R and F buttons can now be used to zoom the camera, as well as the < and > buttons.
Reworked the pause system so game stays paused when using the space bar (it would previously unpause when closing windows or going out of the build system.
Fixed bug where proposing to a seated customer would cause them to wander around in the seated pose.
More to come.
September 24th, 2022 - Updates
Important update today.
Owner can be assigned a staff position if Show Owner option is selected. Show player set to default at setup screen but for existing games can also be turned on via the options screen. You can assign your owner to a staff job from the Character screen (drop-down in the top-right corner).
Clicking on player or pet movement button toggles it on and off - this is to prevent the movement icon from appearing when using mouse to pan the map
Guns can be equipped to other staffers (smaller guns for servers, prostitutes, croupiers, and piano players while larger caliber firearms can be assigned to bartenders and bouncers).
Cannot regale someone with already maximum opinion
Fixed bug with piano player not moving properly when piano moved
Fixed bug with door deletion - deleting wall above door will now delete door and wall
Fixed bug with cannot afford label showing when building wall over other item
I'll be taking a bit of a rest and then more to come!
September 21st Update
Another smaller update for today based on player's invaluable feedback and recommendations.
Optimized UI and removed black bars for 21:9 aspect ratios. Note that the main UI (the left and right boxes) are still in the same spots, but the sliding notifications now work for that resolution without the bars. The bars can be reactivated from the options menu if anyone wishes to have them on.
Fixed a bug with no owners in a business causing events to continually popup.
Piggies in the pig farm squeal and noise at a significantly reduced rate.
Decreased the height of the elaborate fireplace.
Fixed bug with Regale rolls sometimes failing at 100%.
Regale rolls only increase opinion by 5 instead of 10.
More to come!
September 20th Update
Small update for today based on player's invaluable feedback and recommendations.
When opening research screen, it remains at the last spot you had open
NPCs will now use more than one set of stairs now
Edge scroll preference now saved
Removed several bird landing spots so they don't fly through saloon
Fixed front swinging door obstacle to prevent NPCs from clipping through the edge of the wall on one side
More to come!
September 19 Updates - Day End
Two major updates today fixing pathing and NPC table selection. Long day!
Fixed major pathing issue for NPCs due to walls. Previous saves where this was an issue now work properly. Note this does not fix the issue some people are having with NPCs not going upstairs to drink at a table, that one is next, but it does correct many of the problems with pathing being affected by saloons with numerous rooms.
Fixed bug with NPCs not using upstairs tables. This, along with the pathing update from version 1.4.5 should hopefully fix most of the movement issues now.
Refactored table selection so people will use both upstairs and downstairs tables when choosing (previously, they would look for downstairs tables first and only after none were found search for upstairs tables next).
Split revenue (food, drink, opium, coffee, cigars) into their own line items on the daily cash tooltip
Fixed bug with NPCs sometimes spending $0 in businesses. If you own a business, you will see what they spend each day now in daily cash tooltip.
Fixed a small bug with new town tax system.
Fixed bug with stress modifiers being reversed on game start settings.
Fixed theater and post office countdown bugs.
Fixed bug with health dropping below 0%.
Fixed bug with stress levels at brutal/mild settings
Added more detail to daily cash tooltip
Bars and stoves cannot be placed on second story
Rival saloon will not work without owner
Fixed bug with provoke and family opinion increase.
More to come.
September 19th Update (v3)
Small update.
Fixed bug with NPCs sometimes spending $0 in businesses. If you own a business, you will see what they spend each day now in daily cash tooltip.
Fixed bug with stress levels at brutal/mild settings
Added more detail to daily cash tooltip
Bars and stoves cannot be placed on second story
Rival saloon will not work without owner
More to come.
September 19 Update (v3)
Fixed error with previous build install error.
September 19 Update (v2)
Another important update (v1.4.6) for today.
Fixed bug with NPCs not using upstairs tables. This, along with the pathing update from version 1.4.5 should hopefully fix most of the movement issues now.
Refactored table selection so people will use both upstairs and downstairs tables when choosing (previously, they would look for downstairs tables first and only after none were found search for upstairs tables next).
Fixed bug with stress modifiers being reversed on game start settings.
Fixed theater and post office countdown bugs.
More to come.
September 19 Update
More changes and a major bug fix today. Thank you for sending me your save game files, that was a huge help.
Fixed major pathing issue for NPCs due to walls. Previous saves where this was an issue now work properly. Note this does not fix the issue some people are having with NPCs not going upstairs to drink at a table, that one is next, but it does correct many of the problems with pathing being affected by saloons with numerous rooms.
Split gambling and brothel revenue into their own line items on the daily cash tooltip
Fixed a small bug with new town tax system.
Fixed bug with health dropping below 0%.
Fixed bug with provoke and family opinion increase.
More to come.
September 18 Update - Day End
New changes, fixes and updates. Thanks for feedback!
Added Provoke townsperson action. This allows player the ability to piss them off and gain a claim against the NPC. As previously, with a claim, this of course opens up the "legal" way of killing an NPC via an ol' fashioned duel and removing them from the board.
Fixed bug where player was still able to sponsor a family even though the town was full.
Fixed/refactored Suspicion setting system as it was not working exactly as intended before with the player start settings.
Fixed/refactored Stress setting system as it was not working exactly as intended before with the player start settings.