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Genre: Role-playing (RPG), Adventure, Indie

Death's Gambit

Death's Gambit: Afterlife - Extended Feature Overview Trailer

This trailer goes into detail about all the upcoming changes we've implemented based on player feedback: system tweaks, quality of life improvements, release schedule, weapons, talents, and more!
Let us know what you think in the comments.

https://www.youtube.com/watch?v=9-BqC2hnzb4&ab_channel=WhiteRabbit

The expansion will be available first on the Nintendo Switch, followed by PC and PS4 a month in between each. The expansion is free to existing owners of the game.

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Death's Gambit: Afterlife Free Massive Expansion Coming 2021 !

Afterlife is a full scale re-imagining of the original game that refines all the existing systems based on community feedback.



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Features:


- 10 new levels expand the world making it one of the largest metroidvania worlds out there.
- Metroidvania upgrades introduce a whole new way to explore and re-explore the world with new areas and secrets to find.
- 6 new bosses test your mettle.
- Revamped old levels and gameplay systems
- Wield 22 new weapons, each with a game play changing effect.
- Customize your playstyle with over 100 talents, multi-classing, and advanced talents.
- The expansion continues the story past its current conclusion, with climactic alternate endings.
- An in-game map now tracks your progress and helps guide players from getting too lost.
- Multiple new Endings
- Crafting
- NG+ changes
- And much much more!

The expansion is coming to PC, PS4, and Switch!

Thank you for your continued support. We hope you enjoy Afterlife as much as we loved making it.

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FAQ:
Q: Will there be exclusive content in the Switch version?
A: Death’s Gambit: Afterlife will have the same content across all platforms.

Q: New languages?
A: Afterlife will support the same 6 languages as the original release. We are looking to add more after release.

Q: Will there be more updates past Afterlife?
A: The team is focusing on making sure Afterlife is a complete and engaging experience. Even if we had more planned I would not have been allowed to say here.

Q: Release date?
A: 2021, we will announce a date closer to the actual release date.

Beta Branch Patch 2

Patch two of the Death’s Gambit Beta branch is here!

Note: The beta will be live through Thursday April 4 at 8AM PST / 11AM ET. At this time we'll be bringing it down to review all of the received feedback.

The feedback we are looking for

 
We would like your feedback to focus on balance, and any stray bugs you find as well. We suspect that certain builds are much stronger than others, so feel free to experiment and tell us which talent builds feel too strong or too weak. We are not looking for suggestions on new talents, new abilities, or new content. Please keep your feedback focused to what’s present and playable in the build and adjustments we could make to existing talents.

For balance feedback keep the following in mind -




NG+ Shortcut


To expedite your ability to experiment with builds you can now skip to the NG+ selection screen by pressing the ‘N’ key.

Accessing The Beta Branch


To access the beta branch please join our Discord at https://discord.gg/deathsgambit for complete instructions.

---- Beta Branch Patch 2 Notes ----



Features





Bug Fixes





Balance





The following are known issues that we are still working on:

Talent Overhaul Beta Branch Is Now Live!

Welcome to the Death’s Gambit beta branch! The main focus of testing in this beta is the new talent system. We have added class specific talent trees and an advanced talent tree with dozens of new talents available while overhauling the original talent tree. There’s also a number of new moves and abilities as well. We ask that you experiment with character builds and let us know how they play!

Note: The beta will be live through Thursday March 7 at 8AM PST / 11AM ET. At this time we'll be bringing it down to review all of the received feedback. This schedule is subject to change, and there will likely be an additional beta period in the future.

The feedback we are looking for

 
We would like your feedback to focus on balance, and any stray bugs you find as well. We suspect that certain builds are much stronger than others, so feel free to experiment and tell us which talent builds feel too strong or too weak. We are not looking for suggestions on new talents, new abilities, or new content. Please keep your feedback focused to what’s present and playable in the build and adjustments we could make to existing talents.

For balance feedback keep the following in mind -




NG+ Shortcut


To expedite your ability to experiment with builds you can now skip to the NG+ selection screen by pressing the ‘N’ key.


Accessing The Beta Branch


To access the beta branch please join our Discord at https://discord.gg/deathsgambit for complete instructions.

New Additions




Input Improvements




Balance Adjustments.




Animation




Bug Fixes




Please be aware of the following as you play through. We’re aware of these issues but didn’t want to hold back the beta.

Known issues:






List of New Talents



PAGE 1 TALENTS:


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Soldier's Might
Blocking attacks give you soul energy to use for abilities.

Assassin's Might
Dodging attacks give you soul energy to use for abilities.

Blood Knight's Might

You can regain health that was recently lost if you quickly retaliate.

Wizard's Might
All abilities cost 5 fewer soul energy to use.

Noble's Might
Using items gives you soul energy for abilities.

Sentinel's Might
Parrying gives soul energy to use for abilities.

Acolyte's Might

Killing enemies gives you soul energy to use for abilities.

Inspired Soul
Gain a 20% damage boost for 10 seconds after regaining a lost phoenix feather.

Soul Feather

Using a phoenix feather also gains you 15 soul energy.

Aerial Levitation
Player gets lifted higher when executing air attacks.

Blessing of Protection
Blocking attacks while below 50% health heals you for 25% of the damage blocked.

Soul Arrows

When out of arrows you can continue shooting. Consumes 5 soul energy per soul arrow.

Aerial Mastery
Combo finishers cause your next air attack to deal 4 times more damage.

Blood of the Phoenix
Using feathers when over 90% health removes minor status ailments and restores stamina.

Unlimited Energy

Energy weapons require no soul energy to use for 10 seconds after using an ability.

Weapon Master
Combo finishers of weapon 1 increase the damage of your weapon 2 by 25% for 12 seconds.

Soul Haste
Ability equipped in slot 3 has cooldown reduced by 25%.

Fleeting Protection
The first attack taken after using a Death Statue deals no damage.

Mortal Gift
Gain double experience from killing enemies if you are mortal.

Soul Energy Mastery
Max soul energy increased by 30.

Roll Mastery
Roll attacks increase soul energy gained from attacks by 3 for 12 seconds.

Perfect Block
Blocking attacks at the last moment reduces the stamina lost by 50%.

Soul Trigger
Ability. Increase damage dealt by 50% for 16 seconds. 120 sec cooldown. 30 energy cost.

Block Haste
Blocking attacks lowers the time of any abilities currently on cooldown by 2 seconds.

Kill Haste
Killing enemies lowers the time of any abilities currently on cooldown by 1 second.

Soldier's Mastery
Triples the soul energy gained by blocking.

Assassin's Mastery
Soul energy gained by dodging attacks increased by 4.

Blood Knight's Mastery
Taking damage gives you soul energy to use for abilities.

Wizard's Mastery

All abilities cost 5 fewer soul energy to use.

Noble's Mastery
Increase shards gained from killing enemies by 15%.

Sentinel's Mastery
Doubles the soul energy gained by parrying enemies.

Acolyte's Mastery
Doubles the soul energy gained by killing enemies.

Stamina Restore
Using an ability regenerates all your stamina.

Slide
Can now slide kick if you press dodge while blocking. This can break enemy shields.

Dive Kick
Press jump and down while in the air to do a dive kick. This attack can break enemy shields.

Light Arrow Mastery
Light arrow ability animation is now faster.

Upgraded Ammunition
Can now carry 20 more arrows.

Extra Ability Slot
You now have an additional ability slot to equip another ability.


SOLDIER TALENTS:


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Safety of the Phoenix
Every other used healing feather gives you a shield that makes the next enemy attack taken deal no damage.
      
Strength Archer

Bows now scale with strength instead of finesse.

X Slash Mastery

X slash curved projectiles come back towards you and deal damage again.

Rupture Mastery

Hitting an enemy that is already bleeding with rupture to take double bleed damage.

Perfect Block haste

Perfect Blocking an attack reduces all ability cooldowns by 8 seconds.

Circle of Healing

Whenever you heal you leave behind a small area that heals you slowly over time.
 
Skycrash Haste

Skycrash now costs 10 soul energy but reduces all ability cooldowns by 6 seconds.

Greatsword Roll Fury
Hitting an enemy that is bleeding with a greatsword roll attack resets the bleed timer.

Bloodbath: Greatsword

Greatsword combo finisher deals double damage to bleeding enemies.

Devastation: Greatsword
Greatsword combo finisher deals double damage if all abilities are on cooldown.

Safeguard

All shields items block attacks as if they are S ranked reducing stamina lost from blocking attacks.



ASSASSIN TALENTS:


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Frost Bite Mastery

Frost Bite is now quicker and freezes enemies for 1 second longer.        

Extra Cold

Your next dagger roll attack after using frost bite also freezes enemies.

Retaliation

Getting shield broken all lowers ability cooldowns by 10 seconds.        

Circle of Power

Whenever you heal you leave behind a small area that increases the damage you deal by 20%. Lasts 10 seconds.
 
Cloak of Darkness

You become invisible, and non-boss enemies will not notice you. 60 soul energy cost. 50 sec cooldown.

Assassin Reflection

Whenever you use assassinate, you create a shadow copy of yourself that deals damage where you used the ability. Lasts 6 seconds.

Blink Combo

Using Blink gives you a buff called combo. Increases damage dealt by 20%. Buff will go away if 2.5 seconds pass without hitting any enemy.        

Keep Rolling

Dodge Rolling reduces all abilities cooldown by 1 second.

Devastation: Daggers

Dagger combo finisher deals double damage if all abilities are on cooldown.


BLOOD KNIGHT TALENTS:

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Killing Blow Resilience

Killing an enemy reduces incoming damage by 30% for 5 seconds.

Unholy Transfer

Ability. Use up 17% of your health for 35 soul energy.

Unholy Transfer Haste

Using Unholy Transfer also reduces ability cooldowns by 7 seconds.

Cleaving Throw Mastery

Cleaving Throw is faster.

Double Cleave

Cleaving Throw causes the next Cleaving Throw to have no cooldown.

Blood for Blood

Abilities cost 5% health but also cost 5 fewer soul energy.

Explosive Axe

Hitting an enemy that is already on fire with Flame Blitz causes them to explode, hitting enemies around them.

Rolling Conflagration

Hitting an enemy that is already on fire with roll attack causes them to take double damage.

Quick Recovery

Perfect blocking reduces the time of negative status ailments by 5 seconds.

Flame Blitz Mastery

Flame Blitz animation is much faster.


WIZARD TALENTS:

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Lightning Power

Using 2 lightning orbs infuses you with lightning.

Fire Mastery

Enemies hit with fire magic that are already on fire, will explode, taking extra damage and damaging enemies around them.

Dark Mastery

Animation for dark orb 1 ability is faster.

Lightning Mastery

Animation for lightning 1 is faster and strikes one more time.

Dark Execution

If two dark orb ability kills an enemy, the attack repeats itself.

Pyroclasm

Hitting enemies on fire with 2 orb explosion causes them to explode again, they all take extra damage and also explode.

Rotating Orb Mastery

Casting Lightning and Fire orb together now creates 3 orbs at a time.

Dark Mine Mastery

Casting Dark and Fire orb now creates a mine that can explode 3 times.

Spell Blade Mastery

Your spell blade finisher makes orb cast animations much faster. Lasts 10 seconds.

NOBLE TALENTS:

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Item Mastery

All item use and item throwing animations are much quicker.

Essence Shear

Gain 50% more essence whenever you kill an enemy when you are under 25% health.

Freezing Fall

Spear and Halberd Skycrash now freeze enemies hit for 2.5 seconds.

Explosives Expert

Crystal bombs now explode into two smaller crystal bombs.

Spear Rush Mastery

Whenever spear rush is used, the next spear rush has no cooldown and costs no soul energy. Deals more damage at the end of the dash.

Perfect Block Rage

Perfect blocking makes your next lunge or spear rush deal 50% more damage. Effect lasts 12 seconds long.

Cyclone Mastery

Cyclone ability animation is faster.

Wellness

Negative debuffs lasts 25% less time.

Devastation: Halberd

Halberd combo finisher deals double damage if all abilities are on cooldown.

Devastation: Spear
Spear combo finisher deals double damage if all abilities are on cooldown.

SENTINEL TALENTS:


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Winding Hew Mastery
Enemies that are already bleeding with Rupture now take double bleed damage over time.

Storm Caller Mastery

Storm Caller animation is faster and lightning strikes at the end of the sword dealing extra damage.

Heroic Lunge Mastery

Heroic Lunge deals double damage if the enemy hit is under 50% health.

Bloodbath: Longsword

Dealing damage to bleeding enemies with longsword roll attack lowers all ability cooldowns by 10 seconds.

Stamina Crash

Attacking with crash down now regenerates all of your stamina.

Block and Roll

Perfect Block makes your next roll attack deal extra damage.

Greathammer Mastery

Crushing Tide and Seismic Nova buffs last 10 seconds longer.

Seismic Nova Mastery

The explosion for Seismic Nova is now huge.

Circle of Stamina

Whenever you heal you leave behind a small area that regenerates your stamina very quickly. Lasts 10 seconds.

Greathammer Haste

If you have over four stacks of Crushing Tide or Seismic nova then your main greathammer combo is much faster.

ACOLYTE OF DEATH TALENTS:


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Reap Mastery

Reap ability animation is faster and the buff lasts 6 more seconds.


Soul Block

Perfect Blocking an attack gives you 15 soul energy.

Soul Crash

Soul Crash increases soul energy gained from attacks for 12 seconds.

Soul Break

Being Shield broken gives 20 soul energy.

Devastation: Scythe

Scythe combo finisher deals double damage if all abilities are on cooldown.

Full Soul

Scythe attacks deal 10% more damage when over 50 soul energy.

Divine Force

Ability. You cannot go below 1hp for 20 seconds. If you do not kill an enemy within this time, you die.

Scythe Haste

If you have over four stacks of reap, your main scythe combo is much faster.

Overflowing Soul

Max Soul Energy increased by 70.

Aggressive Soul

Abilities cost 10 more soul energy. All damage increased by 15%.

All Knowing

Can use any ability in slot 3, ignores stat requirements.

Devotion

Your devotion to Death is deeper. You start with max soul energy whenever you rest at a Death Statue.


PAGE 4 TALENTS:


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Perfect Timing

Gain 10 soul energy if you use an ability within 1 second of it coming off

Power Increase

Damage increased by 2% per point put into this talent.

Stamina Regeneration Increase

Stamina Regeneration Rate increased by 10% per point put into this talent.

Jump Dodge

When you double jump you become invincible for half a second.

Crash Dodge

When you use soul crash you become invincible until you hit the ground.

Essence Gained Increase

Increase essence gained by 5% per point put into this talent.

Soul Energy Max Increase

Soul energy max increased by 2 per point put into this talent.

Soul Energy Gained Increase

Soul Gained per attack increased by 5% per point into this talent.

Patch 1.2 - Performance, Balance, and Bug Fixes


Community Request




Game Balance




Animation / UI / SFX




Performance




Bug Fixes




Look forward to more updates and content in 2019.

Death's Gambit 1.1.01 - Refresh Hotfix

This is a minor hotfix patch to address a issues players reported to us after the 1.1 update. Thank you all for your continued support, and for helping us track these down.

Bug Fixes



  • Fixed a bug that caused players with refresh rates above 60hz to experience various visual issues.
  • Fixed a rare bug that would cause a crash after leveling up.


Just a reminder that you can contact us at dgsupport@adultswimgames.zendesk.com with any further issues or join our Discord http://discord.gg/deathsgambit for direct support.
Cheers

- AdultDan

Death's Gambit Patch 1.1



In Death's Gambit PC Patch 1.1 we're adding a number of quality of life improvements, balance adjustments, animation tweaks, and dozens of bug fixes based on your feedback and reports. Many of you have been waiting patiently for this, so we hope you're as excited as we are for the biggest Death's Gambit update yet.

We're working on bringing all these changes to PS4 soon, but didn't want to delay the patch on PC to wait for changes on PS4. For now, we hope you enjoy the changes, and continue to provide us with your suggestions and feedback.

For more direct access to the Death's Gambit team, please join our Discord at https://discord.gg/deathsgambit



Community Requests


The One Month Developer Update



Hey everyone!

It’s been exactly one month since Death’s Gambit released. Since that time, we’ve been taking in feedback, and working hard on many of the issues, bugs, and quality of life improvements that players have brought to our attention. While we know some of you have played our game, and love it, we also know others have been experiencing crashes and other issues we're aiming to fix.

We’ve been working on both the PlayStation 4 and PC versions of the game to bring them into a state of parity, so that players on both platforms are on the same version. This will be going live on PS4 in the next 24 hours.

Additionally, we’ve been focusing on crash fixes, stability, quality of life improvements and many other items for an upcoming PC patch.

We intend to continue to support, expand, and improve Death’s Gambit over the coming months.

While we don’t have a hard date on the next patch yet, (Other than SoonTM, which I know all of you love) here are some things you can look forward to that we're working on.

Soon



  • D-pad support for movement
  • Changing default climbing behavior to match 2D platformer expectations
  • Talent tree respecing
  • Persistent configurations and menu options
  • Bug squashing
  • Overall stability and crash prevention
  • Improved support for 23hz, 240hz and other unusual refresh rates
  • Collision detection improvement for multiple areas


Later



  • Improving hit reactions
  • Improving movement mechanics
  • Improving dodge mechanics and cancel windows
  • Improving combat feel
  • Balance adjustments to NG+ heroic bosses
  • A mysterious new challenge class
  • Challenge runs
  • New items


Even Later



  • More free content
  • More secrets to discover
  • Talent tree refinements
  • More stuff we can’t talk about right now


Here’s to the future! If you want to be an active part of our feedback discussion please join our Discord at http://discord.gg/deathsgambit and thank you for exploring the world of Siradon with us.

Patch 1.02 Update Notes

Hey everyone! Just wanted to take a moment and say that we are incredibly appreciative of everyone who has played our game, joined the Discord, and generally flooded us with Feedback. Your support means a lot to us. Your feedback has been critical to improving the game, so please keep making your voices heard. We are listening. 

Some highlights from this patch are: adding language options to the in-game menu, several crash fixes, audio balancing, squashing bugs that would lower stats and more. We hope you enjoy this patch and continue to let us know what you’d like to see from us in the future.

Here is the list of changes for Patch 1.02!

Quality of Life




Game Balance




Bug Fixes




Recommended Work Around for Monitors with High Refresh Rates (120Hz, 240Hz etc)



While we’ve been able to solve the refresh rate issue for some players on 144Hz monitors, the fix has not been working for everyone.

Our current recommended work around for this is to change the Death’s Gambit application settings using the NVIDIA Inspector tool or RadeonMod inspector. These applications will allow you to set the frame limit of Death’s Gambit to 60 FPS and should resolve the issue for most users. We're continuing to look into a permanent fix, and other issues as we continue to support Death's Gambit now and into the future.

Hotfix Patch 1.01

Hey everyone. Below are the list of changes for PC Patch 1.01. This is a hotfix built to address some of the immediate issues on PC and a larger patch will be coming to PC next week. Thank you everyone for your support, bug reports, and patience.

  • 144hz monitors and other high refresh rates should no longer increase gamespeed. (Note: Players may see a moment of speed-up while the game sets to 60fps when first starting or alt+tabbing into the game. The game should correct itself in ~1 second.)
  • Soul Trigger no longer thinks it’s the best thing ever and has stopped replicating endlessly.
  • Energy Shield no longer decreases stats and will work as intended.
  • Unlimited Energy has been adjusted: Energy weapons require no soul energy for six seconds after using an ability.
  • Death now has more things to say to you when you die.