Deadside cover
Deadside screenshot
Genre: Adventure, Indie

Deadside

Critical Patch 0.2.8.3

Hello, Deadsiders!



We will be releasing a critical patch, it will be installed on 07:00am GMT / 12:00am PDT on April 22.

⚠️Warning:⚠️ all servers will be rebooted! The game client needs to be updated.





The 0.2.8.2 hotfix is live

Hello, Deadsiders.



The 0.2.8.2 hotfix is live.



It fixes some game crashes as well as the issue that allowed weapons to be duplicated. Servers may be temporarily unavailable: the game client needs to be updated.

⚠️ IMPORTANT! ⚠️
Please be sure to report any exploits you notice, it really helps us make the game a more friendly environment for all players. You can submit reports via email at deadsidecontact@gmail.com or via private messages on our social media channels. You can also send a DM to Lucas#3203 on Discord.

Please, keep in mind that exploit usage (including weapon dupes) is punished with a week-long ban. In case of a repeated violation, the duration of the ban is extended to a month.

Attention floating bases owners!

All bases built with the usage of this exploit are to be wiped with all the contents. All base owners and players registered on those bases are to receive week-long bans.

Celebrating The 2 Year Anniversary With a Special Gift!

Hey, Deadsiders!



April 14th marks the 2 year anniversary of Deadside.



2 years ago we launched the game in Early Access on Steam. We wish all of you (and ourselves) a Happy Birthday! On this occasion, we have prepared a special gift for you.



For months, your ration has consisted mainly of boring stuff like canned beans and porridges. Knowing that, we at Bad Pixel decided to pamper you with a dessert: a delicious post-apocalyptic birthday cake. However, evil scavengers (bots, basically) intercepted the cake delivery. Kill the AI-controlled bad guys to drop yourself a sweet slice out of them.

[table noborder="1"]
[th]
[/th]
[th]The cake is a new in-game item that replenishes the satiety meter, just like regular food does.[/th]
[/table]
Deadside came a long way since 2020. In 2021, Bad Pixel joined the tinyBuild family to enhance the publishing and marketing efforts. We also joined forces with Demagic Games which allows us to consistently improve the development process. The constant growth of the project is ensured by the support from the community which is obviously invaluable for us. It doesn't matter if you have hundreds of hours under your belt or you just created your first character—you are a part of the community which is the most important thing that we as a team have. Thank you so much for motivating and inspiring us. All this would absolutely not be possible without you. And to make this all sounds less formal—keep being salty guys, we love the pressure! But please show some appreciation too sometimes.

Happy Birthday, Deadsiders!





⚠️ IMPORTANT! ⚠️ We rolled out Hotfix 0.2.8.X which fixes the error that caused the game to crash in some occasions. During the deployment of the hotfix, the servers may be temporarily unavailable.
The game client needs to be updated.



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New Locations, Rivers and Respawn Points | Update 0.2.8



UPDATE 0.2.8 IS LIVE!


Come in, Deadsiders!

We have just launched a new update that introduces significant changes both to the visuals and gameplay. Below is a detailed list of the changes included in today's update.


WHAT'S NEW



● New Locations ●


With each update, we fill the post-apocalyptic world of Deadside with more and more details and add new sites: abandoned fishing villages, massive storage tanks turned into shelters, sunken ships...

The following settlements have been added to the map:



● More Respawn Points ●




● New Rivers ●


With the addition of new rivers, the waterways of the peninsula have significantly improved. Enjoy the atmosphere of the deceptively placid landscapes in this video by the amazing Deadsider Loaf:

[previewyoutube="gN0AviR9MyU;full"]VIDEO EMBED
[/previewyoutube]

The aesthetics of the harsh world of Deadside have always had a practical basis: every location and every building are designed in a way that lets you adopt different tactical solutions depending on your approach and gaming style. They also help you get unique battle experience every time. Our team continues the effort of creating the basis for introducing new PvPvE gameplay possibilities, which will be implemented in future updates.


Other Changes



  • Wipe (bases and storage boxes);
  • Added an interactive banner promoting the supporter pack in the game;
  • Increased the font size on the map;
  • Improved the logic of replacing equipped weapons by drag and drop, added a notification when the weapon cannot be replaced by dragging;
  • Added an interruption of reloading by changing weapons or starting a sprint;
  • Improved UX (using the map and the inventory):
    - added the ability to pick up items during reloading;
    - added the ability to switch from inventory to the map and vice versa.
  • Changed the logic of the "Take all" button when picking up items from corpses: now the character takes the maximum possible amount of items into their inventory.

Bug Fixes



  • Fixed a problem that caused unstable server performance;
  • Fixed the floating base construction exploit.
  • Fixed incorrect mouse sensitivity settings.
  • Fixed a problem when disassembling a stack of items, the character received an incorrect number of parts (only one);
  • The chat does not break anymore when a nickname is written in Arabic;
  • Fixed a problem where some helmets without a faceplate had protection from being shot in the face;
  • Now the teammate's mark will not hang over the corpse after it has respawned;
  • Fixed the tags of a group member, does not disappear after they leave the game;
  • The direction finder no longer disappears from the ground after crafting;
  • Fixed an accidental fall from the ladder at the end of the climbing process;
  • Fixed dead bodies falling through the ground;
  • Fixed a bug with the binocular mask remaining on the screen when respawning after death;
  • Fixed an issue that caused the infinite loading of the player to the server;
  • Fixed incorrect weapon sprites in the inventory for the N4 shotgun with some skins;
  • Adjusted the size of the interface substrate of the ammo indicator.
  • Fixed multiple graphical bugs




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Update 0.2.8 is live on Public Test Server!

Hello, Deadsiders!



The new build 0.2.8.test.8332 is live on the Public Test Server (PTS). Time to venture out.

Important changes:



  • Reworked world map;
  • New locations;
  • New respawn points;
  • Improved terrain;
  • QoL mechanics;
  • Major bug fixes.


New locations shown on the world map


The world of Deadside is constantly evolving. We are making meaningful changes to the game that are meant to serve as a solid ground for adding more features with future updates. At this stage of the development process, your help with seeking out potential bugs is very much appreciated: we have to make sure the ground is really solid.





We have thoroughly studied the issues which caused the unstable server performance. Changes that we’ve made are going to solve that issue.

How to connect to the PTS:

  • Right-click Deadside in your Steam library; click on Properties…;
  • Choose BETAS, then select the “public_test_server - PTS” branch from the drop-down menu;
  • Wait for an update to download and launch the game;
  • Connect to one of the available official PTS servers depending on your location.

How to switch back to Live servers:

  • Right-click Deadside in your Steam library, then click on Properties…;
  • Choose BETAS, then select the “None” branch from the drop-down menu;
  • Wait for an update to download and launch the game;
  • Connect to one of the available official live servers depending on your location.


Your feedback helps us improve the game. Take part in the Deadside - 0.2.8 PTS Survey and share your thoughts on the Update 0.2.8. All voices will be heard!

Bug reports are especially important at the testing stage as they allow us to make necessary changes quickly. Leave feedback in the Test server section on the Deadside Steam forums or in the #feedback-pts channel of our Discord server.

Release notes



  • Redesign of the game world map:
    - new rivers;
    - new places of interest;
    - new spawn point have been added.
  • Wipe (bases and storage boxes);
  • Added an interactive banner promoting the starter pack in the game;
  • Increased the font size on the map;
  • Improved the logic of replacing equipped weapons by drag and drop, added a notification when the weapon cannot be replaced by dragging;
  • Added an interruption of reloading by changing weapons or starting a sprint;
  • Improved UX (using the map and the inventory):- added the ability to pick up items during reloading;- added the ability to switch from inventory to the map and vice versa.
  • Changed the logic of the "Take all" button when picking up items from corpses: now the character takes the maximum possible amount of items into their inventory.

Bug Fixes:



  • Fixed a problem that caused unstable server performance;
  • Fixed the floating base construction exploit.
  • Fixed incorrect mouse sensitivity settings.
  • Fixed a problem when disassembling a stack of items, the character received an incorrect number of parts (only one);
  • The chat does not break anymore when a nickname is written in Arabic;
  • Fixed a problem where some helmets without a faceplate had protection from being shot in the face;
  • Now the teammate's mark will not hang over the corpse after it has respawned;
  • Fixed the tags of a group member, does not disappear after they leave the game;
  • The direction finder no longer disappears from the ground after crafting;
  • Fixed an accidental fall from the ladder at the end of the climbing process;
  • Fixed dead bodies falling through the ground;
  • Fixed a bug with the binocular mask remaining on the screen when respawning after death;
  • Fixed an issue that caused the infinite loading of the player to the server;
  • Fixed incorrect weapon sprites in the inventory for the N4 shotgun with some skins;
  • Adjusted the size of the interface substrate of the ammo indicator.
  • Fixed multiple graphical bugs





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Coming Soon: New Locations, Redesigned Map, Base Wipe



Come in, deadsiders!



We have important news.


Very soon we'll be ready to present the new Update 0.2.8, which will bring a series of significant changes to Deadside. Let's talk about just some of them in this post. Off we go.


New locations





Settlements, stations, fishing villages—we've decided to make the world of the game more varied by adding several new locations. The balance of the respawn system has been reworked, and as a result there are new respawn points available in some locations. The reworking of world map will have a significant effect on tactics and serve as the basis for the introduction of gameplay possibilities for both PvP and PvE.

Landscape imrovements



In the upcoming update, we are planning on applying significant changes to the landscapes of some territories, as well as adding more rivers cutting across the mainland.



⚠️ Warning! ⚠️

The rivers are bursting their banks! That means that base wipe is coming: all players' bases will be wiped along with their contents. This includes storage crates that can be kept outside bases. Please save your gear and supplies in safe zones before the next update rolls out. And don't forget to help your neighbors, even if they disagree.




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Technical maintenance

Hello friends

Technical maintenance will be carried out at 07:30am PST/02:30pm UTC today, the servers may be unavailable within an hour after the start of the works.
Sorry for the inconvenience.

Unstable server performance

Hello survivors

At this moment, we are getting several reports of server crashes and degraded performances. The developers are aware of it and are working to resolve the issue.
Sorry for the inconvenience and thank you for your patience.

0.2.7: Respawn Beacons are here

Hello, friends

Update 0.2.6 is now live on all servers!

Friends, in this update we have prepared a lot of new and interesting stuff for you!
First of all, we will tell you about the main changes that are awaiting you.

Respawn beacons

Cannot be placed in the vicinity of any base. Only one beacon is available (can be replaced by the next one) and can be destroyed by other players. Cooldown after installation or respawn is 5 minutes. Special components are needed to craft a beacon.



Search for hidden stashes.
The Bearing Finder is used to search for stashes containing various items, including a component for crafting the Respawn beacon.
Hidden stashes can be dug out with a shovel. Currently, the shovels are intended only for digging out hidden stashes and will be available in the inventory immediately after each respawn. The shovel included in the Support Pack will have a custom skin, designed exclusively for the pack.
The search for hidden stashes is a simple yet fascinating process!
In order to find useful items:


  • take the bearing finder in hand
  • press LMB to activate it
  • move around the world with the bearing finder turned on in different directions to search for a signal
  • when the signal is detected, the device will start making a sound and the lamp will flash.

The more often the light flashes and the louder the sound signal, the closer you are to the target.
The signal may fade out if you are already really close to the signal, but turn away from it by a significant degree.
As soon as the signal of the device has become stable, without interruptions, you can start digging out the target with a shovel.
This will require a few simple steps:


  • take a shovel in your hands
  • look towards the ground - the shovel icon should appear
  • hold down the “F" key until the action is complete



Binoculars
The item can be found at various locations on the map, and is also available as part of the Support Pack!
The multiplicity of the binoculars is 4x.



Universal inventory slots.
Quick slots 4-7 and devices slots F1-F4 are now merged into universal slots, that can store consumables and devices. These items won’t take space in the main inventory

This update brings all weapons rebalance (including sniper rifles) and new recoil system with smooth camera adjustment after shot. This update is the first step towards total weapon system overhaul, next one will feature progressive spread and customized per-weapon recoil patterns. We need your feedback on this one more then ever so let us know what you think on Discord and Steam forum!


New features:


  • Respawn beacons
  • Due to the appearance of beacons, respawn cooldowns at other locations have been increased to 10 minutes. Base respawn cooldown is set to 5 minutes.
  • Hidden stashes and bearing finders.
  • Universal inventory slots.
  • Binoculars
  • New weapon recoil system
  • All weapons rebalance
  • Breath hold and recover timings changes
  • Menu option for disabling teammates names in game (“P” by default)
  • Universal inventory slots. Quick slots 4-7 and devices slots F1-F4 are now merged into universal slots, that can store consumables and devices. These items won’t take space in the main inventory
  • First-person and third-person view FOV can now be tweaked separately through the game menu
  • Cherny Log landscape changes
  • Some items (broken flashlight, walkie-talkie etc) can now be disassembled into components


Bugs fixed:


  • In some scenarios, players could not connect to the server
  • 2-sided material added for rocks and stones to prevent players from shooting from inside the geometry
  • Items in quick slots are not stacked at purchase
  • Various graphical bugs and glitches
  • Items in quickslots don’t properly stack after buying

Update 0.2.7 is live on PTS!

0.2.7 is live on the PTS!

Friends, in this update we have prepared a lot of new and interesting stuff for you!
First of all, we will tell you about the main changes that are awaiting you.

Respawn beacons
Cannot be placed in the vicinity of any base. Only one beacon is available (can be replaced by the next one) and can be destroyed by other players. Cooldown after installation or respawn is 5 minutes. Special components are needed to craft a beacon.

Search for hidden stashes.
The Bearing Finder is used to search for stashes containing various items, including a component for crafting the Respawn beacon.
Hidden stashes can be dug out with a shovel. Currently, the shovels are intended only for digging out hidden stashes and will be available in the inventory immediately after each respawn. The shovel included in the Support Pack will have a custom skin, designed exclusively for the pack.
The search for hidden stashes is a simple yet fascinating process!
In order to find useful items:


  • take the bearing finder in hand
  • press LMB to activate it
  • move around the world with the bearing finder turned on in different directions to search for a signal
  • when the signal is detected, the device will start making a sound and the lamp will flash.

The more often the light flashes and the louder the sound signal, the closer you are to the target.
The signal may fade out if you are already really close to the signal, but turn away from it by a significant degree.
As soon as the signal of the device has become stable, without interruptions, you can start digging out the target with a shovel.
This will require a few simple steps:


  • take a shovel in your hands
  • look towards the ground - the shovel icon should appear
  • hold down the “F" key until the action is complete

Binoculars
The item can be found at various locations on the map, and is also available as part of the Support Pack!
The multiplicity of the binoculars is 4x.

Universal inventory slots.
Quick slots 4-7 and devices slots F1-F4 are now merged into universal slots, that can store consumables and devices. These items won’t take space in the main inventory

This update brings all weapons rebalance (including sniper rifles) and new recoil system with smooth camera adjustment after shot. This update is the first step towards total weapon system overhaul, next one will feature progressive spread and customized per-weapon recoil patterns. We need your feedback on this one more then ever so let us know what you think on Discord and Steam forum!


New features:


  • Respawn beacons
  • Due to the appearance of beacons, respawn cooldowns at other locations have been increased to 10 minutes. Base respawn cooldown is set to 5 minutes.
  • Hidden stashes and bearing finders.
  • Universal inventory slots.
  • Binoculars
  • New weapon recoil system
  • All weapons rebalance
  • Breath hold and recover timings changes
  • Menu option for disabling teammates names in game (“P” by default)
  • Universal inventory slots. Quick slots 4-7 and devices slots F1-F4 are now merged into universal slots, that can store consumables and devices. These items won’t take space in the main inventory
  • First-person and third-person view FOV can now be tweaked separately through the game menu
  • Cherny Log landscape changes
  • Some items (broken flashlight, walkie-talkie etc) can now be disassembled into components


Bugs fixed:


  • In some scenarios, players could not connect to the server
  • 2-sided material added for rocks and stones to prevent players from shooting from inside the geometry
  • Items in quick slots are not stacked at purchase
  • Various graphical bugs and glitches
  • Items in quickslots don’t properly stack after buying


Instructions for switching to the test version of the client

To connect to PTS:

  1. navigate to Beta section in Deadside properties in Steam
  2. switch to “public_test_server” branch
  3. wait for the update to finish and launch the game
  4. connect to one of the PTS official servers available depending on your location

To switch back to Live servers:

  1. navigate to Beta section in Deadside properties in Steam
  2. switch to “None” branch
  3. wait for the update to finish and launch the game
  4. connect to one of the Live official servers available depending on your location


We need your feedback on this one more then ever so let us know what you think on Disord and Steam forum!
Create topics in the Test section on the Steam forum or in the #feedback-pts channel on our server in Discord.