- Server diagnostic system which should help us find and eliminate lags - Servers are now restarted automatically at 4:00am and 4:00pm, this should help with some lag problems while we are investigating further - Master-servers fixes and optimizations - Fixed an issue when player can be blocked by other players on the north SafeZone - Fixed "object is blocked" error for small decks attached to a big scaffold. - Fixed private server is shown as official if administrator didn't set their SteamID (https://www.g-portal.com/wiki/en/deadside/)
We'll start installing the update apporox at 1:30pm-2:00pm UTC / 7:30am-8:00am PDT. Please allow up to one hour for all servers to update. After the update you will need to update client in Steam, this can be done by restarting Steam itself.
About performance issues
Deadsiders, thanks for your patience!
We are aware that at the moment you are facing technical issues such as data non-saving at some servers, lags and other bugs.
We are working hard to allocate the source of these issues. Today we are planning to implement the feature, which will allow us to gather more info on strange servers behaviour and fix the problems ASAP.
Stay in touch.
P.S. Please send all the technical questions and bug reports here: https://steamcommunity.com/app/895400/discussions/
While writing this post, data non-saving issue was fixed at the servers, listed below: 208 215 218 219 221 225 235
Patch notes 0.1.1-5189
Hey Deadsiders we've just released another client hotfix that fixes two major problems:
Players with some-non alphanumeric symbols in their names can't connect to servers Now the issue with # and ? should be resolved
New ping system A lot of you are complaining about bad pings and slow ServerBrowser. As we said we didn't expect so many of you jumping on your private servers simultaneously (thank you for that!), and this resulted in a lot of network requests from every client to every live server. I won't go into technical details about TCP and ICMP, but we accidentally made self-DDoS system. So we dumped the old system and made a new one, which scales very well and is much more stable.
To get this hotfix you need to restart Steam client, which should then download Deadside update autmatically. Also it can be downloaded without restarting Steam, just exit the game and click "Verify integrity of local files" in the game's Properties window (to open it click RMB on the game in the library).
P.S. Also we have four more Brazil servers online!
Regarding g-portal and servers
First of all, thank you very much for your support, we really appreciate this. We never expected such a huge demand for private servers in the first couple of hours after the release, and we must apologise for all you problems regarding servers. In no way this was g-portal's fault, because they were prepared to ship as many server as we told them to expect. They are working really hard to deliver all the servers, both private and official (right now they are deploying more Australia, Europe and Russia servers)
We dont't have an exclusive deal with g-portal or any other hoster, we will start integrating them as soon as most critical issues will be fixed. We are always open for you feedback and suggestions.
Thank you once again Deadsiders!
The early access release date
Deadsiders, amid all the gloom and doom with virus and quarantines, we have a really good news: we have the early access release date set. This glorious moment will come on April 14th at 11:00UTC (4:00AM PDT)!
Until then we'll be conducting last tests, working with localization and together with our partners at G-Portal configuring the server infrastructure so that you get the opportunity to rent a private server right after the early access release.
Take care of yourself and stay at home!
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Latest news from the test server
Survivors, at the moment the DEADSIDE tests are coming to an end - yesterday the last major update were installed to the test server. After testing the update, the game will be released on Steam. We are making every effort to release the game by the end of the month. At the moment, all critical bugs that break the gameplay have been fixed. The client's performance is still at a fairly high level. It remains to test the latest changes in the economy balance, armor system, weapon parameters, and new bot behavior.
LARGE batch of new screenshots!
Today we have prepared a LARGE batch of screenshots for you!
Aside from working on designing the world we also continue to improve different game mechanics based on feedback from the test server, and much has changed over the past over the past month.
Friends! Alpha test is approaching its finish line slowly but steadily! You won't have to wait long!
Voice-overs for AI-controlled bots
This week we were recording voice-overs for AI-controlled bots and safe zone traders. You'll be able to enjoy those voice acting masterpieces after the early access release, but alpha-testers will have a chance to hear it earlier, in some future version of the test client. We hope that fans of strong language and post-apocalyptic brutal realism will be 100% satisfied :)
Also we've reviewed your alpha-test application forms and sent out a bunch of keys. Don't forget to check your emails, alpha stage #2 is already running!
Closed alpha test starts today!
Friends, the long-awaited tests starts today!
We are happy to announce that this Friday, January 17, at 16:00 UTC the first stage of DEADSIDE testing will begin!
Closer to the beginning we'll publish all detailed info, including starting time and test goals in this Steam closed discussion: https://steamcommunity.com/app/895400/discussions/1/
Access to the private forum is only available to keys owners.