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Genre: Strategy, Indie

Defect

Build Patch Notes 0.12.22438

-Fixed bug that stopped progress after Ambiguous Wind level
-Added Launch level
-Added new Misc type: ECM
-Added TriStage ECM Array and 2255 Ramming Spike (unlocked in Launch)
-Added SSN ECM Fin (Unlocked in No Bars)
-Modified 2255 Flares to use new ECM code
-Added ‘Core Exposed’ warning in shipyard
-Added level borders to early levels
-Radars can now improve turret turning speed
-Missile alert sound only plays one at a time

Build Patch Notes 0.12.22348

-Steam Cloud saves. All your ships will be uploaded to Steam now (so if you have multiple computers, you can share your ships and save game between them). Previous non-cloud saves will be automatically migrated to the cloud on launch the first time.
-Added Stash 2 level
-Added Double Back level
-Upgraded stats and fx for 2255 Savage Deck Gun
-Upgraded stats for 2255 Distant Action Gun

Build Patch Notes 0.12.22273

-Added Rangga Beard level
-Added 2255 Bridge (unlocked in Assault Pig)
-Added 2255 Giant Wing and TriStage Super Maneuvers (unlocked in Rangga Beard)
-Added SSN Electron Torpedo and TriStage Control Deck (unlocked in Rio CEO)
-Added SSN OK Warp and TriStage Wedge Armour (unlocked in Escort)
-Added SSN Super Shield, TriStage Missile Turret, 2255 Agility Thruster and TriStage Heavy Turret (unlocked in Shipyard Defense) (truthfully this time)
-Added 2255 Mega Scan (unlocked in Surrounded 2)
-Added TriStage Super Radar and TriStage Population (unlocked via progression)
-Turned off friendly splash damage on most weapons
-Added controller support for combat...
Left/Right Bumper - Camera zoom
Action4 - Lockon
DPadDown / Action2 - Next DC item
DPadUp - Prev DC item
DPadRight - Next damaged DC item
DPadLeft - Prev damaged DC item
Action3 - Show/hide DC list
Left stick - Direction/Acceleration
RightTrigger - Fire
Right stick - Aim Turret
RightStickButton / LeftTrigger - Change target

Build Patch Notes 0.12.22206

-Added Surrounded2 level
-Added TriStage Plasma Chucker (unlocked in Rock Cutter level)
-Added Black Hyper Core (unlocked in Surrounded2 level) (for real this time)
-Upgraded scale stats of almost every component (everything can be bigger now)
-Set save slots to 499 (in preparation of cloud saves)
-Enemy ships can now repair themselves
-Added direct control % to component stats
-Improved zoom speed for shipyard camera
-Credits screen
-Fixed capture problems in Runaway level
-made extra sure you have the Repeller when you get to 'Mind The Gap' (although you will have to replay one of the levels that leads into it)

Build Patch Notes 0.12.22153

-Added Grey Core Grand Prix level
-Added Rock Cutter level
-Added Rio CEO level
-Added 2255 Super Stabilizer (unlocked in Rock Cutter level)
-Improved Really Normal Wing stats
-New art for Direct Control level
-More scrap awarded for early missions
-Improved stats of 2255 Dodgers XXIV.5C
-Lowered difficulty of ‘Escort’ and ‘Mines 101’ missions again

Build Patch Notes 0.12.22113

-Added Assault Pig level
-Added 2255 Distant Action Gun and 2255 Agile Armour (unlocked via Assault Pig level)
-Lowered health and damage of mines
-Upgraded direct control boost for radars.
-Downgraded direct control boost for crew

Build Patch Notes 0.12.22076

-Added Carriers level
-Added TriStage Conning Tower, TriStage Flak Gun (unlocked via Carriers level)
-Added SSN Shuttle Deck, TriStage Flight Deck and 2255 Flight Deck (unlocked via Carriers level) (Choose fighters for your flightdeck by clicking the ‘i’ button on the control wheel)
-Fixes to support ultrawide screen ratios.
-New hex art for mission map.
-Fixed Defector reset exploit in Direct Control level
-Raised cost and lowered armour of 2255 Standard Engine
-Added stability for 2255 Mid Crew
-Added efficiency bonus for intakes on spacers.
-Made ‘Deadly Dragon’ easier
-Improved Defence platforms in “Replacement World”
-Modified Mines 101. Probably still hard, but at least it’s shorter.
-Made ‘Runaway’ more difficult
-Fixed Carriers level bug if you skipped the intro
-Fixed sound bug in Big Pile of Scrap
-Fixed Mind the Gap not loading
-Added new baby to the Earth

Build Patch Notes 0.12.22006

-Added Rail Road level
-Added weapon range boost bonuses to all radars
-Fixed weapon range HUD circle to be more accurate
-Made Rail Gun direct control only
-Removed direct control from Directional Shield. Added it to Super Directional Shield
-Modified difficulty levels
-More keyboard shortcuts. + and - to zoom. e and q for cycling through direct control.
-Tab to change targets
-c to copy piece in Shipyard
-Keypad control method. Directions on 2,4,6,8. Cycle direct control on 1,3,7,9
-Added torque force to explosions
-Impact Absorbers actually work now
-Swapped button positions on title screen so that ‘continue’ is at the top
-Added shortcut key labels to DC interface
-Added mystery face art for non-defector ships
-Changed lock on button art

Build Patch Notes 0.12.21912

-Added difficulty levels to options screen
-Added Double Capture level
-Added TriStage Super Scanner (unlocked via Double Capture)
-Added capture/scan acceleration to all radars
-UI bug fixes
-Reduced damage of TriStage Heavy Turret
-Reduced damage of Phaser Lance
-More fixes to turret targeting

Build Patch Notes 0.12.21849

-Added Clone War level
-Unlocked TriStage Mass Driver (via Clone War)
-Stopped enemy ships from warping out if their engines are destroyed
-Visual bug fixes for when some weapons spawn in shipyard
-Moved Shields under weapons in the Direct Control list
-Fixed missile targeting
-Fixed turret targeting
-Fixed captures and scans resetting when you move out of range
-Interface tweaks