This trailer goes into detail about all the upcoming changes we've implemented based on player feedback: system tweaks, quality of life improvements, release schedule, weapons, talents, and more! Let us know what you think in the comments.
The expansion will be available first on the Nintendo Switch, followed by PC and PS4 a month in between each. The expansion is free to existing owners of the game.
Afterlife is a full scale re-imagining of the original game that refines all the existing systems based on community feedback.
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Features:
- 10 new levels expand the world making it one of the largest metroidvania worlds out there. - Metroidvania upgrades introduce a whole new way to explore and re-explore the world with new areas and secrets to find. - 6 new bosses test your mettle. - Revamped old levels and gameplay systems - Wield 22 new weapons, each with a game play changing effect. - Customize your playstyle with over 100 talents, multi-classing, and advanced talents. - The expansion continues the story past its current conclusion, with climactic alternate endings. - An in-game map now tracks your progress and helps guide players from getting too lost. - Multiple new Endings - Crafting - NG+ changes - And much much more!
The expansion is coming to PC, PS4, and Switch!
Thank you for your continued support. We hope you enjoy Afterlife as much as we loved making it.
FAQ: Q: Will there be exclusive content in the Switch version? A: Death’s Gambit: Afterlife will have the same content across all platforms.
Q: New languages? A: Afterlife will support the same 6 languages as the original release. We are looking to add more after release.
Q: Will there be more updates past Afterlife? A: The team is focusing on making sure Afterlife is a complete and engaging experience. Even if we had more planned I would not have been allowed to say here.
Q: Release date? A: 2021, we will announce a date closer to the actual release date.
Beta Branch Patch 2
Patch two of the Death’s Gambit Beta branch is here!
Note: The beta will be live through Thursday April 4 at 8AM PST / 11AM ET. At this time we'll be bringing it down to review all of the received feedback.
The feedback we are looking for
We would like your feedback to focus on balance, and any stray bugs you find as well. We suspect that certain builds are much stronger than others, so feel free to experiment and tell us which talent builds feel too strong or too weak. We are not looking for suggestions on new talents, new abilities, or new content. Please keep your feedback focused to what’s present and playable in the build and adjustments we could make to existing talents.
For balance feedback keep the following in mind -
NG+ Shortcut
To expedite your ability to experiment with builds you can now skip to the NG+ selection screen by pressing the ‘N’ key.
Accessing The Beta Branch
To access the beta branch please join our Discord at https://discord.gg/deathsgambit for complete instructions.
---- Beta Branch Patch 2 Notes ----
Features
Bug Fixes
Balance
The following are known issues that we are still working on:
Talent Overhaul Beta Branch Is Now Live!
Welcome to the Death’s Gambit beta branch! The main focus of testing in this beta is the new talent system. We have added class specific talent trees and an advanced talent tree with dozens of new talents available while overhauling the original talent tree. There’s also a number of new moves and abilities as well. We ask that you experiment with character builds and let us know how they play!
Note: The beta will be live through Thursday March 7 at 8AM PST / 11AM ET. At this time we'll be bringing it down to review all of the received feedback. This schedule is subject to change, and there will likely be an additional beta period in the future.
The feedback we are looking for
We would like your feedback to focus on balance, and any stray bugs you find as well. We suspect that certain builds are much stronger than others, so feel free to experiment and tell us which talent builds feel too strong or too weak. We are not looking for suggestions on new talents, new abilities, or new content. Please keep your feedback focused to what’s present and playable in the build and adjustments we could make to existing talents.
For balance feedback keep the following in mind -
NG+ Shortcut
To expedite your ability to experiment with builds you can now skip to the NG+ selection screen by pressing the ‘N’ key.
Accessing The Beta Branch
To access the beta branch please join our Discord at https://discord.gg/deathsgambit for complete instructions.
New Additions
Input Improvements
Balance Adjustments.
Animation
Bug Fixes
Please be aware of the following as you play through. We’re aware of these issues but didn’t want to hold back the beta.
Soldier's Might Blocking attacks give you soul energy to use for abilities.
Assassin's Might Dodging attacks give you soul energy to use for abilities.
Blood Knight's Might You can regain health that was recently lost if you quickly retaliate.
Wizard's Might All abilities cost 5 fewer soul energy to use.
Noble's Might Using items gives you soul energy for abilities.
Sentinel's Might Parrying gives soul energy to use for abilities.
Acolyte's Might
Killing enemies gives you soul energy to use for abilities.
Inspired Soul Gain a 20% damage boost for 10 seconds after regaining a lost phoenix feather.
Soul Feather
Using a phoenix feather also gains you 15 soul energy.
Aerial Levitation Player gets lifted higher when executing air attacks.
Blessing of Protection Blocking attacks while below 50% health heals you for 25% of the damage blocked.
Soul Arrows When out of arrows you can continue shooting. Consumes 5 soul energy per soul arrow.
Aerial Mastery Combo finishers cause your next air attack to deal 4 times more damage.
Blood of the Phoenix Using feathers when over 90% health removes minor status ailments and restores stamina.
Unlimited Energy Energy weapons require no soul energy to use for 10 seconds after using an ability.
Weapon Master Combo finishers of weapon 1 increase the damage of your weapon 2 by 25% for 12 seconds.
Soul Haste Ability equipped in slot 3 has cooldown reduced by 25%.
Fleeting Protection The first attack taken after using a Death Statue deals no damage.
Mortal Gift Gain double experience from killing enemies if you are mortal.
Soul Energy Mastery Max soul energy increased by 30.
Roll Mastery Roll attacks increase soul energy gained from attacks by 3 for 12 seconds.
Perfect Block Blocking attacks at the last moment reduces the stamina lost by 50%.
Soul Trigger Ability. Increase damage dealt by 50% for 16 seconds. 120 sec cooldown. 30 energy cost.
Block Haste Blocking attacks lowers the time of any abilities currently on cooldown by 2 seconds.
Kill Haste Killing enemies lowers the time of any abilities currently on cooldown by 1 second.
Soldier's Mastery Triples the soul energy gained by blocking.
Assassin's Mastery Soul energy gained by dodging attacks increased by 4.
Blood Knight's Mastery Taking damage gives you soul energy to use for abilities.
Wizard's Mastery All abilities cost 5 fewer soul energy to use.
Noble's Mastery Increase shards gained from killing enemies by 15%.
Sentinel's Mastery Doubles the soul energy gained by parrying enemies.
Acolyte's Mastery
Doubles the soul energy gained by killing enemies.
Stamina Restore Using an ability regenerates all your stamina.
Slide Can now slide kick if you press dodge while blocking. This can break enemy shields.
Dive Kick Press jump and down while in the air to do a dive kick. This attack can break enemy shields.
Light Arrow Mastery
Light arrow ability animation is now faster.
Upgraded Ammunition
Can now carry 20 more arrows.
Extra Ability Slot
You now have an additional ability slot to equip another ability.
Gain 10 soul energy if you use an ability within 1 second of it coming off
Power Increase
Damage increased by 2% per point put into this talent.
Stamina Regeneration Increase
Stamina Regeneration Rate increased by 10% per point put into this talent.
Jump Dodge
When you double jump you become invincible for half a second.
Crash Dodge
When you use soul crash you become invincible until you hit the ground.
Essence Gained Increase
Increase essence gained by 5% per point put into this talent.
Soul Energy Max Increase
Soul energy max increased by 2 per point put into this talent.
Soul Energy Gained Increase
Soul Gained per attack increased by 5% per point into this talent.
Patch 1.2 - Performance, Balance, and Bug Fixes
Community Request
Game Balance
Animation / UI / SFX
Performance
Bug Fixes
Look forward to more updates and content in 2019.
Death's Gambit 1.1.01 - Refresh Hotfix
This is a minor hotfix patch to address a issues players reported to us after the 1.1 update. Thank you all for your continued support, and for helping us track these down.
Bug Fixes
Fixed a bug that caused players with refresh rates above 60hz to experience various visual issues.
Fixed a rare bug that would cause a crash after leveling up.
Just a reminder that you can contact us at dgsupport@adultswimgames.zendesk.com with any further issues or join our Discord http://discord.gg/deathsgambit for direct support.
Cheers
- AdultDan
Death's Gambit Patch 1.1
In Death's Gambit PC Patch 1.1 we're adding a number of quality of life improvements, balance adjustments, animation tweaks, and dozens of bug fixes based on your feedback and reports. Many of you have been waiting patiently for this, so we hope you're as excited as we are for the biggest Death's Gambit update yet.
We're working on bringing all these changes to PS4 soon, but didn't want to delay the patch on PC to wait for changes on PS4. For now, we hope you enjoy the changes, and continue to provide us with your suggestions and feedback.
It’s been exactly one month since Death’s Gambit released. Since that time, we’ve been taking in feedback, and working hard on many of the issues, bugs, and quality of life improvements that players have brought to our attention. While we know some of you have played our game, and love it, we also know others have been experiencing crashes and other issues we're aiming to fix.
We’ve been working on both the PlayStation 4 and PC versions of the game to bring them into a state of parity, so that players on both platforms are on the same version. This will be going live on PS4 in the next 24 hours.
Additionally, we’ve been focusing on crash fixes, stability, quality of life improvements and many other items for an upcoming PC patch.
We intend to continue to support, expand, and improve Death’s Gambit over the coming months.
While we don’t have a hard date on the next patch yet, (Other than SoonTM, which I know all of you love) here are some things you can look forward to that we're working on.
Soon
D-pad support for movement
Changing default climbing behavior to match 2D platformer expectations
Talent tree respecing
Persistent configurations and menu options
Bug squashing
Overall stability and crash prevention
Improved support for 23hz, 240hz and other unusual refresh rates
Collision detection improvement for multiple areas
Later
Improving hit reactions
Improving movement mechanics
Improving dodge mechanics and cancel windows
Improving combat feel
Balance adjustments to NG+ heroic bosses
A mysterious new challenge class
Challenge runs
New items
Even Later
More free content
More secrets to discover
Talent tree refinements
More stuff we can’t talk about right now
Here’s to the future! If you want to be an active part of our feedback discussion please join our Discord at http://discord.gg/deathsgambit and thank you for exploring the world of Siradon with us.
Patch 1.02 Update Notes
Hey everyone! Just wanted to take a moment and say that we are incredibly appreciative of everyone who has played our game, joined the Discord, and generally flooded us with Feedback. Your support means a lot to us. Your feedback has been critical to improving the game, so please keep making your voices heard. We are listening.
Some highlights from this patch are: adding language options to the in-game menu, several crash fixes, audio balancing, squashing bugs that would lower stats and more. We hope you enjoy this patch and continue to let us know what you’d like to see from us in the future.
Here is the list of changes for Patch 1.02!
Quality of Life
Game Balance
Bug Fixes
Recommended Work Around for Monitors with High Refresh Rates (120Hz, 240Hz etc)
While we’ve been able to solve the refresh rate issue for some players on 144Hz monitors, the fix has not been working for everyone.
Our current recommended work around for this is to change the Death’s Gambit application settings using the NVIDIA Inspector tool or RadeonMod inspector. These applications will allow you to set the frame limit of Death’s Gambit to 60 FPS and should resolve the issue for most users. We're continuing to look into a permanent fix, and other issues as we continue to support Death's Gambit now and into the future.
Hotfix Patch 1.01
Hey everyone. Below are the list of changes for PC Patch 1.01. This is a hotfix built to address some of the immediate issues on PC and a larger patch will be coming to PC next week. Thank you everyone for your support, bug reports, and patience.
144hz monitors and other high refresh rates should no longer increase gamespeed. (Note: Players may see a moment of speed-up while the game sets to 60fps when first starting or alt+tabbing into the game. The game should correct itself in ~1 second.)
Soul Trigger no longer thinks it’s the best thing ever and has stopped replicating endlessly.
Energy Shield no longer decreases stats and will work as intended.
Unlimited Energy has been adjusted: Energy weapons require no soul energy for six seconds after using an ability.
Death now has more things to say to you when you die.