Small update with some bug fixes reported by players as well as my own playthroughs.
Fixed a bug where stools were not being used by customers.
Reduced the chance of road closures.
Fixed a bug with one certain avatar having a different player portrait on the staff screen.
Fixed some grammar bugs in the events text.
Aligned some event dollar amounts being reported as slightly incorrect.
As well, I'm looking for any save files where people are having issues with the brothel beds. If you can send a save where this is happening to games@creativestormentertainment.com, that would be great. Your save files can be found at: C:\Users\NAME\AppData\LocalLow\Creative Storm\Deadwater Saloon\SavedGames
Thanks.
Sector Unknown - A Sci-Fi RPG
Sector Unknown is a story-rich, isometric RPG set in a shadowy expanse of space. Begin on a desolate planet, establish a stronghold, explore space, ally with or dominate local factions, and ignite a rebellion against a despotic organization bent on exploiting the sector's resources and inhabitants.
After creating quite a few strategy games as an indie (and mostly solo) developer, I decided, perhaps quite insanely, to create an cRPG instead. This is the genre that I find myself playing and enjoying the most, from classics such as Baldur’s Gate 2, Fallout 2, Fallout New Vegas, Knights of the Old Republic, Mass Effect, to more contemporary games such as Pillars of Eternity, Outer Worlds, Colony Ship, Trudograd, Underrail, and Encased. In short, I really, really like RPGs, and especially ones that use an isometric angle of gameplay.
Sector Unknown is sort of my love letter to both the classics and the contemporaries. I think I’m better suited for telling a story than number crunching strategy games (as evidenced by my mixture of reviews in that genre).
After three years working part-time (well almost full time) on the systems, the game is close to complete on features (movement, inventory, party management, quests, dialogue, crafting, combat, itemization, space flight, etc). I’m aiming to have a demo for the game completed in a month or so. It’s close to completion now, but I’m still not happy with the tutorial level. What I do not want is for it to be a barrier to entry like the much-maligned temple tutorial level in Fallout 2 (I almost never experienced the rest of that fantastic game due to being so turned off by the temple).
The goal for this game is to launch into Early Access. I intend to have over half of the game completed by that EA launch with full launch occurring 6-9 months after that. The idea to do an EA launch was not one taken lightly, but one thing I have found with my past launches is that just when I think a game is bug-free and ready for a seamless launch, players will find new and interesting ways to break things – leading to frantic post-launch schedule of rushing out bug-fixes and patches. I think this way is better. Launch into Early Access and take player feedback over time so that I can get everything sorted for a smooth launch after that.
The other factor is budget. Right now, I do not have the armor or model system in place for player characters and NPCs. These are assets. This will change before Early Access as I have the models done (with no armor or clothing yet), but even after that, I suspect I will need some of the additional revenue from EA launch to finish the last 2-3 planets (as mentioned I aim to have 3-4 story planets complete for EA launch, with the first one ready for the demo in the coming month or so).
I hope people will wishlist and follow this game. It’s always been a dream of mine to create a sci-fi cRPG, and there doesn’t seem to be many on the market except for Colony Ship (which I completed three times). So I hope there’s a market for something like this, a game taking inspiration from early Bioware and some of the great current game developers on the market today.
I will continue to provide updates in the next while, including game systems, story, ideas, and more. I really look forward to people's feedback and thoughts as well.
Age of Gladiators Reforged Has Launched - Discount For Owners!
Hey all,
Today I released Age of Gladiators Reforged, a complete rebuild of the 2016 release. I wanted to offer a discount to previous owners of Raiders! Forsaken Earth as well.
Key mapping now added to options screen. Players can now adjust controls for camera movement, zooming, furniture rotation, level/story views, and more.
More to come.
November 15th, 2022 - Update
Small update.
UI Elements will work now for ultra-wide resolutions.
More to come.
October 12th, 2022 - Update
Small update.
Slight decrease in chance of bounty scenario triggering.
For previous saves where the sheriff is also the bounty, this bounty will be removed.
Fixed several broken achievements (over $5,000 in cash, maximum suspicion).
More to come.
October 10th, 2022 - Update
Small update.
Extended length of bounty cooldown.
Empty businesses can now be purchased (unless restricted like Sheriff, Courthouse, etc...)
All staff firepower counted during outlaw gang event
More to come.
October 5th, 2022 - Update (Bounties)
New system added to the game today: bounties.
Added a new feature today where it can be discovered that a fugitive lives amongst the townspeople - only no one knows who it is (a list of five suspects will be provided). Of course, the townspeople being a rumor-mongering and nervous bunch, you are also a suspect in this - so you must locate the townsperson via your investigation skill and either legally murder or duel them in order to collect the bounty, thereby also clearing your name.
More to come.
October 1st, 2022 - Updates
Small update today.
Fixed bug with build system sometimes throwing message of no floor beneath furniture while trying to build - even though a floor is there.
Can no longer build furniture directly in front of or through a doorway.
More to come.
September 28th, 2022 - Updates
Small update today based on feedback.
Extra slower speed added to game
Fixed bug with wall building on second story detecting some NPCs on first story (and not allowing walls to be built)
Adjusted brothel and gambling revenues downward slightly