The rescue mission has been improved to include some random internal scrap, along with potentially some starting air and more types of items. Also slightly less starting damage depending on difficulty setting.
Scrap can now appear in your space station, as items when destroyed have the chance of creating some. You wont be able to build on these, so get them hauled to your salvage depots and get them recycled asap.
Patch notes:-
Scrap can now be internal, created from destroyed items. Cannot be built on. Not targeted by turrets.
Improve: Rescue scenario modifiers, new items, possibly some air in station, random scrap.
Fix: Repair item, worker could continue repair if item destroyed.
Fix: Rescue scenario ore storage, no ore!
Fixes & Improvements - v0.5.0.55
Quick update mainly to fix an issue with save files that was introduced earlier this month with an engine update. Save files that were behaving oddly from the last month should now load correctly, and new save files should now not have issues.
Also fixed an issue with tutorial videos on Linux, they were displaying oddly as a missing shader.
Patch notes:-
Improve: Additional tutorial videos, new scrap page.
Improve: Storage tutorial message now after refinery message
Fix: Save file issues with object ids with recent engine update.
Fix: Incorrect colour with video playback on Linux - missing shader.
Fixes & Improvements - v0.5.0.36
Thought i'd get this collection of improvements and fixes released, before I add in the next pirate behaviour addition. Was reported that a player was struggling with placing items on non internal floors. So i've added an overlay to visually show this when placing items. If anyone else is having issues with placing items / figuring out why items cant be placed / why that cant be reached, do let me know, and what might help you (better help/tutorial/visual clues/tooltips?).
Patch notes:-
Canteen info added to help page.
Improve: Show non enclosed floors as red, when building items, if no overlay is on.
Improve: Reduce cannon ammo usage.
Improve: Additional particle fx on pirate damage from lasers/cannons.
Fix: No O2 alarm could keep switching on/off, if minimal air available. Add a delay to check for zero for more than a couple seconds.
Fix: Crew quarters movement restriction should be 2 tiles, not 1.
Fix: Airlock structure update should recheck airlock floor tile.
Canteen Addition - v0.5.0.32
Now have the canteen added, allowing your human workers a more social place to eat. This will give a moral boost, over eating elsewhere. Canteen also stores food, so is a new haul destination for food supplies.
A few fixes as well (mainly with save files), full patch notes:-
Notes:-
Canteen added as destination to eat, and food haul destination.
Humans get a morale bonus if eating at canteen.
Fix: Crew quarters not updating assigned human id on load game.
Fix: Saving then loading game could reload the save, depending on save slot order.
Fix: Station builder mode, disable droids (could move giving issue with station save storing a path).
Fix: Airlock would lose connected floor tile on loading previous save.
Armory and Airlock Fixes - v0.5.0.26
Noticed an issue with airlocks when life support wasnt operating and was informed of a crash with the armory (human haul distance check issue).
Notes:-
Fix: Any Ammo Hauling distance check (humans)
Fix: Airlock operation if no lifesupport.
Fixes & Trader Docking - v0.5.0.23
Couple of little bugs squashed, and noticed that if a trader gets damaged whilst docked, it couldn't get repaired if out of range of a repair station. Trader will now realise this and move dock location to in range of a repair facility.
Notes:-
Improve: Traders will now move to an in repair range docking spot if docked outside range and needs repair.
Fix: Human outside station internal tile lookup issue.
Fix: Clicking build menu docking connectors, showed initial large selection.
Further Pirate Improvements - v0.5.0.22
Pirates are now equipped with a tractor beam, which they will use to grab scrap generated from destroyed items. Think this makes sense, giving a purpose to the pirates attacking your space station.
Will be looking to add further pirate behaviour such as attempting to dock to steal resources.
Patch notes:-
Improve: Pirates now looking to make off with any scrap.
Improve: Pirates now more likely to retreat when damaged on easier setting.
Improve: Optimise internal floor lookup.
Fix: Pirate laser sfx not stopping, on restart game.
Fix: Game over check, test for human workers as well as droids.
Fix: MoveSpotOccupied multiple workers could all move from same spot, add delay.
Fix: Clicking build menu walls/floors/solar panels/connectors, showed initial large selection.
Ship Improvements - EA Update v0.5.0.18
Hi folks!
First update for the new year and i've made a few improvements to pirate ships (and traders).
I've decided that ships wont collide with scrap and meteors, just to simplify things. Think it makes sense that small ships would avoid these objects, much like the mining droid and workers when outside station.
Ships now if destroyed also have a chance of becoming a derelict, thereby giving more scrap resources.
Full patch notes:-
Improve: Ships no longer collide with scrap/meteors.
Improve: Destroyed ships have chance of becoming derelict.
Improve: Derelict gfx updated to include newer trader ships sprites.
Fix: Unneeded helmet sprite data in save data, remove.
Fix: Smooth pirate deceleration when closing on target.
Nick
Fixes & Improvements - EA Update v0.5.0.14
Just a little update with a few fixes and improvements, mainly tidying some of the worker code and noticed some issues with workers passing through airlocks.
Patch notes:-
Improve: MoveInsideIfOut check. Human should try to not target an airlock.
Improve: Spot Occupied, other worker doesnt need to be idle to move out the way.
Improve: Worker airlock detection on move (could stop slightly too late).
Fix: Dont show progress bar on healing.
Fix: LMBHold also check dragselection is still true when LMB released.
Fix: Airlock O2 lock function could get stuck when running at x2 speed, check stored air limit.
Fix: Worker icon could switch colour instead of intended white.
Merry Christmas, Nick
Hot Fix - EA Update v0.5.0.11
I just knew i'd let some silly bug slip through after concentrating far too much on all the human code. I broke building items, with changes to worker modifiers! ːsteamfacepalmː
Although have managed to get a couple of human improvements in as well.