Death by Game Show cover
Death by Game Show screenshot
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Genre: Strategy, Indie

Death by Game Show

New Languages Added!

We are happy to announce that Russian and Spanish language packs have been added to the Death by Game Show Workshop for beta testing. Plus we’ll be adding German and Portuguese language packs over the weekend too!

We’re beta testing to ensure all our pop culture references fit and make you laugh. We’d appreciate any feedback, thank you.

To access these language packs just head to the Death by Game Show Community Hub, click on Workshop and check out the Languages section to freely download.

Once perfected these and all future languages will be added to the game officially. Thank you.

http://store.steampowered.com/app/409730/

Patch 1.03: ‘The Better Late Than Never’ patch will launch today

Patch 1.03 is not the only announcement today. We are also excited to be joining UltraShock Gaming, who’ll be working hard to promote this quirky and unique title.

Okay so what does patch 1.03 include:

  • At launch we were too cheap, in 1.02 we were too giving. The economy of 1.03 falls in the middle, so it should be just right.
  • We’ve been back and forth on the difficulty, our inner masochist wants a hardcore challenge but with 1.03 it's much more balanced so anyone can play, win and have a good time.
  • With a better economy and refined progress you’ll want to experiment with the games many droids and buildings - in 1.03 you can buy anything from the studio. Finally, you can put all that money to good use.
  • Reduced on-screen clutter. Bye bye signs, bye bye tutorial pop-ups and bye bye building UI.
  • Seven new audio tracks have been added.
  • The tutorials and levels have been refined.
  • We've added a Droid Noir graphics option. It makes the game high contrast black and white for those who prefer something more grizzly.

Follow us on Twitter and YouTube. Don’t forget to add the game to your wishlist if it interests you. The links for all are below:

Twitter - https://twitter.com/oointah
YouTube - https://www.youtube.com/user/oointah
Store Page - http://store.steampowered.com/app/409730/

What’s Happening With Patch 1.03?

Hey everyone, patch 1.03 is delayed. We really did want the patch live before April but some of our content needs more tweaking, refinement and testing. We want to make sure 1.03 is just right - so let’s have a run down of what’s done already in 1.03:

<*> At launch we were too cheap, in 1.02 we were too giving. The economy of 1.03 falls in the middle, so it should be just right.
<*> We’ve been back and forth on the difficulty for ages, our inner masochists want a hardcore challenge but with 1.03 the first half of the game is now sculpted with ‘plenty-o-feedback’. This means it’s not overly hard but it shouldn’t be easy street either.
<*> With a better economy and refined progress you’ll want to experiment with the games many robots and buildings - in 1.03 you can buy anything at any time. Finally, you can put all that money to good use.
<*> One of the regular complaints we’ve had is about the building UI being too far from the action. So we’ve refined the game flow by moving it to strategy camera - you’ll never be hastily stretched again..
<*> We’ve also added the option to toggle on/off all background signs. This means you can remove all that background text as and when you like. Kind of like putting the glasses on or off in the movie “They Live”.

Now let’s cover what we’re still to do:

<*> Complete and add the new music.
<*> Refine the tutorial popups.
<*> Rebalance some of the later levels based on changes.

Patch 1.03 should be tested and ready for release mid-April. We apologise for this delay.

Store Page - http://store.steampowered.com/app/409730/
Death by Game Show Group - http://steamcommunity.com/groups/deathbygameshow

The Oointah Competition - Month Two

Monday the 28th is the next deadline for the competition!

If you’ve submitted a video, screenshot or workshop item to Death by Game Show’s community hub you may be the recipient of a $100 USD Steam Wallet gift!

Last month Bu won the prize, this week it could be you!

We’ll be evaluating the content you guys have uploaded from the 29th and will reach out to the winner via Steam before making an announcement at the end of the month.

Remember this is a continuous competition. So if you don’t win this month there is always next!

To enter you must own Death by Game Show in order to access the community hub - you can check out other submissions by going to the community hub from the store page below:

http://store.steampowered.com/app/409730/

Thanks for reading and good luck!

What and when is Patch 1.03?

Hey everyone, we’re hard at work on patch 1.03 and wanted to give you a quick rundown of what’s being done next:

<*> Adding several new audio tracks.
<*> Adding a toggle to turn off the background signs. This allows you to see as much or as little of the background story/context as you like.
<*> Making challenges 9-1 to 9-7 easier.
<*> More money is rewarded for coins, spinner cash prizes, destroying droids and capping inventory.
<*> You can buy any item at any point. No restrictions.
<*> Reduce screen clutter during tutorial levels.
<*> Move building UI from game screen into Strategy Camera. Reducing screen clutter further.
<*> Add VO for the game show host.

Patch 1.03 will be live before the end of March so if you have any feedback on the above please get in touch.

Follow us on Twitter, YouTube or add the game to your wishlist if it interests you. Also please check out our Community Hub competition. The links for all are below:

Twitter - https://twitter.com/oointah
YouTube - https://www.youtube.com/user/oointah
Death by Game Show Group Competition - http://steamcommunity.com/groups/deathbygameshow

http://store.steampowered.com/app/409730/

Patch 1.02 - The “Look Ma We’ve Fixed Stuff” Patch!

Hey everyone, patch 1.02 is here and available. We’ve continued to listen to feedback, improving the game play with some key changes that can be seen below.

<*> When you enter a rocket at the end of a challenge all buildings and consumable droids with adequate HP will be packed away to inventory.
<*> When your droids hit the challenge walls with adequate HP they are returned to inventory or recover energy.
<*> When the E key is tapped or B on controller is held all active droids are packed away allowing you to spawn more. Droids with adequate HP will be returned to inventory or recover energy.
<*> When a player is in range of an attack the ground will glow red giving adequate warning to move or spawn.
<*> The help screen can be opened in the game show studio environment.
<*> Consumable droids can be packed away with 51% HP or more.
<*> The hook length is shorter and loot fades quicker to quicken game play. .
<*> Monetary rewards for score milestones have been increased.
<*> The difficulty slider no longer reduces coin spawn rates.
<*> The Syringe power-up will now recover droid HP too.
<*> Many challenges 1-50 have had text reductions on their background signs.
<*> The game show hosts text has been reduced.
<*> Challenges 40 to 50 difficulty reduction.

We love feedback and we’ll always try to listen to it. Please follow us on Twitter, YouTube or add the game to your wishlist if it interests you. Also please check out our competition group. The links for all are below:

Twitter - https://twitter.com/oointah
YouTube - https://www.youtube.com/user/oointah
Death by Game Show Group Competition - http://steamcommunity.com/groups/deathbygameshow
Death by Game Show Store Page -
http://store.steampowered.com/app/409730/

Competition Winner!!!

Congratulations to Bu, who submitted a great picture of a 3D Madichin from the game. You can see the winning entry here:

http://steamcommunity.com/app/409730/images/

The prize of $100 USD SteamGift card will be making it's way to Bu early next week.

Just remember this competition is monthly. So grab the game and start submitting. Good luck and take care.

The Oointah Competition!

Today is the first deadline day of our competition! So if you’ve submitted a video, screenshot or workshop item to Death by Game Show’s community hub you may be the recipient of a $100 USD Steam Wallet gift!

We’ll be evaluating the content you guys have uploaded and will reach out to the winner via Steam before making an announcement at the end of teach month.

Remember this is a continuous competition. So if you don’t win this month there is always the next one!

Thanks for reading and good luck!

What’s in patch 1.02 and when is it coming?

Hey everyone, we at Oointah are still working hard to improve Death by Game Show. Our goal is to have this patch live by the end of February. It would be fantastic if you guys could provide feedback on the following:

<*> All challenges 1-50 have had text reductions on their background signs.
<*> The help screen can be opened in the game show studio environment.
<*> The game show hosts text has been refined for patch 1.03 voice-over implementation.
<*> Consumable droids can be packed away with 51% HP or more.
<*> Monetary rewards for gold, silver and bronze milestones have been increased.
<*> The difficulty slider no longer reduces coin spawn rates when lowering.
<*> The hook length has been shortened by 25% to remove the need to zoom out to grab.
<*> The coins sink slower but vanish quicker encouraging haste when grabbing items.
<*> When you complete a level all active buildings and consumable droids with adequate HP will automatically be packed away to inventory.
<*> When a consumable droid with adequate HP hits an electric wall they will return to inventory.
<*> When an energy droid hits an electric wall they recover energy for the player.
<*> When left mouse or B is held for 2.5s all active droids will detonate. This will return to inventory with adequate HP or recover energy depending on the type of droid.
<*> The Syringe power-up will now recover droid HP too.
<*> The boxing glove and rocket power-ups will be positioned next to each other for quicker access.
<*> When a player is in range of an attack the ground will glow red giving adequate warning to move or counter.
<*> Challenges 40 to 50 difficulty reduction.

Patch 1.01 - The Frustration Fix

Death by Game Show was built to be about quick fire decision making. Yet you guys made us aware that it was too punishing. We love feedback and we’ll always try to listen to it. So with patch 1.01 we have tried to address as much as possible.

Patch Notes 1.01:

  • Added a store function within the studio allowing the player to buy more consumable items.
  • The buzzer charge and spins accumulated from collecting coins is persistent.
  • Consumable droids and buildings with 81% HP or more can be packed away into inventory for future use.
  • Buildings can be moved with 81% HP or more.
  • The player's score is no longer reset on death.
  • The studio spin bonus has been made more obvious.
  • The tooltip now shows in 0.5s.
  • Added a dynamic UI for droid selection. This highlights what number spawns droids and will adapt to changed numeric key bindings.
  • Ensure droids and building dialogue bubble share the same cooldown to streamline screen clutter.
  • Addressed a tooltip issue on the studio's left screen.
  • Added first pass of backstory and context to game text.
  • Updated challenges 2 to 9-7 to make it less hectic and more timely to experiment.
  • All challenges from 10-1 have been modified to reflect changes in the earlier portion of the game.
  • Removed several voice effects that didn’t connect with on-screen actions accurately.
  • Reduced bonus scores given by completing Gold, Silver and Bronze milestones.
  • Fixed the bug which stopped enemy buildings without power from highlighting red.
  • Fixed a sprite issue in the Challenge Editor.
  • The method to trigger tooltips with a controller has been reworked.
  • Rank II Buildings now unlock at challenge 11-2 instead of 13-2.
  • The Rust in Peace building now strikes based on target, rather than target's path.
  • Coins sink slower than previously.
  • Removed high scores on custom challenges due to cheat detection issues.
  • Fixed a Z Depth issue on some building dialogue bubbles.
  • Fixed an issue where information popups wouldn’t appear in Challenge Editor.
  • If a player dies they return to a retry screen instead of back to the studio making it quicker back into the game.
  • The droid iTCe no longer deals splash damage as there was a problem with it’s hit box.
  • The droid iTCe now only hits backline buildings, aerial droids and kamikaze’s the player.
  • The droid Mogey has been re-wrote to track aerial droids only. They no longer attack backline buildings. This is to balance the change to iTCe.
  • The tooltips have been re-wrote to include more direction.
  • Moved consumable items available forwards giving the player quicker access to items.
  • Added more background art to the editor including satellites dishes and trash mounds.


Let us know your thoughts on the above changes. Thanks for reading and take care.