Deep Space cover
Deep Space screenshot
Genre: Platform, Indie

Deep Space

Early Access 1.1

Welcome everyone to the initial early access launch of Deep Space!

The game is going to be heavily monitored all of today and tomorrow for any notes, comments, suggestions, questions, bugs or anything else you have to report or say!

I want to thank each and every one of you for participating in this large-scale test, and I hope you all enjoy the game.

As a side note, this is considered a large early test, after any and all bugs are worked out you can expect frequent updates and loads of new content over the next month!

Happy gaming!

Sincerely,
Blake Gillman

Pre-Release Devlog (also a free key)

Well, it's almost time! Since the game is coming out tomorrow I made a devlog video.

Also as part of the video I made a giveaway for the Spacefleet DLC because you guys asked so nicely <3.

Check out the video

Release Date: August 30th (2 MORE DAYS!)

Finally, things have been worked out with Steam and I proudly would like to announce that the official release date is now only 2 days away *from the time this post was made*!

Tomorrow I want to post a dev video explaining some of the details of the game so people know what they're getting, and if you guys in the community have any questions at all put them in the comments because I will read and answer every single one of them!

I hope you guys are looking forward to release!

Sincerely,
Blake Gillman

Silly Silly Steam

Until further notice, the game will be considered "Coming Soon" because once again Steam has decided to push the earliest release date of the game without warning.

I sincerely apologize, this has been beyond words in terms of frustrating for me, especially since this is my first release and I really hope it hasn't been too annoying for you guys. I'm trying my hardest to release but Steam has other plans. I don't know if it's possible to express my frustration because the game is ready to be released, you guys want it to be released, and me having to constantly say "the release date has changed" makes me feel awful and I have absolutely no control over it.

Really hope you guys understand, trying my hardest. You guys were really supportive when I said that it'd be pushed to the 29th, and I really appreciate that.

Sincerely,
Blake Gillman

Unanticipated Delays

Steam is taking longer to review the game build than originally anticipated and is now going to release on the 29th, which is out of my control. Sorry for the inconvenience.

Sincerely,
Blake Gillman

Detail for anyone interested:
Steam is informing me that earliest release date is the 29th, which I find odd since I've met all time-based checklists that Steam put on, and originally Steam had said that the earliest release date was the 20th, and I opted then for the 22nd and then the 24th for release. I can only assume that Steam has another requirement about the after-review process that pushed it to the 29th, so I'm sorry for this delay it came as a great surprise to me as well.

As a note to the previous commenter (thanks for leaving a comment!):
Its really good to hear that there is anticipation for the game, and I apologize for the delay, kinda don't have a say in this one otherwise it'd of been out hours ago. As for what game engine I use, I'm a proud user of Unity 2018.

Welcome to Early Access!

With the release just around the corner, I figure I should go over some plans!

First of all, it's important to know that the point of early access is for community-based balancing. What the community does and doesn't like, what is underpowered or overpowered and how I can improve it. With many of the core features already being in the game, it's important that I make sure that they are balanced before moving on to any other new content.

A lot of the future aliens are already modeled and animated with new abilities planned but before I go about actually programming and adding them to the game I think its best that I work out some of the already-existing features.

The same goes for the map when I know what is wrong with it (because I know you guys will find something!) I will feel a lot more comfortable adding more.

My philosophy on this sort of release is that I don't want to end up with a game that has a ton of features but on release is super glitch-filled and just about unplayable. And on the other hand I don't want to keep adding new features before fixing the old ones. I doubt I'm allowed to name any specific games so I won't but I think we can all relate to that sort of thing happening on Steam, especially with early-access games.

As soon as you guys (the community) are comfortable with the state of the game, I'll work day-and-night to add tons of new content!

I've written a lot of concept art behind new maps, aliens, operators, game modes, and even core gameplay features but before I add anything new I want to make sure that what is already there works as it should.

I've done a lot of private testing, and every time there's always something new to fix that I didn't notice before. Please make your bug reports clear on how I can recreate the bug, and what exactly it does.

On the note of adding new content, I don't want to flood your Steam launcher with lots of updates, bug fix waves should come daily (at the fastest) unless they're game-breaking in which case I'll try and fix them as fast as possible. In terms of new content, I could release an update of new content as early as a few days after the game's release or as late as a month after, just depending on how many bugs there are and anything else that might stop me.

And finally my thoughts on early access, I think there's an important distinction between full-release games and new content games. This game when it is finished will be finished, I want to, of course, want to add lots of new content and features, but only to the point that the game still feels like it should. A lot of early-access games rather than working toward a full release like to work toward a constant-revenue stream whereas they keep adding new content so more and more people buy the game, and a lot of the time the end result is that they don't become "full access" until most of their community no longer play the game. To avoid this I want to add lots of new content that doesn't exist now, but all in the hopes of working toward a full release. Games also who keep adding new features even after full release often lose sight of what made the original game great in the first place, which I want to avoid as well.

So if you got through all that then that actually means a lot because it means that someone spent the time to read my personal thoughts on parts of the gaming industry and as a general rule people see lots of text and click-away because we're so used to it being filled with lots of unnecessary buzzwords and in the case of non-steam blocks of texts, ads.

Summary:
*Please help report bugs
*Make suggestions for anything you'd like to see change/added/removed
*Please be nice? <3
*Lets work toward a full release

Sincerely,
Blake Gillman

P.S
I hope to see you on the community page!

New Release Date: The 24th

The release date of Deep Space is being pushed back 2 days. The reason for this is that development time was planned to last all the way until the day of release, however, delays were had, and work made it just about impossible.

I see no reason why the date should be delayed any further than the 24th, so I hope the 2-day-delay doesn't bother you all too much!

Sincerely,
Blake Gillman

Increased Bundle Discount To 25%!

10% off the DLC for getting the bundle seemed reasonable to me at the time, but then I realized how little off that actually represented. So I've increased the discount for getting the bundle to 25%!

Get Deep Space - Complete Edition (25% OFF)

Really, the DLC exists to help me pay for the expenses that came with making the game, but I can't expect you to pay the price of a new game for these features! I highly encourage everyone to get this bundle and to help support my development, but if you can't afford to please consider getting the Spacefleet DLC, it's only $5.

If you can't afford that then you're probably eating ramen noodles every day like me and I wish the best of luck to you!

Sincerely,
Blake Gillman

Store Page Is Live!

Deep Space has entered its first stage in becoming a full game! Users across the globe can now view the game on Steam!

Thank you all so much for checking my first game out, and if you're interested in having access to cool exclusive features when the game releases you should consider getting the DLC Bundle which comes with tons of perks and by buying them together you get a 10% discount!
Deep Space - Complete Edition (10% OFF)

Again, thank you all so much for supporting my first game release!