Deep Space Outpost cover
Deep Space Outpost screenshot
Genre: Simulator, Strategy

Deep Space Outpost

EA Update v0.3.0.23 Released


UI update for the title & pause screens. Should hopefully bit a lot clearer, with less chance to confusing players. As previously mentioned, I should be able to add more options easier now (i've started a discussion on that). That's just about it with this update. More actual gameplay additions next up!


  • New title/pause menu UI.
  • Gameplay Options - Edge Screen Scroll.
  • Fix: Return from station builder, use of help then return to pause menu.


Nick

EA Update v0.3.0.18 Released


Another round up of bug fixes and improvements ːsteamhappyː


  • Cannons do more damage to pirates.
  • Alarm on pirate attack.
  • Recycle Laser - power category moved to Refining, rather than Mining.
  • Improvement: Pirates now switch target to turret firing at self, if prev target was a turret but not firing.
  • Improvement: Cannon info window now shows ammo capacity.
  • Fix: Shield check - pirate laser line test, limit to laser length (not infinite!).
  • Fix: Trading buttons disable when above limit, not at.
  • Fix: Droid control, hold LMB to speed changes.
  • Fix: After a game exited, using help would return to pause menu.
  • Fix: On loading, validate storage capacities (for older saves).
  • Fix: On loading, clear particles (storm effects would remain briefly)
  • Fix: Derelicts could spawn on starting station in sandbox.


Will get the demo updated over weekend as well hopefully.

Nick

EA Update v0.3.0.16 Released


Just a few little improvements and fixes.


  • Added description on sandbox difficulty selection.
  • Have reduced ore consumption of refinery. Droids couldnt keep up refilling.
  • Improvement: Pirate warning message, indication of due attack time.
  • Improvement: Pirate difficulty added to custom sandbox.
  • Fix: Droids weren't always getting closest build job (broke in last 2 weeks).


Demo also updated.

EA Update v0.3.0.14 Released


Hotfix for yesterdays release. One of my optimisations broke initial ship placement in scenarios!

Sorry for that, Nick

EA Update v0.3.0.13 Released


Another day another update. Mainly bug fixes and improvements. But a change that will make a large difference in the future is the inclusion of credits. Now you don't just have to barter, but can sell to build up credits, and buy with just credits. Thought i'd get that added as will be needed when you can charge for services in the future. Also makes it easier to understand trading.

Full notes:-


  • Credits now added to the game.
  • Improvement: Ammo hauled to cannon with least ammo.
  • Improvement: Light tile damage fx reduced (as it shows as soon as <100%).
  • Fix: Station placement, template not showing turrets & salvage depots.
  • Fix: Ammo Storage figure not being set on load.
  • Fix: Repair/deconstruct droid crash.

EA Update v0.3.0.11 Released


Well i said i should be getting a few little updates out quickly. Although main reason was that noticed a crash if you tried to delete an item. Doh!

However on a better note, I have added in the ability to rename droids via the droid control window :o)


  • Droid can be renamed in droid control window.
  • Fix: Crash - Delete item (introduced in v0.3.0.9 - typo).
  • Fix: Micro meteoroid damage to solar panels/connectors correctly.

EA Update v0.3.0.10 Released


Quick update as spotted a game crashing bug introduced in last release. When i added show haul spots when selecting an item, this broke the show haul spots when trying to build item. Doh! Very sorry about that folks, been super busy working through the pathing improvements and only just spotted it.

Further pathing optimisation added though, along with more improvements, patch notes-:


  • Improvement: Droids now don't collect scrap if no recycler.
  • Improvement: use additional mp_path dsGridPathItem for path performance.
  • Fix: Traderbot info - might be hauling ammo not always ore.
  • Fix: Crash - Show haul spots via item place (inconstruction test).
  • Fix: ClearHaul not dealing with scrap (clear salvage depot).


Edit: Demo updated.

EA Update v0.3.0.9 Released


Quite a few changes since last update. Droids now try and avoid walking over items now (and if they have to, it slows them up). This means that placement of items is now much more important when designing your space station.

To aid station design, specific items can now be rotated (items that have a haul ability and the droid maintenance (as it has a repair bay)). For the items that can be hauled from/to, they now have adjacent haul spaces, which you can see whilst placing or selecting. Although if those spaces are taken, droids will go on the item, to a backup haul spot.

Few little fixes as usual, patch notes-:


  • Droids now use a move cost pathing (item move increased cost).
  • Droids now slow movement if forced to move over items.
  • Items that can be hauled to/from now can be rotated and have adjacent haul spots.
  • Improvement: Droids now show +/- when picking up / dropping off resources.
  • Fix: Ammo and missile stats added to end game screen.
  • Fix: Station builder mode - delete mining unit should also delete mining bot.
  • Fix: LMB double click would open doors, even if over a GUI element.

EA Update v0.3.0.3 Released


Just a little bug fix for those that have a non 16:9 or 16:10 monitors. After i added in 16:10 support I stupidly didnt put in a default if your monitor wasnt one of these, so caused a crash when trying to change resolution. Have also added in 21:9 support.

Nick

New Weapon Systems - EA Update



Big update in terms of the weapons side of Deep Space Outpost. We now have a point defense cannon turret, which is more effective against pirates compared to the current laser turret. Pirates may also now be armed with a missile which again gives more reason for the new turret (more effective than laser).

The new cannon requires ammunition, so you can now build an armory that will produce ammo from your metal stores. Trader will now accept ammo via the barter screen. Ammo is a haulable resource like ore, so make sure you have enough droids to keep cannons stocked.

Laser turrets are still useful though as they are more effective against meteoroids and scrap (and obviously only need power). Shields will now try and divert pirate missiles as well.

Been quite a bit of balancing as well. Droids can haul a bit more ore (and much more ammo). Ranges of turrets tweaked. O2 efficiency of refinery improved.

Full change notes:-


  • New cannon turret type.
  • Armory production item (and ammo storage).
  • Trader now deals ammo (also now a cooldown between visits, and not available in survival).
  • Tutorial and help pages updated.
  • Improvement: Optimize performance for spill check with large number floors.
  • Improvement: Drag camera re-enabled via hold middle mouse button,
  • Improvement: Under construction tiles updated.
  • Fix: Several issues with tractor beams (range calc, size limit check, final depot deposit speed).
  • Improvement: Now tractor beams meteoroid size limit is fixed, turrets will now shoot those large meteroids even if target meteroids is off.
  • Fix: Several save issues (pirate target, spill tiles).
  • Fix: Mouse at edge screen for move, only if cursor in game window (windowed issue).
  • Fix: Hold lmb on droid and trader buttons for faster change, was broken when multiselect tile function was added. Also reduced screen move speed (will be an option once options menu gets expanded).
  • Fix: Airlock routine repair check location not checking for adjacent move location like doors (could be stuck closed).


Nick @ NirisGames