Deadwater Saloon cover
Deadwater Saloon screenshot
Genre: Simulator

Deadwater Saloon

September 15 Updates

Here are today's updates and fixes so far.


  • Closing a saloon now reduces stress by 1 per hour
  • Staff follow button added.
  • Birds no longer fly through saloon.
  • Fixed floating upstairs john bug (never thought I would type those words)
  • Refactored furniture due to them moving sometimes on a loaded game
  • Refresh message added to staff screen.
  • Fixed side inventory button (opens general store now instead of pig farm)
  • Fixed bug with options screen closing


More to come!

September 14 Updates - Launch Day + 2

Busy second day. I'm lifting my head up from all this coding and wondering what year it is.

Anyhow, the Steam reviews have been brutal today but the feedback from players in the forums have been amazing. Thanks as always - will continue to keep improving the game!

Here's a summary of changes from today's updates:


  • Fixed several bugs with upstairs pathing.
  • Lowered stress increases slightly (though I haven't managed to decrease my own).
  • Stairs are now required to have some spacing away from walls when building.
  • Replaced Tin Star achievement with new one obtained when banishing a townsperson.
  • Fixed bug where Firebrand Preacher quest keeps popping up when completed (will pop up once more for folks and then it will register as completed after that).
  • Fixed bug where bribing sheriff would actually increase suspicion.
  • Escape closes screens now if opened - and if no screen open, it will open menu instead.
  • Side inventory icons are now buttons that will open up the business screen of whichever business sells that item.
  • Removed stress increase from saloon profit loss
  • Increased stock purchase prices of late game items
  • Page Up / Page Down keys for switching floors of saloon
  • Fixed bug with Options UI still showing after closing with escape
  • Sort options for Claim, Dirt, and Propose added to dropdown sort (Townspeople and Customer screens)
  • Added a gate where if all research has been researched, the research (say research one more time) side alert no longer triggers.


Thanks again folks.


Deadwater Saloon - Updates (September 14) (v3)

The Steam reviews have been brutal today but the feedback from players in the forums have been amazing. Thanks as always - will continue to keep improving the game!


  • Escape closes screens now if opened - and if no screen open, it will open menu instead.
  • Side inventory icons are now buttons that will open up the business screen of whichever business sells that item.
  • Removed stress increase from saloon profit loss
  • Increased stock purchase prices of late game items
  • Page Up / Page Down keys for switching floors of saloon
  • Fixed bug with Options UI still showing after closing with escape
  • Sort options for Claim, Dirt, and Propose added to dropdown sort (Townspeople and Customer screens)
  • Added a gate where if all research has been researched, the research (say research one more time) side alert no longer triggers.


More to come.

Deadwater Saloon - Updates (September 14) (v2)


  • Fixed bug where Firebrand Preacher quest keeps popping up when completed (will pop up once more for folks and then it will register as completed after that).
  • Fixed bug where bribing sheriff would actually increase suspicion.

Deadwater Saloon - Updates (September 14)


  • Fixed several bugs with upstairs pathing.
  • Stairs are now required to have some spacing away from walls when building.
  • Replaced Tin Star achievement with new one obtained when banishing a townsperson.

September 13 Updates/Fixes - First Day Live!



It's been one heck of a first day! Thank you all for purchasing the game, as well as your amazing feedback so far.

Pretty exhausted, but will be at it again tomorrow.

Here are the changes from today's updates:


  • Guns in your inventory can now be sold.
  • Fixed bug where left-clicking to leave Item mode would sometimes leave an object behind.
  • Fixed bug where item in edit mode could not be placed if out player was out of money.
  • Fixed bug where Suspicion would never be gained with 100 sneakiness (previously would negate 100% of the suspicion gain).
  • Fixed bug where achievements were no registering for Outlaw Gang and Firebrand Preacher quest chains.
  • Fixed bug where the sheriff building would sometimes be built with no sheriff.
  • Fixed bug with temporary business bonuses to attributes being 30 instead of 10 (if any are 30 still with your game, you will need to wait until they clear and then pick up the bonus again for it to be accurarte)
  • Fixed brawl bug from occurring with less than 10 customers.
  • Fixed recipe bug with One Pot (previously mislabeld as Gold Corn Bread) not unlocking (new games only)
  • Gambling addict bug fixed - though enticing someone to be a gambling addict, they were erroneously becoming a sex addict instead.
  • Fixed bug with editing/moving a bar and it not allowing the setting down of it.
  • Fixed bug with proposing to the piano player and their moving around the bar while still in piano-playing stance.


Tomorrow I will be looking at the second story pathing issue that is occuring for some players. That one might take a few days to fix as I narrow down the issue, but I will also be making fixes to any smaller bugs that come in as well.

Thanks again everyone.


Deadwater Saloon - Updates (September 13) (v2)

Second round of updates for September 13. Thanks all for the feedback and bug reports - it's a huge help.


  • Fixed bug where left-clicking to leave Item mode would sometimes leave an object behind.
  • Fixed bug where item in edit mode could not be placed if out player was out of money.
  • Fixed bug where Suspicion would never be gained with 100 sneakiness (previously would negate 100% of the suspicion gain).
  • Fixed bug where achievements were no registering for Outlaw Gang and Firebrand Preacher quest chains.
  • Fixed bug where the sheriff building would sometimes be built with no sheriff.


More to come.

Deadwater Saloon - Updates (September 13)

Updates for September 13. Thanks all for the feedback and bug reports - it's a huge help.


  • Guns in your inventory can now be sold.
  • Fixed bug with temporary business bonuses to attributes being 30 instead of 10 (if any are 30 still with your game, you will need to wait until they clear and then pick up the bonus again for it to be accurarte)
  • Fixed brawl bug from occurring with less than 10 customers.
  • Fixed recipe bug with One Pot (previously mislabeld as Gold Corn Bread) not unlocking (new games only)
  • Gambling addict bug fixed - though enticing someone to be a gambling addict, they were erroneously becoming a sex addict instead.
  • Fixed bug with editing/moving a bar and it not allowing the setting down of it.
  • Fixed bug with proposing to the piano player and their moving around the bar while still in piano-playing stance.


More to come.

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Deadwater Saloon Has Launched!



Deadwater Saloon is now live on Steam for purchase. We hope you enjoy the full game!

As always, please feel free to leave any feedback you have in the discussion forums - we will continue to make changes and improvements for a long while after launch.

Thanks again everyone!