After the first 48h on Early Access, I’ve read your comments and proposals to improve the game. Of course, I can’t implement all your proposals in this short time, so I did the following changes (and some bug fixing):
Changes:
XP is now showed after combat
Resources balanced
Level up balanced
Skip button added in "adding card screen" when your cards deck > 19
More cards in level 1
More cards in level 2
Alchemy is available in level 1
Added new Alchemy fusions to enjoy the mechanic.
Ultimate Attack text in the enemies infobox (remember that the circle of the enemies is purple when they are preparing this attack).
Bug fixing:
FIXED: You don’t lose your resources earned when you die.
FIXED: You can close Alchemy window with the new X button, but remember that you’ll discard ALL your non-alchemical cards and you can’t recover it even cancelling the action.
Thanks for your feedback and support.
FEEDBACK & BUGS THREADS OPENED
Hi friends,
I just opened 2 new threads where you can help me to improve the game and report any bug that you find in game, I will listen to everyone and fix the bugs as soon as possible.
As you know I am doing the game alone, but I will do my best to add everything to make the game amazing with your feedback!
The calendar shows May 1st and Deck Hunter is almost ready for launch. Only some fixes, polishing and tweaking needed. The first E.A version enters in the last phase before release. So, what's happening for not be ready at the end of April like roadmap said?
My April was a hell. It was very hard to try to polish and develop the game based on the huge amount of feedback received during the beta and the new content that was waiting to be added. I have been working hard knowing that was really difficult that the game will be finished before May. I know that I'm working in an early access version, but my mind wrestled between release on time without some features or investing more time in developing to release a more complete early access version.
As you can see I finally decided more time for developing the game and I think it has been the correct choice.
This extra time allows me to bring you a better experience in your first time you play the game. As a result of this extra time, let me show you some screenshots about what is waiting for you in the first early access (I worked in some art improvements also).
About the release date, as I said before, I'm currently working in balancing and small tweaks/bugs. According to my roadmap, the game will be ready in the second half of May.
I hope this new situation doesn't change your hype for Deck Hunter and we can enjoy all together this game and its development as a good card game community!
Many thanks for your support and patience, and enjoy the screenshots!
Avery default suit & Resources
More enemies with new habilitase
New armors with powerful effects
NEWS ABOUT RELEASE DATE!
Hi Deck Hunters,
March is over and Deck Hunter is not ready for release. I know, sounds like bad news, but let me explain why I prefer to spend more time to develop.
After receiving the Beta feedback (thanks again, friends), I needed more time to reevaluate some points of the game. In order to publish a stable release, it's crucial reorganize the priorities in the road map (you know, it's about "must have" vs "nice to have"). As a result of this, Deck Hunter (early access version) will be ready in the second half of April.
I hope you can understand the situation and continues to support the project. Before concluding, I want to share with you a detail that means how big the Deck Hunter community is, and of course, I take pride in it.
On the last week, we have reached 4.000 Deck Hunter members on Steam!!
https://steamcommunity.com/games/905490/members
Again, many thanks for your support! I'm counting on you in this final sprint!!
LAST BETA UPDATE 0.0.4 AVAILABLE
Hi DeckHunters!
This will be the last BETA update of Deck Hunter. From now, I will focus on EA versión.
Once again, I want to thank everyone for your feedback and comments about the BETA, much appreciated! It helps me to improve the game.
Here I list some fixes and improvements of this version:
ADDED - From now, you can navigate around the map with the W-A-S-D keys.
ADDED - Pressing ESC key you can access to the pause menu in game.
ADDED - NEW TARGETING SYSTEM that improves the experience when you release cards over enemies.
FIXED - Fixed passive effects that sometimes didn´t work.
FIXED - Fixed some combo effects that sometimes didn´t work.
FIXED - Improved game-saving times.
In this version, there aren’t any changes related to cards balancing. The reason for that is that I will add it in the Early Access. I remember you that some changes are waiting for all your suggestions and feedback done in the question form that I’ll send you in a few days.
IMPORTANT BETA UPDATE 0.0.3 AVAILABLE - READ FULLY
BETA UPDATE 0.0.3
Thanks for every comment you have about our cards balancing. Some of you advise me that there’s a problem with the last Powerful cards changes, but in the other way, there are positive comments about that decision. I prefer to prove it now it BETA version than make changes in Early Process. I would try another change balancing with those cards, my decision is to change the full concept of that card does. Some players abused of “farming” card system (that’s the key in the BETA process). In the way to correct those errors, I propose new balancing changes, in a few days I’ll send you a poll of which balance is better according to with your opinion. Oh! There are another IMPORTANT new for all of you, FROM NOW ON YOUR PROGRESS WILL BE KEEP BETWEEN UPDATES BUT IT’S SO IMPORTANT TO READ THE INSTRUCTIONS BELOW, IN ORDER TO KEEP YOUR CURRENT PROGRESS FROM UPDATE 002 INTO UPDATE 003 (THESE STEPS ARE NOT NECESSARY FOR FUTURE UPDATES):
*** IMPORTANT NOTE TO SAVE YOUR CURRENT PROGRESS BEFORE UPDATE!!! ***
BEFORE DOWNLOAD the update 003 of the BETA, you must follow the following instructions to keep your current progress and settings:
Create a new folder named "saveData" into the game folder (usually in \Program Files (x86)\Steam\steamapps\common\Deck Hunter\) it must to be like this "\Program Files (x86)\Steam\steamapps\common\Deck Hunter\saveData"
Navigate into the following game folder (usually in \Program Files(x86)\Steam\steamapps\common\Deck Hunter\DeckHunter_Data\StreamingAssets\Data\)
Cut the following files (Ctrl + X) "dhSaveFile.dhf" and "dhSettings.dhf"
Paste the copied files (Ctrl + V) into the previously created folder "\saveData\"
Now update the game into 003 version
NOTE: Don´t worry if the compilation info in the top of the screen shows version 002 because is taking it from your saveFile.dhf , it will be reset after reset profile or losing any combat.
Enjoy! ;-)
*** If you have any problem doing this, you can reset everything pressing the delete profile button (red button with a white cross in the right side of your profile name in Main Menu.
Here you can read the other changes in the update:
ADDED: NEW SAVING SYSTEM. Now you will not lose your progress between updates.
SET “Powered Strike” and “Powered Defender” with its original cost, (1) and ADD to both cards “Discard a random card from your card”
ADD the keyword “FORGET” on “Sanation” card.
CHANGE the name text of “Levep Up” card to the correct form “Level Up” ;)
REDUCE the power of some combos (you may discover it).
ADD some new secret combos (can you discover?)
New balancing of Map: Area 2 would be more friendly...or not? ;)
In the last UPDATE I tested an idea with the combo system, normally you can use it for obtaining benefits during the combat but now you need to pay attention because there are some “contra-combos” that works against you.
BETA UPDATE 0.0.2 AVAILABLE
BETA UPDATE 0.0.2
Beta Changelog 0.0.2 (2019-03-02)
The first balancing of some cards breaks the flow experience. Some players advice me that now it’s hard to “farming” and that point is good, but now you don’t want to spend time upgrading cards because “FORGET” punishes the full combat experience.
Cause that, I have decided to do a few changes on this update. Looking forward to your feedback.
**IMPORTANT NOTE**
After update the version, if you can't continue your current run, its possible you MUST TO RESET YOUR PROFILE (you will lose your progress) pressing the red button now included at right side of your name and level info in main menu. (sorry, I am working into a solution for this ASAP)
FIXED - You could move the camera map with the instructions window opened.
FIXED - You could select a card just before the update effect appears.
FIXED - After defeat Ungolaint and leave the game, you could not continue.
FIXED - Redundant life information during combat hidden.
FIXED - You could select the end turn button before the update effect appears, and game crashed.
FIXED - Now, the leave adventure button reset your progress keeping your level.
FIXED - Now, if you complete the beta, you keep your current level to continue discover NEW CARDS and SECRETS.
FIXED - Now the rest areas can appear in different positions, not only in the left side of the map.
The next cards lose “PURGE” and get “FORGET” keyword:
Masterful Strike
Masterful Defender
The next cards lose “FORGET” and increase their costs by 2:
Powerful Strike
Powerful Defender
Vampire Kiss now DRAIN (7) life instead give you 7 energy.
Add one new secret combo.
Now Shebol applies “STUN” effect 3% less per combat.
Now Loxhoceles applies “POISON” effect 3% less per combat and gives “2” poison instead of “3”.
Now Ungolaint (our favorite tinny spider) applies “POISON” effect 3% less per combat and gives “3” poison instead of “4”.
BETA UPDATE 0.0.1 AVAILABLE
Hi DeckHunters!
I’m the first to be surprised by the welcome Deck Hunter Beta has had in the community, and I just can say “MANY THANKS TO ALL”.
Your feedback is awesome and I really appreciate each of them. I'm currently working in bug fixing and some improvements. So, this is the first Beta Changelog.
Beta Changelog 0.0.1 (2019-02-28)
Fixed: When you pressed several times quickly the end turn button, it generated strange behavior in the enemies and drawing cards.
Fixed: When you dragged and released a card with the left and right mouse buttons pressed at the same time, the energy was reduced twice.
Fixed: When you opened Discard\Void\My Deck libraries and pressed on a card, it didn´t work.
Fixed: Now you can check the info of the card in the loot window before pick it.
Fixed: After defeated spider boss, the map in area 2 crashed showing cells with double icons and events.
Cards:
Now “Masterful Defender” card does “Cure 2” effect.
Now “Strike” and “Defender” cards are available in level 1 pick.
Now “Seeker” card is available in level 4 pick.
Now “Minor Healing” card is available in level 2 pick.
The next cards have now the FORGET keyword:
Powerful Strike
Powerful Defender
Seeker
The next cards have now the PURGE keyword:
Masterful Strike
Masterful Defender
Fixed “REDUCE” combo effects:
Now sets all cards in your hand to 0 until the end of your turn.
Now it’s re-assign on “Seeker Grimoire” Combo.
Change “ENERGY FLUX” combo. Now increase your energy by 2 this turn.
Increase Life Rank of Shebol and Lobrab.
The next cards now are available in Alchemy:
Strike
Defender
Thunderbolt
Level Up
Animal Ritual
Flame Souls
Some enemies have now the right category and type.
Add new awesome combos.
Remember, you can report your feedback through contact@ldraven.com.
I come back to my "devcave" for bug fixing ;)
Thanks!!