map legend’s position is shifted on the spawn screen
Player’s body marker info is missing from the map’s legend
Boxes used for craft no longer have collision
Player’s Base will be destroyed if the owner or registered person has no logins to the server within a week
Traders have wrong items count if this item was added to the starter kit
Wrong number of logs displayed in the message after player cuts down a tree
Autorun works with main menu opened
Game menu and Chat windows remain opened after player’s death
Right click menu is not always properly opened upon right mouse button click
Wrong items spawn cooldown after moving an item into the crafted box
Sometimes weapon modifiers placed in inventory work incorrectly
Sometimes player gets disconnected when shuffling certain items in inventory
Markers are not fully visible at the edges of the screen
ADS mode can get stuck after Esc is pressed
Render distance is too low for crates on player’s bases
Foam on water on Mid and Low graphics settings
PLayer can fall under the map when clinging to a concrete well
Various graphical content issues
Public Test Servers are online!
Hello, friends
We’re moving towards a more stable updates rollout and with 0.2.6 we’re introducing open Public Test Servers (PTS). These servers (4x US and 4x Europe) will be opened to everyone prior to the update’s official release. The purpose of these servers is to gather feedback from you on earlier stages of development and ensure the features are tested in the live environment properly. PTS will be wiped with every update if necessary. Currently existing test server will still be available for invites only for the closed testers group.
Open PTS are now live and everyone can try the 0.2.6 update prior to February 1st release!
To connect to PTS:
navigate to Beta section in Deadside properties in Steam
switch to “public_test_server” branch
wait for the update to finish and launch the game
connect to one of the PTS official servers available depending on your location
To switch back to Live servers:
navigate to Beta section in Deadside properties in Steam
switch to “None” branch
wait for the update to finish and launch the game
connect to one of the Live official servers available depending on your location
Feedback from the community helps to make the game better, and your reports are especially important at the testing stage, as they allow us to make the necessary changes quickly. Create topics in the Test section on the Steam forum or in the #feedback-pts channel on our server in Discord.
Forum https://steamcommunity.com/app/895400/discussions/8/ Discord https://discordapp.com/invite/D5H8qSX
New features:
New respawn system. All players can now choose a respawn point from available ones on the respawn screen map. Every point has a cooldown that is currently set to 5:00min, but it will be tweaked in further updates based on the statistics and your feedback. We’ve got a lot of feedback regarding the removal of Dog Tags during the closed testing of the new respawn system. We want to ensure you that Dog Tags will be back in a separate game mechanics that is currently in development. Over the course of the next updates we will be adding more respawn points to even out their density across the map Next update will feature even more player control over respawns with the player-crafted markers.
Steam Audio. Its integration brings a significant improvement for environment sounds spacial positioning. Now it’s easier to determine the range and direction from which the shot been fired from.
You can learn more about this from the article Steam Audio
Base building availability zones expanded
New location “Silo” - between lower Safe Zone and Dubovoy
New furniture added to houses interior
World map icons redesign
“Press Enter” death screen removed
Bugs fixed:
Maklok lake not making sounds when walking on the shoreline
Main menu changes to the sound settings are not applied upon server connection
Map legend’s position is shifted on the spawn screen
Player’s body marker info is missing from the map’s legend
Boxes used for craft no longer have collision
Player’s Base will be destroyed if the owner or registered person has no logins to the server within a week
Traders have wrong items count if this item was added to the starter kit
Wrong number of logs displayed in the message after player cuts down a tree
Autorun works with main menu opened
Game menu and Chat windows remain opened after player’s death
Right click menu is not always properly opened upon right mouse button click
Wrong items spawn cooldown after moving an item into the crafted box
Sometimes weapon modifiers placed in inventory work incorrectly
Sometimes player gets disconnected when shuffling certain items in inventory
Markers are not fully visible at the edges of the screen
ADS mode can get stuck after Esc is pressed
Render distance is too low for crates on player’s bases
Foam on water on Mid and Low graphics settings
PLayer can fall under the map when clinging to a concrete well
Various graphical content issues
Update 0.2.6 is being tested on PTS!
Hello, friends
First update of 2022 is now being tested on the PTS and will hit live servers on February 1st. It will deliver more flexible and player-controlled spawn system, improved special sound positioning with Steam Audio, new location and fixes for known bugs.
All players progress will be wiped with this update!
New features:
New respawn system - now all players can choose a respawn point from available ones on the respawn screen map
New location “Silo” - between lower Safe Zone and Dubovoy
New furniture added to houses interior
World map icons redesign
Shot sound attenuation based on the distance to the shooter tweaked
“Press Enter” death screen removed
Bugs fixed:
Maklok lake not making sounds when walking on the shoreline
Main menu changes to the sound settings are not applied upon server connection
Map legend’s position is shifted on the spawn screen
Player’s body marker info is missing from the map’s legend
Boxes used for craft no longer have collision
Player’s Base will be destroyed if the owner or registered person has no logins to the server within a week
Traders have wrong items count if this item was added to the starter kit
Wrong number of logs displayed in the message after player cuts down a tree
Autorun works with main menu opened
Game menu and Chat windows remain opened after player’s death
Right click menu is not always properly opened upon right mouse button click
Wrong items spawn cooldown after moving an item into the crafted box
Sometimes weapon modifiers placed in inventory work incorrectly
Sometimes player gets disconnected when shuffling certain items in inventory
Markers are not fully visible at the edges of the screen
ADS mode can get stuck after Esc is pressed
Render distance is too low for crates on player’s bases
Foam on water on Mid and Low graphics settings
PLayer can fall under the map when clinging to a concrete well
Various graphical content issues
Hotfix 0.2.5.1
Hotfix 0.2.5.1 is now live
Bad Pixel team wishes everyone a Happy New Year! We’ll see everyone in Deadside in 2022!
Fixes:
Non-updating container inventories
Moving weapon mods to containers
Disconnection due to dragging an item from a container to a hotbar
Various graphical bugs
Increased light brightness during daytime
Improved appearance of water surfaces
Fixed polygonal landscape artifacts
Update 0.2.5
Hello, friends
Bad Pixel and tinyBuild teams would like to wish you an upcoming Merry Christmas and a Happy New Year and introduce this year’s final update!
Most of the changes and improvements in 0.2.5 are performance related, but it also brings a bit of Christmas spirit to our beloved post-apocalyptic wasteland of Deadside. With this update the game’s engine has been upgraded to 4.27 and that allowed us to pinpoint and mitigate lots of technical issues.
A large portion of the inventory and base building code was rewritten and max inventory count per base is now doubled. Now the inventory and base building systems have much less impact on the server and are ready for project’s expansion. Sound system now features improved ricochet sounds, bullet fly-bys and sounds delay depending on distance to the player.
The update features level design and art improvements as well - there are two new settlements on the map, details and objects were added to surroundings. A large portion of bugs and visual glitches has been squashed as well.
0.2.5. release notes:
UE4.27 upgrade -New Year and Christmas themed items -Inventory and chests system rework -Max storage count per base is doubled (now 6 per base) -Zoom for iron sights -Two new settlements added, more details added to existing encounters -Graphics optimizations and improvements -SFX system improvements (ricochets, fly-bys, sounds delay based on the distance to emitter)
Deadside Roadmap 2022
Hello friends
Vladimir Savchenko here, I run Demagic Games studio, where we work on Unreal Engine projects, specializing in solving really complicated problems. I’ll be stepping in as the production director for Deadside. Our team is working on Hello Neighbor 1&2 with tinyBuild and a while ago Alex Nichiporchik asked us how we can assist the guys at Bad Pixel with their game’s development. We immediately fell in love with the project and after many hours spent with the game and the team, I’m here now to outline the 2022 roadmap for Deadside.
First let’s talk global. The Bad Pixel team will be rapidly growing to speed up development, shorten updates delivery time and improve the overall stability of the game. Team expansion is never an easy process and we’re hopeful for your support as we build up momentum. Deadside has an outstanding community, your feedback is extremely valuable for the team and we are working on improving this process. A major part of this improvement will be extended updates staging on Public Test Server (PTS) prior to going live and establishing more convenient feedback channels for you to report issues and suggestions based on PTS, as well as voting for features. All voices will be heard. Now let’s talk tactics. We aim at delivering 6 major updates throughout 2022 and several minor updates in between. We will be sharing the exact dates and detailed scope for all every update closer to its release, meanwhile here’s an outline of the main points we will be focusing on:
1. Technical foundation and groundwork. The team did a fantastic job delivering the game in its current state to Early Access, and in Q1-2 we will be focusing heavily on getting the project’s base ready for expansion. We’re talking movement optimizations, death and damage registration improvements, inventory and items storage expansion, support for advanced base building and systems, vehicles, significant increase in encounters density on the map, etc. 2. Spawn system overhaul. We are working on a design for a new spawn system with custom respawn markers and more control on the way players are spawned on the map. Though being relatively cheap to implement this feature has a significant impact on gameplay and balance. It will take several iterations on the PTS for it to hit all the live servers.
3. Resources and craft system redesign and expansion. Current state of this system in the game is the first step towards its original design with weapons disassembling, crafting and improvement and during 2022 we’ll be adding a lot of features
4. PvE events, missions, map density and expansion. The world of Deadside is a beautiful place to live in and we want you to have plenty of things to do in it. Over the course of 2022 we’ll be adding new non-combat mechanics, missions with unique rewards, PvE events, uncharted encounters and much more.
5. Weapons system and content overhaul. Deadside strikes a great balance between arcade and realistic gunplay, but as many of you mentioned it lacks distinct division between weapon classes for CQB, midrange and long range and the balance across all weapons lineup could be better. We’ll be addressing all of it in the nearest updates as well as adding more depth to the weapon system itself with features like more detailed recoil feedback pattern, progressive spread, damage drop and overhauled ballistics over mid/long range distances. On top of that we’ll be adding improved sound positioning, reworking all guns sound effects and animations
6. Base building system and raiding overhaul. We’ve got a huge number of requests from you for the late game stages features such as more content for the bases and improved raiding, so we will be addressing these points in 2022 as well. The team has great ideas for electricity, workshops, traps and a whole lot of other handy devices to complete your base in the grim world of the aftermath.
7. Vehicles. This one is a long time coming and due to the complexity of the feature itself and the colossal impact it has on the gameplay we will be implementing it in several stages throughout all of 2022. First stage - propeller swamp boats and rivers to support it will be introduced in Q2 with land vehicles to follow in Q3-4. We will share more info as we progress with the feature. 8. 100 players per server. With the proper foundation in place and all the core features implemented the team’s ultimate goal for 2022 is having 100 players per server along with an increased number of NPCs.
9. And more
We have tons of more features and content planned for you that we’ll be sharing the info on starting from January. As for now we’ve prepared the New Year Update that is currently being deployed on all live servers. It marks the beginning of a new era in Deadside development, with super talented guys at Bad Pixel at the helm and tinyBuild as a publisher the game cannot be in better hands.