Well i've hopefully got most of the leak coding now done. Patch notes-:
Water & Fuel Leaks work through open doors/airlocks (and out station).
Pirate wall attacks, chance fire internal
Updated help with regards leaks.
Spills increases item wear chance and damage.
Improvement: Droid spill job picked up quicker.
Fix: Spill tilemap not in save files
Demo also updated.
EA Update v0.2.0.24 Released
Lots of progress last couple days. Now have leaks enabled for fuel and water, so if storage damaged you may see pools of water (blue) or fuel (yellow), or a combination. Some improvements to droids with regards these (leaks are regarded as emergencies (although less so that fire)).
Lots of other fixes / improvements as well:-
Water Leak & Fuel Leak added to storage damage check.
Floor tiles now show water/fuel, will spread affect chance of fire/spread.
Improvement: Droid on way to work will cancel job if emergency.
Improvement: Droid emergency job cancelled when on route, if no longer exists.
Improvement: Asteroid/ship selections now via dashed box for consistency.
Fix: Scrap recycler caused a crash if no metal storage.
Fix: Pirates could spawn when in builder mode!
Fix: Shields not bouncing scrap due to incorrect speed check.
Fix: Couldn't unpause with space, in a certain load from game state.
Demo also updated. Will probably take a few days to refine balancing, and a few more improvements (eg. fuel/water doesn't pass through doors yet).
Nick
EA Update v0.2.0.22 Released
Just a little update for this build - Droids will now salvage derelicts for scrap (if no scrap already within range). Have also updated demos to bring them up to date.
On to leaks, fires and more pirate damage next i think!
Nick
EA Update v0.2.0.21 Released
First go at a method of collecting scrap using our existing droids. As part of hauling job type droids will go and grab scrap (within battery range) and take to an empty salvage depot.
Droids haul job now includes scrap (after ore).
Improvement: Scrap being hauled (or tractor beamed), now pass over your station. Think this helps a lot and makes more sense. Also for meteroids being tractor beamed,.
Improvement: Lasers no longer target scrap that isn't moving. Makes more sense if not a threat and can now be collected. Droids only collect non moving scrap.
Next up is getting the droids to dismantle derelicts to create scrap (and bring back).
Nick
Derelicts & Linux Build - EA Update
We now have derelicts that may be found in your station vicinity. These can be processed by the scrap recycler if close enough (much like the mining laser and proximity to asteroids). I do want to expand this though (I'll be creating a post about derelicts). Oh and I have added a salvage scenario to explore this.
Deep Space Outpost is also now available for Linux. Note this game is built with GameMaker, which states - "Ubuntu 16 or later is required. Other distros can usually run the games GameMaker generates with no issues, but we only state support for Ubuntu". So do try the demo first! If you have issues with the demo running, send me the error log and i can look into it.
As i've been testing on a laptop with ubuntu, which had a 16:10 screen, i've put in an improvement for that as well, so game should run with correct aspect ratio.
Full change notes:-
Derelict and salvage scenario addition.
Linux support.
Support for 16:10 monitors.
Can use +/- on keyboard, not just number pad.
Added some lightning effects to storm.
Fix: Tractor beam stats using ScrapCaptured Not MetorCaptured for scrap.
Fix: Shields not targeting scrap/meteors, due to last update, have added toggle like laser turrets.
Fix: Station Builder couldn't delete placed droids.
Cheers
Nick
Combat Scenario Added - EA Update
New combat scenario to play with. A number of pirates will attack your station after a brief build period. Number of pirates and attack time dependent on the starting seed. May want to use a saved station depending on the seed, as the pirates can start attacking quite soon.
Pirates should also behave better, as now they have a greater number of potential targets and they generally go for the higher priority targets (defenses, and i've added solar items now).
Oh and can now hold left mouse to select multiple floors/walls/solar panels/turrets and can repair whole selection. As i've removed the hold lmb to grab camera, moving mouse cursor to edge of screen now moves camera.
Full change notes:-
Combat scenario added.
Pirates now use a priority target weighted chance method.
Pirates now target more items (solar panels, connectors, tractor beams, walls)
Can now multiselect structures/turrets to repair all.
Cursor at edge of screen moves camera.
Fix: Remove unreachable fix and build job messages quicker.
Cheers
Nick
EA Update v0.2.0.9 Released
Just a little update with a couple fixes and to test an update with steam extension i'm using still works! Demo also updated :o)
Fix: Shields broke in last release (due to turret tracking and laser changes).
Fix: Check for hull breach only if floor one side of a wall and space the other.
Nick
EA Update v0.2.0.8 Released
Scrap recycler has now been added. Scrap from destroyed pirates can now be grabbed by tractor beams and placed in salvage depots. Scrap recycler will then process scrap into metal, much like the mining laser and captured meteoroids into ore.
Lots of little fixes as well (thanks for all the bug notifications over last week, has helped a lot!), full patch notes:-
Scrap recycler added. Tractor beams now grab scrap as well as meteors.
Laser turrets can now have meteoroid/scrap targeting disabled.
Few optimizations - overlays, O2 balancing.
Should now be able to build outside items next to in use salvage depots (as long as meteor not protruding).
Tractor beams can now move captured items over in use salvage depots without collision.
Fix: Shields sometimes wouldn't turn off after pirate attack.
Fix: Droid control UI, may show blank after new load (not resetting list).
Fix: Droid control follow - Not turning off on deselect. Adjust camera on follow when 1440 and 125% scaling correctly.
Fix: Crash using low gfx mode setting, on sandbox or scenario with asteroid belt.
Fix: Was no limit on zoom in level.
Fix: Could build structures where trader docked.
Nick
EA Update v0.2.0.3 Released
Little Saturday update, as spotted a couple of bugs that should have been fixed in last release. Oh and shields now reduce damage from pirate attacks, so now they are more useful!
Shields now reduce pirate laser damage if laser crosses shield area.
Pirates will now target shields.
Fix: Cant build where a trader is docked.
Fix: Update trader dock area correctly for outside items.
Fix: Turret damage not being removed when pirate destroys laser.
Have a good weekend all. Nick
Pirate Addition - EA Update
We now have pirates that will make attacks on you space station! How frequent is based on difficulty, defenses, if your trading beacon is on and if a trader is nearby. Quite basic in the pirates attack at the moment (lasers, mining droids, traders), but the functionality is there now for me to easily add targets as i add pirate damage to walls/items. And to change pirates abilities.
Also have a new scrap/debris space item to watch out for. These are generated via destroyed ships, turrets (and future destroyed structure/items). Currently they act as just something that can damage your station. But in the future this will be a resource to capture and process into metal.
As it's been a few weeks since last update, quite a fixes and improvements as well.