Death Toll cover
Death Toll screenshot
Genre: Shooter, Indie

Death Toll

Another update coming soon

Hey guys, thanks for hanging in there. I know that our fix to make things more stable did not make things more stable.

It seems there was a bug in the code that handled people leaving the game. This certainly contributed to the issues we've been seeing since yesterday. I've fixed that, and am just waiting for a new build to finish and I will make it live.

That should be up at about 7pm PST 12/09.

I'll make an update announcement when it goes live.

Thanks for your patience, with your help we are making a lot of progress!

-Headshots

One step forward, two steps back

Hey guys.

We've had some trouble getting our host migration working, so for now we're switching to dedicated hosting in version 22744.

That means if you start a game, the game will only exist as long as you are in it. When you leave, everyone gets booted.

I apologize about this, it will probably make it harder to find a game. We hope it will help with stability. We intend this change to be temporary.

for those of you interested, here's what's happening:

Steam occasionally drops players from the lobby we've set up. This wouldn't be so bad, except that steam never tells the player that got dropped. They think they are still in the game. When Steam does this to the host (as seems to have happened multiple times today) it causes significant problems because one of the other players will try to be host, not knowing that everyone is still getting messages from the old host. We're working on this.

Beta keys are rolling out.

We have just released another batch of beta keys to testers. Thank you for all of your help. If you didn't get the email from us, make sure digitaldnagames.com is on your safe senders list or you can check for your key here.

https://www.digitaldnagames.com/Account/RetailSteamKey.aspx?Game=12

Update 22740


Hello Testers!

We're cooking now!

This week's update adds the following fixes:


  • Fix issues with game restarting
  • Respawn vehicles if left for too long (makes it easier to find them later in the game)
  • Temporary fix to keep a vehicle you just exited from killing you
  • Fix issues with items spawning in walls.
  • Added lots of environmental props like road signs, street lights, etc.
  • Added a dialog to manage wish list items
  • Reduce light at night
  • Changed interior lights


As usual, we will be testing at 7 pm PST every Thursday night. I hope you can join us!

-Headshots



Update 22694

Hello testers!

We are working hard to fix stability problems, and we think we're making good progress. We can't tell unless we get a lot of people playing, though, so I'm hoping you guys will be willing to play with us a bit more as we iron out these difficulties.

We play every Thursday night at 7 pacific time

This new version focuses on in-game stability improvements (as opposed to stability while joining which will come with the next update in a few days).

Version 22694 includes the following fixes/changes:


  • Fix issues with containers / vehicles leading to invalid states on client machines
  • Make sure the inventory avatar is in a casual, devil-may-care posture
  • Make sure the game doesn't pause if the player clicks outside the window or alt-tab's to another program (happens a lot because the cursor just stops being locked sometimes). Should help server stability
  • Fix issue with cursor not staying locked
  • Try to ensure that if steam drops a player from the lobby, that player is made aware of it. Should stop ghost player bug.
  • Make sure you can't tread water forever (by increasing hunger rate over time when swimming)
  • Put in better effects and muzzle flashes for some vehicle and weapons
  • Fix issues with multiple death messages
  • Fix issues with the lock-on indicator in aircraft


This is the part of the project that is always the most difficult. You think you've accounted for everything during the long, careful development process. Late nights and early mornings spent pouring over timelines and UML charts. Then, the instant a real player touches it, you're shown how wrong you were. It's heartbreaking and anxiety inducing for both players and developers.

I want to thank you again for helping us with this process. I know it's disappointing and frustrating, and you are still helping us. I can't say thank you enough times.

- Headshots

Update 22679

We are very actively trying to resolve multiplayer issues right now. Thanks you Beta testers for all of your help

In this version


  • Many bug fixes
  • Introduced 2 new types of Ammo 5.56 and 7.62x54mmR
  • Remington 700 now takes 5.56 ammo
  • PKM now takes 7.62x54mmr
  • SVD now takes 7.62x54mmr
  • PKM and SVD now shoot tracer rounds
  • Cannot open your inventory while swimming
  • Day night cycle time cut in half



Thank you Beta Testers

You have helped us find a lot of bugs so far, we are rolling a lot of fixes together plus a fairly significant change to the servers so that we can keep more people in a game. Thank you for all of your help so far. When we have these changes in we will bring in another wave of Beta testers. If you have friends that play it is not too late to sign up on our website. www.deathtollgame.com

Beta Keys are rolling out!

We have just released our first batch of beta keys to testers. Thank you for all of your help. If you didn't get the email from us, make sure digitaldnagames.com is on your safe senders list or you can check for your key here.

https://www.digitaldnagames.com/Account/RetailSteamKey.aspx?Game=12