Ok, main addition with this update is that you can now choose your start location (in scenario), and have large static asteroids across the map (and not always an asteroid belt). Mining lasers can now mine directly from large asteroids.
Full info:-
Choose start location on scenario start.
Mining laser can target large asteroids
Random large asteroids across map (scenario and sandbox)
Now have an initial zoom (in - sandbox, out - scenario), so can see the full play area.
Tutorial expanded to cover all items.
Fix: Mining laser range center wasn't correct on selection (previous fix was on build).
Fix: Structure update was waiting for external items to be built, which isn't required.
Any issues or feedback, drop a post in to our discussions.
Thanks!
EA Update v0.1.0.9 Released
Now have a first scenario available. Just a basic first mission (mining), but framework is now there so i can add more easily. Along with a seed setting ability, so can play the same or different versions of the mining mission. This will make things a lot more interesting when more events get added.
Full update info:-
Mission 1 mining scenario added. Seed set abillity.
Remove unconnected structs improvement.
Droids can now have their repair setting altered (default is to repair when structures/items reach 75% health, can now set per droid)
Optimisation of structure update (reduce droid calls).
Any issues or feedback, drop a post in to our discussions.
Thanks!
EA Update v0.1.0.8 Released
Mainly further optimisations for those that were getting some stuttering and frame rate issues when your station was getting large.
Optimise turret meteor detection.
Optimise droids charge location search.
Mining laser range indicator now correctly positioned.
Now cant build too close to edge of map.
Fix for solar panels/connectors being considered walls when checking internal space.
Increased metal production ratio.
cheers, nick
EA Update v0.1.0.7 Released
Another bug fix and optimisation roundup,
Fix issue with items being destroyed (via meteors) led to a crash.
Optimise droids job checking and path testing logic. Also check droid maintenance status when in charging, repairing or deconstruct job.
Optimise meteor collision logic and bug where occasionally would get stuck together.
Some fixes with loading (jobs weren't cleared and some graphical issues).
Some sound fx, fixes.
cheers, nick
EA Update v0.1.0.6 Released
Another bug fix roundup, most importantly fixing a crash on cancelling build items and droid maintenance could not get unassigned, hence couldn't be used. Full list:-
Fix issue with canceling items in construction .
Droid maintenance not being unassigned when droid changes charge order.
Additional tooltips in info window on buttons.
Asteroid origins not centered (miner off target!).
GUI showing storage now shows basic info without having to mouse over.
cheers, nick
EA Update v0.1.0.5 Released
Little bug fix roundup:-
fix a game crash bug on item destruction
loading a game whilst in game already, structure gfx werent being removed.
Deep Space Outpost is out in Early Access!
The game is now in Early Access and available for purchase on Steam.
Main features, not in the demo, is the new load/save function. More info in - update notes.
Note: our current pricing is to encourage those people who want to be part of the early access process and help shape Deep Space Outpost. There is always the demo to keep track of where we are in development (demo will get updated alongside our EA build), and updates in news and discussions.
EA Update v0.1.0.4 Released
So first EA release! So the main additions are the new features that aren't in the demo.
Load/Save functionality. Can now save your progress! Obviously in EA and save files may break between builds, but i'd hope it wouldn't be a regular thing!
Custom sandbox difficulty. Will be expanding the options here, so let me know extra things that should be adjustable.
Droids are now more sensible, they build in a more logical fashion (next to existing built tiles).
Can now cancel structures being built, as long as a droid isnt assigned to them.
Have also removed the structural build graphics where it makes sense (i know a few people didnt like the clutter!)
Have improved meteor size/damage consistency (was some image scaling issues).
Oh and some new asteroids graphics.
Resolution settings now cycles for those that didnt know to use RMB and also doesn't got above your current screen settings.
Cheers! Nic @ NirisGames
Demo Update v0.0.0.128 Released
Just a little demo update, with some minor fixes and balancing:-
Solar panels now take less background damage from space dust. Was actually a bug here, range was 1-0.3 rather than 0-0.3 ooops!
Structural tile gfx are now removed if not connecting built tiles. This tidys up the build apperance somewhat, but still keeps parts of the station connected if tiles removed.
Balancing of structure health. Have decreased hp on doors, airlocks, floors. Increase solar panels (slightly).
Fix: Mining laser was missing it's turret gfx!
Fix: Could delete an item, whilst it was being built.
Cheers
Nick @ NirisGames
Demo Update v0.0.0.126 Released
Have added a station computer. Doesn't do anything at the moment, except if destroyed it triggers Game Over (with some nice explosions).
So we now have a game over screen. Showing game stats.
Lots of improvements with sfx. Additional noises and muting them when pausing. Was some fixes as well with noises not playing at the right position.
Fixes with fires:- not getting put out & issue with loading.
Droids will now check for jobs when on route back to station for charge (if not at a must recharge state).