The following updates are based on the new map Mist
Added:
The resurrection point function has been added. When the player arrives at the camp, if the death restarts, the player will be resurrected directly near the camp.
Added custom backpack button.
Tweaks and fixes:
Increase the amount of blood restored by eating.
Increased the speed when using items, such as eating potato chips, drinking water, eating apples, etc.
Increases the number of ammo picked up in a box.
Added alert UI hints.
Cancel the long-press interaction when picking up an item, and change it to a short-press interaction.
Extend the refresh time of zombie tide.
Reduce the HP of Ghost Granny BOSS.
Increases the movement speed of Ghost Granny when she is invisible.
Increased the range of zombie footsteps.
Adjusted UI hints for quest props and doors.
Fixed a bug where bullets would spawn on roofs.
Fixed bug where abandoned cars would clip through when spawning.
Fix the bug that the door cannot block the attack of zombies.
Fix the BUG that the plants in the fog map will get stuck.
Fix the bug that the large box cannot get out after jumping in.
Fix the BUG that the bullet cannot be picked up in the village scene.
Fix the bug that there are two reload options in the custom button.
Thanks for playing my game!
[Major update] New map Mist, new gameplay, new BOSS
New Added:
Added new map Mist with new gameplay and missions
Added the plot of the Mist map
Added dubbing and subtitle system
added a new BOSS of the Mist map - ghost grandma, she has vampire and stealth skills
added pickable items, such as potato chips, chocolate, bandages
added interactive action, you can eat, drink water
added item generator, each item generation probability is different
added a backpack system, using the keyboard P can be opened and closed
Added a Minimap of the Mist map, and the wheel can be enlarged and shrunk
the interactive system of the distribution box is added, and the fuse needs to be collected and installed
added a zombie generator, every once in a while will generate a wave of zombies to rush to the player
Added an interactive door, which can be opened or closed using keyboard E
Remade the QTE system and solved the problem that QTE would crash before
Added a new MainMenu scene
Added the function of selecting map button to move according to mouse
Added map boundary hints
Added weapon collision detection to prevent weapons from piercing the mold
Added the function of double clicking the screen to skip the sequences
Tweaks and fixes:
Adjusted the display mode of the flashlight
Adjusted the UI prompt method of interactive items
Adjusted the style of the loading progress bar of interactive items
Adjusted the death posture of the bunny girl zombie, and the ragdoll effect will be activated after death
Adjusted the perspective of character death
Adjusted the probability of zombies being repelled
Adjusted the range of third-person pickup
Reworked the UI interaction logic of the main interface to make the game smoother
Fixed the problem that when the frame rate is too low, the camera opening speed is too slow
Temporarily closed the cheat code function of the new map
The list of sponsors has been updated, thanks to all sponsors!
If there is no volume fog blocking effect of trees, you can try to switch the game quality
Thank you for your support and playing my game! Sponsored links: https://www.patreon.com/Chenjiacheng
Version 0.038 Game update
1. Fixed bug where the cheat code was sometimes ineffective when opening Bunny Zombies 2. Fixed bug where Rabbit Zombie's body would rotate with the player after death 3. Try to fix the button and mouse misalignment due to resolution scaling 4. Fixed the issue that the sound of the map could not be restored if the time stop function was enabled
2023.3.16 Game Update
Revise: 1. Fixed the problem that the animation of Chinese zombies was too slow after the opening time of the Old Lane map was stopped 2. The time stop function will have a slower speed, and you can see the trajectory of your flight 3. Increased the attack range of bacterial entities in the back room map 4. Add 2 bosses to the target of automatic aiming 5. Fixed the problem that the automatic aiming rate of fire would be stuck
Added custom Mapping and 12 cheat codes
New function:
Added the function of custom buttons, players can set buttons according to their own habits
Added the customization of handle buttons
When playing with a controller, when the player shoots or is attacked, the controller will vibrate with different intensities to enhance the gaming experience of the controller player
Added a zombie wearing white overalls
Added cheat codes for 12 games: (pause the game - you can see it in the settings interface)
Invincible
Unlimited bullets
No recoil
Auto aim
Super jump
The flash
Listen Zombie
The World Stop
Zombie gigantic
Zombies get off work
Bunny Girl zombie
No gravity
Tweaks and fixes:
Increased the volume of the footsteps of zombies and players, so that players can hear and identify their positions
Adjusted to press shift to sprint when aiming, you can interrupt the state of aiming
Reduced the total blood volume of fat zombies and slowed down its speed
Fixed the BUG that the character may fly up when fighting in melee
Adjusted the trigger button of the machine sight, from the original short press of the right mouse button, which is relatively easy to misuse, to the middle mouse button
Thank you for your support all the time, if you have any suggestions or bugs, you can give me feedback, thank you!
Newly added game difficulty selection and zombie types
Added:
Added the function of game difficulty selection, the difficulty is divided into: casual-normal-skilled-nightmare-random
New types of zombies have been added. Currently, the types of zombies are divided into: ordinary zombies, fat zombies, and roaring zombies
Added the function of entering cheat codes
Added fully automatic and semi-automatic UI prompts in the game
Added the sound effect of the map reverberation in the back room
Tweaks and fixes:
Adjusted the upper limit of the player's automatic blood recovery to 30%
Adjusted the operation sequence of starting the game on the main interface, changing it to first select the map, then select the character, and finally select the weapon
Adjusted that the dead body of the zombie can be pushed by the player
Fixed the issue where the player would enter the invincible state when being attacked by zombies QTE in the old alley and attacked by Qing Dynasty zombies
Fixed the problem that the two hats of male characters in custom clothing would overlap
Fixed the problem that if the zombie is facing away from the player during melee combat, the attack direction will be incorrect
Thank you for your continued support. Let i know in the comments section if you have any suggestions or bugs
2023.1.20 Adding a new MOD - School Girl
1. Added a new MOD character -school Girl 2. New Main menu scene 3. Move the mouse on the main interface, and the perspective will move with the mouse 4. Added NPCS 'actions when talking to each other in the back room map 5. Replaced all NPCS in the back room map with female staff wearing protective suits 6. Reduce the chasing speed and duration of solid bacteria 7. Gun collision detection ignores dead bodies and entity bacteria 8. The snowflake effect will continue on the screen when being chased by an entity 9. Collect Necrotic blood instead of 10 10. Increased the range of alerts that can go through walls 11. Upgraded the engine version, updating the game requires a new download of the game
Happy New Year to you all!
2023.1.6 Game Update
1. Added the ability for NPCS to drill holes 2. Optimized the movement path of the entity
2023.1.6 Game Update
Since many players couldn't find a wall to cross, I added new features that greatly reduced the difficulty and time to complete the game 1. When approaching a wall that can be crossed, the player will hear a screeching alarm 2. Reduced entity speed and pursuit time
Have a good time!
[Major Update] New maps and new gameplay
Added: (based on back room map)
Added a new map - Back Room
Added a pistol and first person action system for the back room map
New gameplay and quest systems
Added inspect function for pistols
Added weapon collision detection
Added screen VCR effect
Added a real-time display of the current time and date in the lower left corner of the screen
Added real-time bullets and health in the lower right corner of the screen
Added entity - bacteria, it has hearing and vision, and it is invincible
Added the effect of white snowflakes and distortion on the screen when the player sees the entity
Added the ability for characters and entities to drill holes
a new entity - Wretches, it has the appearance of the red
added the effect of blood splatter, will splash to the wall or the ground
Added dynamic depth of field to simulate eye focusing effect
Added the appearance of random gloves to the map every time you enter the back room
Added NPC dialogue
Added the status of unarmed characters
Added a circular progress bar for picking up items
Added a first-person death animation
Added some sound effects
Adjust:
The player will no longer switch to the new camera when completing the game successfully or unsuccessfully, but will keep the third person camera, and the game over UI will appear.
Accelerated the movement speed of Chinese zombies in the alley map and enhanced the sense of pressure
Updated the list of sponsors, thank you for your support!
The fastest time I can finish the map in the back room is 10 minutes. You can challenge it. Have a good time!
This time, the gameplay and tasks in the back room map are just prototype, but the whole process can be run through, in fact, many areas need to be improved, any suggestions or BUG feedback can be left in the comment section, thank you for your support!