This should resolve the other outstanding game crash bug (ship being dismissed after repairing). Keep posting up any bugs/issues you may find, it does help a lot :o)
Thanks!
Nick
Hot Fix - EA Update v0.4.0.44
Just a quick hotfix. Yesterday's update introduced a game crash when using the droid control window. ːsteamfacepalmː
Sorry about that folks, Nick
Food Addition - EA Update v0.4.0.43
Food can now be created with the new algae farm addition. The algae farm takes water as an input and will grow delicious nutrient biomass for trade (and consumption, when humans are added). This is a haulable resource, and a food storage item has also been added.
Trading scenario will also now choose either water/food or ammo as the required resource to sell, to give that scenario some variety.
Quite a few improvements with trading board as well, as when i added food here I noticed a few oddities. Changes here should clear things up hopefully.
Full notes:-
Algae farm addition.
Food storage addition.
Trading scenario now selects food/water/ammo as the required resource, based on difficulty/seed.
Improve: Trade figures, used buy price when removing sale amounts.
Improve: Trade buy/sale buttons now just grey out if not available, rather than disappearing.
Improve: Can now only select one haulable resource per trade (previously reset amounts).
Improve: Ambient sound now updates on station location/size.
Fix: Chance of wear on solar panels, calculated with asteroid belt modifier, when no asteroid belt.
Fix: Trade resource amounts should be rounded down, as trade in full numbers.
Fix: Entering pause menu, whilst game paused, on return some sounds not restarted.
Fix: Translations missing for "not enough resource messages".
Cheers,
Nick
Scenario Difficulty Addition - EA Update v0.4.0.40
Just a couple of additions to the custom difficulty settings. You can now alter the difficulty of a scenario, which will alter win conditions in trading/mining/salvage/repair, and the frequency of scenario events in survival and combat. Have also added in item wear setting, that was set via seed previously, but now you can set as you wish.
Change notes:-
Scenario difficulty added to customise difficulty settings.
Scenario difficulty now alters scenario win conditions.
Text to explain scenario/pirate/meteor settings in survival and combat scenarios.
Item wear added to customise difficulty settings.
Fix: typo in sandbox normal difficulty description.
Cheers, Nick
Fixes & Improvements - EA Update v0.4.0.38
Just a little update with a few fixes and improvements, mainly to the repair scenario recently added.
Improve: Tooltips for why docking permissions disabled.
Improve: Repair scenario - wait for ship to depart, before win condition met.
Improve: Stop damaged ship sfx when docked.
Fix: RepairBot particle fx wasnt enabled
Fix: Station placement - repair bay outline only showing top corner.
Fix: Droid carry scrap, was showing ammo text.
Fix: Repair scenario initial placement of damaged ships, might not be in correct areas.
Cheers, Nick
New Repair Scenario - EA Update v0.4.0.37
New repair scenario has been added. With this mission your task is to repair the damaged friendly ships in this sector as soon as possible. Thought with the repair bay addition it made sense to add a scenario to make use of it.
Think this may need some fine tuning as:-
Any ship destroyed ends the mission. Which may be a bit harsh, so may allow some 'accidents'.
As soon as last ship repaired, mission is successful. Think i may alter that, so they at least have to leave the map.
I'll be tweaking this over the coming week, so any comments, do let me know with a discussion post.
Full update notes:-
New repair scenario added. Fix ships no credit reward in scenario. Scenario fail check.
Improve: Starting level resources added to custom difficulty settings.
Improve: Ship repair tooltips.
Fix: Missing end game text translations.
Fix: Load game - don't update audio emitters.
Fix: Ambient station noise level on initialise.
Fix: Station builder door check on placement.
Custom Difficulty Settings - EA Update v0.4.0.33
Hello!
Initial changes to the custom difficulty settings is now in. The main change being you can now apply these to scenarios as well as sandbox games. Although currently if you customise i don't store any high scores (although i may change this and just make a note of it in the hiscore table?).
For now i've just added the option to turn off pirates and storms. So if you want a peaceful build session, you can now have that. But lots of settings i can put in new custom settings screen. Take a look at this discussion if you have an idea.
Full change notes:-
New custom settings screen. Added to scenarios.
Improve: Ship Visits & Ship Repairs added to end stats screen.
Fix: Closest free tile always same search order.
New Trader Spaceship Variants - EA Update v0.4.0.30
As you can now expect more traders visiting your space station, i have added a few different spacecraft types. New graphics, different ship speeds and updated effects. Have also given ships an identity rather than just an id, which now shows up on the ships info window as well as the comms window so can track craft more easily.
Some improvements to the comms window (improved statuses, tooltips) and fixes. Full notes:-
Randomise friendly ships (ship graphics, fx, and speed).
Repair bots now have a different repair sfx.
Navigation beacon requires an available docking spot to be enabled. Tooltip added.
Improve: Repair tooltip show 'repair bay in use' as well as 'no repair bay'.
Improve: More docking info in tutorial.
Improve: Comms window - disable options on departing ships.
Improve: Moving ships now always pass over docked ships.
Fix: Comms/Droid window update list on opening.
Fix: Ship/Miner destroy clear docks and repair bay fully.
Fix: Item info window check ship selected instance exists.
Few More Fixes - EA Update v0.4.0.28
Making some good progress on adding some trader variety (will update work in progress shortly), but have noticed a couple bugs that cause game crashes whilst working on this. We don't want that, so little update with those fixes!
Fix: Trader no longer used landing ramp animation, when docking at an airlock.
Fix: Repairing ship, might not have correct type on selection, giving wrong type to cost calculation.
Fix: Structure update on delete, may not have type after instance deletion.
Nick
Hot Fix - EA Update v0.4.0.27
Just a little update to fix a game crash. Silly issue with missing tooltip text. Couple other improvements also included.
Improve: Mining droid repair docking position/angle not precise, could cause odd 'wobble'.