Have hopefully fixed a game crash, when deleting floors (BalanceO2BetweenRooms).
Droids now don't alter speed when going through doors.
Repairing now fixes the amount at order time. Condition now updates in realtime.
Airlock pumps O2 quicker.
Most of my work recently has been on a save system. I have enabled the save part, so if you spot an issue, save and send me the save file (%localappdata%\DeepSpaceOutpost). Note i've changed save location, so your settings will be reset.
Early Access Roadmap
Ahead of our Early Access launch for Deep Space Outpost we wanted to let you know our current plans.
Below is our current Roadmap and we will be expecting some of these features to be in the game as soon as we release into EA (so your support gets you more than the demo straight away).
- Load/Save Functionality (at EA launch); - Custom Sandbox Options (at EA launch); - New Items (defence and production items); - Scenarios (produce 'x' resources, survive 'x' days, etc.); - More Threats / Encounters (space anomalies, pirates, aliens?); - Trade with Passing Ships (or repair/salvage them); - Human Workers (with the extra items they will need: living quarters, food production, entertainment and all that comes with non-droid NPCs); - Research/Upgrade Items (stronger walls, more powerful weapons, faster production); - Localisation (let us know language requests, we can then prioritise); - Accessibility (I recently added text scaling as someone suggested, so very open to adding more to help people play).
This is in a rough priority order, but can and will change. Some of these items are more likely to be altered as we progress as we see what works and what doesn't (some are at a more conceptual stage currently). Hopefully you can influence all that by giving us your feedback. This list isn't exhaustive though, we are very open to suggestions on additional features. If you have an idea that you think would be fun or interesting to explore, let us know!
Of course there will always be updates to what's there already, bug fixes, balancing of systems, UI improvements, et cetera.
Nick --------- Follow development here on Steam and on:-
Fix game crash when altering droid priorities. Resource cost popup now uses text scaling. Few menu fixes (menu highlighting, game links).
Although have noticed the main menu now says early access version ːsteamfacepalmː It's not yet!
Demo Update v0.0.0.114 Released
Another roundup of fixes and small improvements.
- New text scaling option (125%) if running at 1440p. - Few bug fixes (some menu issues with resizing). - Started adding in scenarios to menu system (disabled in demo). - Improve some in game messages for clarity.
Not much, but most of what i've been working on is new stuff for Early Access.