Deep Space Outpost cover
Deep Space Outpost screenshot
Genre: Simulator, Strategy

Deep Space Outpost

Human Worker Addition - EA Update v0.5.0.10


We now have humans added to Deep Space Outpost! Human workers can now be hired from passing traders if your space station has life support, food supply and crew quarters.

With this update you'll also notice new graphics for worker droids. They are now a more angular (and yellow) to make them distinct from humans. Humans now have the previous droid image torso, but have different hair colour when their helmets are off. They also have a name, rather than a droid id!

Humans behave as worker droids, except they will take breaks when hungry, or need sleep. Their spacesuits will protect them generally, and will get repaired if they take damage. Space suits have O2 and power levels for when traveling outside your station. Damaged suits can lead to the human themselves taking damage, in which case they will try to heal at available crew quarters.

Taking damage, hunger or tiredness will affect morale, which will make your human workers work slower. So do keep crew quarters and food available for your crew!

Patch notes:-


  • Human worker addition - Hire from traders.
  • Crew quarters buildable item added.
  • Humans added to worker control and job priority displays.
  • Humans behave as droids, with added eating/sleep tasks.
  • New haul type for dead humans.
  • Help & Tutorial include new humans worker and crew quarters info.
  • Improve: Optimise some collision checks for meteoroids and scrap.
  • Improve: Additional indicators for humans eating, sleeping and if dead.
  • Improve: Farming / Crew Quarter power usage now under life support power group in top menu.
  • Fix: Food storage capacity not updating on load game.
  • Fix: Progress bar on repair droid/spacesuit not matching task time.


Cheers!
Nick

Human addition - EA Beta v0.5.0.2

Hi all,

A beta of Deep Space Outpost is now live, with the inclusion of human workers. Human workers can now be hired from passing traders, assuming you have life support, crew quarters and available food.

Take a look at this discussion for more details about what i'll be adding/altering over next week or so. Expect several updates over the coming days if you want to try the beta. As always be great for people to try and leave any feedback.

Cheers,
Nick

Production Tab - EA Update v0.4.0.69

Production figures are now on a separate tab, selectable from any production item info window. I didn't want the info window to get too cluttered. If anyone has any feedback on the info/production window, do let me know.

Change notes:-


  • Production panel added for usage and output per hour figures
  • Improve: Info window button positioning at 125% scale
  • Fix: Algae farm should have an enable/disable button

Production Figures Added - EA Update v0.4.0.67


Production figures have now been added for the Refinery, Armory, Algae Farm, Mining & Scrap Lasers. Both when selected in the build menu, and once build via the information window (also show efficiency loss if no air). Should help with planning with what you need to build, to start creating how much of what resource.

Nick

Hot Fix - EA Update v0.4.0.64


Just a quick Sunday fix, for a deletion issue. Sorry about that folks!

Remap, Improvements & Fixes - EA Update v0.4.0.63


Remap controls section of the options menu is now available, if you'd like to alter the default keys. Few other improvements and fixes, full notes:-


  • Remap controls added to options.
  • Pirates now delayed from spawning with more days for easier difficulty.
  • Pirates now don't target in construction items.
  • Build costs, now show its a metal cost.
  • Fix: Could build internal items outside, bug introduced in 0.4!

Hot Fix - EA Update v0.4.0.62


Just a little update, fixing a couple things. Main one being a crash when cancelling a door or airlock build.

patch notes:-


  1. Fix: Cancelling door/airlock build caused crash.
  2. Fix: Options page - clicking on category toggled settings view on/off. Don't toggle category buttons.

Chinese (Simplified) Language Added - EA Update v0.4.0.59


Chinese (Simplified) has been added as a supported language. Few other little fixes that i noticed when looking at the language code, patch notes:-


  • Added Chinese (Simplified) language support.
  • Fix: Droid names became 'instance ' due to engine update, restore to if not custom name.
  • Fix: Missing translations - customise difficulty in translations.
  • Fix: Missing translations - sandbox/scenario save file description.
  • Fix: Missing translations - in-game build area and tractor beam area

Autosave, Improvements & Fixes - EA Update v0.4.0.53


Autosave is now an option (default on), game will save every 5 mins. Several fixes and improvements, full notes:-


  • Autosave added
  • Improve: Help page - Items split into Production/Services/Storage. Repair and food info added.
    [
  • [ Fix: Dock area check needs to check for meteors/asteroids/debris.
  • Fix: Spanish production text was showing storage text.
  • Fix: On load game, some particles effects stopped working.

Repair Scenario Difficulty - EA Update v0.4.0.47


Another little update, just adjusting the repair scenario. Now depending on difficulty setting/seed, more ships may be created than you actually have to repair to complete the scenario. This gives a margin of error in case any ships get destroyed by asteroids or pirates.

Cheers,

Nick