Deep Space Outpost cover
Deep Space Outpost screenshot
Genre: Simulator, Strategy

Deep Space Outpost

Draggable Windows and Help/Tutorial Updates - v0.5.0.85


Most in-game windows are now draggable (tutorial, ship comms, trading and worker control). Windows still behave as previously (only one of these shown at a time), but now they can be dragged and position remembered. If this all functions correctly i should be able to improve this further (show multiple, maybe dockable, other possibilities?).

Additional couple of example videos in the tutorial (airlocks and ship comms), and added missing text for latest changes. Help also updated.

Also tidied up some more sound effects. Thought it was a bit odd that some ship engines sounds still played when game paused. So now when the game is paused, all those sfx should pause (except background noise and music).

Oh and a seed can be set in sandbox mode now. So you can replay the same map if you wish. Note the same seed in scenario currently generates a different map (as additional scenario events are generated here), however it might be possible to alter this so map generation is before any scenario based setup, so map would be the same.

Patch notes:-

  • Ship comms, trading, worker control and tutorial windows are now draggable.
  • Can now set a seed in sandbox game.
  • Improve: Additional airlock and ship comms tutorial vidoes.
  • Improve: Include make top priority job info to tutorial.
  • Improve: Include visitor and jukebox info to help.
  • Fix: Pause all in-game sfx on pause game (ship engines/lasers).


Nick

New Storm Type & More Improvements - v0.5.0.82

Have a new magnetic storm type, this will slow movement for your workers when outside, and increase wear and tear on production items. Whilst looking at storms, i've also added more chance of damage to solar panels, when the existing solar storm occurs.

Have had lots of good feedback over last week, so have also added several improvements requested or i've remembered. Main one is that workers now choose repair jobs based on closeness (now same as build). But have added a make top priority button (next to fix icon), which will bump repair or build to next in line.

Full notes:


  • Magnetic storm type added - outside movement slowed.
  • Repair job selection now based on proximity (same as construction jobs).
  • Repair and construction jobs can be made 'top priority job', so will be picked up ahead of proximity jobs.
  • Selecting a worker will slow destination square if moving.
  • Message board now has a pin.
  • Message board now expands for 5 seconds with high priority messages.
  • Message board notification sound limited to once every 5 seconds (for when lots of messages coming through).


Nick

Fixes & Improvements - v0.5.0.79


More improvements mainly to visitors and recreation. Character near a recreation item wont change space when repeating that acitivty, recreation affects morale/energy. Visitors will return to their ship if too many repeated uses. Oh and human workers will now also use recreation items if they have no jobs to do.

Couple of fixes with sound: Noticed message notification sound could loop in certain instances (cannon turret and life support - giving a horrible drilling noise). Also alarm unmute wouldn't bring existing alarm sound back.

Full notes:-


  • Improve: Human movement around jukebox (no need to move to new space).
  • Improve: Recreation effects human stats. Improve food/energy updating (more idle states).
  • Improve: Visitors will return to trader if same repeated recreation item use. Reduced morale change.
  • Improve: Human workers now use recreation items if idle.
  • Improve: Scrap under attempted build spot highlighted (tricky to spot).
  • Fix: Alarm mute/unmute stop/restart existing.
  • Fix: Cannon turret in construction, incorrect ammo check, giving repeating message notification.
  • Fix: Station computer damaged, repeating message notification.
  • Fix: Delete selection checking, wasn't testing doors at edge correctly.

Hot Fix - v0.5.0.77


I've had to revert a recent engine update to a previous runtime version, as spotted some oddities with collision checking. Lookups seem to be checking incorrect tiles, depending on size/location so seeing some bizarre behaviour.

This does mean the recent custom music track loading, i've had to disable, but everything else should be working ok now.

I'll need to research the engine docs and see what's changed with collisions, or if it's a bug in this recent update.

Sorry for that folks.
Nick

Fixes & Improvements - v0.5.0.76


As usual with a large update, i've noticed a couple of issues. Fees for visitors were mixed up, visitor needed to free up canteen, and a visitor save file probs. However i've got a couple visitor improvements in as well. Visitors at jukebox will move to a free spot, rather than multiple on one space. Visitors colour is now always white, so can tell difference from human workers more easily. New animation when visitors are enjoying your jukebox.

Patch notes:-

  • Improve: Keep visitors space suits white.
  • Improve: Visitors now have a basic dance animation.
  • Improve: Visitors move to a free space if listening to jukebox and on same spot as someone else.
  • Fix: Visitors canteen use (recreation), clear when finished.
  • Fix: On load, visitors paths need recreating.
  • Fix: Incorrect charges returned from recreation type.


Edit: I'm also aware of some oddities with checks with single tile size items/blocks. Looks like an engine update has altered boundary checks. Will be a hotfix as soon as i've resolved.

Nick

Visitors Addition - v0.5.0.75


Visitors have been added to the game. Traders that call at your station may ask for disembark permission, and if given will allow passengers to disembark. This new feature allows you to earn additional credits for your station. Fees for visitors can be set in the new visitor charges window (in the communications panel, visitor charges button near the top right).

New jukebox music feature has also been expanded so that you can play your own music tracks. Each folder you create in %localappdata%/DeepSpaceOutpost/music creates a channel in your jukebox, and each music track added to those folders will be loaded for that channel. Note music must be in OGG format. (Linux: Home/.config/DeepSpaceOutpost/music)

Patch notes:-


  • Visitors added to traders.
  • Traders now request disembark permission.
  • Visitor charges windows (via communications panel).
  • Credits earnt added to end game stats.
  • Improve: Game will load user music from specified folders (ogg format).
  • Improve: Traders status can now scroll in info windows if text too long for display area.
  • Improve: Credits earnt now show coin icon (on visitor/trader) and sfx.
  • Improve: Jukebox animated on non main channel.
  • Fix: Cannon turret bullets not being stored in save file.
  • Fix: Cannon turret fx not frozen when game paused.

Visitors Addition - EA Beta v0.5.0.67

Hi all,

A beta update of Deep Space Outpost is now live. Traders can now be given the disembark permission, which will allows visitors access to your station and spend money to use your facilities.

Thought i should run a beta, as more adjustment and balancing required. Take a look at this discussion for more details about what i'll be adding/altering over next week or so.

Expect several updates over the coming week if you do want to try the beta. As always be great for people to try new additions and leave any feedback.

Nick

Improvements - v0.5.0.65


Just a few improvements, mainly to the recent jukebox addition, oh and you can now pin top HUD's if you wish to keep the more detailed info on screen.

Patch notes:-


  • Jukebox now has a mute button.
  • Having jukebox enabled now gives a morale boost for human workers.
  • Jukebox has an alternative off image.
  • Top HUD's can now be pinned.


Nick

Music Additions - v0.5.0.64

Several overdue updates with the in-game music for Deep Space Outpost.

Firstly i've added two more music tracks, which will give some variety as previously only had one track in-game.

But more tracks are available, once you build the new Jukebox item! The Jukebox currently gives you an additional channel to choose, which will open up several more tracks to listen to. Not just a bonus to the player though, as workers will get a bonus to morale if nearby and can earn credits from visitors (once implemented). The new Jukebox item is available under the "Services" build menu.

It will likely also be possible to load your own music in a future update, but currently awaiting an engine update to include this.

Patch notes:-

  • Additional in-game music. Some of which accessed via the new jukebox buildable item.
  • Improve: Music now doesnt stop when you pause in-game, only at the pause menu screen.
  • Improve: Power HUD groups: Droid Maintenance, Ship PC and Jukebox all moved to habitat group (along with life support/crew quarters/food/canteen).
  • Improve: Workers will now take shorter paths over items, rather than much longer distances to avoid.


Enjoy!
Nick

Fixes & Improvements - v0.5.0.60


Needed to get an update out as became aware of trader bots not working. Thanks to LogrusUK for the info, along with a save slot issue details and a good idea of adding a new message notification sfx.

Patch notes:-

  • Improve: New messages now gives a sound notification.
  • Fix: Trader bot could have speed set to zero, so became stuck.
  • Fix: Save selection incorrect when selecting different saves slots in one session.