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Genre: Role-playing (RPG), Adventure, Indie

Death's Gambit

Patch notes Afterlife 1.1.1

Patch Notes (Afterlife 1.1.1)
Highlights:
Can now obtain Crest of Gaia in Rider's Passage.
Load times have been improved for certain characters that are far into the game.
Many game options and config now correctly save again. Sorry about breaking that in that last patch!

Balance
Greathammers now correctly gain extra damage from vitality given by armor pieces.
Can now move twice as fast while in dark orb 2 animation, this attack now deals more damage.
Soul of the Phoenix is now resistant to fire damage.
A, S ratings shields buffed a tiny bit.
Fixed certain damage over time effects not scaling correctly with Theurgist aura and Adjustment talents.
Scythe of Restless Spirits mote generation rate greatly increased.
Hitbox for sky crash has changed to have more vertical range.

Misc
Acolyte lizard no longer lists Dark Sigis as auras.
Magi-flame tome now correctly removes air attack damage buffs and applies air attack buff correctly.
Ability ui now takes into account haste cap. Fixes many CD numbers not matching.
Fixed a minor error related to pressing spacebar during Xyarlohtep boss fight.
Fixed an issue with the blue barrier above the Bysurge boss. It would sometimes become impossible to turn off.
Blink Combo Assassin Talent now works correctly.
Tome lightning attacks now correctly attempt to avoid enemies that are invisible. Affects many boss fights such as Aberrant AI and the final boss of Ending A.
Assault drone bullets no longer get stuck on certain invisible characters.
Spell blade copy ability can no longer be cast with less than 60 soul energy.
Soul boost ui now correctly shows that it increases your soul energy by 70.
Infinity Slicer now correctly makes sounds for using the charge attack.
Tier 4 and Tier 5 capes now display correct colors while climbing ladders.
Shard aura visual effect now correctly persists between rooms. Also spike traps in obsidian vale now correctly have damage reduced by Shard Aura.
Fixed a typo with Fallen Angel's Thesis.
Spear Rush now correctly goes on cooldown even if you get hit as you deal damage.
Fortitude and damage reduction effects now correctly affect the damage taken by the Wraithking Grab attack

1.1.0 patch notes

Crash Fixes
Pressing full screen in the options no longer crashes the game for some people.
Bysurge and Eldritch Council no longer crash in the Nightmare if you kill them in a certain way.
You must exit Bysurge's arena each time you rematch him.

Balance
Haste now has a hard cap of 59%.
Can no longer be cursed in-between phases in Endless Heroic.
Stamina depletion from A, S, and SS shields has been adjusted.
Turtle Shield is now a B rating shield.
Heroic Lunge damage scaling adjusted a bit.
Fortitude Invincibility now properly negates damage from certain sources.

Misc
You can now correctly navigate the crafting UI and the 4th ability slot using gamepad.
Italian translation error was fixed where the UI and actual value of the Flare Plume was incorrect.
The Assassin class now correctly starts with the Targe.
Dying as a mortal will now correctly delete your save file.
Completing the second Archivist race awards a Seed of Knowledge.
Destroying the Heroic Owl King floor orbs with the Magi-Flame tome no longer deals damage to the player.
Teema no longer gets stuck.
Archivist now has different dialogue depending on your response.
Defeating Xyarlohtep now correctly shows the Heroic Skull icon.
Unholy Transfer no longer has its soul energy cost increased by other talents.
Origa no longer drops 2 Forbidden Keys.
We've implemented a fail safe if you crash or your game closes while on the choice screen in Afterlife.
Crushing Tide and Seismic Nova's descrption now accurately reflects the 5% damage boost they give.
Garde Tum's first elevator now shows the crash down icon.
Jaco no longer drops the "Crest of Gaia" which was incorrectly supplementing the last Gaian Relic.
Tundra Lord Kaern now doesn't have duplicate skeletons when killed in Heroic.
If you manage to softlock yourself in Journey's End by accessing it without the Infinite Jump upgrade, you should now be able to exit.
Lumberkin Knights should no longer wall hack in Caer Siorai.
Fixed Sorun saying "That thing can fly now?" during the house cutscene in Afterlife.
Chungus aka Burlag now has 9,999 health.
Sirad no longer screams at you forever if you hold your shield up during his level intro.
Defeating Heroic Origa will now correctly reduce Will.

Death's Gambit: Afterlife Soundtrack Now Available on Steam!

Hey folks, we're excited to announce that the Death's Gambit: Afterlife soundtrack is now available on Steam in Standard Quality (MP3) and High Quality (FLAC) formats! Get the soundtrack at 20% off until Oct. 13th!



https://store.steampowered.com/app/1770640

Composed by Kyle Hnedak, the Death's Gambit: Afterlife soundtrack features over 60 (!!!) tracks from the game, all of which illustrate the beauty of Afterlife's environments and intensity of the encounters faced. Listen to beautiful, delicate compositions one moment, then experience vivid and intense songs the next as you explore the depths of Afterlife's soundtrack!

White Rabbit:


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Serenity Forge:


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Patch 1.0.8 just dropped, a NEW boss has been added to Afterlife!

Patch Notes (Afterlife 1.08)
Gameplay:
A NEW "heroic only" boss has been added to the game.

**Xyarlohtep** Exiled God and master of space-time has been unleashed upon Siradon...

Crash:
Fixed a crash related to killing fink on the Obsidian Vale bridge.
Fixed a crash related to parrying magic missiles created by Grey Wanderer.

Softlock
You can no longer use an infinite jump flower to exit the bulwark boss arena.

Misc:
Fixed an issue that would cause crafting ui to stop working after you obtain all recipes.
Added an option in other settings "Display warning when perfect run fails", this will let you know if you have failed the achievement.
Fixed an issue that would cause the perfect run achievement to fail incorrectly.
Petting Cusith now correctly gives you either his sigil or his aura if you don't have them in your inventory.
Can now re-obtain Al Aziph grimore if you lost it.
Drastically reduced health of red slimes in Eldritch Council heroic. Lowered Eldritch Caster health in Eldritch Council heroic by 9%.
"skytomb 2 2" teleport location is now listed as "skytomb 3".
Eye of Thalamus will now appear in your inventory if you have defeated Avatar of Thalamus but for some reason didn't get the item.
Aerial mastery talent now correctly works with magi-flame tome

New patch is out! Here are the notes for 1.0.7 and 1.0.6

Patch Notes (Afterlife 1.06)
Crash fixes
Fixed a crash related to interacting with endless' corpse in Portuguese in the Caer Siorai ceiling.
Fixed a crash related to attempting to defeat Amulvaro with a magi-flame tome.
Fixed crash related to charging spell blade.
Removed interactable grave note that was floating on top of a tree in Gaians Cradle, would crash the game if interacted with.
Fixed a crash related defeating Aberrant AI before the giant drone with damage over time effects.

Gameplay and balance.
Changed item given by lizard asking for parasite in labyrinth. He now gives dark matter.
Forgotten Gaian heroic is a little bit easier.
Can no longer parry Ending A final boss over and over forever.
Cusith heroic white orbs have less health.

Misc
Immortalite Longsword description in crafting menu now matches description in inventory.
Edited map to remove two exits that don't actually exist in game. One was in the Eldritch Council, the other was near the top of garde tum.
Fixed an issue where magi-flame tome, throwable items, and blink dagger would disappear during the ending b final boss fight.
Added a new log in Chamber.
The sprites for the tempest tome and al aziph grimore were flipped. This has now been fixed.
Fixed boss journal bug which caused the Ending A final boss to not have a skull marker when defeated in normal or heroic.
Ethereal and Grand Sage Boots no longer have the same description.
Crash down upgrade ui now correctly states that the blinding effect recharges every 70 seconds.

Patch Notes (Afterlife 1.07)
Crash Fixes
A crashbug related to the final fight in Ending A has been resolved.
Crashbug within the secret room has been resolved.
Origa crashbug when killed by 2 Dark Orbs is fixed.
Fixed a crash related to killing Forgotten Gaian while he is on fire

Softlocks
Final boss of Ending A can no longer softlock if you defeat them near the corner of their arena.
Added a safety measure so that players receive the sigils of each boss upon entering the room if those bosses have been defeated but they don't have the item in their inventory.

Balance Changes
The conditions in which Immortalite crafting recipe appears is a bit more lenient now.
Wraith King grab no longer deals damage during a Soldier's invulnerability fortitude.
Upgrade Ammunition talent received some fixes.
Acolyte trait that increases ability cost by 5 no longer applies to beartraps.
Longsword talent that doubles damage while under 25% health no longer deals more damage based on how many enemies are hit.
Adjustment talents now let you equip all weapons of that type. Note the weapon stat requirement UI will remain unchanged.

Miscellaneous
The decision made in Afterlife will now properly lock the alternate ending as intended.
Ione now has a health bar during the Forgotten Gaian fight.
You can now throw a warp bomb down the hole before entering Sanctuary.
UI in the options menu should now be properly aligned. Previously the selection was offset by one.
Crashing down into the rooftop elevator of Caer Siorai no longer results in a jump scare.
Golden Drake Knight shield makes a triumphant return.
If you kill fink while he attempts to kill you in Obsidian Vale bridge he has a chance to drop Duplicitous Edge.
"Please gib floaty" now accepts upgraded versions of the item.
Fang of Gaia is no longer craftable and drops off of Cusith. This should also resolve the crafting menu bug where the selection icon would be locked above the items.
Blaseball now shows the correct item description.
Some config control issues related to navigating menus have been fixed.
There will no longer be 2 Tundra Lord Kaern corpses after defeating him in heroic.
Magister plays the accurate voice line during Everly soul dive.
Spellblade Clone ability now consumes 60 soul energy as intended.
The lasers in the the Chamber puzzle room have had their hitboxes adjusted.
During Ending B, heroic, the purple flying bugs in phase 3 now correctly explode when directly above Sorun.
Ione will no longer duplicate during the Heroic Gaian fight.
Burlag the giant rabbit will no longer drop the gluttony aura. It was an unfinished dev item. Sorry.
Chamber Sigma log has been updated

New patch 1.0.5 is out! Here are the notes!

Patch Notes (Afterlife 1.05)
Design/Gameplay changes
Bysurge heroic health nerfed to 110000 from 147000.
Dropping a Parasite now correctly drops a parasite item orb.
Stranded isles puzzle that requires Valkyrie spear can now accept the item even if it is upgraded.
Increased invincibility time on Sky Crash ability.
Moved Dark Knight journal 2 to a new and better spot.
Bow adjustment talent now also lets you equip ANY bow regardless of stat requirement.
Lizard in hole in Darkness Falls that asks "gib floaty" still asks for the same item. But the reward item is better.
Alpha and Sigma lock hint logs in Chamber of Migration have changed.

Softlocks and Crash fixes
Moving platform in Stranded isles can no longer get you stuck inside a wall.
Loading some old death’s gambit save files could cause you to get stuck after defeating Owlking. This is now fixed.

Misc
Talent points put into talent tree 4 are now correctly given back to you after resetting your character stats via meditation.
Blood chest in Skytomb no longer respawns endlessly.
True ending final boss can no longer do some Heroic attacks... in normal mode. Would only happen under very specific circumstances.
Entering bulwark boss room from the left no longer causes a lag spike.
Defeating the Hammer wielding Amarog that drops the amarog key can now drop the item again if you didn’t pick it up.
Fixed a crash down block in Magister’s Labyrinth that would become invisible under certain circumstances.
If you ever have over 30 haste or endurance you will be automatically forced to respec. Only possible via cheating and loading your old save file in a weird way.
All crafting items now have correct item descriptions.

Patch Notes (Afterlife 1.04)
A new text log has appeared in the Chamber of Migration
Fixed an issue which caused the config for ability 4 to keep unbinding
Main menu options now save correctly
Fixed an issue that caused Sorun to become invisible after leaving a save point close to the horse.

Patch 1.0.3 just dropped. Here are the notes!

Patch Notes (Afterlife 1.03)
Crash Fixes
Fortune Aura no longer crashes the game.
Players with a specific resolution should no longer crash upon game startup.
Pressing the r key while rebinding any controls no longer results in bad stuff happening.
Calling the horse and room transitioning will no longer cause a rare crash.
You can now craft the Gaian Plume without crashing.
You can now safely buy the Vados Halberd of Illusions from Braeorn and open your inventory.

Soft Locks
Crashing down into the Inqusitor fight with four motes on the Vil'Dradur Greatsword will no longer soft lock the boss fight.

Miscellaneous
Dive Kicks no longer deal rapid fire damage against certain enemies.
Changing movement configs from stick to d-pad now works correctly when angling projectiles.
Roll Mastery talent now applies to the Mage Tome roll attacks.
The arrow capacity talent has been fixed.
Teema the lumberkin no longer loops her audio if you catch her.
Time Warp no longer resets its own cool down.
Abilities in your fourth slot won't disappear after respeccing.
Language settings will now save upon restarting the game.
Overlapping journal text for Endless now aligns correctly.
Sorun's placement on the map has been fine tuned.

Patch Notes (Afterlife 1.02)
+ A few true ending progression blockers have been fixed. These are all related to the soul diving portion and the cutscenes that follow. If you ran into these, go to the goal markers on the map and try again. Please let us know if this patch fixed the issues for you : )
+ Fixed a crash with the Nightmarer enemy in Darkness Falls
+ Added a potential fix for some resolution issues for different monitor sizes
+ Fang of gaia now correctly can be equiped with 30 STR if Sentinel class
+ Bloodsurge no longer increases in soul energy cost via some talents
+ Vrael has more health in the room before the Bulwark boss

Patch 1.0.1

Crash Fixes
Parrying the mage tome projectiles of the Sorun doppelganger will no longer crash the game.
Hitting the purple orbs next to the Wraith King Tome will no longer crash the game.
Switching to the old main menu in the "other options" will no longer crash the game.
Owl King boss cannot be agroed and killed before his boss intro appears anymore. This could lead to a crash.
Forgotten Gaian no longer crashes when attacked by the tome lightning orb attacks.
Fixed a crash related to opening the jail cell for Grimgaud and Nymeria too quickly.

Soft Locks
You won't be stuck in the Y'lnoth Shadow Sorun room if you re-enter it after defeating him.
Bysurge can no longer knock you through a wall in the elevator shaft.
Can no longer cheat your way into Darkness Falls without using Crash Down.

Quality of Life
Game now has tutorial text when updating an old save file that tells you to backtrack to areas on your map where the upgrade icon is present.

Miscellaneous
Epic capes sold by the Acolyte Lizard now have the proper "cape" category in their item description.
The pre-order scythe animation no longer gets cut off on the third swing.
Golden Drake Knight won't go beyond the relic door in Gaian's Cradle.
Owl King mines won't deal damage when destroyed with attacks or when the Owl King dies.
Wolf Shamans and Halberd Knights will no longer swap sprites when shield broken.
Tome air attacks now receive the damage multiplier properly from the air attack talent.
Craftable weapons from Alistair now have stat requirements and descriptions.
You can now select and confirm a second class on X Box controller.
Endless now correctly drops Fallen Angel's Thesis
On keyboard and mouse, you can now see what the talents are when hovering over the 2nd class talent page.
And a few other miscellaneous fixes

Death's Gambit: Afterlife Available Now!

The moment you've all been waiting for has finally arrived: Death's Gambit: Afterlife is NOW AVAILABLE! Free the kingdom of Siradon from immortality in this massive new expansion to the original hardcore 2D metroidvania!



Get the game for 20% off on Steam until October 7th!

Launch Trailer



[previewyoutube="e5ZZ0vEJvuE;full"]

Explore a massive new world, try new weapons and abilities, and face down enemies that are designed to relentlessly challenge you. As Sorun, the commander of a doomed Great Expedition, you must act as an agent of Death to fight your way through the cursed foes of Siradon and destroy the Source.

Afterlife brings a wealth of new features, including:

  • A complete mechanical revamp, including fine-tuned encounters, improved movement and expanded crafting
  • Alternate endings to achieve as the story progresses
  • Over 30 weapons total, with new talents for each weapon
  • 6 new bosses to fight, on top of the original 14
  • A massively expanded new world to explore, adding 10 new levels to the original 11
  • A new map to navigate Siradon

Creators, Request A Key!


As a part of this new release, we'll be looking to work with creators to battle through the challenges of Afterlife when it launches! If you're a creator and you'd like to check it out on launch day, submit a request through our Woovit page for a chance to get a key of your own!

Awesome New Merch!





That's not all, though, we've got awesome new merch for you to pre-order! Check out the Serenity Forge store to pick up one of these cool new offerings:

  • A 24x18" double-sided poster, featuring a hand-drawn map of Siradon and new key art
  • A 2LP vinyl record of the Death's Gambit: Afterlife soundtrack, each with a different translucent two-tone "splatter" design + a digital download code
  • Two t-shirts with exclusive, new designs



White Rabbit:


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Serenity Forge:


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Store

Death's Gambit: Afterlife Releases September 30th!

Siradon has changed, but immortality still runs rampant. Through sacrifice and regret, Sorun finds himself at the start of his journey once again. But this time he wields choice. Greater choice in character customization, weapon variety, talents, and more. Guide his blade, and ultimately decide whether to fulfill his pact with Death, or succumb to the allure of immortality?

Make your choice when Death’s Gambit: Afterlife comes to Steam on September 30th!

[previewyoutube="HFVhy847ccg;full"]

Publishing Updates


We're also happy to announce that the partnership between White Rabbit and Serenity Forge has grown! Serenity Forge is now the publisher for Death's Gambit: Afterlife across all platforms! We're excited to make Death's Gambit: Afterlife available across platforms in due time, and we'll have more updates as development continues.

Death's Gambit Original & Afterlife Versions


We're happy to not only uphold the commitment to Afterlife as a free content update, but also offer players the opportunity to play the original Death's Gambit! We're working to make both versions available at no additional cost on Steam.

Creators, Request A Key!


As a part of this new release, we'll be looking to work with creators to battle through the challenges of Afterlife when it launches! If you're a creator and you'd like to check it out on launch day, submit a request through our Woovit page for a chance to get a key of your own!

Awesome New Merch!


That's not all, though, we've got awesome new merch for you to pre-order! Check out the Serenity Forge store to pick up one of these cool new offerings:


  • A 24x18" double-sided poster, featuring a hand-drawn map of Siradon and new key art
  • A 2LP vinyl record of the Death's Gambit: Afterlife soundtrack, each with a different translucent two-tone "splatter" design + a digital download code
  • Two t-shirts with exclusive, new designs




Thank You!


Afterlife represents a concerted effort in the vision White Rabbit has had for Death's Gambit from the beginning. Fans have shown patience and support in this process, and we're extremely grateful for the dedication we've seen as a part of that. The team is incredibly excited to finally see players experience punishing encounters, expansive new levels, and the secrets within Afterlife.


White Rabbit:


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Serenity Forge:


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