Genre: Indie Defect Process
free demo
- demo now available on steam store page
- fixed macOS steam cloud issue

v1.1.1 patch notes

- add 3 additional taunt animations
- minor UI alignment update
- fix issue with turret enemy sound effects not playing
v1.1.0 patch notes - taunting
- add taunting game mechanic
- decrease hop enemy attack rate
- menus/interface minor formatting/selection fixes
- Steam Deck Verified


v1.0.6 patch notes
- update menus/interface for better readability across varying screen sizes
- decrease bat enemy attack rate
- adjust enemy attacks that phase out their body (e.g. hammer/boss enemies) to:
- remove lock-on targeting reticle
- remove shards ranged weapon marks
- fix potential brief stutter caused by incorrect enemy texture preload path

v1.0.5 patch notes

- surviving a combat arena now clears any remaining enemy projectiles
- fix dog enemy AI not turning around at walls in some situations
- adjust flying enemy attack projectile animation
v1.0.4 patch notes
- make mouse cursor lock-on targeting more lenient
- adjust summon platform skill
- add 5s max duration timeout
- fix platform not desummoning when player gets off in some situations
- adjust boss encounter
- add slight lighting effect
- add/adjust screenshake for enemy attacks hitting player
- fix post-encounter gold potentially appearing partially outside level geometry
v1.0.3 patch notes
- shards ranged weapon blink strike no longer randomizes order/side swap, for more predictable behavior
- add additional visual effect variations for ranged weapons
- pause menu show equipment name for current selection
- fix ethereal scythe attacks not appearing when immediately weapon swapping
- fix grenade launcher mine throw cancel window

v1.0.2 patch notes
- add spikes ranged weapon alternate fire - circular formation
- add various visual effect variations for ranged weapons
- increase sword delayed spin slash hitbox width to better match visuals

v1.0.1 patch notes
- add visual hit effect variations for all melee weapons
- increase meter gain for various melee weapon delayed basic attacks
- regain primary skill charges when using spring launcher
- fix shards ranged weapon explosion interaction with enemy direction
- fix melee weapon charge overlay positioning when moving at high speeds
v1.0.0 patch notes
https://www.youtube.com/watch?v=tN6yhV68f2Y
- update game title logo
- allow canceling fastfall skill earlier after landing
- add visual effects for gambling event win/loss result
- update visual effects for spikes ranged weapon
- add particle/hit effects for grapple hook
- add additional particle effects for hitting gold chunks
- update bouncing ball event to bounce exactly off top of screen
- when rebinding keys hide controls not used for that input type